60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 触覚_蠍D : 触覚D
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{
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public bool 櫛状版1_櫛状版1_表示 = true;
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public bool 櫛状版1_櫛状版2_表示 = true;
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public bool 櫛状版1_櫛状版3_表示 = true;
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public bool 櫛状版1_櫛状版4_表示 = true;
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public bool 櫛状版1_櫛状版5_表示 = true;
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public bool 櫛状版1_櫛状版6_表示 = true;
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public bool 歯1_表示 = true;
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public bool 歯2_表示 = true;
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public bool 歯3_表示 = true;
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public bool 歯4_表示 = true;
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public bool 歯5_表示 = true;
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public bool 歯6_表示 = true;
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public bool 歯7_表示 = true;
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public bool 歯8_表示 = true;
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public bool 歯9_表示 = true;
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public bool 歯10_表示 = true;
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public bool 歯11_表示 = true;
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public bool 歯12_表示 = true;
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public bool 歯13_表示 = true;
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public bool 櫛状板2_表示 = true;
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public 触覚_蠍D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 触覚_蠍(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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