Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs
2026-06-13 22:38:57 -05:00

65 lines
1.3 KiB
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class BackHair0_ジグD : D
{
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public double 0;
public double 1;
public double ;
public double ;
public bool ;
public BackHair0_ジグD()
{
ThisType = GetType();
}
public BackHair0_ジグD SetRandom()
{
0 = Rng.XS.NextDouble();
1 = Rng.XS.NextDouble();
= Rng.XS.NextDouble();
= Rng.XS.NextDouble();
= Rng.XS.NextBool();
return this;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_ジグ(DisUnit, , , Med, this);
}
}
}