681 lines
14 KiB
C#
681 lines
14 KiB
C#
using System;
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using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class UpperArm_蝙 : 翼UpperArm
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{
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public ShapePart X0Y0_獣翼UpperArm;
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public ShapePart X0Y0_竜性_鱗1;
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public ShapePart X0Y0_竜性_鱗2;
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public ShapePart X0Y0_竜性_鱗3;
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public ShapePart X0Y0_竜性_鱗4;
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public ShapePart X0Y0_竜性_鱗5;
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public ShapePart X0Y0_竜性_鱗6;
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public 飛膜_根 飛膜;
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public ColorD 獣翼UpperArmCD;
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public ColorD 竜性_鱗1CD;
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public ColorD 竜性_鱗2CD;
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public ColorD 竜性_鱗3CD;
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public ColorD 竜性_鱗4CD;
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public ColorD 竜性_鱗5CD;
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public ColorD 竜性_鱗6CD;
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public ColorP X0Y0_獣翼UpperArmCP;
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public ColorP X0Y0_竜性_鱗1CP;
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public ColorP X0Y0_竜性_鱗2CP;
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public ColorP X0Y0_竜性_鱗3CP;
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public ColorP X0Y0_竜性_鱗4CP;
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public ColorP X0Y0_竜性_鱗5CP;
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public ColorP X0Y0_竜性_鱗6CP;
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public Func<Vector2D> 接着;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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飛膜.欠損 = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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飛膜.筋肉 = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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飛膜.筋肉 = value;
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}
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}
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public bool 獣翼UpperArm_表示
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{
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get
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{
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return X0Y0_獣翼UpperArm.Dra;
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}
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set
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{
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X0Y0_獣翼UpperArm.Dra = value;
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X0Y0_獣翼UpperArm.Hit = value;
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}
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}
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public bool 竜性_鱗1_表示
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{
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get
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{
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return X0Y0_竜性_鱗1.Dra;
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}
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set
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{
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X0Y0_竜性_鱗1.Dra = value;
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X0Y0_竜性_鱗1.Hit = value;
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}
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}
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public bool 竜性_鱗2_表示
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{
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get
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{
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return X0Y0_竜性_鱗2.Dra;
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}
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set
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{
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X0Y0_竜性_鱗2.Dra = value;
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X0Y0_竜性_鱗2.Hit = value;
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}
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}
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public bool 竜性_鱗3_表示
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{
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get
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{
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return X0Y0_竜性_鱗3.Dra;
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}
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set
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{
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X0Y0_竜性_鱗3.Dra = value;
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X0Y0_竜性_鱗3.Hit = value;
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}
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}
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public bool 竜性_鱗4_表示
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{
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get
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{
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return X0Y0_竜性_鱗4.Dra;
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}
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set
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{
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X0Y0_竜性_鱗4.Dra = value;
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X0Y0_竜性_鱗4.Hit = value;
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}
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}
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public bool 竜性_鱗5_表示
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{
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get
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{
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return X0Y0_竜性_鱗5.Dra;
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}
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set
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{
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X0Y0_竜性_鱗5.Dra = value;
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X0Y0_竜性_鱗5.Hit = value;
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}
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}
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public bool 竜性_鱗6_表示
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{
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get
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{
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return X0Y0_竜性_鱗6.Dra;
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}
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set
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{
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X0Y0_竜性_鱗6.Dra = value;
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X0Y0_竜性_鱗6.Hit = value;
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}
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}
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public bool 飛膜_表示
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{
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get
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{
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return 飛膜.飛膜_表示;
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}
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set
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{
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飛膜.飛膜_表示 = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 獣翼UpperArm_表示;
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}
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set
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{
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獣翼UpperArm_表示 = value;
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竜性_鱗1_表示 = value;
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竜性_鱗2_表示 = value;
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竜性_鱗3_表示 = value;
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竜性_鱗4_表示 = value;
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竜性_鱗5_表示 = value;
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竜性_鱗6_表示 = value;
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飛膜_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 獣翼UpperArmCD.不透明度;
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}
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set
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{
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獣翼UpperArmCD.不透明度 = value;
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竜性_鱗1CD.不透明度 = value;
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竜性_鱗2CD.不透明度 = value;
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竜性_鱗3CD.不透明度 = value;
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竜性_鱗4CD.不透明度 = value;
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竜性_鱗5CD.不透明度 = value;
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竜性_鱗6CD.不透明度 = value;
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飛膜.飛膜CD.不透明度 = value;
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}
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}
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public override double 展開
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{
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set
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{
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double num = value.Inverse();
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double num2 = (右 ? (-1.0) : 1.0);
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X0Y0_獣翼UpperArm.AngleCont = num2 * -68.0 * num;
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}
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}
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public bool 下部_外線
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{
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get
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{
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return X0Y0_獣翼UpperArm.OP[右 ? 3 : 0].Outline;
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}
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set
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{
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X0Y0_獣翼UpperArm.OP[右 ? 3 : 0].Outline = value;
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X0Y0_獣翼UpperArm.OP[(!右) ? 1 : 2].Outline = value;
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}
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}
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public bool 接部_外線
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{
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get
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{
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return 飛膜.接部_外線;
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}
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set
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{
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飛膜.接部_外線 = value;
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}
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}
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public override double 尺度B
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{
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get
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{
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return base.尺度B;
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}
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set
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{
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base.尺度B = value;
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飛膜.尺度B = value;
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}
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}
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public override double 尺度C
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{
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get
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{
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return base.尺度C;
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}
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set
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{
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base.尺度C = value;
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飛膜.尺度C = value;
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}
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}
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public override double 尺度XB
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{
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get
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{
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return base.尺度XB;
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}
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set
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{
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base.尺度XB = value;
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飛膜.尺度XB = value;
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}
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}
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public override double 尺度XC
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{
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get
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{
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return base.尺度XC;
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}
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set
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{
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base.尺度XC = value;
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飛膜.尺度XC = value;
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}
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}
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public override double 尺度YB
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{
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get
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{
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return base.尺度YB;
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}
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set
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{
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base.尺度YB = value;
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飛膜.尺度YB = value;
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}
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}
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public override double 尺度YC
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{
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get
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{
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return base.尺度YC;
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}
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set
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{
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base.尺度YC = value;
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飛膜.尺度YC = value;
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}
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}
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public override double 肥大
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{
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set
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{
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base.肥大 = value;
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飛膜.肥大 = value;
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}
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}
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public override double 身長
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{
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set
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{
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base.身長 = value;
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飛膜.身長 = value;
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}
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}
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public override bool 右
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{
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get
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{
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return base.右;
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}
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set
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{
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base.右 = value;
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飛膜.右 = value;
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}
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}
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public override bool 反転X
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{
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get
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{
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return base.反転X;
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}
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set
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{
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base.反転X = value;
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飛膜.反転X = value;
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}
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}
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public override bool 反転Y
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{
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get
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{
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return base.反転Y;
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}
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set
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{
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base.反転Y = value;
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飛膜.反転Y = value;
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}
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}
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public override double Xv
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{
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get
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{
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return base.Xv;
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}
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set
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{
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base.Xv = value;
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飛膜.Xv = value;
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}
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}
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public override double Yv
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{
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get
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{
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return base.Yv;
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}
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set
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{
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base.Yv = value;
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飛膜.Yv = value;
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}
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}
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public override int Xi
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{
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get
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{
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return base.Xi;
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}
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set
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{
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base.Xi = value;
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飛膜.Xi = value;
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}
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}
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public override int Yi
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{
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get
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{
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return base.Yi;
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}
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set
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{
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base.Yi = value;
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飛膜.Yi = value;
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}
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}
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public override double サイズ
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{
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get
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{
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return サイズ_;
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}
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set
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{
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base.サイズ = value;
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飛膜.サイズ = value;
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}
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}
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public override double サイズX
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{
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get
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{
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return サイズX_;
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}
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set
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{
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base.サイズX = value;
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飛膜.サイズX = value;
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}
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}
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public override double サイズY
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{
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get
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{
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return サイズY_;
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}
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set
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{
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base.サイズY = value;
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飛膜.サイズY = value;
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}
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}
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public bool 肘部_外線
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{
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get
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{
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return X0Y0_獣翼UpperArm.OP[(!右) ? 1 : 2].Outline;
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}
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set
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{
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X0Y0_獣翼UpperArm.OP[(!右) ? 1 : 2].Outline = value;
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}
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}
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public JointS LowerArm_接続点 => new JointS(Body, X0Y0_獣翼UpperArm, 0);
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public UpperArm_蝙(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, UpperArm_蝙D e)
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{
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UpperArm_蝙 UpperArm_蝙2 = this;
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飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色);
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飛膜.Par = this;
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ThisType = GetType();
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Body = new Difs(Sta.腕左["獣翼UpperArm"]);
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Pars pars = Body[0][0];
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X0Y0_獣翼UpperArm = pars["獣翼上腕"].ToPar();
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Pars pars2 = pars["鱗"].ToPars();
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X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar();
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X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar();
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X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
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X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar();
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X0Y0_竜性_鱗5 = pars2["鱗5"].ToPar();
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X0Y0_竜性_鱗6 = pars2["鱗6"].ToPar();
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Xasix = false;
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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獣翼UpperArm_表示 = e.獣翼UpperArm_表示;
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竜性_鱗1_表示 = e.竜性_鱗1_表示;
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竜性_鱗2_表示 = e.竜性_鱗2_表示;
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竜性_鱗3_表示 = e.竜性_鱗3_表示;
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竜性_鱗4_表示 = e.竜性_鱗4_表示;
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竜性_鱗5_表示 = e.竜性_鱗5_表示;
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竜性_鱗6_表示 = e.竜性_鱗6_表示;
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飛膜_表示 = e.飛膜_表示;
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展開 = e.展開;
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下部_外線 = e.下部_外線;
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接部_外線 = e.接部_外線;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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if (e.LowerArm_接続.Count > 0)
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{
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Ele f;
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LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = UpperArm_蝙2;
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f.ConnectionType = ConnectionInfo.UpperArm_蝙_LowerArm_接続;
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f.接続(UpperArm_蝙2.LowerArm_接続点);
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return f;
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}).ToArray();
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_獣翼UpperArmCP = new ColorP(X0Y0_獣翼UpperArm, 獣翼UpperArmCD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗1CP = new ColorP(X0Y0_竜性_鱗1, 竜性_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, 竜性_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, 竜性_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, 竜性_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗5CP = new ColorP(X0Y0_竜性_鱗5, 竜性_鱗5CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗6CP = new ColorP(X0Y0_竜性_鱗6, 竜性_鱗6CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
尺度B = 1.02;
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
double num = (右 ? (-1.0) : 1.0);
|
|
X0Y0_獣翼UpperArm.AngleBase = num * 0.0;
|
|
Body.JoinPAall();
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
飛膜.Dispose();
|
|
}
|
|
|
|
public void 接続(LowerArm_蝙 LowerArm, 手_蝙 手, Vector2D 接着点)
|
|
{
|
|
飛膜.接続(this, LowerArm, 手, 接着点);
|
|
}
|
|
|
|
public Vector2D Get飛膜接続点()
|
|
{
|
|
return X0Y0_獣翼UpperArm.ToGlobal(右 ? X0Y0_獣翼UpperArm.OP[0].ps[1] : X0Y0_獣翼UpperArm.OP[3].ps[4]);
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_獣翼UpperArmCP.Update();
|
|
X0Y0_竜性_鱗1CP.Update();
|
|
X0Y0_竜性_鱗2CP.Update();
|
|
X0Y0_竜性_鱗3CP.Update();
|
|
X0Y0_竜性_鱗4CP.Update();
|
|
X0Y0_竜性_鱗5CP.Update();
|
|
X0Y0_竜性_鱗6CP.Update();
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
}
|
|
|
|
private void 配色T0(BodyColorSet 体配色)
|
|
{
|
|
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
}
|
|
}
|
|
}
|