33 lines
701 B
C#
33 lines
701 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class UpperArm_蹄D : 獣UpperArmD
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{
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public bool 筋肉上_表示;
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public bool UpperArm_表示 = true;
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public bool 筋肉下_表示;
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public UpperArm_蹄D()
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{
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ThisType = GetType();
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}
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public override void LowerArm接続(ElementData e)
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{
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LowerArm_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.UpperArm_蹄_LowerArm_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new UpperArm_蹄(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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