Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蠍D.cs
2025-05-07 10:45:18 -07:00

60 lines
1.2 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蠍D : D
{
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1_4_ = true;
public bool 1_5_ = true;
public bool 1_6_ = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public bool 6_ = true;
public bool 7_ = true;
public bool 8_ = true;
public bool 9_ = true;
public bool 10_ = true;
public bool 11_ = true;
public bool 12_ = true;
public bool 13_ = true;
public bool 2_ = true;
public _蠍D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蠍(DisUnit, , , Med, this);
}
}
}