55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 瞼_獣D : 双瞼D
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{
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public bool 瞼_表示 = true;
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public bool 二重_表示 = true;
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public bool 睫毛_睫毛3_表示 = true;
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public bool 睫毛_睫毛1_表示 = true;
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public bool 睫毛_睫毛2_表示 = true;
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public double 外線;
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public double 睫毛_睫毛3_長さ;
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public double 睫毛_睫毛1_長さ;
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public double 睫毛_睫毛2_長さ;
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public 瞼_獣D()
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{
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ThisType = GetType();
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}
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public 瞼_獣D SetRandom()
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{
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サイズ = RNG.XS.NextDouble();
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サイズX = RNG.XS.NextDouble();
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サイズY = RNG.XS.NextDouble();
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二重_表示 = RNG.XS.NextBool();
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睫毛_睫毛3_表示 = RNG.XS.NextBool();
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睫毛_睫毛1_表示 = RNG.XS.NextBool();
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睫毛_睫毛2_表示 = RNG.XS.NextBool();
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外線 = RNG.XS.NextDouble();
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睫毛_睫毛3_長さ = RNG.XS.NextDouble();
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睫毛_睫毛1_長さ = RNG.XS.NextDouble();
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睫毛_睫毛2_長さ = RNG.XS.NextDouble();
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傾き = RNG.XS.NextDouble();
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return this;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 瞼_獣(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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