Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_前掛けD.cs
2025-05-07 10:45:18 -07:00

46 lines
897 B
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _前掛けD : D
{
public bool _表示;
public bool _表示;
public bool _縁左_表示;
public bool _縁右_表示;
public bool _前掛1_表示;
public bool _前掛2_表示;
public bool _前掛3_表示;
public bool _縁左_表示;
public bool _縁右_表示;
public bool _縁中_表示;
public bool ;
public bool ;
public bool ;
public _前掛けD()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _前掛け(DisUnit, , , Med, this);
}
}
}