Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_魚.cs

289 lines
7.0 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _魚 :
{
public ShapePart X0Y0_鰭2_鰭膜;
public ShapePart X0Y0_鰭2_鰭条;
public ShapePart X0Y0_鰭1_鰭膜;
public ShapePart X0Y0_鰭1_鰭条;
public ShapePart X0Y1_鰭2_鰭膜;
public ShapePart X0Y1_鰭2_鰭条;
public ShapePart X0Y1_鰭1_鰭膜;
public ShapePart X0Y1_鰭1_鰭条;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorP X0Y0_鰭2_鰭膜CP;
public ColorP X0Y0_鰭2_鰭条CP;
public ColorP X0Y0_鰭1_鰭膜CP;
public ColorP X0Y0_鰭1_鰭条CP;
public ColorP X0Y1_鰭2_鰭膜CP;
public ColorP X0Y1_鰭2_鰭条CP;
public ColorP X0Y1_鰭1_鰭膜CP;
public ColorP X0Y1_鰭1_鰭条CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.IndexY = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_鰭2_鰭膜.Dra;
}
set
{
X0Y0_鰭2_鰭膜.Dra = value;
X0Y1_鰭2_鰭膜.Dra = value;
X0Y0_鰭2_鰭膜.Hit = value;
X0Y1_鰭2_鰭膜.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_鰭2_鰭条.Dra;
}
set
{
X0Y0_鰭2_鰭条.Dra = value;
X0Y1_鰭2_鰭条.Dra = value;
X0Y0_鰭2_鰭条.Hit = value;
X0Y1_鰭2_鰭条.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_鰭1_鰭膜.Dra;
}
set
{
X0Y0_鰭1_鰭膜.Dra = value;
X0Y1_鰭1_鰭膜.Dra = value;
X0Y0_鰭1_鰭膜.Hit = value;
X0Y1_鰭1_鰭膜.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_鰭1_鰭条.Dra;
}
set
{
X0Y0_鰭1_鰭条.Dra = value;
X0Y1_鰭1_鰭条.Dra = value;
X0Y0_鰭1_鰭条.Hit = value;
X0Y1_鰭1_鰭条.Hit = value;
}
}
public override bool
{
get
{
return 2__表示;
}
set
{
2__表示 = value;
2__表示 = value;
1__表示 = value;
1__表示 = value;
}
}
public override double Intensity
{
get
{
return 2_CD.;
}
set
{
2_CD. = value;
2_CD. = value;
1_CD. = value;
1_CD. = value;
}
}
public _魚(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _魚D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(GlobalState.["鰭"][0]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["鰭2"].ToPars();
X0Y0_鰭2_鰭膜 = pars2["鰭膜"].ToPar();
X0Y0_鰭2_鰭条 = pars2["鰭条"].ToPar();
pars2 = partGroup["鰭1"].ToPars();
X0Y0_鰭1_鰭膜 = pars2["鰭膜"].ToPar();
X0Y0_鰭1_鰭条 = pars2["鰭条"].ToPar();
PartGroup pars3 = Body[0][1];
pars2 = pars3["鰭2"].ToPars();
X0Y1_鰭2_鰭膜 = pars2["鰭膜"].ToPar();
X0Y1_鰭2_鰭条 = pars2["鰭条"].ToPar();
pars2 = pars3["鰭1"].ToPars();
X0Y1_鰭1_鰭膜 = pars2["鰭膜"].ToPar();
X0Y1_鰭1_鰭条 = pars2["鰭条"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_鰭2_鰭膜CP = new ColorP(X0Y0_鰭2_鰭膜, 2_CD, DisUnit, abj: true);
X0Y0_鰭2_鰭条CP = new ColorP(X0Y0_鰭2_鰭条, 2_CD, DisUnit, abj: true);
X0Y0_鰭1_鰭膜CP = new ColorP(X0Y0_鰭1_鰭膜, 1_CD, DisUnit, abj: true);
X0Y0_鰭1_鰭条CP = new ColorP(X0Y0_鰭1_鰭条, 1_CD, DisUnit, abj: true);
X0Y1_鰭2_鰭膜CP = new ColorP(X0Y1_鰭2_鰭膜, 2_CD, DisUnit, abj: true);
X0Y1_鰭2_鰭条CP = new ColorP(X0Y1_鰭2_鰭条, 2_CD, DisUnit, abj: true);
X0Y1_鰭1_鰭膜CP = new ColorP(X0Y1_鰭1_鰭膜, 1_CD, DisUnit, abj: true);
X0Y1_鰭1_鰭条CP = new ColorP(X0Y1_鰭1_鰭条, 1_CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_鰭2_鰭膜.AngleBase = num * -25.0;
X0Y0_鰭2_鰭条.AngleBase = 0.0;
X0Y0_鰭1_鰭膜.AngleBase = 0.0;
X0Y0_鰭1_鰭条.AngleBase = 0.0;
X0Y1_鰭2_鰭膜.AngleBase = num * -25.0;
X0Y1_鰭2_鰭条.AngleBase = 0.0;
X0Y1_鰭1_鰭膜.AngleBase = 0.0;
X0Y1_鰭1_鰭条.AngleBase = 0.0;
Body.JoinPAall();
}
public override void ()
{
if (Body.IndexY == 0)
{
X0Y0_鰭2_鰭膜CP.Update();
X0Y0_鰭2_鰭条CP.Update();
X0Y0_鰭1_鰭膜CP.Update();
X0Y0_鰭1_鰭条CP.Update();
}
else
{
X0Y1_鰭2_鰭膜CP.Update();
X0Y1_鰭2_鰭条CP.Update();
X0Y1_鰭1_鰭膜CP.Update();
X0Y1_鰭1_鰭条CP.Update();
}
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
}
}
}