213 lines
4.2 KiB
C#
213 lines
4.2 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 背中_羽 : 背中
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{
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public Par X0Y0_羽毛1;
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public Par X0Y0_羽毛2;
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public ColorD 羽毛1CD;
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public ColorD 羽毛2CD;
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public ColorP X0Y0_羽毛1CP;
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public ColorP X0Y0_羽毛2CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 羽毛1_表示
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{
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get
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{
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return X0Y0_羽毛1.Dra;
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}
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set
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{
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X0Y0_羽毛1.Dra = value;
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X0Y0_羽毛1.Hit = value;
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}
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}
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public bool 羽毛2_表示
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{
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get
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{
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return X0Y0_羽毛2.Dra;
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}
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set
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{
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X0Y0_羽毛2.Dra = value;
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X0Y0_羽毛2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 羽毛1_表示;
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}
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set
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{
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羽毛1_表示 = value;
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羽毛2_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 羽毛1CD.不透明度;
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}
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set
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{
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羽毛1CD.不透明度 = value;
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羽毛2CD.不透明度 = value;
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}
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}
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public 背中_羽(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 背中_羽D e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "羽毛";
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dif.Add(new Pars(Sta.肢中["背中"][0][0]));
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本体 = new Difs();
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本体.Tag = dif.Tag;
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本体.Add(dif);
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Pars pars = 本体[0][0];
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X0Y0_羽毛1 = pars["羽毛1"].ToPar();
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X0Y0_羽毛2 = pars["羽毛2"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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羽毛1_表示 = e.羽毛1_表示;
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羽毛2_表示 = e.羽毛2_表示;
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if (e.毛)
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{
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毛();
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}
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_羽毛1CP = new ColorP(X0Y0_羽毛1, 羽毛1CD, DisUnit, abj: true);
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X0Y0_羽毛2CP = new ColorP(X0Y0_羽毛2, 羽毛2CD, DisUnit, abj: true);
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濃度 = e.濃度;
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}
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public void 毛()
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{
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X0Y0_羽毛1.OP.SetTension(0f);
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X0Y0_羽毛2.OP.SetTension(0f);
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}
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public override void 色更新()
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{
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X0Y0_羽毛1CP.Update();
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X0Y0_羽毛2CP.Update();
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}
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private void 配色(体配色 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(体配色 体配色)
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{
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羽毛1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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羽毛2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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}
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private void 配色T0(体配色 体配色)
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{
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羽毛1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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羽毛2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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}
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private void 配色T1(体配色 体配色)
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{
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羽毛1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
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羽毛2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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}
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}
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}
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