Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_人.cs

180 lines
3.8 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _人 :
{
public ShapePart X0Y0_鼻;
public ColorD CD;
public ColorP X0Y0_鼻CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_鼻.Dra;
}
set
{
X0Y0_鼻.Dra = value;
X0Y0_鼻.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public JointS _接続点 => new JointS(Body, X0Y0_鼻, 0);
public JointS _接続点 => new JointS(Body, X0Y0_鼻, 1);
public _人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _人D e)
{
_人 _人2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "人";
morphVariant.Add(new PartGroup(GlobalState.["鼻"][0][0]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_鼻 = partGroup["鼻"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _人2;
f.ConnectionType = ConnectionInfo._人_鼻水左_接続;
f.(_人2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _人2;
f.ConnectionType = ConnectionInfo._人_鼻水右_接続;
f.(_人2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_鼻CP = new ColorP(X0Y0_鼻, CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
X0Y0_鼻CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
}
}