Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/横髪_肢系.cs
2025-05-07 10:45:18 -07:00

169 lines
3.3 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _肢系 :
{
public Par X0Y0_髪;
public ColorD CD;
public ColorP X0Y0_髪CP;
public Ele[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_髪.Dra;
}
set
{
X0Y0_髪.Dra = value;
X0Y0_髪.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public JointS _接続点 => new JointS(, X0Y0_髪, 0);
public _肢系(double DisUnit, , , Med Med, _肢系D e)
{
_肢系 _肢系2 = this;
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "肢系";
dif.Add(new Pars(Sta.["横髪左"][0][5]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_髪 = pars["髪"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _肢系2;
f.ConnectionType = ConnectionInfo._肢系_肢_接続;
f.(_肢系2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_髪CP = new ColorP(X0Y0_髪, CD, DisUnit, abj: false);
= e.;
}
public override void ()
{
X0Y0_髪CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref ., ref .O);
}
}
}