48 lines
896 B
C#
48 lines
896 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 手_牛D : 獣手D
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{
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public bool 指0_表示 = true;
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public bool 筋_表示;
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public bool 蹄_蹄2_表示 = true;
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public bool 蹄_蹄1_表示 = true;
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public bool 蹄_副蹄_表示 = true;
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public bool 指1_表示 = true;
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public bool 腕輪_革_表示;
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public bool 腕輪_金具1_表示;
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public bool 腕輪_金具2_表示;
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public bool 腕輪_金具3_表示;
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public bool 腕輪_金具左_表示;
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public bool 腕輪_金具右_表示;
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public bool 腕輪表示;
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public bool 鎖表示;
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public 手_牛D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 手_牛(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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