5034 lines
148 KiB
C#
5034 lines
148 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 尾_ウ : 尾
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{
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public Par X0Y0_尾20_尾;
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public Par X0Y0_尾20_鱗左5;
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public Par X0Y0_尾20_鱗右5;
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public Par X0Y0_尾20_鱗左4;
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public Par X0Y0_尾20_鱗右4;
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public Par X0Y0_尾20_鱗左3;
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public Par X0Y0_尾20_鱗右3;
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public Par X0Y0_尾20_鱗左2;
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public Par X0Y0_尾20_鱗右2;
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public Par X0Y0_尾20_鱗左1;
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public Par X0Y0_尾20_鱗右1;
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public Par X0Y0_尾19_尾;
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public Par X0Y0_尾19_鱗左3;
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public Par X0Y0_尾19_鱗右3;
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public Par X0Y0_尾19_鱗左2;
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public Par X0Y0_尾19_鱗右2;
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public Par X0Y0_尾19_鱗左1;
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public Par X0Y0_尾19_鱗右1;
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public Par X0Y0_尾18_尾;
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public Par X0Y0_尾18_鱗左3;
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public Par X0Y0_尾18_鱗右3;
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public Par X0Y0_尾18_鱗左2;
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public Par X0Y0_尾18_鱗右2;
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public Par X0Y0_尾18_鱗左1;
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public Par X0Y0_尾18_鱗右1;
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public Par X0Y0_尾17_尾;
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public Par X0Y0_尾17_鱗左3;
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public Par X0Y0_尾17_鱗右3;
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public Par X0Y0_尾17_鱗左2;
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public Par X0Y0_尾17_鱗右2;
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public Par X0Y0_尾17_鱗左1;
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public Par X0Y0_尾17_鱗右1;
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public Par X0Y0_尾16_尾;
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public Par X0Y0_尾16_鱗左3;
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public Par X0Y0_尾16_鱗右3;
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public Par X0Y0_尾16_鱗左2;
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public Par X0Y0_尾16_鱗右2;
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public Par X0Y0_尾16_鱗左1;
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public Par X0Y0_尾16_鱗右1;
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public Par X0Y0_尾15_尾;
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public Par X0Y0_尾15_鱗左3;
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public Par X0Y0_尾15_鱗右3;
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public Par X0Y0_尾15_鱗左2;
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public Par X0Y0_尾15_鱗右2;
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public Par X0Y0_尾15_鱗左1;
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public Par X0Y0_尾15_鱗右1;
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public Par X0Y0_尾14_尾;
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public Par X0Y0_尾14_鱗左3;
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public Par X0Y0_尾14_鱗右3;
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public Par X0Y0_尾14_鱗左2;
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public Par X0Y0_尾14_鱗右2;
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public Par X0Y0_尾14_鱗左1;
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public Par X0Y0_尾14_鱗右1;
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public Par X0Y0_尾13_尾;
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public Par X0Y0_尾13_鱗左3;
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public Par X0Y0_尾13_鱗右3;
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public Par X0Y0_尾13_鱗左2;
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public Par X0Y0_尾13_鱗右2;
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public Par X0Y0_尾13_鱗左1;
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public Par X0Y0_尾13_鱗右1;
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public Par X0Y0_尾12_尾;
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public Par X0Y0_尾12_鱗左3;
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public Par X0Y0_尾12_鱗右3;
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public Par X0Y0_尾12_鱗左2;
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public Par X0Y0_尾12_鱗右2;
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public Par X0Y0_尾12_鱗左1;
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public Par X0Y0_尾12_鱗右1;
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public Par X0Y0_尾11_尾;
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public Par X0Y0_尾11_鱗左3;
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public Par X0Y0_尾11_鱗右3;
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public Par X0Y0_尾11_鱗左2;
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public Par X0Y0_尾11_鱗右2;
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public Par X0Y0_尾11_鱗左1;
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public Par X0Y0_尾11_鱗右1;
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public Par X0Y0_輪2_革;
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public Par X0Y0_輪2_金具1;
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public Par X0Y0_輪2_金具2;
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public Par X0Y0_輪2_金具3;
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public Par X0Y0_輪2_金具左;
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public Par X0Y0_輪2_金具右;
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public Par X0Y0_尾10_尾;
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public Par X0Y0_尾10_鱗左3;
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public Par X0Y0_尾10_鱗右3;
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public Par X0Y0_尾10_鱗左2;
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public Par X0Y0_尾10_鱗右2;
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public Par X0Y0_尾10_鱗左1;
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public Par X0Y0_尾10_鱗右1;
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public Par X0Y0_尾9_尾;
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public Par X0Y0_尾9_鱗左3;
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public Par X0Y0_尾9_鱗右3;
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public Par X0Y0_尾9_鱗左2;
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public Par X0Y0_尾9_鱗右2;
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public Par X0Y0_尾9_鱗左1;
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public Par X0Y0_尾9_鱗右1;
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public Par X0Y0_尾8_尾;
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public Par X0Y0_尾8_鱗左3;
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public Par X0Y0_尾8_鱗右3;
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public Par X0Y0_尾8_鱗左2;
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public Par X0Y0_尾8_鱗右2;
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public Par X0Y0_尾8_鱗左1;
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public Par X0Y0_尾8_鱗右1;
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public Par X0Y0_尾7_尾;
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public Par X0Y0_尾7_鱗左3;
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public Par X0Y0_尾7_鱗右3;
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public Par X0Y0_尾7_鱗左2;
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public Par X0Y0_尾7_鱗右2;
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public Par X0Y0_尾7_鱗左1;
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public Par X0Y0_尾7_鱗右1;
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public Par X0Y0_尾6_尾;
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public Par X0Y0_尾6_鱗左3;
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public Par X0Y0_尾6_鱗右3;
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public Par X0Y0_尾6_鱗左2;
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public Par X0Y0_尾6_鱗右2;
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public Par X0Y0_尾6_鱗左1;
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public Par X0Y0_尾6_鱗右1;
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public Par X0Y0_尾5_尾;
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public Par X0Y0_尾5_鱗左3;
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public Par X0Y0_尾5_鱗右3;
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public Par X0Y0_尾5_鱗左2;
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public Par X0Y0_尾5_鱗右2;
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public Par X0Y0_尾5_鱗左1;
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public Par X0Y0_尾5_鱗右1;
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public Par X0Y0_尾4_尾;
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public Par X0Y0_尾4_鱗左3;
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public Par X0Y0_尾4_鱗右3;
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public Par X0Y0_尾4_鱗左2;
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public Par X0Y0_尾4_鱗右2;
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public Par X0Y0_尾4_鱗左1;
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public Par X0Y0_尾4_鱗右1;
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public Par X0Y0_尾3_尾;
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public Par X0Y0_尾3_鱗左3;
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public Par X0Y0_尾3_鱗右3;
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public Par X0Y0_尾3_鱗左2;
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public Par X0Y0_尾3_鱗右2;
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public Par X0Y0_尾3_鱗左1;
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public Par X0Y0_尾3_鱗右1;
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public Par X0Y0_尾2_尾;
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public Par X0Y0_尾2_鱗左3;
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public Par X0Y0_尾2_鱗右3;
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public Par X0Y0_尾2_鱗左2;
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public Par X0Y0_尾2_鱗右2;
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public Par X0Y0_尾2_鱗左1;
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public Par X0Y0_尾2_鱗右1;
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public Par X0Y0_輪1_革;
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public Par X0Y0_輪1_金具1;
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public Par X0Y0_輪1_金具2;
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public Par X0Y0_輪1_金具3;
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public Par X0Y0_輪1_金具左;
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public Par X0Y0_輪1_金具右;
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public Par X0Y0_尾1_尾;
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public Par X0Y0_尾1_鱗左3;
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public Par X0Y0_尾1_鱗右3;
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public Par X0Y0_尾1_鱗左2;
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public Par X0Y0_尾1_鱗右2;
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public Par X0Y0_尾1_鱗左1;
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public Par X0Y0_尾1_鱗右1;
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public Par X0Y0_尾0_尾;
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public Par X0Y0_尾0_鱗右;
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public Par X0Y0_尾0_鱗左;
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public ColorD 尾20_尾CD;
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public ColorD 尾20_鱗左5CD;
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public ColorD 尾20_鱗右5CD;
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public ColorD 尾20_鱗左4CD;
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public ColorD 尾20_鱗右4CD;
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public ColorD 尾20_鱗左3CD;
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public ColorD 尾20_鱗右3CD;
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public ColorD 尾20_鱗左2CD;
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public ColorD 尾20_鱗右2CD;
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public ColorD 尾20_鱗左1CD;
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public ColorD 尾20_鱗右1CD;
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public ColorD 尾19_尾CD;
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public ColorD 尾19_鱗左3CD;
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public ColorD 尾19_鱗右3CD;
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public ColorD 尾19_鱗左2CD;
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public ColorD 尾19_鱗右2CD;
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public ColorD 尾19_鱗左1CD;
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public ColorD 尾19_鱗右1CD;
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public ColorD 尾18_尾CD;
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public ColorD 尾18_鱗左3CD;
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public ColorD 尾18_鱗右3CD;
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public ColorD 尾18_鱗左2CD;
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public ColorD 尾18_鱗右2CD;
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public ColorD 尾18_鱗左1CD;
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public ColorD 尾18_鱗右1CD;
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public ColorD 尾17_尾CD;
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public ColorD 尾17_鱗左3CD;
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public ColorD 尾17_鱗右3CD;
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public ColorD 尾17_鱗左2CD;
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public ColorD 尾17_鱗右2CD;
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public ColorD 尾17_鱗左1CD;
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public ColorD 尾17_鱗右1CD;
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public ColorD 尾16_尾CD;
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public ColorD 尾16_鱗左3CD;
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public ColorD 尾16_鱗右3CD;
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public ColorD 尾16_鱗左2CD;
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public ColorD 尾16_鱗右2CD;
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public ColorD 尾16_鱗左1CD;
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public ColorD 尾16_鱗右1CD;
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public ColorD 尾15_尾CD;
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public ColorD 尾15_鱗左3CD;
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public ColorD 尾15_鱗右3CD;
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public ColorD 尾15_鱗左2CD;
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public ColorD 尾15_鱗右2CD;
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public ColorD 尾15_鱗左1CD;
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public ColorD 尾15_鱗右1CD;
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public ColorD 尾14_尾CD;
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public ColorD 尾14_鱗左3CD;
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public ColorD 尾14_鱗右3CD;
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public ColorD 尾14_鱗左2CD;
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public ColorD 尾14_鱗右2CD;
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public ColorD 尾14_鱗左1CD;
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public ColorD 尾14_鱗右1CD;
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public ColorD 尾13_尾CD;
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public ColorD 尾13_鱗左3CD;
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public ColorD 尾13_鱗右3CD;
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public ColorD 尾13_鱗左2CD;
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public ColorD 尾13_鱗右2CD;
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public ColorD 尾13_鱗左1CD;
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public ColorD 尾13_鱗右1CD;
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public ColorD 尾12_尾CD;
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public ColorD 尾12_鱗左3CD;
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public ColorD 尾12_鱗右3CD;
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public ColorD 尾12_鱗左2CD;
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public ColorD 尾12_鱗右2CD;
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public ColorD 尾12_鱗左1CD;
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public ColorD 尾12_鱗右1CD;
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public ColorD 尾11_尾CD;
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public ColorD 尾11_鱗左3CD;
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public ColorD 尾11_鱗右3CD;
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public ColorD 尾11_鱗左2CD;
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public ColorD 尾11_鱗右2CD;
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public ColorD 尾11_鱗左1CD;
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public ColorD 尾11_鱗右1CD;
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public ColorD 輪2_革CD;
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public ColorD 輪2_金具1CD;
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public ColorD 輪2_金具2CD;
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public ColorD 輪2_金具3CD;
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public ColorD 輪2_金具左CD;
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public ColorD 輪2_金具右CD;
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public ColorD 尾10_尾CD;
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public ColorD 尾10_鱗左3CD;
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public ColorD 尾10_鱗右3CD;
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public ColorD 尾10_鱗左2CD;
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public ColorD 尾10_鱗右2CD;
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public ColorD 尾10_鱗左1CD;
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public ColorD 尾10_鱗右1CD;
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public ColorD 尾9_尾CD;
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public ColorD 尾9_鱗左3CD;
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public ColorD 尾9_鱗右3CD;
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public ColorD 尾9_鱗左2CD;
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public ColorD 尾9_鱗右2CD;
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public ColorD 尾9_鱗左1CD;
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public ColorD 尾9_鱗右1CD;
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public ColorD 尾8_尾CD;
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public ColorD 尾8_鱗左3CD;
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public ColorD 尾8_鱗右3CD;
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public ColorD 尾8_鱗左2CD;
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public ColorD 尾8_鱗右2CD;
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public ColorD 尾8_鱗左1CD;
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public ColorD 尾8_鱗右1CD;
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public ColorD 尾7_尾CD;
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public ColorD 尾7_鱗左3CD;
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public ColorD 尾7_鱗右3CD;
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public ColorD 尾7_鱗左2CD;
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public ColorD 尾7_鱗右2CD;
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public ColorD 尾7_鱗左1CD;
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public ColorD 尾7_鱗右1CD;
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public ColorD 尾6_尾CD;
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public ColorD 尾6_鱗左3CD;
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public ColorD 尾6_鱗右3CD;
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public ColorD 尾6_鱗左2CD;
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public ColorD 尾6_鱗右2CD;
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public ColorD 尾6_鱗左1CD;
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public ColorD 尾6_鱗右1CD;
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public ColorD 尾5_尾CD;
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public ColorD 尾5_鱗左3CD;
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public ColorD 尾5_鱗右3CD;
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public ColorD 尾5_鱗左2CD;
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public ColorD 尾5_鱗右2CD;
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public ColorD 尾5_鱗左1CD;
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public ColorD 尾5_鱗右1CD;
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public ColorD 尾4_尾CD;
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public ColorD 尾4_鱗左3CD;
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public ColorD 尾4_鱗右3CD;
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public ColorD 尾4_鱗左2CD;
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public ColorD 尾4_鱗右2CD;
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public ColorD 尾4_鱗左1CD;
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public ColorD 尾4_鱗右1CD;
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public ColorD 尾3_尾CD;
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public ColorD 尾3_鱗左3CD;
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public ColorD 尾3_鱗右3CD;
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public ColorD 尾3_鱗左2CD;
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public ColorD 尾3_鱗右2CD;
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public ColorD 尾3_鱗左1CD;
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public ColorD 尾3_鱗右1CD;
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public ColorD 尾2_尾CD;
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public ColorD 尾2_鱗左3CD;
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public ColorD 尾2_鱗右3CD;
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public ColorD 尾2_鱗左2CD;
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public ColorD 尾2_鱗右2CD;
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public ColorD 尾2_鱗左1CD;
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public ColorD 尾2_鱗右1CD;
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public ColorD 輪1_革CD;
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public ColorD 輪1_金具1CD;
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public ColorD 輪1_金具2CD;
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public ColorD 輪1_金具3CD;
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public ColorD 輪1_金具左CD;
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public ColorD 輪1_金具右CD;
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public ColorD 尾1_尾CD;
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public ColorD 尾1_鱗左3CD;
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public ColorD 尾1_鱗右3CD;
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public ColorD 尾1_鱗左2CD;
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public ColorD 尾1_鱗右2CD;
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public ColorD 尾1_鱗左1CD;
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public ColorD 尾1_鱗右1CD;
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public ColorD 尾0_尾CD;
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public ColorD 尾0_鱗右CD;
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public ColorD 尾0_鱗左CD;
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public ColorP X0Y0_尾20_尾CP;
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public ColorP X0Y0_尾20_鱗左5CP;
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public ColorP X0Y0_尾20_鱗右5CP;
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public ColorP X0Y0_尾20_鱗左4CP;
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public ColorP X0Y0_尾20_鱗右4CP;
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public ColorP X0Y0_尾20_鱗左3CP;
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public ColorP X0Y0_尾20_鱗右3CP;
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public ColorP X0Y0_尾20_鱗左2CP;
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public ColorP X0Y0_尾20_鱗右2CP;
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public ColorP X0Y0_尾20_鱗左1CP;
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public ColorP X0Y0_尾20_鱗右1CP;
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public ColorP X0Y0_尾19_尾CP;
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public ColorP X0Y0_尾19_鱗左3CP;
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public ColorP X0Y0_尾19_鱗右3CP;
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public ColorP X0Y0_尾19_鱗左2CP;
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public ColorP X0Y0_尾19_鱗右2CP;
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public ColorP X0Y0_尾19_鱗左1CP;
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public ColorP X0Y0_尾19_鱗右1CP;
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public ColorP X0Y0_尾18_尾CP;
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public ColorP X0Y0_尾18_鱗左3CP;
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public ColorP X0Y0_尾18_鱗右3CP;
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public ColorP X0Y0_尾18_鱗左2CP;
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public ColorP X0Y0_尾18_鱗右2CP;
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public ColorP X0Y0_尾18_鱗左1CP;
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public ColorP X0Y0_尾18_鱗右1CP;
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public ColorP X0Y0_尾17_尾CP;
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|
public ColorP X0Y0_尾17_鱗左3CP;
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public ColorP X0Y0_尾17_鱗右3CP;
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public ColorP X0Y0_尾17_鱗左2CP;
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public ColorP X0Y0_尾17_鱗右2CP;
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|
public ColorP X0Y0_尾17_鱗左1CP;
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public ColorP X0Y0_尾17_鱗右1CP;
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|
public ColorP X0Y0_尾16_尾CP;
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|
public ColorP X0Y0_尾16_鱗左3CP;
|
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|
|
public ColorP X0Y0_尾16_鱗右3CP;
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|
|
public ColorP X0Y0_尾16_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾16_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾16_鱗左1CP;
|
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|
public ColorP X0Y0_尾16_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾15_尾CP;
|
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|
public ColorP X0Y0_尾15_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾15_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾15_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾15_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾15_鱗左1CP;
|
|
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|
public ColorP X0Y0_尾15_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾14_尾CP;
|
|
|
|
public ColorP X0Y0_尾14_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾14_鱗右3CP;
|
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|
|
public ColorP X0Y0_尾14_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾14_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾14_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾14_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾13_尾CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾13_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾12_尾CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾12_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾11_尾CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾11_鱗右1CP;
|
|
|
|
public ColorP X0Y0_輪2_革CP;
|
|
|
|
public ColorP X0Y0_輪2_金具1CP;
|
|
|
|
public ColorP X0Y0_輪2_金具2CP;
|
|
|
|
public ColorP X0Y0_輪2_金具3CP;
|
|
|
|
public ColorP X0Y0_輪2_金具左CP;
|
|
|
|
public ColorP X0Y0_輪2_金具右CP;
|
|
|
|
public ColorP X0Y0_尾10_尾CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾10_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾9_尾CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾9_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾8_尾CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾8_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾7_尾CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾7_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾6_尾CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾6_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾5_尾CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾5_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾4_尾CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾4_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾3_尾CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾3_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾2_尾CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾2_鱗右1CP;
|
|
|
|
public ColorP X0Y0_輪1_革CP;
|
|
|
|
public ColorP X0Y0_輪1_金具1CP;
|
|
|
|
public ColorP X0Y0_輪1_金具2CP;
|
|
|
|
public ColorP X0Y0_輪1_金具3CP;
|
|
|
|
public ColorP X0Y0_輪1_金具左CP;
|
|
|
|
public ColorP X0Y0_輪1_金具右CP;
|
|
|
|
public ColorP X0Y0_尾1_尾CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗左3CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗右3CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗左2CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗右2CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗左1CP;
|
|
|
|
public ColorP X0Y0_尾1_鱗右1CP;
|
|
|
|
public ColorP X0Y0_尾0_尾CP;
|
|
|
|
public ColorP X0Y0_尾0_鱗右CP;
|
|
|
|
public ColorP X0Y0_尾0_鱗左CP;
|
|
|
|
public 拘束鎖 鎖1;
|
|
|
|
public 拘束鎖 鎖2;
|
|
|
|
public 拘束鎖 鎖3;
|
|
|
|
public 拘束鎖 鎖4;
|
|
|
|
public Ele[] 尾先_接続;
|
|
|
|
public override bool 欠損
|
|
{
|
|
get
|
|
{
|
|
return 欠損_;
|
|
}
|
|
set
|
|
{
|
|
欠損_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 筋肉
|
|
{
|
|
get
|
|
{
|
|
return 筋肉_;
|
|
}
|
|
set
|
|
{
|
|
筋肉_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 拘束
|
|
{
|
|
get
|
|
{
|
|
return 拘束_;
|
|
}
|
|
set
|
|
{
|
|
拘束_ = value;
|
|
輪1表示 = 拘束_;
|
|
輪2表示 = 拘束_;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_尾.Dra = value;
|
|
X0Y0_尾20_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗左4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗左4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗左4.Dra = value;
|
|
X0Y0_尾20_鱗左4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗右4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗右4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗右4.Dra = value;
|
|
X0Y0_尾20_鱗右4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗左5_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗左5.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗左5.Dra = value;
|
|
X0Y0_尾20_鱗左5.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗右5_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗右5.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗右5.Dra = value;
|
|
X0Y0_尾20_鱗右5.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗左3.Dra = value;
|
|
X0Y0_尾20_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗右3.Dra = value;
|
|
X0Y0_尾20_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗左2.Dra = value;
|
|
X0Y0_尾20_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗右2.Dra = value;
|
|
X0Y0_尾20_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗左1.Dra = value;
|
|
X0Y0_尾20_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾20_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾20_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾20_鱗右1.Dra = value;
|
|
X0Y0_尾20_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_尾.Dra = value;
|
|
X0Y0_尾19_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗左3.Dra = value;
|
|
X0Y0_尾19_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗右3.Dra = value;
|
|
X0Y0_尾19_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗左2.Dra = value;
|
|
X0Y0_尾19_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗右2.Dra = value;
|
|
X0Y0_尾19_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗左1.Dra = value;
|
|
X0Y0_尾19_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾19_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾19_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾19_鱗右1.Dra = value;
|
|
X0Y0_尾19_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_尾.Dra = value;
|
|
X0Y0_尾18_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗左3.Dra = value;
|
|
X0Y0_尾18_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗右3.Dra = value;
|
|
X0Y0_尾18_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗左2.Dra = value;
|
|
X0Y0_尾18_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗右2.Dra = value;
|
|
X0Y0_尾18_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗左1.Dra = value;
|
|
X0Y0_尾18_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾18_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾18_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾18_鱗右1.Dra = value;
|
|
X0Y0_尾18_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_尾.Dra = value;
|
|
X0Y0_尾17_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗左3.Dra = value;
|
|
X0Y0_尾17_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗右3.Dra = value;
|
|
X0Y0_尾17_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗左2.Dra = value;
|
|
X0Y0_尾17_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗右2.Dra = value;
|
|
X0Y0_尾17_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗左1.Dra = value;
|
|
X0Y0_尾17_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾17_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾17_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾17_鱗右1.Dra = value;
|
|
X0Y0_尾17_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_尾.Dra = value;
|
|
X0Y0_尾16_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗左3.Dra = value;
|
|
X0Y0_尾16_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗右3.Dra = value;
|
|
X0Y0_尾16_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗左2.Dra = value;
|
|
X0Y0_尾16_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗右2.Dra = value;
|
|
X0Y0_尾16_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗左1.Dra = value;
|
|
X0Y0_尾16_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾16_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾16_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾16_鱗右1.Dra = value;
|
|
X0Y0_尾16_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_尾.Dra = value;
|
|
X0Y0_尾15_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗左3.Dra = value;
|
|
X0Y0_尾15_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗右3.Dra = value;
|
|
X0Y0_尾15_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗左2.Dra = value;
|
|
X0Y0_尾15_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗右2.Dra = value;
|
|
X0Y0_尾15_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗左1.Dra = value;
|
|
X0Y0_尾15_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾15_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾15_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾15_鱗右1.Dra = value;
|
|
X0Y0_尾15_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_尾.Dra = value;
|
|
X0Y0_尾14_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗左3.Dra = value;
|
|
X0Y0_尾14_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗右3.Dra = value;
|
|
X0Y0_尾14_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗左2.Dra = value;
|
|
X0Y0_尾14_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗右2.Dra = value;
|
|
X0Y0_尾14_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗左1.Dra = value;
|
|
X0Y0_尾14_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾14_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾14_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾14_鱗右1.Dra = value;
|
|
X0Y0_尾14_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_尾.Dra = value;
|
|
X0Y0_尾13_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗左3.Dra = value;
|
|
X0Y0_尾13_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗右3.Dra = value;
|
|
X0Y0_尾13_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗左2.Dra = value;
|
|
X0Y0_尾13_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗右2.Dra = value;
|
|
X0Y0_尾13_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗左1.Dra = value;
|
|
X0Y0_尾13_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾13_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾13_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾13_鱗右1.Dra = value;
|
|
X0Y0_尾13_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_尾.Dra = value;
|
|
X0Y0_尾12_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗左3.Dra = value;
|
|
X0Y0_尾12_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗右3.Dra = value;
|
|
X0Y0_尾12_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗左2.Dra = value;
|
|
X0Y0_尾12_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗右2.Dra = value;
|
|
X0Y0_尾12_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗左1.Dra = value;
|
|
X0Y0_尾12_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾12_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾12_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾12_鱗右1.Dra = value;
|
|
X0Y0_尾12_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_尾.Dra = value;
|
|
X0Y0_尾11_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗左3.Dra = value;
|
|
X0Y0_尾11_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗右3.Dra = value;
|
|
X0Y0_尾11_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗左2.Dra = value;
|
|
X0Y0_尾11_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗右2.Dra = value;
|
|
X0Y0_尾11_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗左1.Dra = value;
|
|
X0Y0_尾11_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾11_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾11_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾11_鱗右1.Dra = value;
|
|
X0Y0_尾11_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_革.Dra = value;
|
|
X0Y0_輪2_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具1.Dra = value;
|
|
X0Y0_輪2_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具2.Dra = value;
|
|
X0Y0_輪2_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具3.Dra = value;
|
|
X0Y0_輪2_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具左.Dra = value;
|
|
X0Y0_輪2_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具右.Dra = value;
|
|
X0Y0_輪2_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_尾_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_尾.Dra = value;
|
|
X0Y0_尾10_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗左3.Dra = value;
|
|
X0Y0_尾10_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗右3.Dra = value;
|
|
X0Y0_尾10_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗左2.Dra = value;
|
|
X0Y0_尾10_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗右2.Dra = value;
|
|
X0Y0_尾10_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗左1.Dra = value;
|
|
X0Y0_尾10_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾10_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾10_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾10_鱗右1.Dra = value;
|
|
X0Y0_尾10_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_尾.Dra = value;
|
|
X0Y0_尾9_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗左3.Dra = value;
|
|
X0Y0_尾9_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗右3.Dra = value;
|
|
X0Y0_尾9_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗左2.Dra = value;
|
|
X0Y0_尾9_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗右2.Dra = value;
|
|
X0Y0_尾9_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗左1.Dra = value;
|
|
X0Y0_尾9_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾9_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾9_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾9_鱗右1.Dra = value;
|
|
X0Y0_尾9_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_尾.Dra = value;
|
|
X0Y0_尾8_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗左3.Dra = value;
|
|
X0Y0_尾8_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗右3.Dra = value;
|
|
X0Y0_尾8_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗左2.Dra = value;
|
|
X0Y0_尾8_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗右2.Dra = value;
|
|
X0Y0_尾8_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗左1.Dra = value;
|
|
X0Y0_尾8_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾8_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾8_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾8_鱗右1.Dra = value;
|
|
X0Y0_尾8_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_尾.Dra = value;
|
|
X0Y0_尾7_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗左3.Dra = value;
|
|
X0Y0_尾7_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗右3.Dra = value;
|
|
X0Y0_尾7_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗左2.Dra = value;
|
|
X0Y0_尾7_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗右2.Dra = value;
|
|
X0Y0_尾7_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗左1.Dra = value;
|
|
X0Y0_尾7_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾7_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾7_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾7_鱗右1.Dra = value;
|
|
X0Y0_尾7_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_尾.Dra = value;
|
|
X0Y0_尾6_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗左3.Dra = value;
|
|
X0Y0_尾6_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗右3.Dra = value;
|
|
X0Y0_尾6_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗左2.Dra = value;
|
|
X0Y0_尾6_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗右2.Dra = value;
|
|
X0Y0_尾6_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗左1.Dra = value;
|
|
X0Y0_尾6_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾6_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾6_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾6_鱗右1.Dra = value;
|
|
X0Y0_尾6_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_尾.Dra = value;
|
|
X0Y0_尾5_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗左3.Dra = value;
|
|
X0Y0_尾5_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗右3.Dra = value;
|
|
X0Y0_尾5_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗左2.Dra = value;
|
|
X0Y0_尾5_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗右2.Dra = value;
|
|
X0Y0_尾5_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗左1.Dra = value;
|
|
X0Y0_尾5_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾5_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾5_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾5_鱗右1.Dra = value;
|
|
X0Y0_尾5_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_尾.Dra = value;
|
|
X0Y0_尾4_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗左3.Dra = value;
|
|
X0Y0_尾4_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗右3.Dra = value;
|
|
X0Y0_尾4_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗左2.Dra = value;
|
|
X0Y0_尾4_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗右2.Dra = value;
|
|
X0Y0_尾4_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗左1.Dra = value;
|
|
X0Y0_尾4_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_鱗右1.Dra = value;
|
|
X0Y0_尾4_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_尾.Dra = value;
|
|
X0Y0_尾3_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗左3.Dra = value;
|
|
X0Y0_尾3_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗右3.Dra = value;
|
|
X0Y0_尾3_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗左2.Dra = value;
|
|
X0Y0_尾3_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗右2.Dra = value;
|
|
X0Y0_尾3_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗左1.Dra = value;
|
|
X0Y0_尾3_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_鱗右1.Dra = value;
|
|
X0Y0_尾3_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_尾.Dra = value;
|
|
X0Y0_尾2_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗左3.Dra = value;
|
|
X0Y0_尾2_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗右3.Dra = value;
|
|
X0Y0_尾2_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗左2.Dra = value;
|
|
X0Y0_尾2_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗右2.Dra = value;
|
|
X0Y0_尾2_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗左1.Dra = value;
|
|
X0Y0_尾2_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_鱗右1.Dra = value;
|
|
X0Y0_尾2_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_革.Dra = value;
|
|
X0Y0_輪1_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具1.Dra = value;
|
|
X0Y0_輪1_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具2.Dra = value;
|
|
X0Y0_輪1_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具3.Dra = value;
|
|
X0Y0_輪1_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具左.Dra = value;
|
|
X0Y0_輪1_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具右.Dra = value;
|
|
X0Y0_輪1_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_尾.Dra = value;
|
|
X0Y0_尾1_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗左3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗左3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗左3.Dra = value;
|
|
X0Y0_尾1_鱗左3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗右3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗右3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗右3.Dra = value;
|
|
X0Y0_尾1_鱗右3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗左2.Dra = value;
|
|
X0Y0_尾1_鱗左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗右2.Dra = value;
|
|
X0Y0_尾1_鱗右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗左1.Dra = value;
|
|
X0Y0_尾1_鱗左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_鱗右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_鱗右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_鱗右1.Dra = value;
|
|
X0Y0_尾1_鱗右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_尾.Dra = value;
|
|
X0Y0_尾0_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_鱗右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_鱗右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_鱗右.Dra = value;
|
|
X0Y0_尾0_鱗右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_鱗左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_鱗左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_鱗左.Dra = value;
|
|
X0Y0_尾0_鱗左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1表示
|
|
{
|
|
get
|
|
{
|
|
return 輪1_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2表示
|
|
{
|
|
get
|
|
{
|
|
return 輪2_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鎖表示
|
|
{
|
|
get
|
|
{
|
|
return 鎖1.表示;
|
|
}
|
|
set
|
|
{
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾先表示
|
|
{
|
|
get
|
|
{
|
|
return 尾20_尾_表示;
|
|
}
|
|
set
|
|
{
|
|
尾20_尾_表示 = value;
|
|
尾20_鱗左4_表示 = value;
|
|
尾20_鱗右4_表示 = value;
|
|
尾20_鱗左5_表示 = value;
|
|
尾20_鱗右5_表示 = value;
|
|
尾20_鱗左3_表示 = value;
|
|
尾20_鱗右3_表示 = value;
|
|
尾20_鱗左2_表示 = value;
|
|
尾20_鱗右2_表示 = value;
|
|
尾20_鱗左1_表示 = value;
|
|
尾20_鱗右1_表示 = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return 尾20_尾_表示;
|
|
}
|
|
set
|
|
{
|
|
尾20_尾_表示 = value;
|
|
尾20_鱗左5_表示 = value;
|
|
尾20_鱗右5_表示 = value;
|
|
尾20_鱗左4_表示 = value;
|
|
尾20_鱗右4_表示 = value;
|
|
尾20_鱗左3_表示 = value;
|
|
尾20_鱗右3_表示 = value;
|
|
尾20_鱗左2_表示 = value;
|
|
尾20_鱗右2_表示 = value;
|
|
尾20_鱗左1_表示 = value;
|
|
尾20_鱗右1_表示 = value;
|
|
尾19_尾_表示 = value;
|
|
尾19_鱗左3_表示 = value;
|
|
尾19_鱗右3_表示 = value;
|
|
尾19_鱗左2_表示 = value;
|
|
尾19_鱗右2_表示 = value;
|
|
尾19_鱗左1_表示 = value;
|
|
尾19_鱗右1_表示 = value;
|
|
尾18_尾_表示 = value;
|
|
尾18_鱗左3_表示 = value;
|
|
尾18_鱗右3_表示 = value;
|
|
尾18_鱗左2_表示 = value;
|
|
尾18_鱗右2_表示 = value;
|
|
尾18_鱗左1_表示 = value;
|
|
尾18_鱗右1_表示 = value;
|
|
尾17_尾_表示 = value;
|
|
尾17_鱗左3_表示 = value;
|
|
尾17_鱗右3_表示 = value;
|
|
尾17_鱗左2_表示 = value;
|
|
尾17_鱗右2_表示 = value;
|
|
尾17_鱗左1_表示 = value;
|
|
尾17_鱗右1_表示 = value;
|
|
尾16_尾_表示 = value;
|
|
尾16_鱗左3_表示 = value;
|
|
尾16_鱗右3_表示 = value;
|
|
尾16_鱗左2_表示 = value;
|
|
尾16_鱗右2_表示 = value;
|
|
尾16_鱗左1_表示 = value;
|
|
尾16_鱗右1_表示 = value;
|
|
尾15_尾_表示 = value;
|
|
尾15_鱗左3_表示 = value;
|
|
尾15_鱗右3_表示 = value;
|
|
尾15_鱗左2_表示 = value;
|
|
尾15_鱗右2_表示 = value;
|
|
尾15_鱗左1_表示 = value;
|
|
尾15_鱗右1_表示 = value;
|
|
尾14_尾_表示 = value;
|
|
尾14_鱗左3_表示 = value;
|
|
尾14_鱗右3_表示 = value;
|
|
尾14_鱗左2_表示 = value;
|
|
尾14_鱗右2_表示 = value;
|
|
尾14_鱗左1_表示 = value;
|
|
尾14_鱗右1_表示 = value;
|
|
尾13_尾_表示 = value;
|
|
尾13_鱗左3_表示 = value;
|
|
尾13_鱗右3_表示 = value;
|
|
尾13_鱗左2_表示 = value;
|
|
尾13_鱗右2_表示 = value;
|
|
尾13_鱗左1_表示 = value;
|
|
尾13_鱗右1_表示 = value;
|
|
尾12_尾_表示 = value;
|
|
尾12_鱗左3_表示 = value;
|
|
尾12_鱗右3_表示 = value;
|
|
尾12_鱗左2_表示 = value;
|
|
尾12_鱗右2_表示 = value;
|
|
尾12_鱗左1_表示 = value;
|
|
尾12_鱗右1_表示 = value;
|
|
尾11_尾_表示 = value;
|
|
尾11_鱗左3_表示 = value;
|
|
尾11_鱗右3_表示 = value;
|
|
尾11_鱗左2_表示 = value;
|
|
尾11_鱗右2_表示 = value;
|
|
尾11_鱗左1_表示 = value;
|
|
尾11_鱗右1_表示 = value;
|
|
尾10_尾_表示 = value;
|
|
尾10_鱗左3_表示 = value;
|
|
尾10_鱗右3_表示 = value;
|
|
尾10_鱗左2_表示 = value;
|
|
尾10_鱗右2_表示 = value;
|
|
尾10_鱗左1_表示 = value;
|
|
尾10_鱗右1_表示 = value;
|
|
尾9_表示 = value;
|
|
尾9_鱗左3_表示 = value;
|
|
尾9_鱗右3_表示 = value;
|
|
尾9_鱗左2_表示 = value;
|
|
尾9_鱗右2_表示 = value;
|
|
尾9_鱗左1_表示 = value;
|
|
尾9_鱗右1_表示 = value;
|
|
尾8_表示 = value;
|
|
尾8_鱗左3_表示 = value;
|
|
尾8_鱗右3_表示 = value;
|
|
尾8_鱗左2_表示 = value;
|
|
尾8_鱗右2_表示 = value;
|
|
尾8_鱗左1_表示 = value;
|
|
尾8_鱗右1_表示 = value;
|
|
尾7_表示 = value;
|
|
尾7_鱗左3_表示 = value;
|
|
尾7_鱗右3_表示 = value;
|
|
尾7_鱗左2_表示 = value;
|
|
尾7_鱗右2_表示 = value;
|
|
尾7_鱗左1_表示 = value;
|
|
尾7_鱗右1_表示 = value;
|
|
尾6_表示 = value;
|
|
尾6_鱗左3_表示 = value;
|
|
尾6_鱗右3_表示 = value;
|
|
尾6_鱗左2_表示 = value;
|
|
尾6_鱗右2_表示 = value;
|
|
尾6_鱗左1_表示 = value;
|
|
尾6_鱗右1_表示 = value;
|
|
尾5_表示 = value;
|
|
尾5_鱗左3_表示 = value;
|
|
尾5_鱗右3_表示 = value;
|
|
尾5_鱗左2_表示 = value;
|
|
尾5_鱗右2_表示 = value;
|
|
尾5_鱗左1_表示 = value;
|
|
尾5_鱗右1_表示 = value;
|
|
尾4_表示 = value;
|
|
尾4_鱗左3_表示 = value;
|
|
尾4_鱗右3_表示 = value;
|
|
尾4_鱗左2_表示 = value;
|
|
尾4_鱗右2_表示 = value;
|
|
尾4_鱗左1_表示 = value;
|
|
尾4_鱗右1_表示 = value;
|
|
尾3_表示 = value;
|
|
尾3_鱗左3_表示 = value;
|
|
尾3_鱗右3_表示 = value;
|
|
尾3_鱗左2_表示 = value;
|
|
尾3_鱗右2_表示 = value;
|
|
尾3_鱗左1_表示 = value;
|
|
尾3_鱗右1_表示 = value;
|
|
尾2_表示 = value;
|
|
尾2_鱗左3_表示 = value;
|
|
尾2_鱗右3_表示 = value;
|
|
尾2_鱗左2_表示 = value;
|
|
尾2_鱗右2_表示 = value;
|
|
尾2_鱗左1_表示 = value;
|
|
尾2_鱗右1_表示 = value;
|
|
尾1_表示 = value;
|
|
尾1_鱗左3_表示 = value;
|
|
尾1_鱗右3_表示 = value;
|
|
尾1_鱗左2_表示 = value;
|
|
尾1_鱗右2_表示 = value;
|
|
尾1_鱗左1_表示 = value;
|
|
尾1_鱗右1_表示 = value;
|
|
尾0_表示 = value;
|
|
尾0_鱗右_表示 = value;
|
|
尾0_鱗左_表示 = value;
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double 濃度
|
|
{
|
|
get
|
|
{
|
|
return 尾20_尾CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
尾20_尾CD.不透明度 = value;
|
|
尾20_鱗左5CD.不透明度 = value;
|
|
尾20_鱗右5CD.不透明度 = value;
|
|
尾20_鱗左4CD.不透明度 = value;
|
|
尾20_鱗右4CD.不透明度 = value;
|
|
尾20_鱗左3CD.不透明度 = value;
|
|
尾20_鱗右3CD.不透明度 = value;
|
|
尾20_鱗左2CD.不透明度 = value;
|
|
尾20_鱗右2CD.不透明度 = value;
|
|
尾20_鱗左1CD.不透明度 = value;
|
|
尾20_鱗右1CD.不透明度 = value;
|
|
尾19_尾CD.不透明度 = value;
|
|
尾19_鱗左3CD.不透明度 = value;
|
|
尾19_鱗右3CD.不透明度 = value;
|
|
尾19_鱗左2CD.不透明度 = value;
|
|
尾19_鱗右2CD.不透明度 = value;
|
|
尾19_鱗左1CD.不透明度 = value;
|
|
尾19_鱗右1CD.不透明度 = value;
|
|
尾18_尾CD.不透明度 = value;
|
|
尾18_鱗左3CD.不透明度 = value;
|
|
尾18_鱗右3CD.不透明度 = value;
|
|
尾18_鱗左2CD.不透明度 = value;
|
|
尾18_鱗右2CD.不透明度 = value;
|
|
尾18_鱗左1CD.不透明度 = value;
|
|
尾18_鱗右1CD.不透明度 = value;
|
|
尾17_尾CD.不透明度 = value;
|
|
尾17_鱗左3CD.不透明度 = value;
|
|
尾17_鱗右3CD.不透明度 = value;
|
|
尾17_鱗左2CD.不透明度 = value;
|
|
尾17_鱗右2CD.不透明度 = value;
|
|
尾17_鱗左1CD.不透明度 = value;
|
|
尾17_鱗右1CD.不透明度 = value;
|
|
尾16_尾CD.不透明度 = value;
|
|
尾16_鱗左3CD.不透明度 = value;
|
|
尾16_鱗右3CD.不透明度 = value;
|
|
尾16_鱗左2CD.不透明度 = value;
|
|
尾16_鱗右2CD.不透明度 = value;
|
|
尾16_鱗左1CD.不透明度 = value;
|
|
尾16_鱗右1CD.不透明度 = value;
|
|
尾15_尾CD.不透明度 = value;
|
|
尾15_鱗左3CD.不透明度 = value;
|
|
尾15_鱗右3CD.不透明度 = value;
|
|
尾15_鱗左2CD.不透明度 = value;
|
|
尾15_鱗右2CD.不透明度 = value;
|
|
尾15_鱗左1CD.不透明度 = value;
|
|
尾15_鱗右1CD.不透明度 = value;
|
|
尾14_尾CD.不透明度 = value;
|
|
尾14_鱗左3CD.不透明度 = value;
|
|
尾14_鱗右3CD.不透明度 = value;
|
|
尾14_鱗左2CD.不透明度 = value;
|
|
尾14_鱗右2CD.不透明度 = value;
|
|
尾14_鱗左1CD.不透明度 = value;
|
|
尾14_鱗右1CD.不透明度 = value;
|
|
尾13_尾CD.不透明度 = value;
|
|
尾13_鱗左3CD.不透明度 = value;
|
|
尾13_鱗右3CD.不透明度 = value;
|
|
尾13_鱗左2CD.不透明度 = value;
|
|
尾13_鱗右2CD.不透明度 = value;
|
|
尾13_鱗左1CD.不透明度 = value;
|
|
尾13_鱗右1CD.不透明度 = value;
|
|
尾12_尾CD.不透明度 = value;
|
|
尾12_鱗左3CD.不透明度 = value;
|
|
尾12_鱗右3CD.不透明度 = value;
|
|
尾12_鱗左2CD.不透明度 = value;
|
|
尾12_鱗右2CD.不透明度 = value;
|
|
尾12_鱗左1CD.不透明度 = value;
|
|
尾12_鱗右1CD.不透明度 = value;
|
|
尾11_尾CD.不透明度 = value;
|
|
尾11_鱗左3CD.不透明度 = value;
|
|
尾11_鱗右3CD.不透明度 = value;
|
|
尾11_鱗左2CD.不透明度 = value;
|
|
尾11_鱗右2CD.不透明度 = value;
|
|
尾11_鱗左1CD.不透明度 = value;
|
|
尾11_鱗右1CD.不透明度 = value;
|
|
尾10_尾CD.不透明度 = value;
|
|
尾10_鱗左3CD.不透明度 = value;
|
|
尾10_鱗右3CD.不透明度 = value;
|
|
尾10_鱗左2CD.不透明度 = value;
|
|
尾10_鱗右2CD.不透明度 = value;
|
|
尾10_鱗左1CD.不透明度 = value;
|
|
尾10_鱗右1CD.不透明度 = value;
|
|
尾9_尾CD.不透明度 = value;
|
|
尾9_鱗左3CD.不透明度 = value;
|
|
尾9_鱗右3CD.不透明度 = value;
|
|
尾9_鱗左2CD.不透明度 = value;
|
|
尾9_鱗右2CD.不透明度 = value;
|
|
尾9_鱗左1CD.不透明度 = value;
|
|
尾9_鱗右1CD.不透明度 = value;
|
|
尾8_尾CD.不透明度 = value;
|
|
尾8_鱗左3CD.不透明度 = value;
|
|
尾8_鱗右3CD.不透明度 = value;
|
|
尾8_鱗左2CD.不透明度 = value;
|
|
尾8_鱗右2CD.不透明度 = value;
|
|
尾8_鱗左1CD.不透明度 = value;
|
|
尾8_鱗右1CD.不透明度 = value;
|
|
尾7_尾CD.不透明度 = value;
|
|
尾7_鱗左3CD.不透明度 = value;
|
|
尾7_鱗右3CD.不透明度 = value;
|
|
尾7_鱗左2CD.不透明度 = value;
|
|
尾7_鱗右2CD.不透明度 = value;
|
|
尾7_鱗左1CD.不透明度 = value;
|
|
尾7_鱗右1CD.不透明度 = value;
|
|
尾6_尾CD.不透明度 = value;
|
|
尾6_鱗左3CD.不透明度 = value;
|
|
尾6_鱗右3CD.不透明度 = value;
|
|
尾6_鱗左2CD.不透明度 = value;
|
|
尾6_鱗右2CD.不透明度 = value;
|
|
尾6_鱗左1CD.不透明度 = value;
|
|
尾6_鱗右1CD.不透明度 = value;
|
|
尾5_尾CD.不透明度 = value;
|
|
尾5_鱗左3CD.不透明度 = value;
|
|
尾5_鱗右3CD.不透明度 = value;
|
|
尾5_鱗左2CD.不透明度 = value;
|
|
尾5_鱗右2CD.不透明度 = value;
|
|
尾5_鱗左1CD.不透明度 = value;
|
|
尾5_鱗右1CD.不透明度 = value;
|
|
尾4_尾CD.不透明度 = value;
|
|
尾4_鱗左3CD.不透明度 = value;
|
|
尾4_鱗右3CD.不透明度 = value;
|
|
尾4_鱗左2CD.不透明度 = value;
|
|
尾4_鱗右2CD.不透明度 = value;
|
|
尾4_鱗左1CD.不透明度 = value;
|
|
尾4_鱗右1CD.不透明度 = value;
|
|
尾3_尾CD.不透明度 = value;
|
|
尾3_鱗左3CD.不透明度 = value;
|
|
尾3_鱗右3CD.不透明度 = value;
|
|
尾3_鱗左2CD.不透明度 = value;
|
|
尾3_鱗右2CD.不透明度 = value;
|
|
尾3_鱗左1CD.不透明度 = value;
|
|
尾3_鱗右1CD.不透明度 = value;
|
|
尾2_尾CD.不透明度 = value;
|
|
尾2_鱗左3CD.不透明度 = value;
|
|
尾2_鱗右3CD.不透明度 = value;
|
|
尾2_鱗左2CD.不透明度 = value;
|
|
尾2_鱗右2CD.不透明度 = value;
|
|
尾2_鱗左1CD.不透明度 = value;
|
|
尾2_鱗右1CD.不透明度 = value;
|
|
尾1_尾CD.不透明度 = value;
|
|
尾1_鱗左3CD.不透明度 = value;
|
|
尾1_鱗右3CD.不透明度 = value;
|
|
尾1_鱗左2CD.不透明度 = value;
|
|
尾1_鱗右2CD.不透明度 = value;
|
|
尾1_鱗左1CD.不透明度 = value;
|
|
尾1_鱗右1CD.不透明度 = value;
|
|
尾0_尾CD.不透明度 = value;
|
|
尾0_鱗右CD.不透明度 = value;
|
|
尾0_鱗左CD.不透明度 = value;
|
|
輪1_革CD.不透明度 = value;
|
|
輪1_金具1CD.不透明度 = value;
|
|
輪1_金具2CD.不透明度 = value;
|
|
輪1_金具3CD.不透明度 = value;
|
|
輪1_金具左CD.不透明度 = value;
|
|
輪1_金具右CD.不透明度 = value;
|
|
輪2_革CD.不透明度 = value;
|
|
輪2_金具1CD.不透明度 = value;
|
|
輪2_金具2CD.不透明度 = value;
|
|
輪2_金具3CD.不透明度 = value;
|
|
輪2_金具左CD.不透明度 = value;
|
|
輪2_金具右CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public JointS 尾先_接続点 => new JointS(本体, X0Y0_尾19_尾, 0);
|
|
|
|
public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0);
|
|
|
|
public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0);
|
|
|
|
public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0);
|
|
|
|
public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0);
|
|
|
|
public 尾_ウ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 尾_ウD e)
|
|
{
|
|
尾_ウ 尾_ウ2 = this;
|
|
ThisType = GetType();
|
|
Dif dif = new Dif();
|
|
dif.Tag = "ウミ";
|
|
dif.Add(new Pars(Sta.尻尾["尾"][0][18]));
|
|
本体 = new Difs();
|
|
本体.Tag = dif.Tag;
|
|
本体.Add(dif);
|
|
Pars pars = 本体[0][0];
|
|
Pars pars2 = pars["尾20"].ToPars();
|
|
X0Y0_尾20_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾20_鱗左5 = pars2["鱗左5"].ToPar();
|
|
X0Y0_尾20_鱗右5 = pars2["鱗右5"].ToPar();
|
|
X0Y0_尾20_鱗左4 = pars2["鱗左4"].ToPar();
|
|
X0Y0_尾20_鱗右4 = pars2["鱗右4"].ToPar();
|
|
X0Y0_尾20_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾20_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾20_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾20_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾20_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾20_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾19"].ToPars();
|
|
X0Y0_尾19_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾19_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾19_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾19_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾19_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾19_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾19_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾18"].ToPars();
|
|
X0Y0_尾18_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾18_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾18_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾18_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾18_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾18_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾18_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾17"].ToPars();
|
|
X0Y0_尾17_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾17_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾17_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾17_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾17_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾17_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾17_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾16"].ToPars();
|
|
X0Y0_尾16_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾16_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾16_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾16_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾16_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾16_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾16_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾15"].ToPars();
|
|
X0Y0_尾15_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾15_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾15_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾15_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾15_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾15_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾15_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾14"].ToPars();
|
|
X0Y0_尾14_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾14_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾14_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾14_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾14_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾14_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾14_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾13"].ToPars();
|
|
X0Y0_尾13_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾13_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾13_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾13_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾13_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾13_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾13_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾12"].ToPars();
|
|
X0Y0_尾12_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾12_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾12_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾12_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾12_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾12_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾12_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾11"].ToPars();
|
|
X0Y0_尾11_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾11_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾11_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾11_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾11_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾11_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾11_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾10"].ToPars();
|
|
X0Y0_尾10_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾10_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾10_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾10_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾10_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾10_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾10_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾9"].ToPars();
|
|
X0Y0_尾9_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾9_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾9_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾9_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾9_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾9_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾9_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾8"].ToPars();
|
|
X0Y0_尾8_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾8_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾8_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾8_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾8_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾8_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾8_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾7"].ToPars();
|
|
X0Y0_尾7_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾7_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾7_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾7_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾7_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾7_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾7_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾6"].ToPars();
|
|
X0Y0_尾6_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾6_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾6_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾6_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾6_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾6_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾6_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾5"].ToPars();
|
|
X0Y0_尾5_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾5_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾5_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾5_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾5_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾5_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾5_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾4"].ToPars();
|
|
X0Y0_尾4_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾4_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾4_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾4_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾4_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾4_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾4_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾3"].ToPars();
|
|
X0Y0_尾3_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾3_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾3_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾3_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾3_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾3_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾3_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾2"].ToPars();
|
|
X0Y0_尾2_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾2_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾2_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾2_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾2_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾2_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾2_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾1"].ToPars();
|
|
X0Y0_尾1_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾1_鱗左3 = pars2["鱗左3"].ToPar();
|
|
X0Y0_尾1_鱗右3 = pars2["鱗右3"].ToPar();
|
|
X0Y0_尾1_鱗左2 = pars2["鱗左2"].ToPar();
|
|
X0Y0_尾1_鱗右2 = pars2["鱗右2"].ToPar();
|
|
X0Y0_尾1_鱗左1 = pars2["鱗左1"].ToPar();
|
|
X0Y0_尾1_鱗右1 = pars2["鱗右1"].ToPar();
|
|
pars2 = pars["尾0"].ToPars();
|
|
X0Y0_尾0_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾0_鱗右 = pars2["鱗右"].ToPar();
|
|
X0Y0_尾0_鱗左 = pars2["鱗左"].ToPar();
|
|
pars2 = pars["輪1"].ToPars();
|
|
X0Y0_輪1_革 = pars2["革"].ToPar();
|
|
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
|
|
pars2 = pars["輪2"].ToPars();
|
|
X0Y0_輪2_革 = pars2["革"].ToPar();
|
|
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
|
|
本体.SetJoints();
|
|
接続根 = new JointD(本体);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
尾20_尾_表示 = e.尾20_尾_表示;
|
|
尾20_鱗左4_表示 = e.尾20_鱗左4_表示;
|
|
尾20_鱗右4_表示 = e.尾20_鱗右4_表示;
|
|
尾20_鱗左5_表示 = e.尾20_鱗左5_表示;
|
|
尾20_鱗右5_表示 = e.尾20_鱗右5_表示;
|
|
尾20_鱗左3_表示 = e.尾20_鱗左3_表示;
|
|
尾20_鱗右3_表示 = e.尾20_鱗右3_表示;
|
|
尾20_鱗左2_表示 = e.尾20_鱗左2_表示;
|
|
尾20_鱗右2_表示 = e.尾20_鱗右2_表示;
|
|
尾20_鱗左1_表示 = e.尾20_鱗左1_表示;
|
|
尾20_鱗右1_表示 = e.尾20_鱗右1_表示;
|
|
尾19_尾_表示 = e.尾19_尾_表示;
|
|
尾19_鱗左3_表示 = e.尾19_鱗左3_表示;
|
|
尾19_鱗右3_表示 = e.尾19_鱗右3_表示;
|
|
尾19_鱗左2_表示 = e.尾19_鱗左2_表示;
|
|
尾19_鱗右2_表示 = e.尾19_鱗右2_表示;
|
|
尾19_鱗左1_表示 = e.尾19_鱗左1_表示;
|
|
尾19_鱗右1_表示 = e.尾19_鱗右1_表示;
|
|
尾18_尾_表示 = e.尾18_尾_表示;
|
|
尾18_鱗左3_表示 = e.尾18_鱗左3_表示;
|
|
尾18_鱗右3_表示 = e.尾18_鱗右3_表示;
|
|
尾18_鱗左2_表示 = e.尾18_鱗左2_表示;
|
|
尾18_鱗右2_表示 = e.尾18_鱗右2_表示;
|
|
尾18_鱗左1_表示 = e.尾18_鱗左1_表示;
|
|
尾18_鱗右1_表示 = e.尾18_鱗右1_表示;
|
|
尾17_尾_表示 = e.尾17_尾_表示;
|
|
尾17_鱗左3_表示 = e.尾17_鱗左3_表示;
|
|
尾17_鱗右3_表示 = e.尾17_鱗右3_表示;
|
|
尾17_鱗左2_表示 = e.尾17_鱗左2_表示;
|
|
尾17_鱗右2_表示 = e.尾17_鱗右2_表示;
|
|
尾17_鱗左1_表示 = e.尾17_鱗左1_表示;
|
|
尾17_鱗右1_表示 = e.尾17_鱗右1_表示;
|
|
尾16_尾_表示 = e.尾16_尾_表示;
|
|
尾16_鱗左3_表示 = e.尾16_鱗左3_表示;
|
|
尾16_鱗右3_表示 = e.尾16_鱗右3_表示;
|
|
尾16_鱗左2_表示 = e.尾16_鱗左2_表示;
|
|
尾16_鱗右2_表示 = e.尾16_鱗右2_表示;
|
|
尾16_鱗左1_表示 = e.尾16_鱗左1_表示;
|
|
尾16_鱗右1_表示 = e.尾16_鱗右1_表示;
|
|
尾15_尾_表示 = e.尾15_尾_表示;
|
|
尾15_鱗左3_表示 = e.尾15_鱗左3_表示;
|
|
尾15_鱗右3_表示 = e.尾15_鱗右3_表示;
|
|
尾15_鱗左2_表示 = e.尾15_鱗左2_表示;
|
|
尾15_鱗右2_表示 = e.尾15_鱗右2_表示;
|
|
尾15_鱗左1_表示 = e.尾15_鱗左1_表示;
|
|
尾15_鱗右1_表示 = e.尾15_鱗右1_表示;
|
|
尾14_尾_表示 = e.尾14_尾_表示;
|
|
尾14_鱗左3_表示 = e.尾14_鱗左3_表示;
|
|
尾14_鱗右3_表示 = e.尾14_鱗右3_表示;
|
|
尾14_鱗左2_表示 = e.尾14_鱗左2_表示;
|
|
尾14_鱗右2_表示 = e.尾14_鱗右2_表示;
|
|
尾14_鱗左1_表示 = e.尾14_鱗左1_表示;
|
|
尾14_鱗右1_表示 = e.尾14_鱗右1_表示;
|
|
尾13_尾_表示 = e.尾13_尾_表示;
|
|
尾13_鱗左3_表示 = e.尾13_鱗左3_表示;
|
|
尾13_鱗右3_表示 = e.尾13_鱗右3_表示;
|
|
尾13_鱗左2_表示 = e.尾13_鱗左2_表示;
|
|
尾13_鱗右2_表示 = e.尾13_鱗右2_表示;
|
|
尾13_鱗左1_表示 = e.尾13_鱗左1_表示;
|
|
尾13_鱗右1_表示 = e.尾13_鱗右1_表示;
|
|
尾12_尾_表示 = e.尾12_尾_表示;
|
|
尾12_鱗左3_表示 = e.尾12_鱗左3_表示;
|
|
尾12_鱗右3_表示 = e.尾12_鱗右3_表示;
|
|
尾12_鱗左2_表示 = e.尾12_鱗左2_表示;
|
|
尾12_鱗右2_表示 = e.尾12_鱗右2_表示;
|
|
尾12_鱗左1_表示 = e.尾12_鱗左1_表示;
|
|
尾12_鱗右1_表示 = e.尾12_鱗右1_表示;
|
|
尾11_尾_表示 = e.尾11_尾_表示;
|
|
尾11_鱗左3_表示 = e.尾11_鱗左3_表示;
|
|
尾11_鱗右3_表示 = e.尾11_鱗右3_表示;
|
|
尾11_鱗左2_表示 = e.尾11_鱗左2_表示;
|
|
尾11_鱗右2_表示 = e.尾11_鱗右2_表示;
|
|
尾11_鱗左1_表示 = e.尾11_鱗左1_表示;
|
|
尾11_鱗右1_表示 = e.尾11_鱗右1_表示;
|
|
尾10_尾_表示 = e.尾10_尾_表示;
|
|
尾10_鱗左3_表示 = e.尾10_鱗左3_表示;
|
|
尾10_鱗右3_表示 = e.尾10_鱗右3_表示;
|
|
尾10_鱗左2_表示 = e.尾10_鱗左2_表示;
|
|
尾10_鱗右2_表示 = e.尾10_鱗右2_表示;
|
|
尾10_鱗左1_表示 = e.尾10_鱗左1_表示;
|
|
尾10_鱗右1_表示 = e.尾10_鱗右1_表示;
|
|
尾9_表示 = e.尾9_表示;
|
|
尾9_鱗左3_表示 = e.尾9_鱗左3_表示;
|
|
尾9_鱗右3_表示 = e.尾9_鱗右3_表示;
|
|
尾9_鱗左2_表示 = e.尾9_鱗左2_表示;
|
|
尾9_鱗右2_表示 = e.尾9_鱗右2_表示;
|
|
尾9_鱗左1_表示 = e.尾9_鱗左1_表示;
|
|
尾9_鱗右1_表示 = e.尾9_鱗右1_表示;
|
|
尾8_表示 = e.尾8_表示;
|
|
尾8_鱗左3_表示 = e.尾8_鱗左3_表示;
|
|
尾8_鱗右3_表示 = e.尾8_鱗右3_表示;
|
|
尾8_鱗左2_表示 = e.尾8_鱗左2_表示;
|
|
尾8_鱗右2_表示 = e.尾8_鱗右2_表示;
|
|
尾8_鱗左1_表示 = e.尾8_鱗左1_表示;
|
|
尾8_鱗右1_表示 = e.尾8_鱗右1_表示;
|
|
尾7_表示 = e.尾7_表示;
|
|
尾7_鱗左3_表示 = e.尾7_鱗左3_表示;
|
|
尾7_鱗右3_表示 = e.尾7_鱗右3_表示;
|
|
尾7_鱗左2_表示 = e.尾7_鱗左2_表示;
|
|
尾7_鱗右2_表示 = e.尾7_鱗右2_表示;
|
|
尾7_鱗左1_表示 = e.尾7_鱗左1_表示;
|
|
尾7_鱗右1_表示 = e.尾7_鱗右1_表示;
|
|
尾6_表示 = e.尾6_表示;
|
|
尾6_鱗左3_表示 = e.尾6_鱗左3_表示;
|
|
尾6_鱗右3_表示 = e.尾6_鱗右3_表示;
|
|
尾6_鱗左2_表示 = e.尾6_鱗左2_表示;
|
|
尾6_鱗右2_表示 = e.尾6_鱗右2_表示;
|
|
尾6_鱗左1_表示 = e.尾6_鱗左1_表示;
|
|
尾6_鱗右1_表示 = e.尾6_鱗右1_表示;
|
|
尾5_表示 = e.尾5_表示;
|
|
尾5_鱗左3_表示 = e.尾5_鱗左3_表示;
|
|
尾5_鱗右3_表示 = e.尾5_鱗右3_表示;
|
|
尾5_鱗左2_表示 = e.尾5_鱗左2_表示;
|
|
尾5_鱗右2_表示 = e.尾5_鱗右2_表示;
|
|
尾5_鱗左1_表示 = e.尾5_鱗左1_表示;
|
|
尾5_鱗右1_表示 = e.尾5_鱗右1_表示;
|
|
尾4_表示 = e.尾4_表示;
|
|
尾4_鱗左3_表示 = e.尾4_鱗左3_表示;
|
|
尾4_鱗右3_表示 = e.尾4_鱗右3_表示;
|
|
尾4_鱗左2_表示 = e.尾4_鱗左2_表示;
|
|
尾4_鱗右2_表示 = e.尾4_鱗右2_表示;
|
|
尾4_鱗左1_表示 = e.尾4_鱗左1_表示;
|
|
尾4_鱗右1_表示 = e.尾4_鱗右1_表示;
|
|
尾3_表示 = e.尾3_表示;
|
|
尾3_鱗左3_表示 = e.尾3_鱗左3_表示;
|
|
尾3_鱗右3_表示 = e.尾3_鱗右3_表示;
|
|
尾3_鱗左2_表示 = e.尾3_鱗左2_表示;
|
|
尾3_鱗右2_表示 = e.尾3_鱗右2_表示;
|
|
尾3_鱗左1_表示 = e.尾3_鱗左1_表示;
|
|
尾3_鱗右1_表示 = e.尾3_鱗右1_表示;
|
|
尾2_表示 = e.尾2_表示;
|
|
尾2_鱗左3_表示 = e.尾2_鱗左3_表示;
|
|
尾2_鱗右3_表示 = e.尾2_鱗右3_表示;
|
|
尾2_鱗左2_表示 = e.尾2_鱗左2_表示;
|
|
尾2_鱗右2_表示 = e.尾2_鱗右2_表示;
|
|
尾2_鱗左1_表示 = e.尾2_鱗左1_表示;
|
|
尾2_鱗右1_表示 = e.尾2_鱗右1_表示;
|
|
尾1_表示 = e.尾1_表示;
|
|
尾1_鱗左3_表示 = e.尾1_鱗左3_表示;
|
|
尾1_鱗右3_表示 = e.尾1_鱗右3_表示;
|
|
尾1_鱗左2_表示 = e.尾1_鱗左2_表示;
|
|
尾1_鱗右2_表示 = e.尾1_鱗右2_表示;
|
|
尾1_鱗左1_表示 = e.尾1_鱗左1_表示;
|
|
尾1_鱗右1_表示 = e.尾1_鱗右1_表示;
|
|
尾0_表示 = e.尾0_表示;
|
|
尾0_鱗右_表示 = e.尾0_鱗右_表示;
|
|
尾0_鱗左_表示 = e.尾0_鱗左_表示;
|
|
輪1_革_表示 = e.輪1_革_表示;
|
|
輪1_金具1_表示 = e.輪1_金具1_表示;
|
|
輪1_金具2_表示 = e.輪1_金具2_表示;
|
|
輪1_金具3_表示 = e.輪1_金具3_表示;
|
|
輪1_金具左_表示 = e.輪1_金具左_表示;
|
|
輪1_金具右_表示 = e.輪1_金具右_表示;
|
|
輪2_革_表示 = e.輪2_革_表示;
|
|
輪2_金具1_表示 = e.輪2_金具1_表示;
|
|
輪2_金具2_表示 = e.輪2_金具2_表示;
|
|
輪2_金具3_表示 = e.輪2_金具3_表示;
|
|
輪2_金具左_表示 = e.輪2_金具左_表示;
|
|
輪2_金具右_表示 = e.輪2_金具右_表示;
|
|
輪1表示 = e.輪1表示;
|
|
輪2表示 = e.輪2表示;
|
|
尾先表示 = e.尾先表示;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
if (e.尾先_接続.Count > 0)
|
|
{
|
|
Ele f;
|
|
尾先_接続 = e.尾先_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_ウ2;
|
|
f.ConnectionType = ConnectionInfo.尾_ウ_尾先_接続;
|
|
f.接続(尾_ウ2.尾先_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_尾20_尾CP = new ColorP(X0Y0_尾20_尾, 尾20_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗左5CP = new ColorP(X0Y0_尾20_鱗左5, 尾20_鱗左5CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗右5CP = new ColorP(X0Y0_尾20_鱗右5, 尾20_鱗右5CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗左4CP = new ColorP(X0Y0_尾20_鱗左4, 尾20_鱗左4CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗右4CP = new ColorP(X0Y0_尾20_鱗右4, 尾20_鱗右4CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗左3CP = new ColorP(X0Y0_尾20_鱗左3, 尾20_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗右3CP = new ColorP(X0Y0_尾20_鱗右3, 尾20_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗左2CP = new ColorP(X0Y0_尾20_鱗左2, 尾20_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗右2CP = new ColorP(X0Y0_尾20_鱗右2, 尾20_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗左1CP = new ColorP(X0Y0_尾20_鱗左1, 尾20_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾20_鱗右1CP = new ColorP(X0Y0_尾20_鱗右1, 尾20_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾19_尾CP = new ColorP(X0Y0_尾19_尾, 尾19_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗左3CP = new ColorP(X0Y0_尾19_鱗左3, 尾19_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗右3CP = new ColorP(X0Y0_尾19_鱗右3, 尾19_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗左2CP = new ColorP(X0Y0_尾19_鱗左2, 尾19_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗右2CP = new ColorP(X0Y0_尾19_鱗右2, 尾19_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗左1CP = new ColorP(X0Y0_尾19_鱗左1, 尾19_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾19_鱗右1CP = new ColorP(X0Y0_尾19_鱗右1, 尾19_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾18_尾CP = new ColorP(X0Y0_尾18_尾, 尾18_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗左3CP = new ColorP(X0Y0_尾18_鱗左3, 尾18_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗右3CP = new ColorP(X0Y0_尾18_鱗右3, 尾18_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗左2CP = new ColorP(X0Y0_尾18_鱗左2, 尾18_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗右2CP = new ColorP(X0Y0_尾18_鱗右2, 尾18_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗左1CP = new ColorP(X0Y0_尾18_鱗左1, 尾18_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾18_鱗右1CP = new ColorP(X0Y0_尾18_鱗右1, 尾18_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾17_尾CP = new ColorP(X0Y0_尾17_尾, 尾17_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗左3CP = new ColorP(X0Y0_尾17_鱗左3, 尾17_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗右3CP = new ColorP(X0Y0_尾17_鱗右3, 尾17_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗左2CP = new ColorP(X0Y0_尾17_鱗左2, 尾17_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗右2CP = new ColorP(X0Y0_尾17_鱗右2, 尾17_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗左1CP = new ColorP(X0Y0_尾17_鱗左1, 尾17_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾17_鱗右1CP = new ColorP(X0Y0_尾17_鱗右1, 尾17_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾16_尾CP = new ColorP(X0Y0_尾16_尾, 尾16_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗左3CP = new ColorP(X0Y0_尾16_鱗左3, 尾16_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗右3CP = new ColorP(X0Y0_尾16_鱗右3, 尾16_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗左2CP = new ColorP(X0Y0_尾16_鱗左2, 尾16_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗右2CP = new ColorP(X0Y0_尾16_鱗右2, 尾16_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗左1CP = new ColorP(X0Y0_尾16_鱗左1, 尾16_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾16_鱗右1CP = new ColorP(X0Y0_尾16_鱗右1, 尾16_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾15_尾CP = new ColorP(X0Y0_尾15_尾, 尾15_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗左3CP = new ColorP(X0Y0_尾15_鱗左3, 尾15_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗右3CP = new ColorP(X0Y0_尾15_鱗右3, 尾15_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗左2CP = new ColorP(X0Y0_尾15_鱗左2, 尾15_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗右2CP = new ColorP(X0Y0_尾15_鱗右2, 尾15_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗左1CP = new ColorP(X0Y0_尾15_鱗左1, 尾15_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾15_鱗右1CP = new ColorP(X0Y0_尾15_鱗右1, 尾15_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾14_尾CP = new ColorP(X0Y0_尾14_尾, 尾14_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗左3CP = new ColorP(X0Y0_尾14_鱗左3, 尾14_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗右3CP = new ColorP(X0Y0_尾14_鱗右3, 尾14_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗左2CP = new ColorP(X0Y0_尾14_鱗左2, 尾14_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗右2CP = new ColorP(X0Y0_尾14_鱗右2, 尾14_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗左1CP = new ColorP(X0Y0_尾14_鱗左1, 尾14_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾14_鱗右1CP = new ColorP(X0Y0_尾14_鱗右1, 尾14_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾13_尾CP = new ColorP(X0Y0_尾13_尾, 尾13_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗左3CP = new ColorP(X0Y0_尾13_鱗左3, 尾13_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗右3CP = new ColorP(X0Y0_尾13_鱗右3, 尾13_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗左2CP = new ColorP(X0Y0_尾13_鱗左2, 尾13_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗右2CP = new ColorP(X0Y0_尾13_鱗右2, 尾13_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗左1CP = new ColorP(X0Y0_尾13_鱗左1, 尾13_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾13_鱗右1CP = new ColorP(X0Y0_尾13_鱗右1, 尾13_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾12_尾CP = new ColorP(X0Y0_尾12_尾, 尾12_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗左3CP = new ColorP(X0Y0_尾12_鱗左3, 尾12_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗右3CP = new ColorP(X0Y0_尾12_鱗右3, 尾12_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗左2CP = new ColorP(X0Y0_尾12_鱗左2, 尾12_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗右2CP = new ColorP(X0Y0_尾12_鱗右2, 尾12_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗左1CP = new ColorP(X0Y0_尾12_鱗左1, 尾12_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾12_鱗右1CP = new ColorP(X0Y0_尾12_鱗右1, 尾12_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾11_尾CP = new ColorP(X0Y0_尾11_尾, 尾11_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗左3CP = new ColorP(X0Y0_尾11_鱗左3, 尾11_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗右3CP = new ColorP(X0Y0_尾11_鱗右3, 尾11_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗左2CP = new ColorP(X0Y0_尾11_鱗左2, 尾11_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗右2CP = new ColorP(X0Y0_尾11_鱗右2, 尾11_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗左1CP = new ColorP(X0Y0_尾11_鱗左1, 尾11_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾11_鱗右1CP = new ColorP(X0Y0_尾11_鱗右1, 尾11_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾10_尾CP = new ColorP(X0Y0_尾10_尾, 尾10_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗左3CP = new ColorP(X0Y0_尾10_鱗左3, 尾10_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗右3CP = new ColorP(X0Y0_尾10_鱗右3, 尾10_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗左2CP = new ColorP(X0Y0_尾10_鱗左2, 尾10_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗右2CP = new ColorP(X0Y0_尾10_鱗右2, 尾10_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗左1CP = new ColorP(X0Y0_尾10_鱗左1, 尾10_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾10_鱗右1CP = new ColorP(X0Y0_尾10_鱗右1, 尾10_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾9_尾CP = new ColorP(X0Y0_尾9_尾, 尾9_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗左3CP = new ColorP(X0Y0_尾9_鱗左3, 尾9_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗右3CP = new ColorP(X0Y0_尾9_鱗右3, 尾9_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗左2CP = new ColorP(X0Y0_尾9_鱗左2, 尾9_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗右2CP = new ColorP(X0Y0_尾9_鱗右2, 尾9_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗左1CP = new ColorP(X0Y0_尾9_鱗左1, 尾9_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾9_鱗右1CP = new ColorP(X0Y0_尾9_鱗右1, 尾9_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾8_尾CP = new ColorP(X0Y0_尾8_尾, 尾8_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗左3CP = new ColorP(X0Y0_尾8_鱗左3, 尾8_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗右3CP = new ColorP(X0Y0_尾8_鱗右3, 尾8_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗左2CP = new ColorP(X0Y0_尾8_鱗左2, 尾8_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗右2CP = new ColorP(X0Y0_尾8_鱗右2, 尾8_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗左1CP = new ColorP(X0Y0_尾8_鱗左1, 尾8_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾8_鱗右1CP = new ColorP(X0Y0_尾8_鱗右1, 尾8_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾7_尾CP = new ColorP(X0Y0_尾7_尾, 尾7_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗左3CP = new ColorP(X0Y0_尾7_鱗左3, 尾7_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗右3CP = new ColorP(X0Y0_尾7_鱗右3, 尾7_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗左2CP = new ColorP(X0Y0_尾7_鱗左2, 尾7_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗右2CP = new ColorP(X0Y0_尾7_鱗右2, 尾7_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗左1CP = new ColorP(X0Y0_尾7_鱗左1, 尾7_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾7_鱗右1CP = new ColorP(X0Y0_尾7_鱗右1, 尾7_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾6_尾CP = new ColorP(X0Y0_尾6_尾, 尾6_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗左3CP = new ColorP(X0Y0_尾6_鱗左3, 尾6_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗右3CP = new ColorP(X0Y0_尾6_鱗右3, 尾6_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗左2CP = new ColorP(X0Y0_尾6_鱗左2, 尾6_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗右2CP = new ColorP(X0Y0_尾6_鱗右2, 尾6_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗左1CP = new ColorP(X0Y0_尾6_鱗左1, 尾6_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾6_鱗右1CP = new ColorP(X0Y0_尾6_鱗右1, 尾6_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾5_尾CP = new ColorP(X0Y0_尾5_尾, 尾5_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗左3CP = new ColorP(X0Y0_尾5_鱗左3, 尾5_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗右3CP = new ColorP(X0Y0_尾5_鱗右3, 尾5_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗左2CP = new ColorP(X0Y0_尾5_鱗左2, 尾5_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗右2CP = new ColorP(X0Y0_尾5_鱗右2, 尾5_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗左1CP = new ColorP(X0Y0_尾5_鱗左1, 尾5_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾5_鱗右1CP = new ColorP(X0Y0_尾5_鱗右1, 尾5_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾4_尾CP = new ColorP(X0Y0_尾4_尾, 尾4_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗左3CP = new ColorP(X0Y0_尾4_鱗左3, 尾4_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗右3CP = new ColorP(X0Y0_尾4_鱗右3, 尾4_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗左2CP = new ColorP(X0Y0_尾4_鱗左2, 尾4_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗右2CP = new ColorP(X0Y0_尾4_鱗右2, 尾4_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗左1CP = new ColorP(X0Y0_尾4_鱗左1, 尾4_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾4_鱗右1CP = new ColorP(X0Y0_尾4_鱗右1, 尾4_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾3_尾CP = new ColorP(X0Y0_尾3_尾, 尾3_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗左3CP = new ColorP(X0Y0_尾3_鱗左3, 尾3_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗右3CP = new ColorP(X0Y0_尾3_鱗右3, 尾3_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗左2CP = new ColorP(X0Y0_尾3_鱗左2, 尾3_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗右2CP = new ColorP(X0Y0_尾3_鱗右2, 尾3_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗左1CP = new ColorP(X0Y0_尾3_鱗左1, 尾3_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾3_鱗右1CP = new ColorP(X0Y0_尾3_鱗右1, 尾3_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾2_尾CP = new ColorP(X0Y0_尾2_尾, 尾2_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗左3CP = new ColorP(X0Y0_尾2_鱗左3, 尾2_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗右3CP = new ColorP(X0Y0_尾2_鱗右3, 尾2_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗左2CP = new ColorP(X0Y0_尾2_鱗左2, 尾2_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗右2CP = new ColorP(X0Y0_尾2_鱗右2, 尾2_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗左1CP = new ColorP(X0Y0_尾2_鱗左1, 尾2_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾2_鱗右1CP = new ColorP(X0Y0_尾2_鱗右1, 尾2_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾1_尾CP = new ColorP(X0Y0_尾1_尾, 尾1_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗左3CP = new ColorP(X0Y0_尾1_鱗左3, 尾1_鱗左3CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗右3CP = new ColorP(X0Y0_尾1_鱗右3, 尾1_鱗右3CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗左2CP = new ColorP(X0Y0_尾1_鱗左2, 尾1_鱗左2CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗右2CP = new ColorP(X0Y0_尾1_鱗右2, 尾1_鱗右2CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗左1CP = new ColorP(X0Y0_尾1_鱗左1, 尾1_鱗左1CD, DisUnit, abj: true);
|
|
X0Y0_尾1_鱗右1CP = new ColorP(X0Y0_尾1_鱗右1, 尾1_鱗右1CD, DisUnit, abj: true);
|
|
X0Y0_尾0_尾CP = new ColorP(X0Y0_尾0_尾, 尾0_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾0_鱗右CP = new ColorP(X0Y0_尾0_鱗右, 尾0_鱗右CD, DisUnit, abj: true);
|
|
X0Y0_尾0_鱗左CP = new ColorP(X0Y0_尾0_鱗左, 尾0_鱗左CD, DisUnit, abj: true);
|
|
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 輪1_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 輪1_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 輪1_金具右CD, DisUnit, abj: true);
|
|
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true);
|
|
濃度 = e.濃度;
|
|
鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖2 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖3 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖4 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖1.接続(鎖1_接続点);
|
|
鎖2.接続(鎖2_接続点);
|
|
鎖3.接続(鎖3_接続点);
|
|
鎖4.接続(鎖4_接続点);
|
|
int num = (右 ? (-10) : 10);
|
|
鎖1.角度B -= num;
|
|
鎖2.角度B += num;
|
|
鎖3.角度B -= num;
|
|
鎖4.角度B += num;
|
|
鎖表示 = e.鎖表示;
|
|
}
|
|
|
|
public override void 描画0(Are Are)
|
|
{
|
|
Are.Draw(X0Y0_尾20_尾);
|
|
Are.Draw(X0Y0_尾20_鱗左5);
|
|
Are.Draw(X0Y0_尾20_鱗右5);
|
|
Are.Draw(X0Y0_尾20_鱗左4);
|
|
Are.Draw(X0Y0_尾20_鱗右4);
|
|
Are.Draw(X0Y0_尾20_鱗左3);
|
|
Are.Draw(X0Y0_尾20_鱗右3);
|
|
Are.Draw(X0Y0_尾20_鱗左2);
|
|
Are.Draw(X0Y0_尾20_鱗右2);
|
|
Are.Draw(X0Y0_尾20_鱗左1);
|
|
Are.Draw(X0Y0_尾20_鱗右1);
|
|
Are.Draw(X0Y0_尾19_尾);
|
|
Are.Draw(X0Y0_尾19_鱗左3);
|
|
Are.Draw(X0Y0_尾19_鱗右3);
|
|
Are.Draw(X0Y0_尾19_鱗左2);
|
|
Are.Draw(X0Y0_尾19_鱗右2);
|
|
Are.Draw(X0Y0_尾19_鱗左1);
|
|
Are.Draw(X0Y0_尾19_鱗右1);
|
|
Are.Draw(X0Y0_尾18_尾);
|
|
Are.Draw(X0Y0_尾18_鱗左3);
|
|
Are.Draw(X0Y0_尾18_鱗右3);
|
|
Are.Draw(X0Y0_尾18_鱗左2);
|
|
Are.Draw(X0Y0_尾18_鱗右2);
|
|
Are.Draw(X0Y0_尾18_鱗左1);
|
|
Are.Draw(X0Y0_尾18_鱗右1);
|
|
Are.Draw(X0Y0_尾17_尾);
|
|
Are.Draw(X0Y0_尾17_鱗左3);
|
|
Are.Draw(X0Y0_尾17_鱗右3);
|
|
Are.Draw(X0Y0_尾17_鱗左2);
|
|
Are.Draw(X0Y0_尾17_鱗右2);
|
|
Are.Draw(X0Y0_尾17_鱗左1);
|
|
Are.Draw(X0Y0_尾17_鱗右1);
|
|
Are.Draw(X0Y0_尾16_尾);
|
|
Are.Draw(X0Y0_尾16_鱗左3);
|
|
Are.Draw(X0Y0_尾16_鱗右3);
|
|
Are.Draw(X0Y0_尾16_鱗左2);
|
|
Are.Draw(X0Y0_尾16_鱗右2);
|
|
Are.Draw(X0Y0_尾16_鱗左1);
|
|
Are.Draw(X0Y0_尾16_鱗右1);
|
|
Are.Draw(X0Y0_尾15_尾);
|
|
Are.Draw(X0Y0_尾15_鱗左3);
|
|
Are.Draw(X0Y0_尾15_鱗右3);
|
|
Are.Draw(X0Y0_尾15_鱗左2);
|
|
Are.Draw(X0Y0_尾15_鱗右2);
|
|
Are.Draw(X0Y0_尾15_鱗左1);
|
|
Are.Draw(X0Y0_尾15_鱗右1);
|
|
Are.Draw(X0Y0_尾14_尾);
|
|
Are.Draw(X0Y0_尾14_鱗左3);
|
|
Are.Draw(X0Y0_尾14_鱗右3);
|
|
Are.Draw(X0Y0_尾14_鱗左2);
|
|
Are.Draw(X0Y0_尾14_鱗右2);
|
|
Are.Draw(X0Y0_尾14_鱗左1);
|
|
Are.Draw(X0Y0_尾14_鱗右1);
|
|
Are.Draw(X0Y0_尾13_尾);
|
|
Are.Draw(X0Y0_尾13_鱗左3);
|
|
Are.Draw(X0Y0_尾13_鱗右3);
|
|
Are.Draw(X0Y0_尾13_鱗左2);
|
|
Are.Draw(X0Y0_尾13_鱗右2);
|
|
Are.Draw(X0Y0_尾13_鱗左1);
|
|
Are.Draw(X0Y0_尾13_鱗右1);
|
|
Are.Draw(X0Y0_尾12_尾);
|
|
Are.Draw(X0Y0_尾12_鱗左3);
|
|
Are.Draw(X0Y0_尾12_鱗右3);
|
|
Are.Draw(X0Y0_尾12_鱗左2);
|
|
Are.Draw(X0Y0_尾12_鱗右2);
|
|
Are.Draw(X0Y0_尾12_鱗左1);
|
|
Are.Draw(X0Y0_尾12_鱗右1);
|
|
Are.Draw(X0Y0_尾11_尾);
|
|
Are.Draw(X0Y0_尾11_鱗左3);
|
|
Are.Draw(X0Y0_尾11_鱗右3);
|
|
Are.Draw(X0Y0_尾11_鱗左2);
|
|
Are.Draw(X0Y0_尾11_鱗右2);
|
|
Are.Draw(X0Y0_尾11_鱗左1);
|
|
Are.Draw(X0Y0_尾11_鱗右1);
|
|
Are.Draw(X0Y0_輪2_革);
|
|
Are.Draw(X0Y0_輪2_金具1);
|
|
Are.Draw(X0Y0_輪2_金具2);
|
|
Are.Draw(X0Y0_輪2_金具3);
|
|
Are.Draw(X0Y0_輪2_金具左);
|
|
Are.Draw(X0Y0_輪2_金具右);
|
|
鎖3.描画0(Are);
|
|
鎖4.描画0(Are);
|
|
Are.Draw(X0Y0_尾10_尾);
|
|
Are.Draw(X0Y0_尾10_鱗左3);
|
|
Are.Draw(X0Y0_尾10_鱗右3);
|
|
Are.Draw(X0Y0_尾10_鱗左2);
|
|
Are.Draw(X0Y0_尾10_鱗右2);
|
|
Are.Draw(X0Y0_尾10_鱗左1);
|
|
Are.Draw(X0Y0_尾10_鱗右1);
|
|
Are.Draw(X0Y0_尾9_尾);
|
|
Are.Draw(X0Y0_尾9_鱗左3);
|
|
Are.Draw(X0Y0_尾9_鱗右3);
|
|
Are.Draw(X0Y0_尾9_鱗左2);
|
|
Are.Draw(X0Y0_尾9_鱗右2);
|
|
Are.Draw(X0Y0_尾9_鱗左1);
|
|
Are.Draw(X0Y0_尾9_鱗右1);
|
|
Are.Draw(X0Y0_尾8_尾);
|
|
Are.Draw(X0Y0_尾8_鱗左3);
|
|
Are.Draw(X0Y0_尾8_鱗右3);
|
|
Are.Draw(X0Y0_尾8_鱗左2);
|
|
Are.Draw(X0Y0_尾8_鱗右2);
|
|
Are.Draw(X0Y0_尾8_鱗左1);
|
|
Are.Draw(X0Y0_尾8_鱗右1);
|
|
Are.Draw(X0Y0_尾7_尾);
|
|
Are.Draw(X0Y0_尾7_鱗左3);
|
|
Are.Draw(X0Y0_尾7_鱗右3);
|
|
Are.Draw(X0Y0_尾7_鱗左2);
|
|
Are.Draw(X0Y0_尾7_鱗右2);
|
|
Are.Draw(X0Y0_尾7_鱗左1);
|
|
Are.Draw(X0Y0_尾7_鱗右1);
|
|
Are.Draw(X0Y0_尾6_尾);
|
|
Are.Draw(X0Y0_尾6_鱗左3);
|
|
Are.Draw(X0Y0_尾6_鱗右3);
|
|
Are.Draw(X0Y0_尾6_鱗左2);
|
|
Are.Draw(X0Y0_尾6_鱗右2);
|
|
Are.Draw(X0Y0_尾6_鱗左1);
|
|
Are.Draw(X0Y0_尾6_鱗右1);
|
|
Are.Draw(X0Y0_尾5_尾);
|
|
Are.Draw(X0Y0_尾5_鱗左3);
|
|
Are.Draw(X0Y0_尾5_鱗右3);
|
|
Are.Draw(X0Y0_尾5_鱗左2);
|
|
Are.Draw(X0Y0_尾5_鱗右2);
|
|
Are.Draw(X0Y0_尾5_鱗左1);
|
|
Are.Draw(X0Y0_尾5_鱗右1);
|
|
Are.Draw(X0Y0_尾4_尾);
|
|
Are.Draw(X0Y0_尾4_鱗左3);
|
|
Are.Draw(X0Y0_尾4_鱗右3);
|
|
Are.Draw(X0Y0_尾4_鱗左2);
|
|
Are.Draw(X0Y0_尾4_鱗右2);
|
|
Are.Draw(X0Y0_尾4_鱗左1);
|
|
Are.Draw(X0Y0_尾4_鱗右1);
|
|
Are.Draw(X0Y0_尾3_尾);
|
|
Are.Draw(X0Y0_尾3_鱗左3);
|
|
Are.Draw(X0Y0_尾3_鱗右3);
|
|
Are.Draw(X0Y0_尾3_鱗左2);
|
|
Are.Draw(X0Y0_尾3_鱗右2);
|
|
Are.Draw(X0Y0_尾3_鱗左1);
|
|
Are.Draw(X0Y0_尾3_鱗右1);
|
|
Are.Draw(X0Y0_尾2_尾);
|
|
Are.Draw(X0Y0_尾2_鱗左3);
|
|
Are.Draw(X0Y0_尾2_鱗右3);
|
|
Are.Draw(X0Y0_尾2_鱗左2);
|
|
Are.Draw(X0Y0_尾2_鱗右2);
|
|
Are.Draw(X0Y0_尾2_鱗左1);
|
|
Are.Draw(X0Y0_尾2_鱗右1);
|
|
Are.Draw(X0Y0_輪1_革);
|
|
Are.Draw(X0Y0_輪1_金具1);
|
|
Are.Draw(X0Y0_輪1_金具2);
|
|
Are.Draw(X0Y0_輪1_金具3);
|
|
Are.Draw(X0Y0_輪1_金具左);
|
|
Are.Draw(X0Y0_輪1_金具右);
|
|
鎖1.描画0(Are);
|
|
鎖2.描画0(Are);
|
|
Are.Draw(X0Y0_尾1_尾);
|
|
Are.Draw(X0Y0_尾1_鱗左3);
|
|
Are.Draw(X0Y0_尾1_鱗右3);
|
|
Are.Draw(X0Y0_尾1_鱗左2);
|
|
Are.Draw(X0Y0_尾1_鱗右2);
|
|
Are.Draw(X0Y0_尾1_鱗左1);
|
|
Are.Draw(X0Y0_尾1_鱗右1);
|
|
Are.Draw(X0Y0_尾0_尾);
|
|
Are.Draw(X0Y0_尾0_鱗右);
|
|
Are.Draw(X0Y0_尾0_鱗左);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
鎖1.Dispose();
|
|
鎖2.Dispose();
|
|
鎖3.Dispose();
|
|
鎖4.Dispose();
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
_ = 右;
|
|
double maxAngle = 20.0;
|
|
X0Y0_尾20_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾19_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾18_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾17_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾16_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾15_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾14_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾13_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾12_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾11_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾10_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾9_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾8_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾7_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾6_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾5_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾4_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾3_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle();
|
|
本体.JoinPAall();
|
|
if (尾先_接続 != null)
|
|
{
|
|
Set尾先角度();
|
|
}
|
|
}
|
|
|
|
public override void Set尾先角度()
|
|
{
|
|
X0Y0_尾20_尾.AngleBase = 0.0;
|
|
}
|
|
|
|
public override bool Is革(Par p)
|
|
{
|
|
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
|
|
{
|
|
return p == X0Y0_輪1_金具右;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override IEnumerable<Par> Enum軸()
|
|
{
|
|
yield return X0Y0_尾0_尾;
|
|
yield return X0Y0_尾1_尾;
|
|
yield return X0Y0_尾2_尾;
|
|
yield return X0Y0_尾3_尾;
|
|
yield return X0Y0_尾4_尾;
|
|
yield return X0Y0_尾5_尾;
|
|
yield return X0Y0_尾6_尾;
|
|
yield return X0Y0_尾7_尾;
|
|
yield return X0Y0_尾8_尾;
|
|
yield return X0Y0_尾9_尾;
|
|
yield return X0Y0_尾10_尾;
|
|
yield return X0Y0_尾11_尾;
|
|
yield return X0Y0_尾12_尾;
|
|
yield return X0Y0_尾13_尾;
|
|
yield return X0Y0_尾14_尾;
|
|
yield return X0Y0_尾15_尾;
|
|
yield return X0Y0_尾16_尾;
|
|
yield return X0Y0_尾17_尾;
|
|
yield return X0Y0_尾18_尾;
|
|
yield return X0Y0_尾19_尾;
|
|
yield return X0Y0_尾20_尾;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_尾20_尾CP.Update();
|
|
X0Y0_尾20_鱗左5CP.Update();
|
|
X0Y0_尾20_鱗右5CP.Update();
|
|
X0Y0_尾20_鱗左4CP.Update();
|
|
X0Y0_尾20_鱗右4CP.Update();
|
|
X0Y0_尾20_鱗左3CP.Update();
|
|
X0Y0_尾20_鱗右3CP.Update();
|
|
X0Y0_尾20_鱗左2CP.Update();
|
|
X0Y0_尾20_鱗右2CP.Update();
|
|
X0Y0_尾20_鱗左1CP.Update();
|
|
X0Y0_尾20_鱗右1CP.Update();
|
|
X0Y0_尾19_尾CP.Update();
|
|
X0Y0_尾19_鱗左3CP.Update();
|
|
X0Y0_尾19_鱗右3CP.Update();
|
|
X0Y0_尾19_鱗左2CP.Update();
|
|
X0Y0_尾19_鱗右2CP.Update();
|
|
X0Y0_尾19_鱗左1CP.Update();
|
|
X0Y0_尾19_鱗右1CP.Update();
|
|
X0Y0_尾18_尾CP.Update();
|
|
X0Y0_尾18_鱗左3CP.Update();
|
|
X0Y0_尾18_鱗右3CP.Update();
|
|
X0Y0_尾18_鱗左2CP.Update();
|
|
X0Y0_尾18_鱗右2CP.Update();
|
|
X0Y0_尾18_鱗左1CP.Update();
|
|
X0Y0_尾18_鱗右1CP.Update();
|
|
X0Y0_尾17_尾CP.Update();
|
|
X0Y0_尾17_鱗左3CP.Update();
|
|
X0Y0_尾17_鱗右3CP.Update();
|
|
X0Y0_尾17_鱗左2CP.Update();
|
|
X0Y0_尾17_鱗右2CP.Update();
|
|
X0Y0_尾17_鱗左1CP.Update();
|
|
X0Y0_尾17_鱗右1CP.Update();
|
|
X0Y0_尾16_尾CP.Update();
|
|
X0Y0_尾16_鱗左3CP.Update();
|
|
X0Y0_尾16_鱗右3CP.Update();
|
|
X0Y0_尾16_鱗左2CP.Update();
|
|
X0Y0_尾16_鱗右2CP.Update();
|
|
X0Y0_尾16_鱗左1CP.Update();
|
|
X0Y0_尾16_鱗右1CP.Update();
|
|
X0Y0_尾15_尾CP.Update();
|
|
X0Y0_尾15_鱗左3CP.Update();
|
|
X0Y0_尾15_鱗右3CP.Update();
|
|
X0Y0_尾15_鱗左2CP.Update();
|
|
X0Y0_尾15_鱗右2CP.Update();
|
|
X0Y0_尾15_鱗左1CP.Update();
|
|
X0Y0_尾15_鱗右1CP.Update();
|
|
X0Y0_尾14_尾CP.Update();
|
|
X0Y0_尾14_鱗左3CP.Update();
|
|
X0Y0_尾14_鱗右3CP.Update();
|
|
X0Y0_尾14_鱗左2CP.Update();
|
|
X0Y0_尾14_鱗右2CP.Update();
|
|
X0Y0_尾14_鱗左1CP.Update();
|
|
X0Y0_尾14_鱗右1CP.Update();
|
|
X0Y0_尾13_尾CP.Update();
|
|
X0Y0_尾13_鱗左3CP.Update();
|
|
X0Y0_尾13_鱗右3CP.Update();
|
|
X0Y0_尾13_鱗左2CP.Update();
|
|
X0Y0_尾13_鱗右2CP.Update();
|
|
X0Y0_尾13_鱗左1CP.Update();
|
|
X0Y0_尾13_鱗右1CP.Update();
|
|
X0Y0_尾12_尾CP.Update();
|
|
X0Y0_尾12_鱗左3CP.Update();
|
|
X0Y0_尾12_鱗右3CP.Update();
|
|
X0Y0_尾12_鱗左2CP.Update();
|
|
X0Y0_尾12_鱗右2CP.Update();
|
|
X0Y0_尾12_鱗左1CP.Update();
|
|
X0Y0_尾12_鱗右1CP.Update();
|
|
X0Y0_尾11_尾CP.Update();
|
|
X0Y0_尾11_鱗左3CP.Update();
|
|
X0Y0_尾11_鱗右3CP.Update();
|
|
X0Y0_尾11_鱗左2CP.Update();
|
|
X0Y0_尾11_鱗右2CP.Update();
|
|
X0Y0_尾11_鱗左1CP.Update();
|
|
X0Y0_尾11_鱗右1CP.Update();
|
|
X0Y0_尾10_尾CP.Update();
|
|
X0Y0_尾10_鱗左3CP.Update();
|
|
X0Y0_尾10_鱗右3CP.Update();
|
|
X0Y0_尾10_鱗左2CP.Update();
|
|
X0Y0_尾10_鱗右2CP.Update();
|
|
X0Y0_尾10_鱗左1CP.Update();
|
|
X0Y0_尾10_鱗右1CP.Update();
|
|
X0Y0_尾9_尾CP.Update();
|
|
X0Y0_尾9_鱗左3CP.Update();
|
|
X0Y0_尾9_鱗右3CP.Update();
|
|
X0Y0_尾9_鱗左2CP.Update();
|
|
X0Y0_尾9_鱗右2CP.Update();
|
|
X0Y0_尾9_鱗左1CP.Update();
|
|
X0Y0_尾9_鱗右1CP.Update();
|
|
X0Y0_尾8_尾CP.Update();
|
|
X0Y0_尾8_鱗左3CP.Update();
|
|
X0Y0_尾8_鱗右3CP.Update();
|
|
X0Y0_尾8_鱗左2CP.Update();
|
|
X0Y0_尾8_鱗右2CP.Update();
|
|
X0Y0_尾8_鱗左1CP.Update();
|
|
X0Y0_尾8_鱗右1CP.Update();
|
|
X0Y0_尾7_尾CP.Update();
|
|
X0Y0_尾7_鱗左3CP.Update();
|
|
X0Y0_尾7_鱗右3CP.Update();
|
|
X0Y0_尾7_鱗左2CP.Update();
|
|
X0Y0_尾7_鱗右2CP.Update();
|
|
X0Y0_尾7_鱗左1CP.Update();
|
|
X0Y0_尾7_鱗右1CP.Update();
|
|
X0Y0_尾6_尾CP.Update();
|
|
X0Y0_尾6_鱗左3CP.Update();
|
|
X0Y0_尾6_鱗右3CP.Update();
|
|
X0Y0_尾6_鱗左2CP.Update();
|
|
X0Y0_尾6_鱗右2CP.Update();
|
|
X0Y0_尾6_鱗左1CP.Update();
|
|
X0Y0_尾6_鱗右1CP.Update();
|
|
X0Y0_尾5_尾CP.Update();
|
|
X0Y0_尾5_鱗左3CP.Update();
|
|
X0Y0_尾5_鱗右3CP.Update();
|
|
X0Y0_尾5_鱗左2CP.Update();
|
|
X0Y0_尾5_鱗右2CP.Update();
|
|
X0Y0_尾5_鱗左1CP.Update();
|
|
X0Y0_尾5_鱗右1CP.Update();
|
|
X0Y0_尾4_尾CP.Update();
|
|
X0Y0_尾4_鱗左3CP.Update();
|
|
X0Y0_尾4_鱗右3CP.Update();
|
|
X0Y0_尾4_鱗左2CP.Update();
|
|
X0Y0_尾4_鱗右2CP.Update();
|
|
X0Y0_尾4_鱗左1CP.Update();
|
|
X0Y0_尾4_鱗右1CP.Update();
|
|
X0Y0_尾3_尾CP.Update();
|
|
X0Y0_尾3_鱗左3CP.Update();
|
|
X0Y0_尾3_鱗右3CP.Update();
|
|
X0Y0_尾3_鱗左2CP.Update();
|
|
X0Y0_尾3_鱗右2CP.Update();
|
|
X0Y0_尾3_鱗左1CP.Update();
|
|
X0Y0_尾3_鱗右1CP.Update();
|
|
X0Y0_尾2_尾CP.Update();
|
|
X0Y0_尾2_鱗左3CP.Update();
|
|
X0Y0_尾2_鱗右3CP.Update();
|
|
X0Y0_尾2_鱗左2CP.Update();
|
|
X0Y0_尾2_鱗右2CP.Update();
|
|
X0Y0_尾2_鱗左1CP.Update();
|
|
X0Y0_尾2_鱗右1CP.Update();
|
|
X0Y0_尾1_尾CP.Update();
|
|
X0Y0_尾1_鱗左3CP.Update();
|
|
X0Y0_尾1_鱗右3CP.Update();
|
|
X0Y0_尾1_鱗左2CP.Update();
|
|
X0Y0_尾1_鱗右2CP.Update();
|
|
X0Y0_尾1_鱗左1CP.Update();
|
|
X0Y0_尾1_鱗右1CP.Update();
|
|
X0Y0_尾0_尾CP.Update();
|
|
X0Y0_尾0_鱗右CP.Update();
|
|
X0Y0_尾0_鱗左CP.Update();
|
|
X0Y0_輪1_革CP.Update();
|
|
X0Y0_輪1_金具1CP.Update();
|
|
X0Y0_輪1_金具2CP.Update();
|
|
X0Y0_輪1_金具3CP.Update();
|
|
X0Y0_輪1_金具左CP.Update();
|
|
X0Y0_輪1_金具右CP.Update();
|
|
X0Y0_輪2_革CP.Update();
|
|
X0Y0_輪2_金具1CP.Update();
|
|
X0Y0_輪2_金具2CP.Update();
|
|
X0Y0_輪2_金具3CP.Update();
|
|
X0Y0_輪2_金具左CP.Update();
|
|
X0Y0_輪2_金具右CP.Update();
|
|
鎖1.接続PA();
|
|
鎖2.接続PA();
|
|
鎖3.接続PA();
|
|
鎖4.接続PA();
|
|
鎖1.色更新();
|
|
鎖2.色更新();
|
|
鎖3.色更新();
|
|
鎖4.色更新();
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
尾20_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾0_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾0_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾0_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T0(体配色 体配色)
|
|
{
|
|
尾20_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗左5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗右4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾4_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾4_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾4_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾3_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾3_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾3_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾3_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾2_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾2_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾2_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾2_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾1_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾0_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾0_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾0_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T1(体配色 体配色)
|
|
{
|
|
尾20_尾CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗右5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗左4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾20_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾20_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾19_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾19_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾18_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾18_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾17_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾17_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾16_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾16_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾15_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾15_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾14_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾14_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾13_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾13_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾12_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾12_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾11_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾11_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾10_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾10_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾9_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾9_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾8_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾8_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾7_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾7_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾6_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾6_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
尾5_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾5_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
尾4_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾4_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾4_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾4_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾4_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾4_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾4_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾3_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾3_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾3_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾3_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾3_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾3_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾3_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾2_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾2_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾2_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾2_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾2_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾2_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾2_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
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尾1_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾1_鱗左3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾1_鱗右3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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尾1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
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尾1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
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尾1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
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尾1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
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尾0_尾CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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尾0_鱗右CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
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尾0_鱗左CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
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輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
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|
輪1_金具2CD = new ColorD();
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|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
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|
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public void 輪1配色(拘束具色 配色)
|
|
{
|
|
輪1_革CD.色 = 配色.革部色;
|
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輪1_金具1CD.色 = 配色.金具色;
|
|
輪1_金具2CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具3CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具左CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具右CD.色 = 輪1_金具1CD.色;
|
|
}
|
|
|
|
public void 輪2配色(拘束具色 配色)
|
|
{
|
|
輪2_革CD.色 = 配色.革部色;
|
|
輪2_金具1CD.色 = 配色.金具色;
|
|
輪2_金具2CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具3CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具左CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具右CD.色 = 輪2_金具1CD.色;
|
|
}
|
|
|
|
public void 鎖配色(鎖色 配色)
|
|
{
|
|
鎖1.配色鎖(配色);
|
|
鎖2.配色鎖(配色);
|
|
鎖3.配色鎖(配色);
|
|
鎖4.配色鎖(配色);
|
|
}
|
|
}
|
|
}
|