Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_鋏.cs
2025-05-07 10:45:18 -07:00

529 lines
12 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _鋏 :
{
public Par X0Y0_牙;
public Par X0Y0_輪_革;
public Par X0Y0_輪_金具1;
public Par X0Y0_輪_金具2;
public Par X0Y0_輪_金具3;
public Par X0Y0_輪_金具左;
public Par X0Y0_輪_金具右;
public Par X0Y0_棘1;
public Par X0Y0_棘2;
public Par X0Y0_棘3;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_牙CP;
public ColorP X0Y0_輪_革CP;
public ColorP X0Y0_輪_金具1CP;
public ColorP X0Y0_輪_金具2CP;
public ColorP X0Y0_輪_金具3CP;
public ColorP X0Y0_輪_金具左CP;
public ColorP X0Y0_輪_金具右CP;
public ColorP X0Y0_棘1CP;
public ColorP X0Y0_棘2CP;
public ColorP X0Y0_棘3CP;
public 1;
public 2;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool _表示
{
get
{
return X0Y0_牙.Dra;
}
set
{
X0Y0_牙.Dra = value;
X0Y0_牙.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_輪_革.Dra;
}
set
{
X0Y0_輪_革.Dra = value;
X0Y0_輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_輪_金具1.Dra;
}
set
{
X0Y0_輪_金具1.Dra = value;
X0Y0_輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_輪_金具2.Dra;
}
set
{
X0Y0_輪_金具2.Dra = value;
X0Y0_輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_輪_金具3.Dra;
}
set
{
X0Y0_輪_金具3.Dra = value;
X0Y0_輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_輪_金具左.Dra;
}
set
{
X0Y0_輪_金具左.Dra = value;
X0Y0_輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_輪_金具右.Dra;
}
set
{
X0Y0_輪_金具右.Dra = value;
X0Y0_輪_金具右.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_棘1.Dra;
}
set
{
X0Y0_棘1.Dra = value;
X0Y0_棘1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_棘2.Dra;
}
set
{
X0Y0_棘2.Dra = value;
X0Y0_棘2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_棘3.Dra;
}
set
{
X0Y0_棘3.Dra = value;
X0Y0_棘3.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
1_ = value;
2_ = value;
3_ = value;
1. = value;
2. = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public JointS 1_ => new JointS(, X0Y0_輪_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_輪_金具右, 0);
public _鋏(double DisUnit, , , Med Med, _鋏D e)
{
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "鋏";
dif.Add(new Pars(Sta.["節足"][0][6]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_牙 = pars["牙"].ToPar();
Pars pars2 = pars["輪"].ToPars();
X0Y0_輪_革 = pars2["革"].ToPar();
X0Y0_輪_金具1 = pars2["金具1"].ToPar();
X0Y0_輪_金具2 = pars2["金具2"].ToPar();
X0Y0_輪_金具3 = pars2["金具3"].ToPar();
X0Y0_輪_金具左 = pars2["金具左"].ToPar();
X0Y0_輪_金具右 = pars2["金具右"].ToPar();
X0Y0_棘1 = pars["刺1"].ToPar();
X0Y0_棘2 = pars["刺2"].ToPar();
X0Y0_棘3 = pars["刺3"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_牙CP = new ColorP(X0Y0_牙, CD, DisUnit, abj: true);
X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, _革CD, DisUnit, abj: true);
X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_輪_金具3CP = new ColorP(X0Y0_輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_輪_金具左CP = new ColorP(X0Y0_輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_輪_金具右CP = new ColorP(X0Y0_輪_金具右, _金具右CD, DisUnit, abj: true);
X0Y0_棘1CP = new ColorP(X0Y0_棘1, 1CD, DisUnit, abj: true);
X0Y0_棘2CP = new ColorP(X0Y0_棘2, 2CD, DisUnit, abj: true);
X0Y0_棘3CP = new ColorP(X0Y0_棘3, 3CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, : false, , , Xasix);
2 = new (DisUnit, : true, , , Xasix);
2.Y = true;
1.(1_);
2.(2_);
1. = false;
= e.;
}
public override void 0(Are Are)
{
Are.Draw(X0Y0_牙);
Are.Draw(X0Y0_輪_革);
Are.Draw(X0Y0_輪_金具1);
Are.Draw(X0Y0_輪_金具2);
Are.Draw(X0Y0_輪_金具3);
Are.Draw(X0Y0_輪_金具左);
Are.Draw(X0Y0_輪_金具右);
1.0(Are);
2.0(Are);
Are.Draw(X0Y0_棘1);
Are.Draw(X0Y0_棘2);
Are.Draw(X0Y0_棘3);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
}
public override bool Is革(Par p)
{
if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
{
return p == X0Y0_輪_金具右;
}
return true;
}
public override void ()
{
X0Y0_牙CP.Update();
X0Y0_輪_革CP.Update();
X0Y0_輪_金具1CP.Update();
X0Y0_輪_金具2CP.Update();
X0Y0_輪_金具3CP.Update();
X0Y0_輪_金具左CP.Update();
X0Y0_輪_金具右CP.Update();
X0Y0_棘1CP.Update();
X0Y0_棘2CP.Update();
X0Y0_棘3CP.Update();
1.PA();
2.PA();
1.();
2.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .1O);
1CD = new ColorD(ref Col.Black, ref .1O);
2CD = new ColorD(ref Col.Black, ref .1O);
3CD = new ColorD(ref Col.Black, ref .1O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .O);
1CD = new ColorD(ref Col.Black, ref .1O);
2CD = new ColorD(ref Col.Black, ref .1O);
3CD = new ColorD(ref Col.Black, ref .1O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .1O);
1CD = new ColorD(ref Col.Black, ref .O);
2CD = new ColorD(ref Col.Black, ref .O);
3CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
2.();
}
}
}