581 lines
15 KiB
C#
581 lines
15 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 上着ボトム_前掛け : 上着ボトム
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{
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public ShapePart X0Y0_帯;
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public ShapePart X0Y0_巻;
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public ShapePart X0Y0_縁後_縁左;
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public ShapePart X0Y0_縁後_縁右;
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public ShapePart X0Y0_前掛_前掛1;
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public ShapePart X0Y0_前掛_前掛2;
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public ShapePart X0Y0_前掛_前掛3;
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public ShapePart X0Y0_縁前_縁左;
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public ShapePart X0Y0_縁前_縁右;
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public ShapePart X0Y0_縁前_縁中;
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public ShapePart X0Y1_帯;
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public ShapePart X0Y1_巻;
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public ShapePart X0Y1_縁後_縁左;
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public ShapePart X0Y1_縁後_縁右;
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public ShapePart X0Y1_前掛_前掛1;
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public ShapePart X0Y1_前掛_前掛2;
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public ShapePart X0Y1_縁前_縁左;
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public ShapePart X0Y1_縁前_縁右;
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public ShapePart X0Y1_縁前_縁中;
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public ColorD 帯CD;
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public ColorD 巻CD;
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public ColorD 縁後_縁左CD;
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public ColorD 縁後_縁右CD;
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public ColorD 前掛_前掛1CD;
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public ColorD 前掛_前掛2CD;
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public ColorD 前掛_前掛3CD;
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public ColorD 縁前_縁左CD;
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public ColorD 縁前_縁右CD;
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public ColorD 縁前_縁中CD;
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public ColorP X0Y0_帯CP;
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public ColorP X0Y0_巻CP;
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public ColorP X0Y0_縁後_縁左CP;
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public ColorP X0Y0_縁後_縁右CP;
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public ColorP X0Y0_前掛_前掛1CP;
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public ColorP X0Y0_前掛_前掛2CP;
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public ColorP X0Y0_前掛_前掛3CP;
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public ColorP X0Y0_縁前_縁左CP;
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public ColorP X0Y0_縁前_縁右CP;
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public ColorP X0Y0_縁前_縁中CP;
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public ColorP X0Y1_帯CP;
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public ColorP X0Y1_巻CP;
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public ColorP X0Y1_縁後_縁左CP;
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public ColorP X0Y1_縁後_縁右CP;
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public ColorP X0Y1_前掛_前掛1CP;
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public ColorP X0Y1_前掛_前掛2CP;
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public ColorP X0Y1_縁前_縁左CP;
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public ColorP X0Y1_縁前_縁右CP;
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public ColorP X0Y1_縁前_縁中CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 帯_表示
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{
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get
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{
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return X0Y0_帯.Dra;
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}
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set
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{
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X0Y0_帯.Dra = value;
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X0Y1_帯.Dra = value;
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X0Y0_帯.Hit = false;
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X0Y1_帯.Hit = false;
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}
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}
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public bool 巻_表示
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{
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get
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{
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return X0Y0_巻.Dra;
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}
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set
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{
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X0Y0_巻.Dra = value;
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X0Y1_巻.Dra = value;
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X0Y0_巻.Hit = false;
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X0Y1_巻.Hit = false;
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}
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}
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public bool 縁後_縁左_表示
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{
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get
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{
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return X0Y0_縁後_縁左.Dra;
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}
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set
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{
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X0Y0_縁後_縁左.Dra = value;
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X0Y1_縁後_縁左.Dra = value;
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X0Y0_縁後_縁左.Hit = false;
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X0Y1_縁後_縁左.Hit = false;
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}
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}
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public bool 縁後_縁右_表示
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{
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get
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{
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return X0Y0_縁後_縁右.Dra;
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}
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set
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{
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X0Y0_縁後_縁右.Dra = value;
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X0Y1_縁後_縁右.Dra = value;
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X0Y0_縁後_縁右.Hit = false;
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X0Y1_縁後_縁右.Hit = false;
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}
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}
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public bool 前掛_前掛1_表示
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{
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get
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{
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return X0Y0_前掛_前掛1.Dra;
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}
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set
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{
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X0Y0_前掛_前掛1.Dra = value;
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X0Y1_前掛_前掛1.Dra = value;
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X0Y0_前掛_前掛1.Hit = false;
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X0Y1_前掛_前掛1.Hit = false;
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}
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}
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public bool 前掛_前掛2_表示
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{
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get
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{
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return X0Y0_前掛_前掛2.Dra;
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}
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set
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{
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X0Y0_前掛_前掛2.Dra = value;
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X0Y1_前掛_前掛2.Dra = value;
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X0Y0_前掛_前掛2.Hit = false;
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X0Y1_前掛_前掛2.Hit = false;
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}
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}
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public bool 前掛_前掛3_表示
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{
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get
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{
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return X0Y0_前掛_前掛3.Dra;
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}
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set
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{
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X0Y0_前掛_前掛3.Dra = value;
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X0Y0_前掛_前掛3.Hit = false;
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}
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}
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public bool 縁前_縁左_表示
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{
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get
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{
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return X0Y0_縁前_縁左.Dra;
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}
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set
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{
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X0Y0_縁前_縁左.Dra = value;
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X0Y1_縁前_縁左.Dra = value;
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X0Y0_縁前_縁左.Hit = false;
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X0Y1_縁前_縁左.Hit = false;
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}
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}
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public bool 縁前_縁右_表示
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{
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get
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{
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return X0Y0_縁前_縁右.Dra;
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}
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set
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{
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X0Y0_縁前_縁右.Dra = value;
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X0Y1_縁前_縁右.Dra = value;
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X0Y0_縁前_縁右.Hit = false;
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X0Y1_縁前_縁右.Hit = false;
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}
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}
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public bool 縁前_縁中_表示
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{
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get
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{
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return X0Y0_縁前_縁中.Dra;
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}
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set
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{
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X0Y0_縁前_縁中.Dra = value;
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X0Y1_縁前_縁中.Dra = value;
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X0Y0_縁前_縁中.Hit = false;
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X0Y1_縁前_縁中.Hit = false;
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}
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}
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public bool ベース表示
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{
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get
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{
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return 帯_表示;
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}
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set
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{
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帯_表示 = value;
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巻_表示 = value;
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前掛_前掛1_表示 = value;
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前掛_前掛2_表示 = value;
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前掛_前掛3_表示 = value;
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}
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}
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public bool 縁表示
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{
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get
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{
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return 縁前_縁左_表示;
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}
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set
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{
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縁前_縁左_表示 = value;
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縁前_縁右_表示 = value;
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縁前_縁中_表示 = value;
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}
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}
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public bool 巻縁表示
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{
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get
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{
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return 縁後_縁左_表示;
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}
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set
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{
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縁後_縁左_表示 = value;
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縁後_縁右_表示 = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 帯_表示;
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}
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set
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{
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帯_表示 = value;
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巻_表示 = value;
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縁後_縁左_表示 = value;
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縁後_縁右_表示 = value;
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前掛_前掛1_表示 = value;
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前掛_前掛2_表示 = value;
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前掛_前掛3_表示 = value;
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縁前_縁左_表示 = value;
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縁前_縁右_表示 = value;
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縁前_縁中_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 帯CD.不透明度;
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}
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set
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{
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帯CD.不透明度 = value;
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巻CD.不透明度 = value;
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縁後_縁左CD.不透明度 = value;
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縁後_縁右CD.不透明度 = value;
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前掛_前掛1CD.不透明度 = value;
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前掛_前掛2CD.不透明度 = value;
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前掛_前掛3CD.不透明度 = value;
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縁前_縁左CD.不透明度 = value;
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縁前_縁右CD.不透明度 = value;
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縁前_縁中CD.不透明度 = value;
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}
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}
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public 上着ボトム_前掛け(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 上着ボトム_前掛けD e)
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{
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ThisType = GetType();
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Dif dif = new Dif(Sta.胴体["上着ボトム前"][1]);
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_帯 = pars["帯"].ToPar();
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X0Y0_巻 = pars["巻"].ToPar();
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Pars pars2 = pars["縁後"].ToPars();
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X0Y0_縁後_縁左 = pars2["縁左"].ToPar();
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X0Y0_縁後_縁右 = pars2["縁右"].ToPar();
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pars2 = pars["前掛"].ToPars();
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X0Y0_前掛_前掛1 = pars2["前掛1"].ToPar();
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X0Y0_前掛_前掛2 = pars2["前掛2"].ToPar();
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X0Y0_前掛_前掛3 = pars2["前掛3"].ToPar();
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pars2 = pars["縁前"].ToPars();
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X0Y0_縁前_縁左 = pars2["縁左"].ToPar();
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X0Y0_縁前_縁右 = pars2["縁右"].ToPar();
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X0Y0_縁前_縁中 = pars2["縁中"].ToPar();
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pars = Body[0][1];
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X0Y1_帯 = pars["帯"].ToPar();
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X0Y1_巻 = pars["巻"].ToPar();
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pars2 = pars["縁後"].ToPars();
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X0Y1_縁後_縁左 = pars2["縁左"].ToPar();
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X0Y1_縁後_縁右 = pars2["縁右"].ToPar();
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pars2 = pars["前掛"].ToPars();
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X0Y1_前掛_前掛1 = pars2["前掛1"].ToPar();
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X0Y1_前掛_前掛2 = pars2["前掛2"].ToPar();
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pars2 = pars["縁前"].ToPars();
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X0Y1_縁前_縁左 = pars2["縁左"].ToPar();
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X0Y1_縁前_縁右 = pars2["縁右"].ToPar();
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X0Y1_縁前_縁中 = pars2["縁中"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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帯_表示 = e.帯_表示;
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巻_表示 = e.巻_表示;
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縁後_縁左_表示 = e.縁後_縁左_表示;
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縁後_縁右_表示 = e.縁後_縁右_表示;
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前掛_前掛1_表示 = e.前掛_前掛1_表示;
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前掛_前掛2_表示 = e.前掛_前掛2_表示;
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前掛_前掛3_表示 = e.前掛_前掛3_表示;
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縁前_縁左_表示 = e.縁前_縁左_表示;
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縁前_縁右_表示 = e.縁前_縁右_表示;
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縁前_縁中_表示 = e.縁前_縁中_表示;
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ベース表示 = e.ベース表示;
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縁表示 = e.縁表示;
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巻縁表示 = e.巻縁表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_帯CP = new ColorP(X0Y0_帯, 帯CD, DisUnit, abj: true);
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X0Y0_巻CP = new ColorP(X0Y0_巻, 巻CD, DisUnit, abj: true);
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X0Y0_縁後_縁左CP = new ColorP(X0Y0_縁後_縁左, 縁後_縁左CD, DisUnit, abj: true);
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X0Y0_縁後_縁右CP = new ColorP(X0Y0_縁後_縁右, 縁後_縁右CD, DisUnit, abj: true);
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X0Y0_前掛_前掛1CP = new ColorP(X0Y0_前掛_前掛1, 前掛_前掛1CD, DisUnit, abj: true);
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X0Y0_前掛_前掛2CP = new ColorP(X0Y0_前掛_前掛2, 前掛_前掛2CD, DisUnit, abj: true);
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X0Y0_前掛_前掛3CP = new ColorP(X0Y0_前掛_前掛3, 前掛_前掛3CD, DisUnit, abj: true);
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X0Y0_縁前_縁左CP = new ColorP(X0Y0_縁前_縁左, 縁前_縁左CD, DisUnit, abj: true);
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X0Y0_縁前_縁右CP = new ColorP(X0Y0_縁前_縁右, 縁前_縁右CD, DisUnit, abj: true);
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X0Y0_縁前_縁中CP = new ColorP(X0Y0_縁前_縁中, 縁前_縁中CD, DisUnit, abj: true);
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X0Y1_帯CP = new ColorP(X0Y1_帯, 帯CD, DisUnit, abj: true);
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X0Y1_巻CP = new ColorP(X0Y1_巻, 巻CD, DisUnit, abj: true);
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X0Y1_縁後_縁左CP = new ColorP(X0Y1_縁後_縁左, 縁後_縁左CD, DisUnit, abj: true);
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X0Y1_縁後_縁右CP = new ColorP(X0Y1_縁後_縁右, 縁後_縁右CD, DisUnit, abj: true);
|
|
X0Y1_前掛_前掛1CP = new ColorP(X0Y1_前掛_前掛1, 前掛_前掛1CD, DisUnit, abj: true);
|
|
X0Y1_前掛_前掛2CP = new ColorP(X0Y1_前掛_前掛2, 前掛_前掛2CD, DisUnit, abj: true);
|
|
X0Y1_縁前_縁左CP = new ColorP(X0Y1_縁前_縁左, 縁前_縁左CD, DisUnit, abj: true);
|
|
X0Y1_縁前_縁右CP = new ColorP(X0Y1_縁前_縁右, 縁前_縁右CD, DisUnit, abj: true);
|
|
X0Y1_縁前_縁中CP = new ColorP(X0Y1_縁前_縁中, 縁前_縁中CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
尺度YB = 0.95;
|
|
}
|
|
|
|
public override void 描画0(RenderArea Are)
|
|
{
|
|
if (Body.IndexY == 0)
|
|
{
|
|
Are.Draw(X0Y0_帯);
|
|
Are.Draw(X0Y0_巻);
|
|
Are.Draw(X0Y0_縁後_縁左);
|
|
Are.Draw(X0Y0_縁後_縁右);
|
|
return;
|
|
}
|
|
Are.Draw(X0Y1_帯);
|
|
Are.Draw(X0Y1_巻);
|
|
Are.Draw(X0Y1_縁後_縁左);
|
|
Are.Draw(X0Y1_縁後_縁右);
|
|
Are.Draw(X0Y1_前掛_前掛1);
|
|
Are.Draw(X0Y1_前掛_前掛2);
|
|
Are.Draw(X0Y1_縁前_縁左);
|
|
Are.Draw(X0Y1_縁前_縁右);
|
|
Are.Draw(X0Y1_縁前_縁中);
|
|
}
|
|
|
|
public void 前(RenderArea Are)
|
|
{
|
|
if (Body.IndexY == 0)
|
|
{
|
|
Are.Draw(X0Y0_前掛_前掛1);
|
|
Are.Draw(X0Y0_前掛_前掛2);
|
|
Are.Draw(X0Y0_前掛_前掛3);
|
|
Are.Draw(X0Y0_縁前_縁左);
|
|
Are.Draw(X0Y0_縁前_縁右);
|
|
Are.Draw(X0Y0_縁前_縁中);
|
|
}
|
|
}
|
|
|
|
public override bool Is布(ShapePart p)
|
|
{
|
|
if (p != X0Y0_帯 && p != X0Y0_巻 && p != X0Y0_縁後_縁左 && p != X0Y0_縁後_縁右 && p != X0Y0_前掛_前掛1 && p != X0Y0_前掛_前掛2 && p != X0Y0_前掛_前掛3 && p != X0Y0_縁前_縁左 && p != X0Y0_縁前_縁右 && p != X0Y0_縁前_縁中 && p != X0Y1_帯 && p != X0Y1_巻 && p != X0Y1_縁後_縁左 && p != X0Y1_縁後_縁右 && p != X0Y1_前掛_前掛1 && p != X0Y1_前掛_前掛2 && p != X0Y1_縁前_縁左 && p != X0Y1_縁前_縁右)
|
|
{
|
|
return p == X0Y1_縁前_縁中;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
if (Body.IndexY == 0)
|
|
{
|
|
X0Y0_帯CP.Update();
|
|
X0Y0_巻CP.Update();
|
|
X0Y0_縁後_縁左CP.Update();
|
|
X0Y0_縁後_縁右CP.Update();
|
|
X0Y0_前掛_前掛1CP.Update();
|
|
X0Y0_前掛_前掛2CP.Update();
|
|
X0Y0_前掛_前掛3CP.Update();
|
|
X0Y0_縁前_縁左CP.Update();
|
|
X0Y0_縁前_縁右CP.Update();
|
|
X0Y0_縁前_縁中CP.Update();
|
|
}
|
|
else
|
|
{
|
|
X0Y1_帯CP.Update();
|
|
X0Y1_巻CP.Update();
|
|
X0Y1_縁後_縁左CP.Update();
|
|
X0Y1_縁後_縁右CP.Update();
|
|
X0Y1_前掛_前掛1CP.Update();
|
|
X0Y1_前掛_前掛2CP.Update();
|
|
X0Y1_縁前_縁左CP.Update();
|
|
X0Y1_縁前_縁右CP.Update();
|
|
X0Y1_縁前_縁中CP.Update();
|
|
}
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
帯CD = new ColorD();
|
|
巻CD = new ColorD();
|
|
縁後_縁左CD = new ColorD();
|
|
縁後_縁右CD = new ColorD();
|
|
前掛_前掛1CD = new ColorD();
|
|
前掛_前掛2CD = new ColorD();
|
|
前掛_前掛3CD = new ColorD();
|
|
縁前_縁左CD = new ColorD();
|
|
縁前_縁右CD = new ColorD();
|
|
縁前_縁中CD = new ColorD();
|
|
}
|
|
|
|
public void 配色(前掛けB色 配色)
|
|
{
|
|
帯CD.色 = 配色.紐色;
|
|
巻CD.色 = 配色.縁色;
|
|
縁後_縁左CD.色 = 巻CD.色;
|
|
縁後_縁右CD.色 = 巻CD.色;
|
|
前掛_前掛1CD.色 = 配色.生地色;
|
|
前掛_前掛2CD.色 = 前掛_前掛1CD.色;
|
|
前掛_前掛3CD.色 = 前掛_前掛1CD.色;
|
|
縁前_縁左CD.色 = 巻CD.色;
|
|
縁前_縁右CD.色 = 巻CD.色;
|
|
縁前_縁中CD.色 = 巻CD.色;
|
|
}
|
|
}
|
|
}
|