- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
35 lines
433 B
YAML
35 lines
433 B
YAML
id: 鰭
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original_key: 鰭
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resource: 肢左
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morph_x: 2
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morph_y: 2
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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- x: 0
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y: 1
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file: x0y1.svg
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- x: 1
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y: 0
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file: x1y0.svg
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- x: 1
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y: 1
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file: x1y1.svg
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fields:
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- name: 鰭2
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- name: 鰭1
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joints:
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- position: [
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-0.029220695985322773,
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-0.004369601514097196
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]
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- position: [
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0.0041140349756728905,
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0.015700328990153806
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]
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- position: [
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0.009875482766327808,
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0.017795459169753315
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]
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