Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鯨D.cs
2025-05-07 10:45:18 -07:00

868 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _鯨D : D
{
public bool 33_ = true;
public bool 33__表示 = true;
public bool 33__表示 = true;
public bool 32_ = true;
public bool 32__表示 = true;
public bool 32__表示 = true;
public bool 31_ = true;
public bool 31__表示 = true;
public bool 31__表示 = true;
public bool 30_ = true;
public bool 30__表示 = true;
public bool 30__表示 = true;
public bool 29_ = true;
public bool 29__表示 = true;
public bool 29__表示 = true;
public bool 28_ = true;
public bool 28__表示 = true;
public bool 28__表示 = true;
public bool 27_ = true;
public bool 27__表示 = true;
public bool 27__表示 = true;
public bool 26_ = true;
public bool 26__表示 = true;
public bool 26__表示 = true;
public bool 25_ = true;
public bool 25__表示 = true;
public bool 25__表示 = true;
public bool 24_ = true;
public bool 24__表示 = true;
public bool 24__表示 = true;
public bool 23_ = true;
public bool 23__表示 = true;
public bool 23__表示 = true;
public bool 22_ = true;
public bool 22__表示 = true;
public bool 22__表示 = true;
public bool 21_ = true;
public bool 21__表示 = true;
public bool 21__表示 = true;
public bool 20_ = true;
public bool 20__表示 = true;
public bool 20__表示 = true;
public bool 19_ = true;
public bool 19__表示 = true;
public bool 19__表示 = true;
public bool 18_ = true;
public bool 18__表示 = true;
public bool 18__表示 = true;
public bool 17_ = true;
public bool 17__表示 = true;
public bool 17__表示 = true;
public bool 16_ = true;
public bool 16__表示 = true;
public bool 16__表示 = true;
public bool 15_ = true;
public bool 15__表示 = true;
public bool 15__表示 = true;
public bool 14_ = true;
public bool 14__表示 = true;
public bool 14__表示 = true;
public bool 13_ = true;
public bool 13__表示 = true;
public bool 13__表示 = true;
public bool 12_ = true;
public bool 12__表示 = true;
public bool 12__表示 = true;
public bool 11_ = true;
public bool 11__表示 = true;
public bool 11__表示 = true;
public bool 10_ = true;
public bool 10__表示 = true;
public bool 10__表示 = true;
public bool 9_ = true;
public bool 9__表示 = true;
public bool 9__表示 = true;
public bool 8_ = true;
public bool 8__表示 = true;
public bool 8__表示 = true;
public bool 7_ = true;
public bool 7__表示 = true;
public bool 7__表示 = true;
public bool 6_ = true;
public bool 6__表示 = true;
public bool 6__表示 = true;
public bool 5_ = true;
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool 4_ = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 3_ = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool _革_表示 = true;
public bool _金具1_表示 = true;
public bool _金具2_表示 = true;
public bool _金具3_表示 = true;
public bool _金具左_表示 = true;
public bool _金具右_表示 = true;
public bool 2_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 1_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 0_ = true;
public bool 0__表示 = true;
public bool 0__表示 = true;
public bool = true;
public bool = true;
public bool = true;
public bool = true;
public bool ;
public List<EleD> 1_ = new List<EleD>();
public List<EleD> 1_ = new List<EleD>();
public List<EleD> 2_ = new List<EleD>();
public List<EleD> 2_ = new List<EleD>();
public List<EleD> 3_ = new List<EleD>();
public List<EleD> 3_ = new List<EleD>();
public List<EleD> 4_ = new List<EleD>();
public List<EleD> 4_ = new List<EleD>();
public List<EleD> 5_ = new List<EleD>();
public List<EleD> 5_ = new List<EleD>();
public List<EleD> 6_ = new List<EleD>();
public List<EleD> 6_ = new List<EleD>();
public List<EleD> 7_ = new List<EleD>();
public List<EleD> 7_ = new List<EleD>();
public List<EleD> 8_ = new List<EleD>();
public List<EleD> 8_ = new List<EleD>();
public List<EleD> 9_ = new List<EleD>();
public List<EleD> 9_ = new List<EleD>();
public List<EleD> 10_ = new List<EleD>();
public List<EleD> 10_ = new List<EleD>();
public List<EleD> 11_ = new List<EleD>();
public List<EleD> 11_ = new List<EleD>();
public List<EleD> 12_ = new List<EleD>();
public List<EleD> 12_ = new List<EleD>();
public List<EleD> 13_ = new List<EleD>();
public List<EleD> 13_ = new List<EleD>();
public List<EleD> 14_ = new List<EleD>();
public List<EleD> 14_ = new List<EleD>();
public List<EleD> 15_ = new List<EleD>();
public List<EleD> 15_ = new List<EleD>();
public List<EleD> 16_ = new List<EleD>();
public List<EleD> 16_ = new List<EleD>();
public List<EleD> 17_ = new List<EleD>();
public List<EleD> 17_ = new List<EleD>();
public List<EleD> 18_ = new List<EleD>();
public List<EleD> 18_ = new List<EleD>();
public List<EleD> 19_ = new List<EleD>();
public List<EleD> 19_ = new List<EleD>();
public List<EleD> 20_ = new List<EleD>();
public List<EleD> 20_ = new List<EleD>();
public List<EleD> 21_ = new List<EleD>();
public List<EleD> 21_ = new List<EleD>();
public List<EleD> 22_ = new List<EleD>();
public List<EleD> 22_ = new List<EleD>();
public List<EleD> 23_ = new List<EleD>();
public List<EleD> 23_ = new List<EleD>();
public List<EleD> 24_ = new List<EleD>();
public List<EleD> 24_ = new List<EleD>();
public List<EleD> 25_ = new List<EleD>();
public List<EleD> 25_ = new List<EleD>();
public List<EleD> 26_ = new List<EleD>();
public List<EleD> 26_ = new List<EleD>();
public List<EleD> 27_ = new List<EleD>();
public List<EleD> 27_ = new List<EleD>();
public List<EleD> 28_ = new List<EleD>();
public List<EleD> 28_ = new List<EleD>();
public List<EleD> 29_ = new List<EleD>();
public List<EleD> 29_ = new List<EleD>();
public List<EleD> 30_ = new List<EleD>();
public List<EleD> 30_ = new List<EleD>();
public List<EleD> 31_ = new List<EleD>();
public List<EleD> 31_ = new List<EleD>();
public List<EleD> 32_ = new List<EleD>();
public List<EleD> 32_ = new List<EleD>();
public List<EleD> 33_ = new List<EleD>();
public List<EleD> 33_ = new List<EleD>();
public List<EleD> 34_ = new List<EleD>();
public List<EleD> 34_ = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public _鯨D()
{
ThisType = GetType();
}
public void 1(EleD e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左1_接続;
}
public void 1(EleD e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右1_接続;
}
public void 2(EleD e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左2_接続;
}
public void 2(EleD e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右2_接続;
}
public void 3(EleD e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左3_接続;
}
public void 3(EleD e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右3_接続;
}
public void 4(EleD e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左4_接続;
}
public void 4(EleD e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右4_接続;
}
public void 5(EleD e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左5_接続;
}
public void 5(EleD e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右5_接続;
}
public void 6(EleD e)
{
6_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左6_接続;
}
public void 6(EleD e)
{
6_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右6_接続;
}
public void 7(EleD e)
{
7_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左7_接続;
}
public void 7(EleD e)
{
7_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右7_接続;
}
public void 8(EleD e)
{
8_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左8_接続;
}
public void 8(EleD e)
{
8_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右8_接続;
}
public void 9(EleD e)
{
9_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左9_接続;
}
public void 9(EleD e)
{
9_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右9_接続;
}
public void 10(EleD e)
{
10_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左10_接続;
}
public void 10(EleD e)
{
10_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右10_接続;
}
public void 11(EleD e)
{
11_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左11_接続;
}
public void 11(EleD e)
{
11_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右11_接続;
}
public void 12(EleD e)
{
12_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左12_接続;
}
public void 12(EleD e)
{
12_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右12_接続;
}
public void 13(EleD e)
{
13_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左13_接続;
}
public void 13(EleD e)
{
13_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右13_接続;
}
public void 14(EleD e)
{
14_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左14_接続;
}
public void 14(EleD e)
{
14_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右14_接続;
}
public void 15(EleD e)
{
15_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左15_接続;
}
public void 15(EleD e)
{
15_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右15_接続;
}
public void 16(EleD e)
{
16_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左16_接続;
}
public void 16(EleD e)
{
16_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右16_接続;
}
public void 17(EleD e)
{
17_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左17_接続;
}
public void 17(EleD e)
{
17_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右17_接続;
}
public void 18(EleD e)
{
18_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左18_接続;
}
public void 18(EleD e)
{
18_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右18_接続;
}
public void 19(EleD e)
{
19_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左19_接続;
}
public void 19(EleD e)
{
19_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右19_接続;
}
public void 20(EleD e)
{
20_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左20_接続;
}
public void 20(EleD e)
{
20_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右20_接続;
}
public void 21(EleD e)
{
21_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左21_接続;
}
public void 21(EleD e)
{
21_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右21_接続;
}
public void 22(EleD e)
{
22_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左22_接続;
}
public void 22(EleD e)
{
22_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右22_接続;
}
public void 23(EleD e)
{
23_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左23_接続;
}
public void 23(EleD e)
{
23_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右23_接続;
}
public void 24(EleD e)
{
24_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左24_接続;
}
public void 24(EleD e)
{
24_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右24_接続;
}
public void 25(EleD e)
{
25_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左25_接続;
}
public void 25(EleD e)
{
25_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右25_接続;
}
public void 26(EleD e)
{
26_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左26_接続;
}
public void 26(EleD e)
{
26_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右26_接続;
}
public void 27(EleD e)
{
27_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左27_接続;
}
public void 27(EleD e)
{
27_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右27_接続;
}
public void 28(EleD e)
{
28_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左28_接続;
}
public void 28(EleD e)
{
28_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右28_接続;
}
public void 29(EleD e)
{
29_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左29_接続;
}
public void 29(EleD e)
{
29_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右29_接続;
}
public void 30(EleD e)
{
30_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左30_接続;
}
public void 30(EleD e)
{
30_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右30_接続;
}
public void 31(EleD e)
{
31_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左31_接続;
}
public void 31(EleD e)
{
31_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右31_接続;
}
public void 32(EleD e)
{
32_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左32_接続;
}
public void 32(EleD e)
{
32_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右32_接続;
}
public void 33(EleD e)
{
33_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左33_接続;
}
public void 33(EleD e)
{
33_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右33_接続;
}
public void 34(EleD e)
{
34_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_左34_接続;
}
public void 34(EleD e)
{
34_.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_右34_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._鯨_尾先_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _鯨(DisUnit, , , Med, this);
}
}
}