Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_鳥.cs

2789 lines
89 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class LowerArm_鳥 : LowerArm
{
public ShapePart X0Y0_鳥翼LowerArm;
public ShapePart X0Y0_風切羽_羽15;
public ShapePart X0Y0_風切羽_羽14;
public ShapePart X0Y0_風切羽_羽13;
public ShapePart X0Y0_風切羽_羽12;
public ShapePart X0Y0_風切羽_羽11;
public ShapePart X0Y0_風切羽_羽10;
public ShapePart X0Y0_風切羽_羽9;
public ShapePart X0Y0_風切羽_羽8;
public ShapePart X0Y0_風切羽_羽7;
public ShapePart X0Y0_風切羽_羽6;
public ShapePart X0Y0_風切羽_羽5;
public ShapePart X0Y0_風切羽_羽4;
public ShapePart X0Y0_風切羽_羽3;
public ShapePart X0Y0_風切羽_羽2;
public ShapePart X0Y0_風切羽_羽1;
public ShapePart X0Y0_雨覆羽_羽14;
public ShapePart X0Y0_雨覆羽_羽13;
public ShapePart X0Y0_雨覆羽_羽12;
public ShapePart X0Y0_雨覆羽_羽11;
public ShapePart X0Y0_雨覆羽_羽10;
public ShapePart X0Y0_雨覆羽_羽9;
public ShapePart X0Y0_雨覆羽_羽8;
public ShapePart X0Y0_雨覆羽_羽7;
public ShapePart X0Y0_雨覆羽_羽6;
public ShapePart X0Y0_雨覆羽_羽5;
public ShapePart X0Y0_雨覆羽_羽4;
public ShapePart X0Y0_雨覆羽_羽3;
public ShapePart X0Y0_雨覆羽_羽2;
public ShapePart X0Y0_雨覆羽_羽1;
public ShapePart X0Y0_中雨覆羽_羽13;
public ShapePart X0Y0_中雨覆羽_羽12;
public ShapePart X0Y0_中雨覆羽_羽11;
public ShapePart X0Y0_中雨覆羽_羽10;
public ShapePart X0Y0_中雨覆羽_羽9;
public ShapePart X0Y0_中雨覆羽_羽8;
public ShapePart X0Y0_中雨覆羽_羽7;
public ShapePart X0Y0_中雨覆羽_羽6;
public ShapePart X0Y0_中雨覆羽_羽5;
public ShapePart X0Y0_中雨覆羽_羽4;
public ShapePart X0Y0_中雨覆羽_羽3;
public ShapePart X0Y0_中雨覆羽_羽2;
public ShapePart X0Y0_中雨覆羽_羽1;
public ShapePart X0Y0_小雨覆_小雨覆;
public ShapePart X0Y0_小雨覆_竜性_鱗1;
public ShapePart X0Y0_小雨覆_竜性_鱗2;
public ShapePart X0Y0_小雨覆_竜性_鱗3;
public ShapePart X0Y0_小雨覆_竜性_鱗4;
public ShapePart X0Y0_小雨覆_竜性_鱗5;
public ShapePart X0Y0_小雨覆_竜性_鱗6;
public ShapePart X0Y0_小雨覆_竜性_鱗7;
public ShapePart X0Y0_小雨覆_竜性_鱗8;
public ShapePart X0Y0_小雨覆_竜性_鱗9;
public ShapePart X0Y0_腕輪_革;
public ShapePart X0Y0_腕輪_金具1;
public ShapePart X0Y0_腕輪_金具2;
public ShapePart X0Y0_腕輪_金具3;
public ShapePart X0Y0_腕輪_金具左;
public ShapePart X0Y0_腕輪_金具右;
public ColorD LowerArmCD;
public ColorD _羽15CD;
public ColorD _羽14CD;
public ColorD _羽13CD;
public ColorD _羽12CD;
public ColorD _羽11CD;
public ColorD _羽10CD;
public ColorD _羽9CD;
public ColorD _羽8CD;
public ColorD _羽7CD;
public ColorD _羽6CD;
public ColorD _羽5CD;
public ColorD _羽4CD;
public ColorD _羽3CD;
public ColorD _羽2CD;
public ColorD _羽1CD;
public ColorD _羽14CD;
public ColorD _羽13CD;
public ColorD _羽12CD;
public ColorD _羽11CD;
public ColorD _羽10CD;
public ColorD _羽9CD;
public ColorD _羽8CD;
public ColorD _羽7CD;
public ColorD _羽6CD;
public ColorD _羽5CD;
public ColorD _羽4CD;
public ColorD _羽3CD;
public ColorD _羽2CD;
public ColorD _羽1CD;
public ColorD _羽13CD;
public ColorD _羽12CD;
public ColorD _羽11CD;
public ColorD _羽10CD;
public ColorD _羽9CD;
public ColorD _羽8CD;
public ColorD _羽7CD;
public ColorD _羽6CD;
public ColorD _羽5CD;
public ColorD _羽4CD;
public ColorD _羽3CD;
public ColorD _羽2CD;
public ColorD _羽1CD;
public ColorD _小雨覆CD;
public ColorD _竜性_鱗1CD;
public ColorD _竜性_鱗2CD;
public ColorD _竜性_鱗3CD;
public ColorD _竜性_鱗4CD;
public ColorD _竜性_鱗5CD;
public ColorD _竜性_鱗6CD;
public ColorD _竜性_鱗7CD;
public ColorD _竜性_鱗8CD;
public ColorD _竜性_鱗9CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_鳥翼LowerArmCP;
public ColorP X0Y0_風切羽_羽15CP;
public ColorP X0Y0_風切羽_羽14CP;
public ColorP X0Y0_風切羽_羽13CP;
public ColorP X0Y0_風切羽_羽12CP;
public ColorP X0Y0_風切羽_羽11CP;
public ColorP X0Y0_風切羽_羽10CP;
public ColorP X0Y0_風切羽_羽9CP;
public ColorP X0Y0_風切羽_羽8CP;
public ColorP X0Y0_風切羽_羽7CP;
public ColorP X0Y0_風切羽_羽6CP;
public ColorP X0Y0_風切羽_羽5CP;
public ColorP X0Y0_風切羽_羽4CP;
public ColorP X0Y0_風切羽_羽3CP;
public ColorP X0Y0_風切羽_羽2CP;
public ColorP X0Y0_風切羽_羽1CP;
public ColorP X0Y0_雨覆羽_羽14CP;
public ColorP X0Y0_雨覆羽_羽13CP;
public ColorP X0Y0_雨覆羽_羽12CP;
public ColorP X0Y0_雨覆羽_羽11CP;
public ColorP X0Y0_雨覆羽_羽10CP;
public ColorP X0Y0_雨覆羽_羽9CP;
public ColorP X0Y0_雨覆羽_羽8CP;
public ColorP X0Y0_雨覆羽_羽7CP;
public ColorP X0Y0_雨覆羽_羽6CP;
public ColorP X0Y0_雨覆羽_羽5CP;
public ColorP X0Y0_雨覆羽_羽4CP;
public ColorP X0Y0_雨覆羽_羽3CP;
public ColorP X0Y0_雨覆羽_羽2CP;
public ColorP X0Y0_雨覆羽_羽1CP;
public ColorP X0Y0_中雨覆羽_羽13CP;
public ColorP X0Y0_中雨覆羽_羽12CP;
public ColorP X0Y0_中雨覆羽_羽11CP;
public ColorP X0Y0_中雨覆羽_羽10CP;
public ColorP X0Y0_中雨覆羽_羽9CP;
public ColorP X0Y0_中雨覆羽_羽8CP;
public ColorP X0Y0_中雨覆羽_羽7CP;
public ColorP X0Y0_中雨覆羽_羽6CP;
public ColorP X0Y0_中雨覆羽_羽5CP;
public ColorP X0Y0_中雨覆羽_羽4CP;
public ColorP X0Y0_中雨覆羽_羽3CP;
public ColorP X0Y0_中雨覆羽_羽2CP;
public ColorP X0Y0_中雨覆羽_羽1CP;
public ColorP X0Y0_小雨覆_小雨覆CP;
public ColorP X0Y0_小雨覆_竜性_鱗1CP;
public ColorP X0Y0_小雨覆_竜性_鱗2CP;
public ColorP X0Y0_小雨覆_竜性_鱗3CP;
public ColorP X0Y0_小雨覆_竜性_鱗4CP;
public ColorP X0Y0_小雨覆_竜性_鱗5CP;
public ColorP X0Y0_小雨覆_竜性_鱗6CP;
public ColorP X0Y0_小雨覆_竜性_鱗7CP;
public ColorP X0Y0_小雨覆_竜性_鱗8CP;
public ColorP X0Y0_小雨覆_竜性_鱗9CP;
public ColorP X0Y0_腕輪_革CP;
public ColorP X0Y0_腕輪_金具1CP;
public ColorP X0Y0_腕輪_金具2CP;
public ColorP X0Y0_腕輪_金具3CP;
public ColorP X0Y0_腕輪_金具左CP;
public ColorP X0Y0_腕輪_金具右CP;
public 1;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool LowerArm_表示
{
get
{
return X0Y0_鳥翼LowerArm.Dra;
}
set
{
X0Y0_鳥翼LowerArm.Dra = value;
X0Y0_鳥翼LowerArm.Hit = value;
}
}
public bool _羽15_表示
{
get
{
return X0Y0_風切羽_羽15.Dra;
}
set
{
X0Y0_風切羽_羽15.Dra = value;
X0Y0_風切羽_羽15.Hit = value;
}
}
public bool _羽14_表示
{
get
{
return X0Y0_風切羽_羽14.Dra;
}
set
{
X0Y0_風切羽_羽14.Dra = value;
X0Y0_風切羽_羽14.Hit = value;
}
}
public bool _羽13_表示
{
get
{
return X0Y0_風切羽_羽13.Dra;
}
set
{
X0Y0_風切羽_羽13.Dra = value;
X0Y0_風切羽_羽13.Hit = value;
}
}
public bool _羽12_表示
{
get
{
return X0Y0_風切羽_羽12.Dra;
}
set
{
X0Y0_風切羽_羽12.Dra = value;
X0Y0_風切羽_羽12.Hit = value;
}
}
public bool _羽11_表示
{
get
{
return X0Y0_風切羽_羽11.Dra;
}
set
{
X0Y0_風切羽_羽11.Dra = value;
X0Y0_風切羽_羽11.Hit = value;
}
}
public bool _羽10_表示
{
get
{
return X0Y0_風切羽_羽10.Dra;
}
set
{
X0Y0_風切羽_羽10.Dra = value;
X0Y0_風切羽_羽10.Hit = value;
}
}
public bool _羽9_表示
{
get
{
return X0Y0_風切羽_羽9.Dra;
}
set
{
X0Y0_風切羽_羽9.Dra = value;
X0Y0_風切羽_羽9.Hit = value;
}
}
public bool _羽8_表示
{
get
{
return X0Y0_風切羽_羽8.Dra;
}
set
{
X0Y0_風切羽_羽8.Dra = value;
X0Y0_風切羽_羽8.Hit = value;
}
}
public bool _羽7_表示
{
get
{
return X0Y0_風切羽_羽7.Dra;
}
set
{
X0Y0_風切羽_羽7.Dra = value;
X0Y0_風切羽_羽7.Hit = value;
}
}
public bool _羽6_表示
{
get
{
return X0Y0_風切羽_羽6.Dra;
}
set
{
X0Y0_風切羽_羽6.Dra = value;
X0Y0_風切羽_羽6.Hit = value;
}
}
public bool _羽5_表示
{
get
{
return X0Y0_風切羽_羽5.Dra;
}
set
{
X0Y0_風切羽_羽5.Dra = value;
X0Y0_風切羽_羽5.Hit = value;
}
}
public bool _羽4_表示
{
get
{
return X0Y0_風切羽_羽4.Dra;
}
set
{
X0Y0_風切羽_羽4.Dra = value;
X0Y0_風切羽_羽4.Hit = value;
}
}
public bool _羽3_表示
{
get
{
return X0Y0_風切羽_羽3.Dra;
}
set
{
X0Y0_風切羽_羽3.Dra = value;
X0Y0_風切羽_羽3.Hit = value;
}
}
public bool _羽2_表示
{
get
{
return X0Y0_風切羽_羽2.Dra;
}
set
{
X0Y0_風切羽_羽2.Dra = value;
X0Y0_風切羽_羽2.Hit = value;
}
}
public bool _羽1_表示
{
get
{
return X0Y0_風切羽_羽1.Dra;
}
set
{
X0Y0_風切羽_羽1.Dra = value;
X0Y0_風切羽_羽1.Hit = value;
}
}
public bool _羽14_表示
{
get
{
return X0Y0_雨覆羽_羽14.Dra;
}
set
{
X0Y0_雨覆羽_羽14.Dra = value;
X0Y0_雨覆羽_羽14.Hit = value;
}
}
public bool _羽13_表示
{
get
{
return X0Y0_雨覆羽_羽13.Dra;
}
set
{
X0Y0_雨覆羽_羽13.Dra = value;
X0Y0_雨覆羽_羽13.Hit = value;
}
}
public bool _羽12_表示
{
get
{
return X0Y0_雨覆羽_羽12.Dra;
}
set
{
X0Y0_雨覆羽_羽12.Dra = value;
X0Y0_雨覆羽_羽12.Hit = value;
}
}
public bool _羽11_表示
{
get
{
return X0Y0_雨覆羽_羽11.Dra;
}
set
{
X0Y0_雨覆羽_羽11.Dra = value;
X0Y0_雨覆羽_羽11.Hit = value;
}
}
public bool _羽10_表示
{
get
{
return X0Y0_雨覆羽_羽10.Dra;
}
set
{
X0Y0_雨覆羽_羽10.Dra = value;
X0Y0_雨覆羽_羽10.Hit = value;
}
}
public bool _羽9_表示
{
get
{
return X0Y0_雨覆羽_羽9.Dra;
}
set
{
X0Y0_雨覆羽_羽9.Dra = value;
X0Y0_雨覆羽_羽9.Hit = value;
}
}
public bool _羽8_表示
{
get
{
return X0Y0_雨覆羽_羽8.Dra;
}
set
{
X0Y0_雨覆羽_羽8.Dra = value;
X0Y0_雨覆羽_羽8.Hit = value;
}
}
public bool _羽7_表示
{
get
{
return X0Y0_雨覆羽_羽7.Dra;
}
set
{
X0Y0_雨覆羽_羽7.Dra = value;
X0Y0_雨覆羽_羽7.Hit = value;
}
}
public bool _羽6_表示
{
get
{
return X0Y0_雨覆羽_羽6.Dra;
}
set
{
X0Y0_雨覆羽_羽6.Dra = value;
X0Y0_雨覆羽_羽6.Hit = value;
}
}
public bool _羽5_表示
{
get
{
return X0Y0_雨覆羽_羽5.Dra;
}
set
{
X0Y0_雨覆羽_羽5.Dra = value;
X0Y0_雨覆羽_羽5.Hit = value;
}
}
public bool _羽4_表示
{
get
{
return X0Y0_雨覆羽_羽4.Dra;
}
set
{
X0Y0_雨覆羽_羽4.Dra = value;
X0Y0_雨覆羽_羽4.Hit = value;
}
}
public bool _羽3_表示
{
get
{
return X0Y0_雨覆羽_羽3.Dra;
}
set
{
X0Y0_雨覆羽_羽3.Dra = value;
X0Y0_雨覆羽_羽3.Hit = value;
}
}
public bool _羽2_表示
{
get
{
return X0Y0_雨覆羽_羽2.Dra;
}
set
{
X0Y0_雨覆羽_羽2.Dra = value;
X0Y0_雨覆羽_羽2.Hit = value;
}
}
public bool _羽1_表示
{
get
{
return X0Y0_雨覆羽_羽1.Dra;
}
set
{
X0Y0_雨覆羽_羽1.Dra = value;
X0Y0_雨覆羽_羽1.Hit = value;
}
}
public bool _羽13_表示
{
get
{
return X0Y0_中雨覆羽_羽13.Dra;
}
set
{
X0Y0_中雨覆羽_羽13.Dra = value;
X0Y0_中雨覆羽_羽13.Hit = value;
}
}
public bool _羽12_表示
{
get
{
return X0Y0_中雨覆羽_羽12.Dra;
}
set
{
X0Y0_中雨覆羽_羽12.Dra = value;
X0Y0_中雨覆羽_羽12.Hit = value;
}
}
public bool _羽11_表示
{
get
{
return X0Y0_中雨覆羽_羽11.Dra;
}
set
{
X0Y0_中雨覆羽_羽11.Dra = value;
X0Y0_中雨覆羽_羽11.Hit = value;
}
}
public bool _羽10_表示
{
get
{
return X0Y0_中雨覆羽_羽10.Dra;
}
set
{
X0Y0_中雨覆羽_羽10.Dra = value;
X0Y0_中雨覆羽_羽10.Hit = value;
}
}
public bool _羽9_表示
{
get
{
return X0Y0_中雨覆羽_羽9.Dra;
}
set
{
X0Y0_中雨覆羽_羽9.Dra = value;
X0Y0_中雨覆羽_羽9.Hit = value;
}
}
public bool _羽8_表示
{
get
{
return X0Y0_中雨覆羽_羽8.Dra;
}
set
{
X0Y0_中雨覆羽_羽8.Dra = value;
X0Y0_中雨覆羽_羽8.Hit = value;
}
}
public bool _羽7_表示
{
get
{
return X0Y0_中雨覆羽_羽7.Dra;
}
set
{
X0Y0_中雨覆羽_羽7.Dra = value;
X0Y0_中雨覆羽_羽7.Hit = value;
}
}
public bool _羽6_表示
{
get
{
return X0Y0_中雨覆羽_羽6.Dra;
}
set
{
X0Y0_中雨覆羽_羽6.Dra = value;
X0Y0_中雨覆羽_羽6.Hit = value;
}
}
public bool _羽5_表示
{
get
{
return X0Y0_中雨覆羽_羽5.Dra;
}
set
{
X0Y0_中雨覆羽_羽5.Dra = value;
X0Y0_中雨覆羽_羽5.Hit = value;
}
}
public bool _羽4_表示
{
get
{
return X0Y0_中雨覆羽_羽4.Dra;
}
set
{
X0Y0_中雨覆羽_羽4.Dra = value;
X0Y0_中雨覆羽_羽4.Hit = value;
}
}
public bool _羽3_表示
{
get
{
return X0Y0_中雨覆羽_羽3.Dra;
}
set
{
X0Y0_中雨覆羽_羽3.Dra = value;
X0Y0_中雨覆羽_羽3.Hit = value;
}
}
public bool _羽2_表示
{
get
{
return X0Y0_中雨覆羽_羽2.Dra;
}
set
{
X0Y0_中雨覆羽_羽2.Dra = value;
X0Y0_中雨覆羽_羽2.Hit = value;
}
}
public bool _羽1_表示
{
get
{
return X0Y0_中雨覆羽_羽1.Dra;
}
set
{
X0Y0_中雨覆羽_羽1.Dra = value;
X0Y0_中雨覆羽_羽1.Hit = value;
}
}
public bool _小雨覆_表示
{
get
{
return X0Y0_小雨覆_小雨覆.Dra;
}
set
{
X0Y0_小雨覆_小雨覆.Dra = value;
X0Y0_小雨覆_小雨覆.Hit = value;
}
}
public bool _竜性_鱗1_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗1.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗1.Dra = false;
X0Y0_小雨覆_竜性_鱗1.Hit = false;
}
}
public bool _竜性_鱗2_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗2.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗2.Dra = false;
X0Y0_小雨覆_竜性_鱗2.Hit = false;
}
}
public bool _竜性_鱗3_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗3.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗3.Dra = value;
X0Y0_小雨覆_竜性_鱗3.Hit = value;
}
}
public bool _竜性_鱗4_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗4.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗4.Dra = value;
X0Y0_小雨覆_竜性_鱗4.Hit = value;
}
}
public bool _竜性_鱗5_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗5.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗5.Dra = value;
X0Y0_小雨覆_竜性_鱗5.Hit = value;
}
}
public bool _竜性_鱗6_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗6.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗6.Dra = value;
X0Y0_小雨覆_竜性_鱗6.Hit = value;
}
}
public bool _竜性_鱗7_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗7.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗7.Dra = value;
X0Y0_小雨覆_竜性_鱗7.Hit = value;
}
}
public bool _竜性_鱗8_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗8.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗8.Dra = value;
X0Y0_小雨覆_竜性_鱗8.Hit = value;
}
}
public bool _竜性_鱗9_表示
{
get
{
return X0Y0_小雨覆_竜性_鱗9.Dra;
}
set
{
X0Y0_小雨覆_竜性_鱗9.Dra = value;
X0Y0_小雨覆_竜性_鱗9.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_腕輪_革.Dra;
}
set
{
X0Y0_腕輪_革.Dra = value;
X0Y0_腕輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_腕輪_金具1.Dra;
}
set
{
X0Y0_腕輪_金具1.Dra = value;
X0Y0_腕輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_腕輪_金具2.Dra;
}
set
{
X0Y0_腕輪_金具2.Dra = value;
X0Y0_腕輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_腕輪_金具3.Dra;
}
set
{
X0Y0_腕輪_金具3.Dra = value;
X0Y0_腕輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_腕輪_金具左.Dra;
}
set
{
X0Y0_腕輪_金具左.Dra = value;
X0Y0_腕輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_腕輪_金具右.Dra;
}
set
{
value = false;
X0Y0_腕輪_金具右.Dra = value;
X0Y0_腕輪_金具右.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
}
}
public override bool
{
get
{
return LowerArm_表示;
}
set
{
LowerArm_表示 = value;
_羽15_表示 = value;
_羽14_表示 = value;
_羽13_表示 = value;
_羽12_表示 = value;
_羽11_表示 = value;
_羽10_表示 = value;
_羽9_表示 = value;
_羽8_表示 = value;
_羽7_表示 = value;
_羽6_表示 = value;
_羽5_表示 = value;
_羽4_表示 = value;
_羽3_表示 = value;
_羽2_表示 = value;
_羽1_表示 = value;
_羽14_表示 = value;
_羽13_表示 = value;
_羽12_表示 = value;
_羽11_表示 = value;
_羽10_表示 = value;
_羽9_表示 = value;
_羽8_表示 = value;
_羽7_表示 = value;
_羽6_表示 = value;
_羽5_表示 = value;
_羽4_表示 = value;
_羽3_表示 = value;
_羽2_表示 = value;
_羽1_表示 = value;
_羽13_表示 = value;
_羽12_表示 = value;
_羽11_表示 = value;
_羽10_表示 = value;
_羽9_表示 = value;
_羽8_表示 = value;
_羽7_表示 = value;
_羽6_表示 = value;
_羽5_表示 = value;
_羽4_表示 = value;
_羽3_表示 = value;
_羽2_表示 = value;
_羽1_表示 = value;
_小雨覆_表示 = value;
_竜性_鱗1_表示 = value;
_竜性_鱗2_表示 = value;
_竜性_鱗3_表示 = value;
_竜性_鱗4_表示 = value;
_竜性_鱗5_表示 = value;
_竜性_鱗6_表示 = value;
_竜性_鱗7_表示 = value;
_竜性_鱗8_表示 = value;
_竜性_鱗9_表示 = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
1. = value;
}
}
public override double Intensity
{
get
{
return LowerArmCD.;
}
set
{
LowerArmCD. = value;
_羽15CD. = value;
_羽14CD. = value;
_羽13CD. = value;
_羽12CD. = value;
_羽11CD. = value;
_羽10CD. = value;
_羽9CD. = value;
_羽8CD. = value;
_羽7CD. = value;
_羽6CD. = value;
_羽5CD. = value;
_羽4CD. = value;
_羽3CD. = value;
_羽2CD. = value;
_羽1CD. = value;
_羽14CD. = value;
_羽13CD. = value;
_羽12CD. = value;
_羽11CD. = value;
_羽10CD. = value;
_羽9CD. = value;
_羽8CD. = value;
_羽7CD. = value;
_羽6CD. = value;
_羽5CD. = value;
_羽4CD. = value;
_羽3CD. = value;
_羽2CD. = value;
_羽1CD. = value;
_羽13CD. = value;
_羽12CD. = value;
_羽11CD. = value;
_羽10CD. = value;
_羽9CD. = value;
_羽8CD. = value;
_羽7CD. = value;
_羽6CD. = value;
_羽5CD. = value;
_羽4CD. = value;
_羽3CD. = value;
_羽2CD. = value;
_羽1CD. = value;
_小雨覆CD. = value;
_竜性_鱗1CD. = value;
_竜性_鱗2CD. = value;
_竜性_鱗3CD. = value;
_竜性_鱗4CD. = value;
_竜性_鱗5CD. = value;
_竜性_鱗6CD. = value;
_竜性_鱗7CD. = value;
_竜性_鱗8CD. = value;
_竜性_鱗9CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public override double
{
set
{
double num = value.Inverse();
double num2 = ( ? (-1.0) : 1.0);
X0Y0_鳥翼LowerArm.AngleCont = num2 * 120.0 * num;
X0Y0_風切羽_羽1.AngleCont = num2 * -95.0 * num;
X0Y0_風切羽_羽2.AngleCont = num2 * -92.6666666666667 * num;
X0Y0_風切羽_羽3.AngleCont = num2 * -90.3333333333333 * num;
X0Y0_風切羽_羽4.AngleCont = num2 * -88.0 * num;
X0Y0_風切羽_羽5.AngleCont = num2 * -85.6666666666667 * num;
X0Y0_風切羽_羽6.AngleCont = num2 * -83.3333333333334 * num;
X0Y0_風切羽_羽7.AngleCont = num2 * -81.0 * num;
X0Y0_風切羽_羽8.AngleCont = num2 * -78.6666666666667 * num;
X0Y0_風切羽_羽9.AngleCont = num2 * -76.3333333333334 * num;
X0Y0_風切羽_羽10.AngleCont = num2 * -74.0 * num;
X0Y0_風切羽_羽11.AngleCont = num2 * -71.6666666666667 * num;
X0Y0_風切羽_羽12.AngleCont = num2 * -69.3333333333334 * num;
X0Y0_風切羽_羽13.AngleCont = num2 * -67.0000000000001 * num;
X0Y0_風切羽_羽14.AngleCont = num2 * -64.6666666666667 * num;
X0Y0_風切羽_羽15.AngleCont = num2 * -62.3333333333334 * num;
X0Y0_雨覆羽_羽1.AngleCont = num2 * -100.0 * num;
X0Y0_雨覆羽_羽2.AngleCont = num2 * -97.1428571428571 * num;
X0Y0_雨覆羽_羽3.AngleCont = num2 * -94.2857142857143 * num;
X0Y0_雨覆羽_羽4.AngleCont = num2 * -91.4285714285714 * num;
X0Y0_雨覆羽_羽5.AngleCont = num2 * -88.5714285714286 * num;
X0Y0_雨覆羽_羽6.AngleCont = num2 * -85.7142857142857 * num;
X0Y0_雨覆羽_羽7.AngleCont = num2 * -82.8571428571428 * num;
X0Y0_雨覆羽_羽8.AngleCont = num2 * -80.0 * num;
X0Y0_雨覆羽_羽9.AngleCont = num2 * -77.1428571428571 * num;
X0Y0_雨覆羽_羽10.AngleCont = num2 * -74.2857142857142 * num;
X0Y0_雨覆羽_羽11.AngleCont = num2 * -71.4285714285714 * num;
X0Y0_雨覆羽_羽12.AngleCont = num2 * -68.5714285714285 * num;
X0Y0_雨覆羽_羽13.AngleCont = num2 * -65.7142857142857 * num;
X0Y0_雨覆羽_羽14.AngleCont = num2 * -62.8571428571428 * num;
X0Y0_中雨覆羽_羽1.AngleCont = num2 * -110.0 * num;
X0Y0_中雨覆羽_羽2.AngleCont = num2 * -103.076923076923 * num;
X0Y0_中雨覆羽_羽3.AngleCont = num2 * -96.1538461538462 * num;
X0Y0_中雨覆羽_羽4.AngleCont = num2 * -89.2307692307692 * num;
X0Y0_中雨覆羽_羽5.AngleCont = num2 * -82.3076923076923 * num;
X0Y0_中雨覆羽_羽6.AngleCont = num2 * -75.3846153846154 * num;
X0Y0_中雨覆羽_羽7.AngleCont = num2 * -68.4615384615385 * num;
X0Y0_中雨覆羽_羽8.AngleCont = num2 * -61.5384615384616 * num;
X0Y0_中雨覆羽_羽9.AngleCont = num2 * -54.6153846153846 * num;
X0Y0_中雨覆羽_羽10.AngleCont = num2 * -47.6923076923077 * num;
X0Y0_中雨覆羽_羽11.AngleCont = num2 * -40.7692307692308 * num;
X0Y0_中雨覆羽_羽12.AngleCont = num2 * -33.8461538461539 * num;
X0Y0_中雨覆羽_羽13.AngleCont = num2 * -26.923076923077 * num;
}
}
public double
{
set
{
double num = 0.05;
X0Y0_風切羽_羽15.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽14.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽13.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽12.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽11.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽10.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽9.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽8.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽7.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽6.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽5.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽4.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽3.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽2.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽1.SizeYBase *= 1.0 - num * value;
}
}
public bool LowerArm_外線
{
get
{
return X0Y0_鳥翼LowerArm.OP[(!) ? 1 : 2].Outline;
}
set
{
X0Y0_鳥翼LowerArm.OP[(!) ? 1 : 2].Outline = value;
X0Y0_鳥翼LowerArm.OP[ ? 1 : 2].Outline = value;
X0Y0_鳥翼LowerArm.OP[(!) ? 3 : 0].Outline = value;
}
}
public bool _外線
{
get
{
return X0Y0_小雨覆_小雨覆.OP[ ? 11 : 2].Outline;
}
set
{
X0Y0_小雨覆_小雨覆.OP[ ? 11 : 2].Outline = value;
X0Y0_小雨覆_小雨覆.OP[ ? 6 : 7].Outline = value;
X0Y0_小雨覆_小雨覆.OP[ ? 4 : 9].Outline = value;
X0Y0_小雨覆_小雨覆.OP[ ? 2 : 11].Outline = value;
}
}
public bool _羽1_外線
{
get
{
return X0Y0_中雨覆羽_羽1.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽1.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽1.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽1.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽1.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽2_外線
{
get
{
return X0Y0_中雨覆羽_羽2.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽2.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽2.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽2.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽2.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽3_外線
{
get
{
return X0Y0_中雨覆羽_羽3.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽3.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽3.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽3.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽3.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽4_外線
{
get
{
return X0Y0_中雨覆羽_羽4.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽4.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽4.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽4.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽4.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽5_外線
{
get
{
return X0Y0_中雨覆羽_羽5.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽5.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽5.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽5.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽5.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽6_外線
{
get
{
return X0Y0_中雨覆羽_羽6.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽6.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽6.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽6.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽6.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽7_外線
{
get
{
return X0Y0_中雨覆羽_羽7.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽7.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽7.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽7.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽7.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽8_外線
{
get
{
return X0Y0_中雨覆羽_羽8.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽8.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽8.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽8.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽8.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽9_外線
{
get
{
return X0Y0_中雨覆羽_羽9.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽9.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽9.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽9.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽9.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽10_外線
{
get
{
return X0Y0_中雨覆羽_羽10.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽10.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽10.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽10.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽10.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽11_外線
{
get
{
return X0Y0_中雨覆羽_羽11.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽11.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽11.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽11.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽11.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽12_外線
{
get
{
return X0Y0_中雨覆羽_羽12.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽12.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽12.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽12.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽12.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽13_外線
{
get
{
return X0Y0_中雨覆羽_羽13.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_中雨覆羽_羽13.OP[ ? 4 : 0].Outline = value;
X0Y0_中雨覆羽_羽13.OP[(!) ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽13.OP[ ? 1 : 3].Outline = value;
X0Y0_中雨覆羽_羽13.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽1_外線
{
get
{
return X0Y0_雨覆羽_羽1.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽1.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽1.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽1.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽1.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽2_外線
{
get
{
return X0Y0_雨覆羽_羽2.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽2.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽2.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽2.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽2.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽3_外線
{
get
{
return X0Y0_雨覆羽_羽3.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽3.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽3.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽3.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽3.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽4_外線
{
get
{
return X0Y0_雨覆羽_羽4.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽4.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽4.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽4.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽4.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽5_外線
{
get
{
return X0Y0_雨覆羽_羽5.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽5.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽5.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽5.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽5.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽6_外線
{
get
{
return X0Y0_雨覆羽_羽6.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽6.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽6.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽6.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽6.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽7_外線
{
get
{
return X0Y0_雨覆羽_羽7.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽7.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽7.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽7.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽7.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽8_外線
{
get
{
return X0Y0_雨覆羽_羽8.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽8.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽8.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽8.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽8.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽9_外線
{
get
{
return X0Y0_雨覆羽_羽9.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽9.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽9.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽9.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽9.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽10_外線
{
get
{
return X0Y0_雨覆羽_羽10.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽10.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽10.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽10.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽10.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽11_外線
{
get
{
return X0Y0_雨覆羽_羽11.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽11.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽11.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽11.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽11.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽12_外線
{
get
{
return X0Y0_雨覆羽_羽12.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽12.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽12.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽12.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽12.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽13_外線
{
get
{
return X0Y0_雨覆羽_羽13.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽13.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽13.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽13.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽13.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽14_外線
{
get
{
return X0Y0_雨覆羽_羽14.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_雨覆羽_羽14.OP[ ? 4 : 0].Outline = value;
X0Y0_雨覆羽_羽14.OP[(!) ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽14.OP[ ? 1 : 3].Outline = value;
X0Y0_雨覆羽_羽14.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽1_外線
{
get
{
return X0Y0_風切羽_羽1.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽1.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽1.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽1.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽2_外線
{
get
{
return X0Y0_風切羽_羽2.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽2.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽2.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽2.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽3_外線
{
get
{
return X0Y0_風切羽_羽3.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽3.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽3.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽3.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽4_外線
{
get
{
return X0Y0_風切羽_羽4.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽4.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽4.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽4.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽5_外線
{
get
{
return X0Y0_風切羽_羽5.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽5.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽5.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽5.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽6_外線
{
get
{
return X0Y0_風切羽_羽6.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽6.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽6.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽6.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽7_外線
{
get
{
return X0Y0_風切羽_羽7.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽7.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽7.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽7.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽8_外線
{
get
{
return X0Y0_風切羽_羽8.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽8.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽8.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽8.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽9_外線
{
get
{
return X0Y0_風切羽_羽9.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽9.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽9.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽9.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽10_外線
{
get
{
return X0Y0_風切羽_羽10.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽10.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽10.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽10.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽11_外線
{
get
{
return X0Y0_風切羽_羽11.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽11.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽11.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽11.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽12_外線
{
get
{
return X0Y0_風切羽_羽12.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽12.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽12.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽12.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽13_外線
{
get
{
return X0Y0_風切羽_羽13.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽13.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽13.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽13.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽14_外線
{
get
{
return X0Y0_風切羽_羽14.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽14.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽14.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽14.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽15_外線
{
get
{
return X0Y0_風切羽_羽15.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽15.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽15.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽15.OP[(!) ? 4 : 0].Outline = value;
}
}
public override bool _外線
{
get
{
return X0Y0_鳥翼LowerArm.OP[ ? 3 : 0].Outline;
}
set
{
X0Y0_鳥翼LowerArm.OP[ ? 3 : 0].Outline = value;
}
}
public JointS _接続点 => new JointS(Body, X0Y0_鳥翼LowerArm, 15);
public JointS _接続点 => new JointS(Body, X0Y0_鳥翼LowerArm, 29);
public JointS 1_ => new JointS(Body, X0Y0_腕輪_金具左, 0);
public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0);
public LowerArm_鳥(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_鳥D e)
{
LowerArm_鳥 LowerArm_鳥2 = this;
ThisType = GetType();
Body = new VariantGrid(GlobalState.["鳥翼LowerArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_鳥翼LowerArm = partGroup["鳥翼下腕"].ToPar();
PartGroup pars2 = partGroup["風切羽"].ToPars();
X0Y0_風切羽_羽15 = pars2["羽15"].ToPar();
X0Y0_風切羽_羽14 = pars2["羽14"].ToPar();
X0Y0_風切羽_羽13 = pars2["羽13"].ToPar();
X0Y0_風切羽_羽12 = pars2["羽12"].ToPar();
X0Y0_風切羽_羽11 = pars2["羽11"].ToPar();
X0Y0_風切羽_羽10 = pars2["羽10"].ToPar();
X0Y0_風切羽_羽9 = pars2["羽9"].ToPar();
X0Y0_風切羽_羽8 = pars2["羽8"].ToPar();
X0Y0_風切羽_羽7 = pars2["羽7"].ToPar();
X0Y0_風切羽_羽6 = pars2["羽6"].ToPar();
X0Y0_風切羽_羽5 = pars2["羽5"].ToPar();
X0Y0_風切羽_羽4 = pars2["羽4"].ToPar();
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
X0Y0_風切羽_羽2 = pars2["羽2"].ToPar();
X0Y0_風切羽_羽1 = pars2["羽1"].ToPar();
pars2 = partGroup["雨覆羽"].ToPars();
X0Y0_雨覆羽_羽14 = pars2["羽14"].ToPar();
X0Y0_雨覆羽_羽13 = pars2["羽13"].ToPar();
X0Y0_雨覆羽_羽12 = pars2["羽12"].ToPar();
X0Y0_雨覆羽_羽11 = pars2["羽11"].ToPar();
X0Y0_雨覆羽_羽10 = pars2["羽10"].ToPar();
X0Y0_雨覆羽_羽9 = pars2["羽9"].ToPar();
X0Y0_雨覆羽_羽8 = pars2["羽8"].ToPar();
X0Y0_雨覆羽_羽7 = pars2["羽7"].ToPar();
X0Y0_雨覆羽_羽6 = pars2["羽6"].ToPar();
X0Y0_雨覆羽_羽5 = pars2["羽5"].ToPar();
X0Y0_雨覆羽_羽4 = pars2["羽4"].ToPar();
X0Y0_雨覆羽_羽3 = pars2["羽3"].ToPar();
X0Y0_雨覆羽_羽2 = pars2["羽2"].ToPar();
X0Y0_雨覆羽_羽1 = pars2["羽1"].ToPar();
pars2 = partGroup["中雨覆羽"].ToPars();
X0Y0_中雨覆羽_羽13 = pars2["羽13"].ToPar();
X0Y0_中雨覆羽_羽12 = pars2["羽12"].ToPar();
X0Y0_中雨覆羽_羽11 = pars2["羽11"].ToPar();
X0Y0_中雨覆羽_羽10 = pars2["羽10"].ToPar();
X0Y0_中雨覆羽_羽9 = pars2["羽9"].ToPar();
X0Y0_中雨覆羽_羽8 = pars2["羽8"].ToPar();
X0Y0_中雨覆羽_羽7 = pars2["羽7"].ToPar();
X0Y0_中雨覆羽_羽6 = pars2["羽6"].ToPar();
X0Y0_中雨覆羽_羽5 = pars2["羽5"].ToPar();
X0Y0_中雨覆羽_羽4 = pars2["羽4"].ToPar();
X0Y0_中雨覆羽_羽3 = pars2["羽3"].ToPar();
X0Y0_中雨覆羽_羽2 = pars2["羽2"].ToPar();
X0Y0_中雨覆羽_羽1 = pars2["羽1"].ToPar();
pars2 = partGroup["小雨覆"].ToPars();
X0Y0_小雨覆_小雨覆 = pars2["小雨覆"].ToPar();
pars2 = pars2["鱗"].ToPars();
X0Y0_小雨覆_竜性_鱗1 = pars2["鱗1"].ToPar();
X0Y0_小雨覆_竜性_鱗2 = pars2["鱗2"].ToPar();
X0Y0_小雨覆_竜性_鱗3 = pars2["鱗3"].ToPar();
X0Y0_小雨覆_竜性_鱗4 = pars2["鱗4"].ToPar();
X0Y0_小雨覆_竜性_鱗5 = pars2["鱗5"].ToPar();
X0Y0_小雨覆_竜性_鱗6 = pars2["鱗6"].ToPar();
X0Y0_小雨覆_竜性_鱗7 = pars2["鱗7"].ToPar();
X0Y0_小雨覆_竜性_鱗8 = pars2["鱗8"].ToPar();
X0Y0_小雨覆_竜性_鱗9 = pars2["鱗9"].ToPar();
pars2 = partGroup["腕輪"].ToPars();
X0Y0_腕輪_革 = pars2["革"].ToPar();
X0Y0_腕輪_金具1 = pars2["金具1"].ToPar();
X0Y0_腕輪_金具2 = pars2["金具2"].ToPar();
X0Y0_腕輪_金具3 = pars2["金具3"].ToPar();
X0Y0_腕輪_金具左 = pars2["金具左"].ToPar();
X0Y0_腕輪_金具右 = pars2["金具右"].ToPar();
Xasix = false;
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
LowerArm_表示 = e.LowerArm_表示;
_羽15_表示 = e._羽15_表示;
_羽14_表示 = e._羽14_表示;
_羽13_表示 = e._羽13_表示;
_羽12_表示 = e._羽12_表示;
_羽11_表示 = e._羽11_表示;
_羽10_表示 = e._羽10_表示;
_羽9_表示 = e._羽9_表示;
_羽8_表示 = e._羽8_表示;
_羽7_表示 = e._羽7_表示;
_羽6_表示 = e._羽6_表示;
_羽5_表示 = e._羽5_表示;
_羽4_表示 = e._羽4_表示;
_羽3_表示 = e._羽3_表示;
_羽2_表示 = e._羽2_表示;
_羽1_表示 = e._羽1_表示;
_羽14_表示 = e._羽14_表示;
_羽13_表示 = e._羽13_表示;
_羽12_表示 = e._羽12_表示;
_羽11_表示 = e._羽11_表示;
_羽10_表示 = e._羽10_表示;
_羽9_表示 = e._羽9_表示;
_羽8_表示 = e._羽8_表示;
_羽7_表示 = e._羽7_表示;
_羽6_表示 = e._羽6_表示;
_羽5_表示 = e._羽5_表示;
_羽4_表示 = e._羽4_表示;
_羽3_表示 = e._羽3_表示;
_羽2_表示 = e._羽2_表示;
_羽1_表示 = e._羽1_表示;
_羽13_表示 = e._羽13_表示;
_羽12_表示 = e._羽12_表示;
_羽11_表示 = e._羽11_表示;
_羽10_表示 = e._羽10_表示;
_羽9_表示 = e._羽9_表示;
_羽8_表示 = e._羽8_表示;
_羽7_表示 = e._羽7_表示;
_羽6_表示 = e._羽6_表示;
_羽5_表示 = e._羽5_表示;
_羽4_表示 = e._羽4_表示;
_羽3_表示 = e._羽3_表示;
_羽2_表示 = e._羽2_表示;
_羽1_表示 = e._羽1_表示;
_小雨覆_表示 = e._小雨覆_表示;
_竜性_鱗1_表示 = e._竜性_鱗1_表示;
_竜性_鱗2_表示 = e._竜性_鱗2_表示;
_竜性_鱗3_表示 = e._竜性_鱗3_表示;
_竜性_鱗4_表示 = e._竜性_鱗4_表示;
_竜性_鱗5_表示 = e._竜性_鱗5_表示;
_竜性_鱗6_表示 = e._竜性_鱗6_表示;
_竜性_鱗7_表示 = e._竜性_鱗7_表示;
_竜性_鱗8_表示 = e._竜性_鱗8_表示;
_竜性_鱗9_表示 = e._竜性_鱗9_表示;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
= e.;
= e.;
= e.;
LowerArm_外線 = e.LowerArm_外線;
_外線 = e._外線;
_羽1_外線 = e._羽1_外線;
_羽2_外線 = e._羽2_外線;
_羽3_外線 = e._羽3_外線;
_羽4_外線 = e._羽4_外線;
_羽5_外線 = e._羽5_外線;
_羽6_外線 = e._羽6_外線;
_羽7_外線 = e._羽7_外線;
_羽8_外線 = e._羽8_外線;
_羽9_外線 = e._羽9_外線;
_羽10_外線 = e._羽10_外線;
_羽11_外線 = e._羽11_外線;
_羽12_外線 = e._羽12_外線;
_羽13_外線 = e._羽13_外線;
_羽1_外線 = e._羽1_外線;
_羽2_外線 = e._羽2_外線;
_羽3_外線 = e._羽3_外線;
_羽4_外線 = e._羽4_外線;
_羽5_外線 = e._羽5_外線;
_羽6_外線 = e._羽6_外線;
_羽7_外線 = e._羽7_外線;
_羽8_外線 = e._羽8_外線;
_羽9_外線 = e._羽9_外線;
_羽10_外線 = e._羽10_外線;
_羽11_外線 = e._羽11_外線;
_羽12_外線 = e._羽12_外線;
_羽13_外線 = e._羽13_外線;
_羽14_外線 = e._羽14_外線;
_羽1_外線 = e._羽1_外線;
_羽2_外線 = e._羽2_外線;
_羽3_外線 = e._羽3_外線;
_羽4_外線 = e._羽4_外線;
_羽5_外線 = e._羽5_外線;
_羽6_外線 = e._羽6_外線;
_羽7_外線 = e._羽7_外線;
_羽8_外線 = e._羽8_外線;
_羽9_外線 = e._羽9_外線;
_羽10_外線 = e._羽10_外線;
_羽11_外線 = e._羽11_外線;
_羽12_外線 = e._羽12_外線;
_羽13_外線 = e._羽13_外線;
_羽14_外線 = e._羽14_外線;
_羽15_外線 = e._羽15_外線;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_鳥2;
f.ConnectionType = ConnectionInfo.LowerArm_鳥_手_接続;
f.(LowerArm_鳥2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_鳥翼LowerArmCP = new ColorP(X0Y0_鳥翼LowerArm, LowerArmCD, DisUnit, abj: true);
X0Y0_風切羽_羽15CP = new ColorP(X0Y0_風切羽_羽15, _羽15CD, DisUnit, abj: true);
X0Y0_風切羽_羽14CP = new ColorP(X0Y0_風切羽_羽14, _羽14CD, DisUnit, abj: true);
X0Y0_風切羽_羽13CP = new ColorP(X0Y0_風切羽_羽13, _羽13CD, DisUnit, abj: true);
X0Y0_風切羽_羽12CP = new ColorP(X0Y0_風切羽_羽12, _羽12CD, DisUnit, abj: true);
X0Y0_風切羽_羽11CP = new ColorP(X0Y0_風切羽_羽11, _羽11CD, DisUnit, abj: true);
X0Y0_風切羽_羽10CP = new ColorP(X0Y0_風切羽_羽10, _羽10CD, DisUnit, abj: true);
X0Y0_風切羽_羽9CP = new ColorP(X0Y0_風切羽_羽9, _羽9CD, DisUnit, abj: true);
X0Y0_風切羽_羽8CP = new ColorP(X0Y0_風切羽_羽8, _羽8CD, DisUnit, abj: true);
X0Y0_風切羽_羽7CP = new ColorP(X0Y0_風切羽_羽7, _羽7CD, DisUnit, abj: true);
X0Y0_風切羽_羽6CP = new ColorP(X0Y0_風切羽_羽6, _羽6CD, DisUnit, abj: true);
X0Y0_風切羽_羽5CP = new ColorP(X0Y0_風切羽_羽5, _羽5CD, DisUnit, abj: true);
X0Y0_風切羽_羽4CP = new ColorP(X0Y0_風切羽_羽4, _羽4CD, DisUnit, abj: true);
X0Y0_風切羽_羽3CP = new ColorP(X0Y0_風切羽_羽3, _羽3CD, DisUnit, abj: true);
X0Y0_風切羽_羽2CP = new ColorP(X0Y0_風切羽_羽2, _羽2CD, DisUnit, abj: true);
X0Y0_風切羽_羽1CP = new ColorP(X0Y0_風切羽_羽1, _羽1CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽14CP = new ColorP(X0Y0_雨覆羽_羽14, _羽14CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽13CP = new ColorP(X0Y0_雨覆羽_羽13, _羽13CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽12CP = new ColorP(X0Y0_雨覆羽_羽12, _羽12CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽11CP = new ColorP(X0Y0_雨覆羽_羽11, _羽11CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽10CP = new ColorP(X0Y0_雨覆羽_羽10, _羽10CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽9CP = new ColorP(X0Y0_雨覆羽_羽9, _羽9CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽8CP = new ColorP(X0Y0_雨覆羽_羽8, _羽8CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽7CP = new ColorP(X0Y0_雨覆羽_羽7, _羽7CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽6CP = new ColorP(X0Y0_雨覆羽_羽6, _羽6CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽5CP = new ColorP(X0Y0_雨覆羽_羽5, _羽5CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽4CP = new ColorP(X0Y0_雨覆羽_羽4, _羽4CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽3CP = new ColorP(X0Y0_雨覆羽_羽3, _羽3CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽2CP = new ColorP(X0Y0_雨覆羽_羽2, _羽2CD, DisUnit, abj: true);
X0Y0_雨覆羽_羽1CP = new ColorP(X0Y0_雨覆羽_羽1, _羽1CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽13CP = new ColorP(X0Y0_中雨覆羽_羽13, _羽13CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽12CP = new ColorP(X0Y0_中雨覆羽_羽12, _羽12CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽11CP = new ColorP(X0Y0_中雨覆羽_羽11, _羽11CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽10CP = new ColorP(X0Y0_中雨覆羽_羽10, _羽10CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽9CP = new ColorP(X0Y0_中雨覆羽_羽9, _羽9CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽8CP = new ColorP(X0Y0_中雨覆羽_羽8, _羽8CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽7CP = new ColorP(X0Y0_中雨覆羽_羽7, _羽7CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽6CP = new ColorP(X0Y0_中雨覆羽_羽6, _羽6CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽5CP = new ColorP(X0Y0_中雨覆羽_羽5, _羽5CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽4CP = new ColorP(X0Y0_中雨覆羽_羽4, _羽4CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽3CP = new ColorP(X0Y0_中雨覆羽_羽3, _羽3CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽2CP = new ColorP(X0Y0_中雨覆羽_羽2, _羽2CD, DisUnit, abj: true);
X0Y0_中雨覆羽_羽1CP = new ColorP(X0Y0_中雨覆羽_羽1, _羽1CD, DisUnit, abj: true);
X0Y0_小雨覆_小雨覆CP = new ColorP(X0Y0_小雨覆_小雨覆, _小雨覆CD, DisUnit, abj: false);
X0Y0_小雨覆_竜性_鱗1CP = new ColorP(X0Y0_小雨覆_竜性_鱗1, _竜性_鱗1CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗2CP = new ColorP(X0Y0_小雨覆_竜性_鱗2, _竜性_鱗2CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗3CP = new ColorP(X0Y0_小雨覆_竜性_鱗3, _竜性_鱗3CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗4CP = new ColorP(X0Y0_小雨覆_竜性_鱗4, _竜性_鱗4CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗5CP = new ColorP(X0Y0_小雨覆_竜性_鱗5, _竜性_鱗5CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗6CP = new ColorP(X0Y0_小雨覆_竜性_鱗6, _竜性_鱗6CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗7CP = new ColorP(X0Y0_小雨覆_竜性_鱗7, _竜性_鱗7CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗8CP = new ColorP(X0Y0_小雨覆_竜性_鱗8, _竜性_鱗8CD, DisUnit, abj: true);
X0Y0_小雨覆_竜性_鱗9CP = new ColorP(X0Y0_小雨覆_竜性_鱗9, _竜性_鱗9CD, DisUnit, abj: true);
X0Y0_腕輪_革CP = new ColorP(X0Y0_腕輪_革, _革CD, DisUnit, abj: true);
X0Y0_腕輪_金具1CP = new ColorP(X0Y0_腕輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_腕輪_金具2CP = new ColorP(X0Y0_腕輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true);
Intensity = e.;
1 = new (DisUnit, : false, , , Xasix);
1.(1_);
int num = ( ? (-10) : 10);
1.B += num;
= e.;
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_鳥翼LowerArm.AngleBase = num * -341.0;
X0Y0_風切羽_羽1.AngleBase = num * -72.3455557531598;
X0Y0_風切羽_羽2.AngleBase = num * -76.3455557531598;
X0Y0_風切羽_羽3.AngleBase = num * -79.3455557531599;
X0Y0_風切羽_羽4.AngleBase = num * -82.34555575315983;
X0Y0_風切羽_羽5.AngleBase = num * -85.34555575315983;
X0Y0_風切羽_羽6.AngleBase = num * -88.34555575315994;
X0Y0_風切羽_羽7.AngleBase = num * -91.34555575315983;
X0Y0_風切羽_羽8.AngleBase = num * -94.34555575315994;
X0Y0_風切羽_羽9.AngleBase = num * -97.34555575315983;
X0Y0_風切羽_羽10.AngleBase = num * -100.3455557531598;
X0Y0_風切羽_羽11.AngleBase = num * -103.34555575316;
X0Y0_風切羽_羽12.AngleBase = num * -106.3455557531598;
X0Y0_風切羽_羽13.AngleBase = num * 250.654444246839;
X0Y0_風切羽_羽14.AngleBase = num * 247.65444424684;
X0Y0_風切羽_羽15.AngleBase = num * 244.65444424684;
X0Y0_雨覆羽_羽1.AngleBase = num * -61.6335605882607;
X0Y0_雨覆羽_羽2.AngleBase = num * -65.0211000072925;
X0Y0_雨覆羽_羽3.AngleBase = num * -68.6100025846698;
X0Y0_雨覆羽_羽4.AngleBase = num * -72.4094733624345;
X0Y0_雨覆羽_羽5.AngleBase = num * -76.4248591735387;
X0Y0_雨覆羽_羽6.AngleBase = num * -80.65615843821939;
X0Y0_雨覆羽_羽7.AngleBase = num * -85.09647453999872;
X0Y0_雨覆羽_羽8.AngleBase = num * -89.73063451433654;
X0Y0_雨覆羽_羽9.AngleBase = num * -94.53427462319013;
X0Y0_雨覆羽_羽10.AngleBase = num * -99.47372396003561;
X0Y0_雨覆羽_羽11.AngleBase = num * -104.5069529689633;
X0Y0_雨覆羽_羽12.AngleBase = num * 250.41432558095;
X0Y0_雨覆羽_羽13.AngleBase = num * 245.34158111747;
X0Y0_雨覆羽_羽14.AngleBase = num * 240.325859447711;
X0Y0_中雨覆羽_羽1.AngleBase = num * -49.1787166893964;
X0Y0_中雨覆羽_羽2.AngleBase = num * -57.1787166893962;
X0Y0_中雨覆羽_羽3.AngleBase = num * -65.1787166893963;
X0Y0_中雨覆羽_羽4.AngleBase = num * -73.1787166893963;
X0Y0_中雨覆羽_羽5.AngleBase = num * -81.17871668939631;
X0Y0_中雨覆羽_羽6.AngleBase = num * -89.17871668939688;
X0Y0_中雨覆羽_羽7.AngleBase = num * -97.17871668939625;
X0Y0_中雨覆羽_羽8.AngleBase = num * -105.1787166893964;
X0Y0_中雨覆羽_羽9.AngleBase = num * 246.821283310604;
X0Y0_中雨覆羽_羽10.AngleBase = num * 238.821283310604;
X0Y0_中雨覆羽_羽11.AngleBase = num * 230.821283310604;
X0Y0_中雨覆羽_羽12.AngleBase = num * 222.821283310604;
X0Y0_中雨覆羽_羽13.AngleBase = num * 214.821283310604;
Body.JoinPAall();
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_鳥翼LowerArm);
Are.Draw(X0Y0_風切羽_羽15);
Are.Draw(X0Y0_風切羽_羽14);
Are.Draw(X0Y0_風切羽_羽13);
Are.Draw(X0Y0_風切羽_羽12);
Are.Draw(X0Y0_風切羽_羽11);
Are.Draw(X0Y0_風切羽_羽10);
Are.Draw(X0Y0_風切羽_羽9);
Are.Draw(X0Y0_風切羽_羽8);
Are.Draw(X0Y0_風切羽_羽7);
Are.Draw(X0Y0_風切羽_羽6);
Are.Draw(X0Y0_風切羽_羽5);
Are.Draw(X0Y0_風切羽_羽4);
Are.Draw(X0Y0_風切羽_羽3);
Are.Draw(X0Y0_風切羽_羽2);
Are.Draw(X0Y0_風切羽_羽1);
Are.Draw(X0Y0_雨覆羽_羽14);
Are.Draw(X0Y0_雨覆羽_羽13);
Are.Draw(X0Y0_雨覆羽_羽12);
Are.Draw(X0Y0_雨覆羽_羽11);
Are.Draw(X0Y0_雨覆羽_羽10);
Are.Draw(X0Y0_雨覆羽_羽9);
Are.Draw(X0Y0_雨覆羽_羽8);
Are.Draw(X0Y0_雨覆羽_羽7);
Are.Draw(X0Y0_雨覆羽_羽6);
Are.Draw(X0Y0_雨覆羽_羽5);
Are.Draw(X0Y0_雨覆羽_羽4);
Are.Draw(X0Y0_雨覆羽_羽3);
Are.Draw(X0Y0_雨覆羽_羽2);
Are.Draw(X0Y0_雨覆羽_羽1);
Are.Draw(X0Y0_中雨覆羽_羽13);
Are.Draw(X0Y0_中雨覆羽_羽12);
Are.Draw(X0Y0_中雨覆羽_羽11);
Are.Draw(X0Y0_中雨覆羽_羽10);
Are.Draw(X0Y0_中雨覆羽_羽9);
Are.Draw(X0Y0_中雨覆羽_羽8);
Are.Draw(X0Y0_中雨覆羽_羽7);
Are.Draw(X0Y0_中雨覆羽_羽6);
Are.Draw(X0Y0_中雨覆羽_羽5);
Are.Draw(X0Y0_中雨覆羽_羽4);
Are.Draw(X0Y0_中雨覆羽_羽3);
Are.Draw(X0Y0_中雨覆羽_羽2);
Are.Draw(X0Y0_中雨覆羽_羽1);
}
public void (RenderArea Are)
{
Are.Draw(X0Y0_小雨覆_小雨覆);
Are.Draw(X0Y0_小雨覆_竜性_鱗1);
Are.Draw(X0Y0_小雨覆_竜性_鱗2);
Are.Draw(X0Y0_小雨覆_竜性_鱗3);
Are.Draw(X0Y0_小雨覆_竜性_鱗4);
Are.Draw(X0Y0_小雨覆_竜性_鱗5);
Are.Draw(X0Y0_小雨覆_竜性_鱗6);
Are.Draw(X0Y0_小雨覆_竜性_鱗7);
Are.Draw(X0Y0_小雨覆_竜性_鱗8);
Are.Draw(X0Y0_小雨覆_竜性_鱗9);
Are.Draw(X0Y0_腕輪_革);
Are.Draw(X0Y0_腕輪_金具1);
Are.Draw(X0Y0_腕輪_金具2);
Are.Draw(X0Y0_腕輪_金具3);
Are.Draw(X0Y0_腕輪_金具左);
Are.Draw(X0Y0_腕輪_金具右);
1.0(Are);
}
public override bool Is革(ShapePart p)
{
if (p != X0Y0_腕輪_革 && p != X0Y0_腕輪_金具1 && p != X0Y0_腕輪_金具2 && p != X0Y0_腕輪_金具3 && p != X0Y0_腕輪_金具左)
{
return p == X0Y0_腕輪_金具右;
}
return true;
}
public override void ()
{
X0Y0_鳥翼LowerArmCP.Update();
X0Y0_風切羽_羽15CP.Update();
X0Y0_風切羽_羽14CP.Update();
X0Y0_風切羽_羽13CP.Update();
X0Y0_風切羽_羽12CP.Update();
X0Y0_風切羽_羽11CP.Update();
X0Y0_風切羽_羽10CP.Update();
X0Y0_風切羽_羽9CP.Update();
X0Y0_風切羽_羽8CP.Update();
X0Y0_風切羽_羽7CP.Update();
X0Y0_風切羽_羽6CP.Update();
X0Y0_風切羽_羽5CP.Update();
X0Y0_風切羽_羽4CP.Update();
X0Y0_風切羽_羽3CP.Update();
X0Y0_風切羽_羽2CP.Update();
X0Y0_風切羽_羽1CP.Update();
X0Y0_雨覆羽_羽14CP.Update();
X0Y0_雨覆羽_羽13CP.Update();
X0Y0_雨覆羽_羽12CP.Update();
X0Y0_雨覆羽_羽11CP.Update();
X0Y0_雨覆羽_羽10CP.Update();
X0Y0_雨覆羽_羽9CP.Update();
X0Y0_雨覆羽_羽8CP.Update();
X0Y0_雨覆羽_羽7CP.Update();
X0Y0_雨覆羽_羽6CP.Update();
X0Y0_雨覆羽_羽5CP.Update();
X0Y0_雨覆羽_羽4CP.Update();
X0Y0_雨覆羽_羽3CP.Update();
X0Y0_雨覆羽_羽2CP.Update();
X0Y0_雨覆羽_羽1CP.Update();
X0Y0_中雨覆羽_羽13CP.Update();
X0Y0_中雨覆羽_羽12CP.Update();
X0Y0_中雨覆羽_羽11CP.Update();
X0Y0_中雨覆羽_羽10CP.Update();
X0Y0_中雨覆羽_羽9CP.Update();
X0Y0_中雨覆羽_羽8CP.Update();
X0Y0_中雨覆羽_羽7CP.Update();
X0Y0_中雨覆羽_羽6CP.Update();
X0Y0_中雨覆羽_羽5CP.Update();
X0Y0_中雨覆羽_羽4CP.Update();
X0Y0_中雨覆羽_羽3CP.Update();
X0Y0_中雨覆羽_羽2CP.Update();
X0Y0_中雨覆羽_羽1CP.Update();
X0Y0_小雨覆_小雨覆CP.Update();
X0Y0_小雨覆_竜性_鱗1CP.Update();
X0Y0_小雨覆_竜性_鱗2CP.Update();
X0Y0_小雨覆_竜性_鱗3CP.Update();
X0Y0_小雨覆_竜性_鱗4CP.Update();
X0Y0_小雨覆_竜性_鱗5CP.Update();
X0Y0_小雨覆_竜性_鱗6CP.Update();
X0Y0_小雨覆_竜性_鱗7CP.Update();
X0Y0_小雨覆_竜性_鱗8CP.Update();
X0Y0_小雨覆_竜性_鱗9CP.Update();
X0Y0_腕輪_革CP.Update();
X0Y0_腕輪_金具1CP.Update();
X0Y0_腕輪_金具2CP.Update();
X0Y0_腕輪_金具3CP.Update();
X0Y0_腕輪_金具左CP.Update();
X0Y0_腕輪_金具右CP.Update();
1.PA();
1.();
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
LowerArmCD = new ColorD(ref ColorHelper.Black, ref .O);
_羽15CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_小雨覆CD = new ColorD(ref ., ref .0O);
_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T0(BodyColorSet )
{
LowerArmCD = new ColorD(ref ColorHelper.Black, ref .O);
_羽15CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_小雨覆CD = new ColorD(ref ., ref .0O);
_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T1(BodyColorSet )
{
LowerArmCD = new ColorD(ref ColorHelper.Black, ref .O);
_羽15CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽14CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽13CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽12CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽11CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽10CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽9CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽8CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽7CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽6CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽5CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽3CD = new ColorD(ref ColorHelper.Black, ref .O);
_羽2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_羽1CD = new ColorD(ref ColorHelper.Black, ref .O);
_小雨覆CD = new ColorD(ref ., ref .0O);
_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref .O);
_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
}
}
}