507 lines
11 KiB
C#
507 lines
11 KiB
C#
using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 尾_狐 : 尾
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{
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public Par X0Y0_尾0;
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public Par X0Y0_尾1;
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public Par X0Y0_尾2;
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public Par X0Y0_尾3;
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public Par X0Y0_尾4;
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public Par X0Y0_尾5;
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public Par X0Y0_尾6;
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public Par X0Y0_尾7;
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public Par X0Y0_尾8;
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public Par X0Y0_尾9;
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public Par X0Y0_尾10;
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public Par X0Y0_尾11;
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public ColorD 尾0CD;
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public ColorD 尾1CD;
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public ColorD 尾2CD;
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public ColorD 尾3CD;
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public ColorD 尾4CD;
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public ColorD 尾5CD;
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public ColorD 尾6CD;
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public ColorD 尾7CD;
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public ColorD 尾8CD;
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public ColorD 尾9CD;
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public ColorD 尾10CD;
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public ColorD 尾11CD;
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public ColorP X0Y0_尾0CP;
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public ColorP X0Y0_尾1CP;
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public ColorP X0Y0_尾2CP;
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public ColorP X0Y0_尾3CP;
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public ColorP X0Y0_尾4CP;
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public ColorP X0Y0_尾5CP;
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public ColorP X0Y0_尾6CP;
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public ColorP X0Y0_尾7CP;
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public ColorP X0Y0_尾8CP;
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public ColorP X0Y0_尾9CP;
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public ColorP X0Y0_尾10CP;
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public ColorP X0Y0_尾11CP;
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public Par[] Pars;
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private Vector2D[] mm;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 尾0_表示
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{
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get
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{
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return X0Y0_尾0.Dra;
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}
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set
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{
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X0Y0_尾0.Dra = value;
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X0Y0_尾0.Hit = value;
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}
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}
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public bool 尾1_表示
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{
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get
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{
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return X0Y0_尾1.Dra;
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}
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set
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{
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X0Y0_尾1.Dra = value;
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X0Y0_尾1.Hit = value;
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}
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}
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public bool 尾2_表示
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{
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get
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{
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return X0Y0_尾2.Dra;
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}
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set
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{
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X0Y0_尾2.Dra = value;
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X0Y0_尾2.Hit = value;
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}
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}
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public bool 尾3_表示
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{
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get
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{
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return X0Y0_尾3.Dra;
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}
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set
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{
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X0Y0_尾3.Dra = value;
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X0Y0_尾3.Hit = value;
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}
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}
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public bool 尾4_表示
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{
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get
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{
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return X0Y0_尾4.Dra;
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}
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set
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{
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X0Y0_尾4.Dra = value;
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X0Y0_尾4.Hit = value;
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}
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}
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public bool 尾5_表示
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{
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get
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{
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return X0Y0_尾5.Dra;
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}
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set
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{
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X0Y0_尾5.Dra = value;
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X0Y0_尾5.Hit = value;
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}
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}
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public bool 尾6_表示
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{
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get
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{
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return X0Y0_尾6.Dra;
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}
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set
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{
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X0Y0_尾6.Dra = value;
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X0Y0_尾6.Hit = value;
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}
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}
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public bool 尾7_表示
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{
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get
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{
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return X0Y0_尾7.Dra;
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}
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set
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{
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X0Y0_尾7.Dra = value;
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X0Y0_尾7.Hit = value;
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}
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}
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public bool 尾8_表示
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{
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get
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{
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return X0Y0_尾8.Dra;
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}
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set
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{
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X0Y0_尾8.Dra = value;
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X0Y0_尾8.Hit = value;
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}
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}
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public bool 尾9_表示
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{
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get
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{
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return X0Y0_尾9.Dra;
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}
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set
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{
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X0Y0_尾9.Dra = value;
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X0Y0_尾9.Hit = value;
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}
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}
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public bool 尾10_表示
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{
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get
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{
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return X0Y0_尾10.Dra;
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}
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set
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{
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X0Y0_尾10.Dra = value;
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X0Y0_尾10.Hit = value;
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}
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}
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public bool 尾11_表示
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{
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get
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{
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return X0Y0_尾11.Dra;
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}
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set
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{
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X0Y0_尾11.Dra = value;
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X0Y0_尾11.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 尾0_表示;
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}
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set
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{
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尾0_表示 = value;
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尾1_表示 = value;
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尾2_表示 = value;
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尾3_表示 = value;
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尾4_表示 = value;
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尾5_表示 = value;
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尾6_表示 = value;
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尾7_表示 = value;
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尾8_表示 = value;
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尾9_表示 = value;
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尾10_表示 = value;
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尾11_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 尾0CD.不透明度;
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}
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set
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{
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尾0CD.不透明度 = value;
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尾1CD.不透明度 = value;
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尾2CD.不透明度 = value;
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尾3CD.不透明度 = value;
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尾4CD.不透明度 = value;
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尾5CD.不透明度 = value;
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尾6CD.不透明度 = value;
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尾7CD.不透明度 = value;
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尾8CD.不透明度 = value;
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尾9CD.不透明度 = value;
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尾10CD.不透明度 = value;
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尾11CD.不透明度 = value;
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}
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}
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public 尾_狐(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 尾_狐D e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "狐尾";
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dif.Add(new Pars(Sta.尻尾["尾"][0][2]));
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本体 = new Difs();
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本体.Tag = dif.Tag;
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本体.Add(dif);
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Pars pars = 本体[0][0];
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X0Y0_尾0 = pars["尾0"].ToPar();
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X0Y0_尾1 = pars["尾1"].ToPar();
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X0Y0_尾2 = pars["尾2"].ToPar();
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X0Y0_尾3 = pars["尾3"].ToPar();
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X0Y0_尾4 = pars["尾4"].ToPar();
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X0Y0_尾5 = pars["尾5"].ToPar();
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X0Y0_尾6 = pars["尾6"].ToPar();
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X0Y0_尾7 = pars["尾7"].ToPar();
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X0Y0_尾8 = pars["尾8"].ToPar();
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X0Y0_尾9 = pars["尾9"].ToPar();
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X0Y0_尾10 = pars["尾10"].ToPar();
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X0Y0_尾11 = pars["尾11"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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尾0_表示 = e.尾0_表示;
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尾1_表示 = e.尾1_表示;
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尾2_表示 = e.尾2_表示;
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尾3_表示 = e.尾3_表示;
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尾4_表示 = e.尾4_表示;
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尾5_表示 = e.尾5_表示;
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尾6_表示 = e.尾6_表示;
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尾7_表示 = e.尾7_表示;
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尾8_表示 = e.尾8_表示;
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尾9_表示 = e.尾9_表示;
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尾10_表示 = e.尾10_表示;
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尾11_表示 = e.尾11_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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Pars = new Par[12]
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{
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X0Y0_尾0, X0Y0_尾1, X0Y0_尾2, X0Y0_尾3, X0Y0_尾4, X0Y0_尾5, X0Y0_尾6, X0Y0_尾7, X0Y0_尾8, X0Y0_尾9,
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X0Y0_尾10, X0Y0_尾11
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};
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X0Y0_尾0CP = new ColorP(X0Y0_尾0, 尾0CD, DisUnit, abj: true);
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X0Y0_尾1CP = new ColorP(X0Y0_尾1, 尾1CD, DisUnit, abj: true);
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X0Y0_尾2CP = new ColorP(X0Y0_尾2, 尾2CD, DisUnit, abj: true);
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X0Y0_尾3CP = new ColorP(X0Y0_尾3, 尾3CD, DisUnit, abj: true);
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X0Y0_尾4CP = new ColorP(X0Y0_尾4, 尾4CD, DisUnit, abj: true);
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X0Y0_尾5CP = new ColorP(X0Y0_尾5, 尾5CD, DisUnit, abj: true);
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X0Y0_尾6CP = new ColorP(X0Y0_尾6, 尾6CD, DisUnit, abj: true);
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X0Y0_尾7CP = new ColorP(X0Y0_尾7, 尾7CD, DisUnit, abj: true);
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X0Y0_尾8CP = new ColorP(X0Y0_尾8, 尾8CD, DisUnit, abj: true);
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X0Y0_尾9CP = new ColorP(X0Y0_尾9, 尾9CD, DisUnit, abj: true);
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X0Y0_尾10CP = new ColorP(X0Y0_尾10, 尾10CD, DisUnit, abj: true);
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X0Y0_尾11CP = new ColorP(X0Y0_尾11, 尾11CD, DisUnit, abj: true);
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濃度 = e.濃度;
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}
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public override void SetAngle0()
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{
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_ = 右;
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double maxAngle = 20.0;
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X0Y0_尾0.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾1.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾2.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾3.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾4.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾5.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾6.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾7.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾8.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾9.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾10.AngleBase = maxAngle.GetRanAngle();
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X0Y0_尾11.AngleBase = maxAngle.GetRanAngle();
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本体.JoinPAall();
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}
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public override IEnumerable<Par> Enum軸()
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{
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yield return X0Y0_尾0;
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yield return X0Y0_尾1;
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yield return X0Y0_尾2;
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yield return X0Y0_尾3;
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yield return X0Y0_尾4;
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yield return X0Y0_尾5;
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yield return X0Y0_尾6;
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yield return X0Y0_尾7;
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yield return X0Y0_尾8;
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yield return X0Y0_尾9;
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yield return X0Y0_尾10;
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yield return X0Y0_尾11;
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}
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public override void 色更新()
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{
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Pars.GetMiY_MaY(out mm);
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X0Y0_尾0CP.Update(mm);
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X0Y0_尾1CP.Update(mm);
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X0Y0_尾2CP.Update(mm);
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X0Y0_尾3CP.Update(mm);
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X0Y0_尾4CP.Update(mm);
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X0Y0_尾5CP.Update(mm);
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X0Y0_尾6CP.Update(mm);
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X0Y0_尾7CP.Update(mm);
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X0Y0_尾8CP.Update(mm);
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X0Y0_尾9CP.Update(mm);
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X0Y0_尾10CP.Update(mm);
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X0Y0_尾11CP.Update(mm);
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}
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private void 配色(体配色 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(体配色 体配色)
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{
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尾0CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾1CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾2CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾3CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾4CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾5CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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尾6CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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尾7CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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尾8CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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尾9CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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尾10CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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尾11CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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}
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private void 配色T0(体配色 体配色)
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{
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this.配色T(0, "尾", ref 体配色.毛0O, ref 体配色.刺青O);
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}
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private void 配色T1(体配色 体配色)
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{
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this.配色T(1, "尾", ref 体配色.毛0O, ref 体配色.刺青O);
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}
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}
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}
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