Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カルD.cs
2026-06-13 22:38:57 -05:00

54 lines
1.2 KiB
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class BackHair1_結1カルD : D
{
public bool _表示 = true;
public bool _髪根_表示 = true;
public bool _髪左1_表示 = true;
public bool _髪左2_表示 = true;
public bool _髪左3_表示 = true;
public bool _髪右1_表示 = true;
public bool _髪右2_表示 = true;
public bool _髪右3_表示 = true;
public double ;
public double ;
public double ;
public double ;
public BackHair1_結1カルD()
{
ThisType = GetType();
}
public BackHair1_結1カルD SetRandom()
{
= Rng.XS.NextDouble();
= Rng.XS.NextDouble();
= Rng.XS.NextDouble();
= Rng.XS.NextDouble();
return this;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結1カル(DisUnit, , , Med, this);
}
}
}