265 lines
5.7 KiB
C#
265 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 尾_蟲D : 尾D
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{
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public bool 尾5_背板_表示 = true;
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public bool 尾5_節_表示 = true;
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public bool 尾5_胸板_表示 = true;
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public bool 尾5_表示 = true;
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public bool 尾5_瘤左2_表示 = true;
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public bool 尾5_瘤左1_表示 = true;
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public bool 尾5_瘤右2_表示 = true;
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public bool 尾5_瘤右1_表示 = true;
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public bool 尾4_背板_表示 = true;
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public bool 尾4_節_表示 = true;
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public bool 尾4_胸板_表示 = true;
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public bool 尾4_表示 = true;
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public bool 尾4_瘤左2_表示 = true;
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public bool 尾4_瘤左1_表示 = true;
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public bool 尾4_瘤右2_表示 = true;
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public bool 尾4_瘤右1_表示 = true;
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public bool 尾3_背板_表示 = true;
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public bool 尾3_節_表示 = true;
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public bool 尾3_胸板_表示 = true;
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public bool 尾3_表示 = true;
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public bool 尾3_瘤左2_表示 = true;
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public bool 尾3_瘤左1_表示 = true;
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public bool 尾3_瘤右2_表示 = true;
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public bool 尾3_瘤右1_表示 = true;
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public bool 輪2_革_表示 = true;
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public bool 輪2_金具1_表示 = true;
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public bool 輪2_金具2_表示 = true;
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public bool 輪2_金具3_表示 = true;
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public bool 輪2_金具左_表示 = true;
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public bool 輪2_金具右_表示 = true;
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public bool 尾2_背板_表示 = true;
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public bool 尾2_節_表示 = true;
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public bool 尾2_胸板_表示 = true;
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public bool 尾2_表示 = true;
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public bool 尾2_瘤左2_表示 = true;
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public bool 尾2_瘤左1_表示 = true;
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public bool 尾2_瘤右2_表示 = true;
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public bool 尾2_瘤右1_表示 = true;
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public bool 尾1_背板_表示 = true;
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public bool 尾1_節_表示 = true;
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public bool 尾1_胸板_表示 = true;
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public bool 尾1_表示 = true;
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public bool 尾1_瘤左2_表示 = true;
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public bool 尾1_瘤左1_表示 = true;
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public bool 尾1_瘤右2_表示 = true;
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public bool 尾1_瘤右1_表示 = true;
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public bool 尾0_背板_表示 = true;
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public bool 尾0_節_表示 = true;
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public bool 尾0_胸板_表示 = true;
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public bool 尾0_表示 = true;
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public bool 尾0_瘤左2_表示 = true;
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public bool 尾0_瘤左1_表示 = true;
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public bool 尾0_瘤右2_表示 = true;
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public bool 尾0_瘤右1_表示 = true;
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public bool 輪1_革_表示 = true;
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public bool 輪1_金具1_表示 = true;
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public bool 輪1_金具2_表示 = true;
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public bool 輪1_金具3_表示 = true;
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public bool 輪1_金具左_表示 = true;
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public bool 輪1_金具右_表示 = true;
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public bool 輪1表示 = true;
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public bool 輪2表示 = true;
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public bool 胸板 = true;
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public bool 節 = true;
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public bool 背板 = true;
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public bool 胴 = true;
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public bool 瘤 = true;
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public bool 鎖表示;
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public List<EleD> 左1_接続 = new List<EleD>();
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public List<EleD> 右1_接続 = new List<EleD>();
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public List<EleD> 左2_接続 = new List<EleD>();
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public List<EleD> 右2_接続 = new List<EleD>();
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public List<EleD> 左3_接続 = new List<EleD>();
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public List<EleD> 右3_接続 = new List<EleD>();
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public List<EleD> 左4_接続 = new List<EleD>();
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public List<EleD> 右4_接続 = new List<EleD>();
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public List<EleD> 左5_接続 = new List<EleD>();
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public List<EleD> 右5_接続 = new List<EleD>();
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public List<EleD> 尾左_接続 = new List<EleD>();
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public List<EleD> 尾右_接続 = new List<EleD>();
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public 尾_蟲D()
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{
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ThisType = GetType();
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}
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public void 左1接続(EleD e)
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{
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左1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_左1_接続;
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}
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public void 右1接続(EleD e)
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{
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右1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_右1_接続;
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}
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public void 左2接続(EleD e)
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{
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左2_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_左2_接続;
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}
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public void 右2接続(EleD e)
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{
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右2_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_右2_接続;
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}
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public void 左3接続(EleD e)
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{
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左3_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_左3_接続;
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}
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public void 右3接続(EleD e)
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{
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右3_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_右3_接続;
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}
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public void 左4接続(EleD e)
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{
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左4_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_左4_接続;
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}
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public void 右4接続(EleD e)
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{
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右4_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_右4_接続;
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}
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public void 左5接続(EleD e)
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{
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左5_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_左5_接続;
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}
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public void 右5接続(EleD e)
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{
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右5_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_右5_接続;
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}
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public void 尾左接続(EleD e)
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{
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尾左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_尾左_接続;
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}
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public void 尾右接続(EleD e)
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{
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尾右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蟲_尾右_接続;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 尾_蟲(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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