Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs
REDCODE a4b6772b21 Col => Color Helper
Def => Racial definitions
2026-06-14 00:35:48 +02:00

1728 lines
52 KiB
C#

using _2DGAMELIB;
using System.Linq;
namespace SlaveMatrix
{
public class Head : Element
{
public ShapePart X0Y0_Head;
public ShapePart X0Y0_悪タトゥ_逆十字_逆十字1;
public ShapePart X0Y0_悪タトゥ_逆十字_逆十字2;
public ShapePart X0Y0_隈取_タトゥ;
public ShapePart X0Y0_隈取_タトゥ左;
public ShapePart X0Y0_隈取_タトゥ右;
public ShapePart X0Y0_秘石_基;
public ShapePart X0Y0_秘石_秘石;
public ShapePart X0Y0_秘石_ハイライト;
public ShapePart X0Y0_蜘蛛_眼左1_基;
public ShapePart X0Y0_蜘蛛_眼左1_眼;
public ShapePart X0Y0_蜘蛛_眼左1_ハイライト;
public ShapePart X0Y0_蜘蛛_眼左2_基;
public ShapePart X0Y0_蜘蛛_眼左2_眼;
public ShapePart X0Y0_蜘蛛_眼左2_ハイライト;
public ShapePart X0Y0_蜘蛛_眼右1_基;
public ShapePart X0Y0_蜘蛛_眼右1_眼;
public ShapePart X0Y0_蜘蛛_眼右1_ハイライト;
public ShapePart X0Y0_蜘蛛_眼右2_基;
public ShapePart X0Y0_蜘蛛_眼右2_眼;
public ShapePart X0Y0_蜘蛛_眼右2_ハイライト;
public ShapePart X0Y0_羽虫_眼中_基;
public ShapePart X0Y0_羽虫_眼中_眼;
public ShapePart X0Y0_羽虫_眼中_ハイライト;
public ShapePart X0Y0_羽虫_眼左_基;
public ShapePart X0Y0_羽虫_眼左_眼;
public ShapePart X0Y0_羽虫_眼左_ハイライト;
public ShapePart X0Y0_羽虫_眼右_基;
public ShapePart X0Y0_羽虫_眼右_眼;
public ShapePart X0Y0_羽虫_眼右_ハイライト;
public ShapePart X0Y0_紋柄_紋;
public ShapePart X0Y0_紋柄_紋左1;
public ShapePart X0Y0_紋柄_紋右1;
public ShapePart X0Y0_紋柄_紋左2;
public ShapePart X0Y0_紋柄_紋右2;
public ShapePart X0Y0_竜性_鱗1;
public ShapePart X0Y0_竜性_鱗2;
public ShapePart X0Y0_竜性_鱗3;
public ShapePart X0Y0_馬柄_馬柄;
public ShapePart X0Y0_虫性_顎下;
public ColorD HeadCD;
public ColorD _逆十字_逆十字1CD;
public ColorD _逆十字_逆十字2CD;
public ColorD _タトゥCD;
public ColorD _タトゥ左CD;
public ColorD _タトゥ右CD;
public ColorD _基CD;
public ColorD _秘石CD;
public ColorD _ハイライトCD;
public ColorD _眼左1_基CD;
public ColorD _眼左1_眼CD;
public ColorD _眼左1_ハイライトCD;
public ColorD _眼左2_基CD;
public ColorD _眼左2_眼CD;
public ColorD _眼左2_ハイライトCD;
public ColorD _眼右1_基CD;
public ColorD _眼右1_眼CD;
public ColorD _眼右1_ハイライトCD;
public ColorD _眼右2_基CD;
public ColorD _眼右2_眼CD;
public ColorD _眼右2_ハイライトCD;
public ColorD _眼中_基CD;
public ColorD _眼中_眼CD;
public ColorD _眼中_ハイライトCD;
public ColorD _眼左_基CD;
public ColorD _眼左_眼CD;
public ColorD _眼左_ハイライトCD;
public ColorD _眼右_基CD;
public ColorD _眼右_眼CD;
public ColorD _眼右_ハイライトCD;
public ColorD _紋CD;
public ColorD _紋左1CD;
public ColorD _紋右1CD;
public ColorD _紋左2CD;
public ColorD _紋右2CD;
public ColorD _鱗1CD;
public ColorD _鱗2CD;
public ColorD _鱗3CD;
public ColorD _馬柄CD;
public ColorD _顎下CD;
public ColorP X0Y0_HeadCP;
public ColorP X0Y0_悪タトゥ_逆十字_逆十字1CP;
public ColorP X0Y0_悪タトゥ_逆十字_逆十字2CP;
public ColorP X0Y0_隈取_タトゥCP;
public ColorP X0Y0_隈取_タトゥ左CP;
public ColorP X0Y0_隈取_タトゥ右CP;
public ColorP X0Y0_秘石_基CP;
public ColorP X0Y0_秘石_秘石CP;
public ColorP X0Y0_秘石_ハイライトCP;
public ColorP X0Y0_蜘蛛_眼左1_基CP;
public ColorP X0Y0_蜘蛛_眼左1_眼CP;
public ColorP X0Y0_蜘蛛_眼左1_ハイライトCP;
public ColorP X0Y0_蜘蛛_眼左2_基CP;
public ColorP X0Y0_蜘蛛_眼左2_眼CP;
public ColorP X0Y0_蜘蛛_眼左2_ハイライトCP;
public ColorP X0Y0_蜘蛛_眼右1_基CP;
public ColorP X0Y0_蜘蛛_眼右1_眼CP;
public ColorP X0Y0_蜘蛛_眼右1_ハイライトCP;
public ColorP X0Y0_蜘蛛_眼右2_基CP;
public ColorP X0Y0_蜘蛛_眼右2_眼CP;
public ColorP X0Y0_蜘蛛_眼右2_ハイライトCP;
public ColorP X0Y0_羽虫_眼中_基CP;
public ColorP X0Y0_羽虫_眼中_眼CP;
public ColorP X0Y0_羽虫_眼中_ハイライトCP;
public ColorP X0Y0_羽虫_眼左_基CP;
public ColorP X0Y0_羽虫_眼左_眼CP;
public ColorP X0Y0_羽虫_眼左_ハイライトCP;
public ColorP X0Y0_羽虫_眼右_基CP;
public ColorP X0Y0_羽虫_眼右_眼CP;
public ColorP X0Y0_羽虫_眼右_ハイライトCP;
public ColorP X0Y0_紋柄_紋CP;
public ColorP X0Y0_紋柄_紋左1CP;
public ColorP X0Y0_紋柄_紋右1CP;
public ColorP X0Y0_紋柄_紋左2CP;
public ColorP X0Y0_紋柄_紋右2CP;
public ColorP X0Y0_竜性_鱗1CP;
public ColorP X0Y0_竜性_鱗2CP;
public ColorP X0Y0_竜性_鱗3CP;
public ColorP X0Y0_馬柄_馬柄CP;
public ColorP X0Y0_虫性_顎下CP;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool Head_表示
{
get
{
return X0Y0_Head.Dra;
}
set
{
X0Y0_Head.Dra = value;
X0Y0_Head.Hit = value;
}
}
public bool _逆十字_逆十字1_表示
{
get
{
return X0Y0_悪タトゥ_逆十字_逆十字1.Dra;
}
set
{
X0Y0_悪タトゥ_逆十字_逆十字1.Dra = value;
X0Y0_悪タトゥ_逆十字_逆十字1.Hit = value;
}
}
public bool _逆十字_逆十字2_表示
{
get
{
return X0Y0_悪タトゥ_逆十字_逆十字2.Dra;
}
set
{
X0Y0_悪タトゥ_逆十字_逆十字2.Dra = value;
X0Y0_悪タトゥ_逆十字_逆十字2.Hit = value;
}
}
public bool _タトゥ_表示
{
get
{
return X0Y0_隈取_タトゥ.Dra;
}
set
{
X0Y0_隈取_タトゥ.Dra = value;
X0Y0_隈取_タトゥ.Hit = value;
}
}
public bool _タトゥ左_表示
{
get
{
return X0Y0_隈取_タトゥ左.Dra;
}
set
{
X0Y0_隈取_タトゥ左.Dra = value;
X0Y0_隈取_タトゥ左.Hit = value;
}
}
public bool _タトゥ右_表示
{
get
{
return X0Y0_隈取_タトゥ右.Dra;
}
set
{
X0Y0_隈取_タトゥ右.Dra = value;
X0Y0_隈取_タトゥ右.Hit = value;
}
}
public bool _基_表示
{
get
{
return X0Y0_秘石_基.Dra;
}
set
{
X0Y0_秘石_基.Dra = value;
X0Y0_秘石_基.Hit = value;
}
}
public bool _秘石_表示
{
get
{
return X0Y0_秘石_秘石.Dra;
}
set
{
X0Y0_秘石_秘石.Dra = value;
X0Y0_秘石_秘石.Hit = value;
}
}
public bool _ハイライト_表示
{
get
{
return X0Y0_秘石_ハイライト.Dra;
}
set
{
X0Y0_秘石_ハイライト.Dra = value;
X0Y0_秘石_ハイライト.Hit = value;
}
}
public bool _眼左1_基_表示
{
get
{
return X0Y0_蜘蛛_眼左1_基.Dra;
}
set
{
X0Y0_蜘蛛_眼左1_基.Dra = value;
X0Y0_蜘蛛_眼左1_基.Hit = value;
}
}
public bool _眼左1_眼_表示
{
get
{
return X0Y0_蜘蛛_眼左1_眼.Dra;
}
set
{
X0Y0_蜘蛛_眼左1_眼.Dra = value;
X0Y0_蜘蛛_眼左1_眼.Hit = value;
}
}
public bool _眼左1_ハイライト_表示
{
get
{
return X0Y0_蜘蛛_眼左1_ハイライト.Dra;
}
set
{
X0Y0_蜘蛛_眼左1_ハイライト.Dra = value;
X0Y0_蜘蛛_眼左1_ハイライト.Hit = value;
}
}
public bool _眼左2_基_表示
{
get
{
return X0Y0_蜘蛛_眼左2_基.Dra;
}
set
{
X0Y0_蜘蛛_眼左2_基.Dra = value;
X0Y0_蜘蛛_眼左2_基.Hit = value;
}
}
public bool _眼左2_眼_表示
{
get
{
return X0Y0_蜘蛛_眼左2_眼.Dra;
}
set
{
X0Y0_蜘蛛_眼左2_眼.Dra = value;
X0Y0_蜘蛛_眼左2_眼.Hit = value;
}
}
public bool _眼左2_ハイライト_表示
{
get
{
return X0Y0_蜘蛛_眼左2_ハイライト.Dra;
}
set
{
X0Y0_蜘蛛_眼左2_ハイライト.Dra = value;
X0Y0_蜘蛛_眼左2_ハイライト.Hit = value;
}
}
public bool _眼右1_基_表示
{
get
{
return X0Y0_蜘蛛_眼右1_基.Dra;
}
set
{
X0Y0_蜘蛛_眼右1_基.Dra = value;
X0Y0_蜘蛛_眼右1_基.Hit = value;
}
}
public bool _眼右1_眼_表示
{
get
{
return X0Y0_蜘蛛_眼右1_眼.Dra;
}
set
{
X0Y0_蜘蛛_眼右1_眼.Dra = value;
X0Y0_蜘蛛_眼右1_眼.Hit = value;
}
}
public bool _眼右1_ハイライト_表示
{
get
{
return X0Y0_蜘蛛_眼右1_ハイライト.Dra;
}
set
{
X0Y0_蜘蛛_眼右1_ハイライト.Dra = value;
X0Y0_蜘蛛_眼右1_ハイライト.Hit = value;
}
}
public bool _眼右2_基_表示
{
get
{
return X0Y0_蜘蛛_眼右2_基.Dra;
}
set
{
X0Y0_蜘蛛_眼右2_基.Dra = value;
X0Y0_蜘蛛_眼右2_基.Hit = value;
}
}
public bool _眼右2_眼_表示
{
get
{
return X0Y0_蜘蛛_眼右2_眼.Dra;
}
set
{
X0Y0_蜘蛛_眼右2_眼.Dra = value;
X0Y0_蜘蛛_眼右2_眼.Hit = value;
}
}
public bool _眼右2_ハイライト_表示
{
get
{
return X0Y0_蜘蛛_眼右2_ハイライト.Dra;
}
set
{
X0Y0_蜘蛛_眼右2_ハイライト.Dra = value;
X0Y0_蜘蛛_眼右2_ハイライト.Hit = value;
}
}
public bool _眼中_基_表示
{
get
{
return X0Y0_羽虫_眼中_基.Dra;
}
set
{
X0Y0_羽虫_眼中_基.Dra = value;
X0Y0_羽虫_眼中_基.Hit = value;
}
}
public bool _眼中_眼_表示
{
get
{
return X0Y0_羽虫_眼中_眼.Dra;
}
set
{
X0Y0_羽虫_眼中_眼.Dra = value;
X0Y0_羽虫_眼中_眼.Hit = value;
}
}
public bool _眼中_ハイライト_表示
{
get
{
return X0Y0_羽虫_眼中_ハイライト.Dra;
}
set
{
X0Y0_羽虫_眼中_ハイライト.Dra = value;
X0Y0_羽虫_眼中_ハイライト.Hit = value;
}
}
public bool _眼左_基_表示
{
get
{
return X0Y0_羽虫_眼左_基.Dra;
}
set
{
X0Y0_羽虫_眼左_基.Dra = value;
X0Y0_羽虫_眼左_基.Hit = value;
}
}
public bool _眼左_眼_表示
{
get
{
return X0Y0_羽虫_眼左_眼.Dra;
}
set
{
X0Y0_羽虫_眼左_眼.Dra = value;
X0Y0_羽虫_眼左_眼.Hit = value;
}
}
public bool _眼左_ハイライト_表示
{
get
{
return X0Y0_羽虫_眼左_ハイライト.Dra;
}
set
{
X0Y0_羽虫_眼左_ハイライト.Dra = value;
X0Y0_羽虫_眼左_ハイライト.Hit = value;
}
}
public bool _眼右_基_表示
{
get
{
return X0Y0_羽虫_眼右_基.Dra;
}
set
{
X0Y0_羽虫_眼右_基.Dra = value;
X0Y0_羽虫_眼右_基.Hit = value;
}
}
public bool _眼右_眼_表示
{
get
{
return X0Y0_羽虫_眼右_眼.Dra;
}
set
{
X0Y0_羽虫_眼右_眼.Dra = value;
X0Y0_羽虫_眼右_眼.Hit = value;
}
}
public bool _眼右_ハイライト_表示
{
get
{
return X0Y0_羽虫_眼右_ハイライト.Dra;
}
set
{
X0Y0_羽虫_眼右_ハイライト.Dra = value;
X0Y0_羽虫_眼右_ハイライト.Hit = value;
}
}
public bool _紋_表示
{
get
{
return X0Y0_紋柄_紋.Dra;
}
set
{
X0Y0_紋柄_紋.Dra = value;
X0Y0_紋柄_紋.Hit = value;
}
}
public bool _紋左1_表示
{
get
{
return X0Y0_紋柄_紋左1.Dra;
}
set
{
X0Y0_紋柄_紋左1.Dra = value;
X0Y0_紋柄_紋左1.Hit = value;
}
}
public bool _紋右1_表示
{
get
{
return X0Y0_紋柄_紋右1.Dra;
}
set
{
X0Y0_紋柄_紋右1.Dra = value;
X0Y0_紋柄_紋右1.Hit = value;
}
}
public bool _紋左2_表示
{
get
{
return X0Y0_紋柄_紋左2.Dra;
}
set
{
X0Y0_紋柄_紋左2.Dra = value;
X0Y0_紋柄_紋左2.Hit = value;
}
}
public bool _紋右2_表示
{
get
{
return X0Y0_紋柄_紋右2.Dra;
}
set
{
X0Y0_紋柄_紋右2.Dra = value;
X0Y0_紋柄_紋右2.Hit = value;
}
}
public bool _鱗1_表示
{
get
{
return X0Y0_竜性_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗1.Dra = value;
X0Y0_竜性_鱗1.Hit = value;
}
}
public bool _鱗2_表示
{
get
{
return X0Y0_竜性_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗2.Dra = value;
X0Y0_竜性_鱗2.Hit = value;
}
}
public bool _鱗3_表示
{
get
{
return X0Y0_竜性_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗3.Dra = value;
X0Y0_竜性_鱗3.Hit = value;
}
}
public bool _馬柄_表示
{
get
{
return X0Y0_馬柄_馬柄.Dra;
}
set
{
X0Y0_馬柄_馬柄.Dra = value;
X0Y0_馬柄_馬柄.Hit = value;
}
}
public bool _顎下_表示
{
get
{
return X0Y0_虫性_顎下.Dra;
}
set
{
X0Y0_虫性_顎下.Dra = value;
X0Y0_虫性_顎下.Hit = value;
}
}
public override bool
{
get
{
return Head_表示;
}
set
{
Head_表示 = value;
_逆十字_逆十字1_表示 = value;
_逆十字_逆十字2_表示 = value;
_タトゥ_表示 = value;
_タトゥ左_表示 = value;
_タトゥ右_表示 = value;
_基_表示 = value;
_秘石_表示 = value;
_ハイライト_表示 = value;
_眼左1_基_表示 = value;
_眼左1_眼_表示 = value;
_眼左1_ハイライト_表示 = value;
_眼左2_基_表示 = value;
_眼左2_眼_表示 = value;
_眼左2_ハイライト_表示 = value;
_眼右1_基_表示 = value;
_眼右1_眼_表示 = value;
_眼右1_ハイライト_表示 = value;
_眼右2_基_表示 = value;
_眼右2_眼_表示 = value;
_眼右2_ハイライト_表示 = value;
_眼中_基_表示 = value;
_眼中_眼_表示 = value;
_眼中_ハイライト_表示 = value;
_眼左_基_表示 = value;
_眼左_眼_表示 = value;
_眼左_ハイライト_表示 = value;
_眼右_基_表示 = value;
_眼右_眼_表示 = value;
_眼右_ハイライト_表示 = value;
_紋_表示 = value;
_紋左1_表示 = value;
_紋右1_表示 = value;
_紋左2_表示 = value;
_紋右2_表示 = value;
_鱗1_表示 = value;
_鱗2_表示 = value;
_鱗3_表示 = value;
_馬柄_表示 = value;
_顎下_表示 = value;
}
}
public override double Intensity
{
get
{
return HeadCD.;
}
set
{
HeadCD. = value;
_逆十字_逆十字1CD. = value;
_逆十字_逆十字2CD. = value;
_タトゥCD. = value;
_タトゥ左CD. = value;
_タトゥ右CD. = value;
_基CD. = value;
_秘石CD. = value;
_ハイライトCD. = value;
_眼左1_基CD. = value;
_眼左1_眼CD. = value;
_眼左1_ハイライトCD. = value;
_眼左2_基CD. = value;
_眼左2_眼CD. = value;
_眼左2_ハイライトCD. = value;
_眼右1_基CD. = value;
_眼右1_眼CD. = value;
_眼右1_ハイライトCD. = value;
_眼右2_基CD. = value;
_眼右2_眼CD. = value;
_眼右2_ハイライトCD. = value;
_眼中_基CD. = value;
_眼中_眼CD. = value;
_眼中_ハイライトCD. = value;
_眼左_基CD. = value;
_眼左_眼CD. = value;
_眼左_ハイライトCD. = value;
_眼右_基CD. = value;
_眼右_眼CD. = value;
_眼右_ハイライトCD. = value;
_紋CD. = value;
_紋左1CD. = value;
_紋右1CD. = value;
_紋左2CD. = value;
_紋右2CD. = value;
_鱗1CD. = value;
_鱗2CD. = value;
_鱗3CD. = value;
_馬柄CD. = value;
_顎下CD. = value;
}
}
public double
{
set
{
double y = 0.9975 + 0.004 * value.Inverse();
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y);
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y);
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y);
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y);
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y);
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y);
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y);
}
}
public double
{
set
{
double num = 0.0007 * value;
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num);
}
}
public double
{
set
{
double num = 0.001 * value;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num);
}
}
public JointS _接続点 => new JointS(Body, X0Y0_Head, 0);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 1);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 2);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 3);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 4);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 5);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 6);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 7);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 8);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 9);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 10);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 11);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 12);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 13);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 14);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 14);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 13);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 14);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 15);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 16);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 17);
public JointS _接続点 => new JointS(Body, X0Y0_Head, 18);
public Head(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, HeadD e)
{
Head 2 = this;
ThisType = GetType();
Body = new VariantGrid(Sta.["Head"]);
PartGroup partGroup = Body[0][0];
X0Y0_Head = partGroup["頭"].ToPar();
PartGroup pars2 = partGroup["悪タトゥ"].ToPars();
PartGroup pars3 = pars2["逆十字"].ToPars();
X0Y0_悪タトゥ_逆十字_逆十字1 = pars3["逆十字1"].ToPar();
X0Y0_悪タトゥ_逆十字_逆十字2 = pars3["逆十字2"].ToPar();
pars2 = partGroup["隈取"].ToPars();
X0Y0_隈取_タトゥ = pars2["タトゥ"].ToPar();
X0Y0_隈取_タトゥ左 = pars2["タトゥ左"].ToPar();
X0Y0_隈取_タトゥ右 = pars2["タトゥ右"].ToPar();
pars2 = partGroup["秘石"].ToPars();
X0Y0_秘石_基 = pars2["基"].ToPar();
X0Y0_秘石_秘石 = pars2["秘石"].ToPar();
X0Y0_秘石_ハイライト = pars2["ハイライト"].ToPar();
pars2 = partGroup["蜘蛛"].ToPars();
pars3 = pars2["眼左1"].ToPars();
X0Y0_蜘蛛_眼左1_基 = pars3["基"].ToPar();
X0Y0_蜘蛛_眼左1_眼 = pars3["眼"].ToPar();
X0Y0_蜘蛛_眼左1_ハイライト = pars3["ハイライト"].ToPar();
pars3 = pars2["眼左2"].ToPars();
X0Y0_蜘蛛_眼左2_基 = pars3["基"].ToPar();
X0Y0_蜘蛛_眼左2_眼 = pars3["眼"].ToPar();
X0Y0_蜘蛛_眼左2_ハイライト = pars3["ハイライト"].ToPar();
pars3 = pars2["眼右1"].ToPars();
X0Y0_蜘蛛_眼右1_基 = pars3["基"].ToPar();
X0Y0_蜘蛛_眼右1_眼 = pars3["眼"].ToPar();
X0Y0_蜘蛛_眼右1_ハイライト = pars3["ハイライト"].ToPar();
pars3 = pars2["眼右2"].ToPars();
X0Y0_蜘蛛_眼右2_基 = pars3["基"].ToPar();
X0Y0_蜘蛛_眼右2_眼 = pars3["眼"].ToPar();
X0Y0_蜘蛛_眼右2_ハイライト = pars3["ハイライト"].ToPar();
pars2 = partGroup["羽虫"].ToPars();
pars3 = pars2["眼中"].ToPars();
X0Y0_羽虫_眼中_基 = pars3["基"].ToPar();
X0Y0_羽虫_眼中_眼 = pars3["眼"].ToPar();
X0Y0_羽虫_眼中_ハイライト = pars3["ハイライト"].ToPar();
pars3 = pars2["眼左"].ToPars();
X0Y0_羽虫_眼左_基 = pars3["基"].ToPar();
X0Y0_羽虫_眼左_眼 = pars3["眼"].ToPar();
X0Y0_羽虫_眼左_ハイライト = pars3["ハイライト"].ToPar();
pars3 = pars2["眼右"].ToPars();
X0Y0_羽虫_眼右_基 = pars3["基"].ToPar();
X0Y0_羽虫_眼右_眼 = pars3["眼"].ToPar();
X0Y0_羽虫_眼右_ハイライト = pars3["ハイライト"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
X0Y0_紋柄_紋 = pars2["紋"].ToPar();
X0Y0_紋柄_紋左1 = pars2["紋左1"].ToPar();
X0Y0_紋柄_紋右1 = pars2["紋右1"].ToPar();
X0Y0_紋柄_紋左2 = pars2["紋左2"].ToPar();
X0Y0_紋柄_紋右2 = pars2["紋右2"].ToPar();
pars2 = partGroup["鱗"].ToPars();
X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
pars2 = partGroup["牛柄"].ToPars();
X0Y0_馬柄_馬柄 = pars2["牛柄"].ToPar();
pars2 = partGroup["虫顎"].ToPars();
X0Y0_虫性_顎下 = pars2["顎下"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
Head_表示 = e._表示;
_逆十字_逆十字1_表示 = e._逆十字_逆十字1_表示;
_逆十字_逆十字2_表示 = e._逆十字_逆十字2_表示;
_タトゥ_表示 = e._タトゥ_表示;
_タトゥ左_表示 = e._タトゥ左_表示;
_タトゥ右_表示 = e._タトゥ右_表示;
_基_表示 = e._基_表示;
_秘石_表示 = e._秘石_表示;
_ハイライト_表示 = e._ハイライト_表示;
_眼左1_基_表示 = e._眼左1_基_表示;
_眼左1_眼_表示 = e._眼左1_眼_表示;
_眼左1_ハイライト_表示 = e._眼左1_ハイライト_表示;
_眼左2_基_表示 = e._眼左2_基_表示;
_眼左2_眼_表示 = e._眼左2_眼_表示;
_眼左2_ハイライト_表示 = e._眼左2_ハイライト_表示;
_眼右1_基_表示 = e._眼右1_基_表示;
_眼右1_眼_表示 = e._眼右1_眼_表示;
_眼右1_ハイライト_表示 = e._眼右1_ハイライト_表示;
_眼右2_基_表示 = e._眼右2_基_表示;
_眼右2_眼_表示 = e._眼右2_眼_表示;
_眼右2_ハイライト_表示 = e._眼右2_ハイライト_表示;
_眼中_基_表示 = e._眼中_基_表示;
_眼中_眼_表示 = e._眼中_眼_表示;
_眼中_ハイライト_表示 = e._眼中_ハイライト_表示;
_眼左_基_表示 = e._眼左_基_表示;
_眼左_眼_表示 = e._眼左_眼_表示;
_眼左_ハイライト_表示 = e._眼左_ハイライト_表示;
_眼右_基_表示 = e._眼右_基_表示;
_眼右_眼_表示 = e._眼右_眼_表示;
_眼右_ハイライト_表示 = e._眼右_ハイライト_表示;
_紋_表示 = e._紋_表示;
_紋左1_表示 = e._紋左1_表示;
_紋右1_表示 = e._紋右1_表示;
_紋左2_表示 = e._紋左2_表示;
_紋右2_表示 = e._紋右2_表示;
_鱗1_表示 = e._鱗1_表示;
_鱗2_表示 = e._鱗2_表示;
_鱗3_表示 = e._鱗3_表示;
_馬柄_表示 = e._馬柄_表示;
_顎下_表示 = e._顎下_表示;
= e.;
= e.;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_基髪_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_目左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_目右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_鼻_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_口_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_頬左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_頬右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_額_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_眉左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_眉右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_耳左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_耳右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_鼻肌_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_単眼目_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_単眼眉_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_大顎基_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_顔面_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_頭頂_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_頬肌左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_頬肌右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_触覚左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Head_触覚右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_HeadCP = new ColorP(X0Y0_Head, HeadCD, DisUnit, abj: true);
X0Y0_悪タトゥ_逆十字_逆十字1CP = new ColorP(X0Y0_悪タトゥ_逆十字_逆十字1, _逆十字_逆十字1CD, DisUnit, abj: false);
X0Y0_悪タトゥ_逆十字_逆十字2CP = new ColorP(X0Y0_悪タトゥ_逆十字_逆十字2, _逆十字_逆十字2CD, DisUnit, abj: true);
X0Y0_隈取_タトゥCP = new ColorP(X0Y0_隈取_タトゥ, _タトゥCD, DisUnit, abj: true);
X0Y0_隈取_タトゥ左CP = new ColorP(X0Y0_隈取_タトゥ左, _タトゥ左CD, DisUnit, abj: true);
X0Y0_隈取_タトゥ右CP = new ColorP(X0Y0_隈取_タトゥ右, _タトゥ右CD, DisUnit, abj: true);
X0Y0_秘石_基CP = new ColorP(X0Y0_秘石_基, _基CD, DisUnit, abj: true);
X0Y0_秘石_秘石CP = new ColorP(X0Y0_秘石_秘石, _秘石CD, DisUnit, abj: true);
X0Y0_秘石_ハイライトCP = new ColorP(X0Y0_秘石_ハイライト, _ハイライトCD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左1_基CP = new ColorP(X0Y0_蜘蛛_眼左1_基, _眼左1_基CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左1_眼CP = new ColorP(X0Y0_蜘蛛_眼左1_眼, _眼左1_眼CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左1_ハイライトCP = new ColorP(X0Y0_蜘蛛_眼左1_ハイライト, _眼左1_ハイライトCD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左2_基CP = new ColorP(X0Y0_蜘蛛_眼左2_基, _眼左2_基CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左2_眼CP = new ColorP(X0Y0_蜘蛛_眼左2_眼, _眼左2_眼CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼左2_ハイライトCP = new ColorP(X0Y0_蜘蛛_眼左2_ハイライト, _眼左2_ハイライトCD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右1_基CP = new ColorP(X0Y0_蜘蛛_眼右1_基, _眼右1_基CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右1_眼CP = new ColorP(X0Y0_蜘蛛_眼右1_眼, _眼右1_眼CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右1_ハイライトCP = new ColorP(X0Y0_蜘蛛_眼右1_ハイライト, _眼右1_ハイライトCD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右2_基CP = new ColorP(X0Y0_蜘蛛_眼右2_基, _眼右2_基CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右2_眼CP = new ColorP(X0Y0_蜘蛛_眼右2_眼, _眼右2_眼CD, DisUnit, abj: true);
X0Y0_蜘蛛_眼右2_ハイライトCP = new ColorP(X0Y0_蜘蛛_眼右2_ハイライト, _眼右2_ハイライトCD, DisUnit, abj: true);
X0Y0_羽虫_眼中_基CP = new ColorP(X0Y0_羽虫_眼中_基, _眼中_基CD, DisUnit, abj: true);
X0Y0_羽虫_眼中_眼CP = new ColorP(X0Y0_羽虫_眼中_眼, _眼中_眼CD, DisUnit, abj: true);
X0Y0_羽虫_眼中_ハイライトCP = new ColorP(X0Y0_羽虫_眼中_ハイライト, _眼中_ハイライトCD, DisUnit, abj: true);
X0Y0_羽虫_眼左_基CP = new ColorP(X0Y0_羽虫_眼左_基, _眼左_基CD, DisUnit, abj: true);
X0Y0_羽虫_眼左_眼CP = new ColorP(X0Y0_羽虫_眼左_眼, _眼左_眼CD, DisUnit, abj: true);
X0Y0_羽虫_眼左_ハイライトCP = new ColorP(X0Y0_羽虫_眼左_ハイライト, _眼左_ハイライトCD, DisUnit, abj: true);
X0Y0_羽虫_眼右_基CP = new ColorP(X0Y0_羽虫_眼右_基, _眼右_基CD, DisUnit, abj: true);
X0Y0_羽虫_眼右_眼CP = new ColorP(X0Y0_羽虫_眼右_眼, _眼右_眼CD, DisUnit, abj: true);
X0Y0_羽虫_眼右_ハイライトCP = new ColorP(X0Y0_羽虫_眼右_ハイライト, _眼右_ハイライトCD, DisUnit, abj: true);
X0Y0_紋柄_紋CP = new ColorP(X0Y0_紋柄_紋, _紋CD, DisUnit, abj: true);
X0Y0_紋柄_紋左1CP = new ColorP(X0Y0_紋柄_紋左1, _紋左1CD, DisUnit, abj: true);
X0Y0_紋柄_紋右1CP = new ColorP(X0Y0_紋柄_紋右1, _紋右1CD, DisUnit, abj: true);
X0Y0_紋柄_紋左2CP = new ColorP(X0Y0_紋柄_紋左2, _紋左2CD, DisUnit, abj: true);
X0Y0_紋柄_紋右2CP = new ColorP(X0Y0_紋柄_紋右2, _紋右2CD, DisUnit, abj: true);
X0Y0_竜性_鱗1CP = new ColorP(X0Y0_竜性_鱗1, _鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, _鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true);
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true);
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true);
Intensity = e.;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_Head);
}
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_悪タトゥ_逆十字_逆十字1);
Are.Draw(X0Y0_悪タトゥ_逆十字_逆十字2);
Are.Draw(X0Y0_隈取_タトゥ);
Are.Draw(X0Y0_隈取_タトゥ左);
Are.Draw(X0Y0_隈取_タトゥ右);
Are.Draw(X0Y0_馬柄_馬柄);
Are.Draw(X0Y0_紋柄_紋);
Are.Draw(X0Y0_紋柄_紋左1);
Are.Draw(X0Y0_紋柄_紋右1);
Are.Draw(X0Y0_紋柄_紋左2);
Are.Draw(X0Y0_紋柄_紋右2);
Are.Draw(X0Y0_竜性_鱗1);
Are.Draw(X0Y0_竜性_鱗2);
Are.Draw(X0Y0_竜性_鱗3);
Are.Draw(X0Y0_秘石_基);
Are.Draw(X0Y0_秘石_秘石);
Are.Draw(X0Y0_秘石_ハイライト);
Are.Draw(X0Y0_蜘蛛_眼左1_基);
Are.Draw(X0Y0_蜘蛛_眼左1_眼);
Are.Draw(X0Y0_蜘蛛_眼左1_ハイライト);
Are.Draw(X0Y0_蜘蛛_眼左2_基);
Are.Draw(X0Y0_蜘蛛_眼左2_眼);
Are.Draw(X0Y0_蜘蛛_眼左2_ハイライト);
Are.Draw(X0Y0_蜘蛛_眼右1_基);
Are.Draw(X0Y0_蜘蛛_眼右1_眼);
Are.Draw(X0Y0_蜘蛛_眼右1_ハイライト);
Are.Draw(X0Y0_蜘蛛_眼右2_基);
Are.Draw(X0Y0_蜘蛛_眼右2_眼);
Are.Draw(X0Y0_蜘蛛_眼右2_ハイライト);
Are.Draw(X0Y0_羽虫_眼中_基);
Are.Draw(X0Y0_羽虫_眼中_眼);
Are.Draw(X0Y0_羽虫_眼中_ハイライト);
Are.Draw(X0Y0_羽虫_眼左_基);
Are.Draw(X0Y0_羽虫_眼左_眼);
Are.Draw(X0Y0_羽虫_眼左_ハイライト);
Are.Draw(X0Y0_羽虫_眼右_基);
Are.Draw(X0Y0_羽虫_眼右_眼);
Are.Draw(X0Y0_羽虫_眼右_ハイライト);
}
public override void 2(RenderArea Are)
{
Are.Draw(X0Y0_虫性_顎下);
}
private void (double Rate)
{
double y = 0.0003 * Rate;
ShapePart shapePart = Sta.["Head"][0][0]["頭"].ToPar();
ShapePart x0Y0_頭 = X0Y0_Head;
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
x0Y0_頭.OP[1].ps[0] = shapePart.OP[1].ps[0].AddY(y);
x0Y0_頭.OP[1].ps[1] = shapePart.OP[1].ps[1].AddY(y);
x0Y0_頭.OP[1].ps[2] = shapePart.OP[1].ps[2].AddY(y);
x0Y0_頭.OP[1].ps[3] = shapePart.OP[1].ps[3].AddY(y);
x0Y0_頭.OP[2].ps[0] = shapePart.OP[2].ps[0].AddY(y);
x0Y0_頭.OP[2].ps[1] = shapePart.OP[2].ps[1].AddY(y);
}
public void ( )
{
if (.Yi == 0)
{
(0.5);
}
else if (.Yi == 1)
{
(0.8);
}
else if (.Yi == 2)
{
(0.0);
}
else if (.Yi == 3)
{
(0.0);
}
else if (.Yi == 4)
{
(0.0);
}
else if (.Yi == 5)
{
(0.5);
}
else if (.Yi == 6)
{
(0.5);
}
else if (.Yi == 7)
{
(0.0);
}
else if (.Yi == 8)
{
(0.0);
}
else if (.Yi == 9)
{
(0.8);
}
else if (.Yi == 10)
{
(0.0);
}
else if (.Yi == 11)
{
(0.0);
}
else if (.Yi == 12)
{
(1.0);
}
else if (.Yi == 13)
{
(1.0);
}
}
public override void ()
{
X0Y0_HeadCP.Update();
X0Y0_悪タトゥ_逆十字_逆十字1CP.Update();
X0Y0_悪タトゥ_逆十字_逆十字2CP.Update();
X0Y0_隈取_タトゥCP.Update();
X0Y0_隈取_タトゥ左CP.Update();
X0Y0_隈取_タトゥ右CP.Update();
X0Y0_秘石_基CP.Update();
X0Y0_秘石_秘石CP.Update();
X0Y0_秘石_ハイライトCP.Update();
X0Y0_蜘蛛_眼左1_基CP.Update();
X0Y0_蜘蛛_眼左1_眼CP.Update();
X0Y0_蜘蛛_眼左1_ハイライトCP.Update();
X0Y0_蜘蛛_眼左2_基CP.Update();
X0Y0_蜘蛛_眼左2_眼CP.Update();
X0Y0_蜘蛛_眼左2_ハイライトCP.Update();
X0Y0_蜘蛛_眼右1_基CP.Update();
X0Y0_蜘蛛_眼右1_眼CP.Update();
X0Y0_蜘蛛_眼右1_ハイライトCP.Update();
X0Y0_蜘蛛_眼右2_基CP.Update();
X0Y0_蜘蛛_眼右2_眼CP.Update();
X0Y0_蜘蛛_眼右2_ハイライトCP.Update();
X0Y0_羽虫_眼中_基CP.Update();
X0Y0_羽虫_眼中_眼CP.Update();
X0Y0_羽虫_眼中_ハイライトCP.Update();
X0Y0_羽虫_眼左_基CP.Update();
X0Y0_羽虫_眼左_眼CP.Update();
X0Y0_羽虫_眼左_ハイライトCP.Update();
X0Y0_羽虫_眼右_基CP.Update();
X0Y0_羽虫_眼右_眼CP.Update();
X0Y0_羽虫_眼右_ハイライトCP.Update();
X0Y0_紋柄_紋CP.Update();
X0Y0_紋柄_紋左1CP.Update();
X0Y0_紋柄_紋右1CP.Update();
X0Y0_紋柄_紋左2CP.Update();
X0Y0_紋柄_紋右2CP.Update();
X0Y0_竜性_鱗1CP.Update();
X0Y0_竜性_鱗2CP.Update();
X0Y0_竜性_鱗3CP.Update();
X0Y0_馬柄_馬柄CP.Update();
X0Y0_虫性_顎下CP.Update();
}
public override void (Vector2D[] mm)
{
X0Y0_HeadCP.Update(mm);
X0Y0_悪タトゥ_逆十字_逆十字1CP.Update();
X0Y0_悪タトゥ_逆十字_逆十字2CP.Update();
X0Y0_隈取_タトゥCP.Update();
X0Y0_隈取_タトゥ左CP.Update();
X0Y0_隈取_タトゥ右CP.Update();
X0Y0_秘石_基CP.Update();
X0Y0_秘石_秘石CP.Update();
X0Y0_秘石_ハイライトCP.Update();
X0Y0_蜘蛛_眼左1_基CP.Update();
X0Y0_蜘蛛_眼左1_眼CP.Update();
X0Y0_蜘蛛_眼左1_ハイライトCP.Update();
X0Y0_蜘蛛_眼左2_基CP.Update();
X0Y0_蜘蛛_眼左2_眼CP.Update();
X0Y0_蜘蛛_眼左2_ハイライトCP.Update();
X0Y0_蜘蛛_眼右1_基CP.Update();
X0Y0_蜘蛛_眼右1_眼CP.Update();
X0Y0_蜘蛛_眼右1_ハイライトCP.Update();
X0Y0_蜘蛛_眼右2_基CP.Update();
X0Y0_蜘蛛_眼右2_眼CP.Update();
X0Y0_蜘蛛_眼右2_ハイライトCP.Update();
X0Y0_羽虫_眼中_基CP.Update();
X0Y0_羽虫_眼中_眼CP.Update();
X0Y0_羽虫_眼中_ハイライトCP.Update();
X0Y0_羽虫_眼左_基CP.Update();
X0Y0_羽虫_眼左_眼CP.Update();
X0Y0_羽虫_眼左_ハイライトCP.Update();
X0Y0_羽虫_眼右_基CP.Update();
X0Y0_羽虫_眼右_眼CP.Update();
X0Y0_羽虫_眼右_ハイライトCP.Update();
X0Y0_紋柄_紋CP.Update();
X0Y0_紋柄_紋左1CP.Update();
X0Y0_紋柄_紋右1CP.Update();
X0Y0_紋柄_紋左2CP.Update();
X0Y0_紋柄_紋右2CP.Update();
X0Y0_竜性_鱗1CP.Update();
X0Y0_竜性_鱗2CP.Update();
X0Y0_竜性_鱗3CP.Update();
X0Y0_馬柄_馬柄CP.Update();
X0Y0_虫性_顎下CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
HeadCD = new ColorD(ref ColorHelper.Black, ref .O);
_逆十字_逆十字1CD = new ColorD(ref ..Col1, ref Color2.Empty);
_逆十字_逆十字2CD = new ColorD(ref ColorHelper.Black, ref .);
_タトゥCD = new ColorD(ref ColorHelper.Black, ref .);
_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref .);
_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref .);
_基CD = new ColorD(ref ColorHelper.Black, ref .O);
_秘石CD = new ColorD(ref ColorHelper.Black, ref .O);
_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼左1_基CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼左1_眼CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼左1_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼左2_基CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼左2_眼CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼左2_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼右1_基CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼右1_眼CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼右1_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼右2_基CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼右2_眼CD = new ColorD(ref ColorHelper.Black, ref .2O);
_眼右2_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼中_基CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼中_眼CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼中_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼左_基CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼左_眼CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼左_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_眼右_基CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼右_眼CD = new ColorD(ref ColorHelper.Black, ref .1O);
_眼右_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref .);
_紋CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_鱗1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_鱗2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_鱗3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_馬柄CD = new ColorD(ref ColorHelper.Empty, ref .0O);
_顎下CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
}
}