538 lines
16 KiB
C#
538 lines
16 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class BackHair0_下2ハネ : お下げ2
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{
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public ShapePart X0Y0_髪基;
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public ShapePart X0Y0_お下げ左_髪縛1;
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public ShapePart X0Y0_お下げ左_髪縛2;
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public ShapePart X0Y0_お下げ左_髪右;
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public ShapePart X0Y0_お下げ左_髪左;
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public ShapePart X0Y0_お下げ左_髪根;
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public ShapePart X0Y0_お下げ右_髪縛1;
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public ShapePart X0Y0_お下げ右_髪縛2;
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public ShapePart X0Y0_お下げ右_髪左;
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public ShapePart X0Y0_お下げ右_髪右;
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public ShapePart X0Y0_お下げ右_髪根;
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public ColorD 髪基CD;
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public ColorD お下げ左_髪縛1CD;
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public ColorD お下げ左_髪縛2CD;
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public ColorD お下げ左_髪右CD;
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public ColorD お下げ左_髪左CD;
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public ColorD お下げ左_髪根CD;
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public ColorD お下げ右_髪縛1CD;
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public ColorD お下げ右_髪縛2CD;
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public ColorD お下げ右_髪左CD;
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public ColorD お下げ右_髪右CD;
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public ColorD お下げ右_髪根CD;
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public ColorP X0Y0_髪基CP;
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public ColorP X0Y0_お下げ左_髪縛1CP;
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public ColorP X0Y0_お下げ左_髪縛2CP;
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public ColorP X0Y0_お下げ左_髪右CP;
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public ColorP X0Y0_お下げ左_髪左CP;
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public ColorP X0Y0_お下げ左_髪根CP;
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public ColorP X0Y0_お下げ右_髪縛1CP;
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public ColorP X0Y0_お下げ右_髪縛2CP;
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public ColorP X0Y0_お下げ右_髪左CP;
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public ColorP X0Y0_お下げ右_髪右CP;
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public ColorP X0Y0_お下げ右_髪根CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 髪基_表示
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{
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get
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{
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return X0Y0_髪基.Dra;
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}
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set
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{
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X0Y0_髪基.Dra = value;
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X0Y0_髪基.Hit = value;
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}
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}
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public override bool お下げ左_髪縛1_表示
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{
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get
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{
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return X0Y0_お下げ左_髪縛1.Dra;
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}
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set
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{
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X0Y0_お下げ左_髪縛1.Dra = value;
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X0Y0_お下げ左_髪縛1.Hit = value;
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}
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}
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public override bool お下げ左_髪縛2_表示
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{
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get
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{
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return X0Y0_お下げ左_髪縛2.Dra;
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}
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set
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{
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X0Y0_お下げ左_髪縛2.Dra = value;
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X0Y0_お下げ左_髪縛2.Hit = value;
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}
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}
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public bool お下げ左_髪右_表示
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{
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get
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{
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return X0Y0_お下げ左_髪右.Dra;
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}
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set
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{
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X0Y0_お下げ左_髪右.Dra = value;
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X0Y0_お下げ左_髪右.Hit = value;
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}
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}
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public bool お下げ左_髪左_表示
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{
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get
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{
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return X0Y0_お下げ左_髪左.Dra;
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}
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set
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{
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X0Y0_お下げ左_髪左.Dra = value;
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X0Y0_お下げ左_髪左.Hit = value;
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}
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}
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public bool お下げ左_髪根_表示
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{
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get
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{
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return X0Y0_お下げ左_髪根.Dra;
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}
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set
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{
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X0Y0_お下げ左_髪根.Dra = value;
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X0Y0_お下げ左_髪根.Hit = value;
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}
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}
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public override bool お下げ右_髪縛1_表示
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{
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get
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{
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return X0Y0_お下げ右_髪縛1.Dra;
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}
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set
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{
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X0Y0_お下げ右_髪縛1.Dra = value;
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X0Y0_お下げ右_髪縛1.Hit = value;
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}
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}
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public override bool お下げ右_髪縛2_表示
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{
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get
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{
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return X0Y0_お下げ右_髪縛2.Dra;
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}
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set
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{
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X0Y0_お下げ右_髪縛2.Dra = value;
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X0Y0_お下げ右_髪縛2.Hit = value;
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}
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}
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public bool お下げ右_髪左_表示
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{
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get
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{
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return X0Y0_お下げ右_髪左.Dra;
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}
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set
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{
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X0Y0_お下げ右_髪左.Dra = value;
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X0Y0_お下げ右_髪左.Hit = value;
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}
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}
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public bool お下げ右_髪右_表示
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{
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get
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{
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return X0Y0_お下げ右_髪右.Dra;
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}
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set
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{
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X0Y0_お下げ右_髪右.Dra = value;
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X0Y0_お下げ右_髪右.Hit = value;
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}
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}
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public bool お下げ右_髪根_表示
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{
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get
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{
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return X0Y0_お下げ右_髪根.Dra;
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}
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set
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{
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X0Y0_お下げ右_髪根.Dra = value;
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X0Y0_お下げ右_髪根.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 髪基_表示;
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}
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set
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{
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髪基_表示 = value;
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お下げ左_髪縛1_表示 = value;
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お下げ左_髪縛2_表示 = value;
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お下げ左_髪右_表示 = value;
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お下げ左_髪左_表示 = value;
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お下げ左_髪根_表示 = value;
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お下げ右_髪縛1_表示 = value;
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お下げ右_髪縛2_表示 = value;
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お下げ右_髪左_表示 = value;
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お下げ右_髪右_表示 = value;
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お下げ右_髪根_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 髪基CD.不透明度;
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}
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set
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{
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髪基CD.不透明度 = value;
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お下げ左_髪縛1CD.不透明度 = value;
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お下げ左_髪縛2CD.不透明度 = value;
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お下げ左_髪右CD.不透明度 = value;
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お下げ左_髪左CD.不透明度 = value;
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お下げ左_髪根CD.不透明度 = value;
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お下げ右_髪縛1CD.不透明度 = value;
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お下げ右_髪縛2CD.不透明度 = value;
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お下げ右_髪左CD.不透明度 = value;
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お下げ右_髪右CD.不透明度 = value;
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お下げ右_髪根CD.不透明度 = value;
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}
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}
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public double 髪長0
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{
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set
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{
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double num = 0.7 + 0.3 * value;
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X0Y0_髪基.SizeYBase *= num;
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}
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}
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public double 髪長1
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{
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set
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{
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double num = 0.5 + 0.9 * value;
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X0Y0_お下げ左_髪右.SizeYBase *= num;
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X0Y0_お下げ左_髪左.SizeYBase *= num;
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X0Y0_お下げ左_髪根.SizeYBase *= num;
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X0Y0_お下げ右_髪左.SizeYBase *= num;
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X0Y0_お下げ右_髪右.SizeYBase *= num;
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X0Y0_お下げ右_髪根.SizeYBase *= num;
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}
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}
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public double 毛量
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{
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set
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{
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double num = 1.0 + 0.5 * value;
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X0Y0_お下げ左_髪縛1.SizeBase *= num;
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X0Y0_お下げ左_髪縛2.SizeBase *= num;
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X0Y0_お下げ左_髪左.SizeXBase *= num;
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X0Y0_お下げ左_髪右.SizeXBase *= num;
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X0Y0_お下げ左_髪根.SizeXBase *= num;
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X0Y0_お下げ右_髪縛1.SizeBase *= num;
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X0Y0_お下げ右_髪縛2.SizeBase *= num;
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X0Y0_お下げ右_髪右.SizeXBase *= num;
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X0Y0_お下げ右_髪左.SizeXBase *= num;
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X0Y0_お下げ右_髪根.SizeXBase *= num;
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}
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}
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public double 広がり
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{
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set
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{
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X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
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X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
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X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
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X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
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}
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}
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public BackHair0_下2ハネ(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 後髪0_下2ハネD e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "下げ2ハネ";
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dif.Add(new Pars(Sta.胴体["BackHair0"][0][9]));
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_髪基 = pars["髪基"].ToPar();
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Pars pars2 = pars["お下げ左"].ToPars();
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X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar();
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X0Y0_お下げ左_髪縛2 = pars2["髪縛2"].ToPar();
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X0Y0_お下げ左_髪右 = pars2["髪右"].ToPar();
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X0Y0_お下げ左_髪左 = pars2["髪左"].ToPar();
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X0Y0_お下げ左_髪根 = pars2["髪根"].ToPar();
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pars2 = pars["お下げ右"].ToPars();
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X0Y0_お下げ右_髪縛1 = pars2["髪縛1"].ToPar();
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X0Y0_お下げ右_髪縛2 = pars2["髪縛2"].ToPar();
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X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar();
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X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar();
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X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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髪基_表示 = e.髪基_表示;
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お下げ左_髪縛1_表示 = e.お下げ左_髪縛1_表示;
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お下げ左_髪縛2_表示 = e.お下げ左_髪縛2_表示;
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お下げ左_髪右_表示 = e.お下げ左_髪右_表示;
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お下げ左_髪左_表示 = e.お下げ左_髪左_表示;
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お下げ左_髪根_表示 = e.お下げ左_髪根_表示;
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お下げ右_髪縛1_表示 = e.お下げ右_髪縛1_表示;
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お下げ右_髪縛2_表示 = e.お下げ右_髪縛2_表示;
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お下げ右_髪左_表示 = e.お下げ右_髪左_表示;
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お下げ右_髪右_表示 = e.お下げ右_髪右_表示;
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お下げ右_髪根_表示 = e.お下げ右_髪根_表示;
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髪長0 = e.髪長0;
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髪長1 = e.髪長1;
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毛量 = e.毛量;
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広がり = e.広がり;
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if (e.スライム)
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{
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スライム();
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}
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_髪基CP = new ColorP(X0Y0_髪基, 髪基CD, DisUnit, abj: false);
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X0Y0_お下げ左_髪縛1CP = new ColorP(X0Y0_お下げ左_髪縛1, お下げ左_髪縛1CD, DisUnit, abj: true);
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X0Y0_お下げ左_髪縛2CP = new ColorP(X0Y0_お下げ左_髪縛2, お下げ左_髪縛2CD, DisUnit, abj: true);
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X0Y0_お下げ左_髪右CP = new ColorP(X0Y0_お下げ左_髪右, お下げ左_髪右CD, DisUnit, abj: false);
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X0Y0_お下げ左_髪左CP = new ColorP(X0Y0_お下げ左_髪左, お下げ左_髪左CD, DisUnit, abj: false);
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X0Y0_お下げ左_髪根CP = new ColorP(X0Y0_お下げ左_髪根, お下げ左_髪根CD, DisUnit, abj: false);
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X0Y0_お下げ右_髪縛1CP = new ColorP(X0Y0_お下げ右_髪縛1, お下げ右_髪縛1CD, DisUnit, abj: true);
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X0Y0_お下げ右_髪縛2CP = new ColorP(X0Y0_お下げ右_髪縛2, お下げ右_髪縛2CD, DisUnit, abj: true);
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X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, お下げ右_髪左CD, DisUnit, abj: false);
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X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, お下げ右_髪右CD, DisUnit, abj: false);
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X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, お下げ右_髪根CD, DisUnit, abj: false);
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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{
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_ = 右;
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X0Y0_お下げ左_髪根.AngleBase = 10.0;
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X0Y0_お下げ右_髪根.AngleBase = -10.0;
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Body.JoinPAall();
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}
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public void スライム()
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{
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X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
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X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
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X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
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X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
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X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
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X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
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X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
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X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
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X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
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X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
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X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
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X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
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X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
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X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
|
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
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X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
|
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
|
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
|
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
|
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
|
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
|
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
|
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
|
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
|
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
|
}
|
|
|
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public override bool Is布(ShapePart p)
|
|
{
|
|
if (p != X0Y0_お下げ左_髪縛1 && p != X0Y0_お下げ左_髪縛2 && p != X0Y0_お下げ右_髪縛1)
|
|
{
|
|
return p == X0Y0_お下げ右_髪縛2;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_髪基CP.Update();
|
|
X0Y0_お下げ左_髪縛1CP.Update();
|
|
X0Y0_お下げ左_髪縛2CP.Update();
|
|
X0Y0_お下げ左_髪右CP.Update();
|
|
X0Y0_お下げ左_髪左CP.Update();
|
|
X0Y0_お下げ左_髪根CP.Update();
|
|
X0Y0_お下げ右_髪縛1CP.Update();
|
|
X0Y0_お下げ右_髪縛2CP.Update();
|
|
X0Y0_お下げ右_髪左CP.Update();
|
|
X0Y0_お下げ右_髪右CP.Update();
|
|
X0Y0_お下げ右_髪根CP.Update();
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
髪基CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ左_髪縛1CD = new ColorD();
|
|
お下げ左_髪縛2CD = new ColorD();
|
|
お下げ左_髪右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ左_髪左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ左_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ右_髪縛1CD = new ColorD();
|
|
お下げ右_髪縛2CD = new ColorD();
|
|
お下げ右_髪左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ右_髪右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
お下げ右_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
}
|
|
|
|
public override void 髪留配色(髪留色 配色左, 髪留色 配色右)
|
|
{
|
|
お下げ左_髪縛1CD.色 = 配色左.髪留1色;
|
|
お下げ左_髪縛2CD.色 = 配色左.髪留2色;
|
|
お下げ右_髪縛1CD.色 = 配色右.髪留1色;
|
|
お下げ右_髪縛2CD.色 = 配色右.髪留2色;
|
|
}
|
|
}
|
|
}
|