523 lines
12 KiB
C#
523 lines
12 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class Cough : Ele
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{
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public Par X0Y0_咳基;
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public Par X0Y0_雫1;
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public Par X0Y0_雫2;
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public Par X0Y0_雫3;
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public Par X0Y0_雫4;
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public Par X0Y0_雫5;
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public Par X0Y1_咳基;
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public Par X0Y1_雫1;
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public Par X0Y1_雫2;
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public Par X0Y1_雫3;
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public Par X0Y1_雫4;
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public Par X0Y1_雫5;
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public Par X0Y2_咳基;
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public Par X0Y2_雫1;
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public Par X0Y2_雫2;
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public Par X0Y2_雫3;
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public Par X0Y2_雫4;
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public Par X0Y2_雫5;
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public Par X0Y3_咳基;
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public Par X0Y3_雫1;
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public Par X0Y3_雫2;
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public Par X0Y3_雫3;
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public Par X0Y3_雫4;
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public Par X0Y3_雫5;
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public Par X0Y4_咳基;
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public Par X0Y4_雫1;
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public Par X0Y4_雫2;
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public Par X0Y4_雫3;
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public Par X0Y4_雫4;
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public Par X0Y4_雫5;
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public ColorD 咳基CD;
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public ColorD 雫1CD;
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public ColorD 雫2CD;
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public ColorD 雫3CD;
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public ColorD 雫4CD;
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public ColorD 雫5CD;
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public ColorP X0Y0_咳基CP;
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public ColorP X0Y0_雫1CP;
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public ColorP X0Y0_雫2CP;
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public ColorP X0Y0_雫3CP;
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public ColorP X0Y0_雫4CP;
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public ColorP X0Y0_雫5CP;
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public ColorP X0Y1_咳基CP;
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public ColorP X0Y1_雫1CP;
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public ColorP X0Y1_雫2CP;
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public ColorP X0Y1_雫3CP;
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public ColorP X0Y1_雫4CP;
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public ColorP X0Y1_雫5CP;
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public ColorP X0Y2_咳基CP;
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public ColorP X0Y2_雫1CP;
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public ColorP X0Y2_雫2CP;
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public ColorP X0Y2_雫3CP;
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public ColorP X0Y2_雫4CP;
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public ColorP X0Y2_雫5CP;
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public ColorP X0Y3_咳基CP;
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public ColorP X0Y3_雫1CP;
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public ColorP X0Y3_雫2CP;
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public ColorP X0Y3_雫3CP;
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public ColorP X0Y3_雫4CP;
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public ColorP X0Y3_雫5CP;
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public ColorP X0Y4_咳基CP;
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public ColorP X0Y4_雫1CP;
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public ColorP X0Y4_雫2CP;
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public ColorP X0Y4_雫3CP;
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public ColorP X0Y4_雫4CP;
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public ColorP X0Y4_雫5CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 咳基_表示
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{
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get
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{
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return X0Y0_咳基.Dra;
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}
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set
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{
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X0Y0_咳基.Dra = value;
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X0Y1_咳基.Dra = value;
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X0Y2_咳基.Dra = value;
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X0Y3_咳基.Dra = value;
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X0Y4_咳基.Dra = value;
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X0Y0_咳基.Hit = value;
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X0Y1_咳基.Hit = value;
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X0Y2_咳基.Hit = value;
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X0Y3_咳基.Hit = value;
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X0Y4_咳基.Hit = value;
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}
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}
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public bool 雫1_表示
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{
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get
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{
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return X0Y0_雫1.Dra;
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}
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set
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{
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X0Y0_雫1.Dra = value;
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X0Y1_雫1.Dra = value;
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X0Y2_雫1.Dra = value;
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X0Y3_雫1.Dra = value;
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X0Y4_雫1.Dra = value;
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X0Y0_雫1.Hit = value;
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X0Y1_雫1.Hit = value;
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X0Y2_雫1.Hit = value;
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X0Y3_雫1.Hit = value;
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X0Y4_雫1.Hit = value;
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}
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}
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public bool 雫2_表示
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{
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get
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{
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return X0Y0_雫2.Dra;
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}
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set
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{
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X0Y0_雫2.Dra = value;
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X0Y1_雫2.Dra = value;
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X0Y2_雫2.Dra = value;
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X0Y3_雫2.Dra = value;
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X0Y4_雫2.Dra = value;
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X0Y0_雫2.Hit = value;
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X0Y1_雫2.Hit = value;
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X0Y2_雫2.Hit = value;
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X0Y3_雫2.Hit = value;
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X0Y4_雫2.Hit = value;
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}
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}
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public bool 雫3_表示
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{
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get
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{
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return X0Y0_雫3.Dra;
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}
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set
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{
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X0Y0_雫3.Dra = value;
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X0Y1_雫3.Dra = value;
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X0Y2_雫3.Dra = value;
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X0Y3_雫3.Dra = value;
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X0Y4_雫3.Dra = value;
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X0Y0_雫3.Hit = value;
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X0Y1_雫3.Hit = value;
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X0Y2_雫3.Hit = value;
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X0Y3_雫3.Hit = value;
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X0Y4_雫3.Hit = value;
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}
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}
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public bool 雫4_表示
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{
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get
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{
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return X0Y0_雫4.Dra;
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}
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set
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{
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X0Y0_雫4.Dra = value;
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X0Y1_雫4.Dra = value;
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X0Y2_雫4.Dra = value;
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X0Y3_雫4.Dra = value;
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X0Y4_雫4.Dra = value;
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X0Y0_雫4.Hit = value;
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X0Y1_雫4.Hit = value;
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X0Y2_雫4.Hit = value;
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X0Y3_雫4.Hit = value;
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X0Y4_雫4.Hit = value;
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}
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}
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public bool 雫5_表示
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{
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get
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{
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return X0Y0_雫5.Dra;
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}
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set
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{
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X0Y0_雫5.Dra = value;
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X0Y1_雫5.Dra = value;
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X0Y2_雫5.Dra = value;
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X0Y3_雫5.Dra = value;
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X0Y4_雫5.Dra = value;
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X0Y0_雫5.Hit = value;
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X0Y1_雫5.Hit = value;
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X0Y2_雫5.Hit = value;
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X0Y3_雫5.Hit = value;
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X0Y4_雫5.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 咳基_表示;
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}
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set
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{
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咳基_表示 = value;
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雫1_表示 = value;
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雫2_表示 = value;
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雫3_表示 = value;
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雫4_表示 = value;
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雫5_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 咳基CD.不透明度;
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}
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set
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{
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咳基CD.不透明度 = value;
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雫1CD.不透明度 = value;
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雫2CD.不透明度 = value;
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雫3CD.不透明度 = value;
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雫4CD.不透明度 = value;
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雫5CD.不透明度 = value;
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}
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}
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public override double 肥大
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{
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set
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{
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}
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}
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public override double 身長
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{
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set
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{
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}
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}
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public Cough(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 咳D e)
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{
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ThisType = GetType();
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本体 = new Difs(Sta.胴体["Cough"]);
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Pars pars = 本体[0][0];
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X0Y0_咳基 = pars["咳基"].ToPar();
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X0Y0_雫1 = pars["雫1"].ToPar();
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X0Y0_雫2 = pars["雫2"].ToPar();
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X0Y0_雫3 = pars["雫3"].ToPar();
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X0Y0_雫4 = pars["雫4"].ToPar();
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X0Y0_雫5 = pars["雫5"].ToPar();
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pars = 本体[0][1];
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X0Y1_咳基 = pars["咳基"].ToPar();
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X0Y1_雫1 = pars["雫1"].ToPar();
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X0Y1_雫2 = pars["雫2"].ToPar();
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X0Y1_雫3 = pars["雫3"].ToPar();
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X0Y1_雫4 = pars["雫4"].ToPar();
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X0Y1_雫5 = pars["雫5"].ToPar();
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pars = 本体[0][2];
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X0Y2_咳基 = pars["咳基"].ToPar();
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X0Y2_雫1 = pars["雫1"].ToPar();
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X0Y2_雫2 = pars["雫2"].ToPar();
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X0Y2_雫3 = pars["雫3"].ToPar();
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X0Y2_雫4 = pars["雫4"].ToPar();
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X0Y2_雫5 = pars["雫5"].ToPar();
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pars = 本体[0][3];
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X0Y3_咳基 = pars["咳基"].ToPar();
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X0Y3_雫1 = pars["雫1"].ToPar();
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X0Y3_雫2 = pars["雫2"].ToPar();
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X0Y3_雫3 = pars["雫3"].ToPar();
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X0Y3_雫4 = pars["雫4"].ToPar();
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X0Y3_雫5 = pars["雫5"].ToPar();
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pars = 本体[0][4];
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X0Y4_咳基 = pars["咳基"].ToPar();
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X0Y4_雫1 = pars["雫1"].ToPar();
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X0Y4_雫2 = pars["雫2"].ToPar();
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X0Y4_雫3 = pars["雫3"].ToPar();
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X0Y4_雫4 = pars["雫4"].ToPar();
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X0Y4_雫5 = pars["雫5"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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咳基_表示 = e.咳基_表示;
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雫1_表示 = e.雫1_表示;
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雫2_表示 = e.雫2_表示;
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雫3_表示 = e.雫3_表示;
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雫4_表示 = e.雫4_表示;
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雫5_表示 = e.雫5_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_咳基CP = new ColorP(X0Y0_咳基, 咳基CD, DisUnit, abj: true);
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X0Y0_雫1CP = new ColorP(X0Y0_雫1, 雫1CD, DisUnit, abj: true);
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X0Y0_雫2CP = new ColorP(X0Y0_雫2, 雫2CD, DisUnit, abj: true);
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X0Y0_雫3CP = new ColorP(X0Y0_雫3, 雫3CD, DisUnit, abj: true);
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X0Y0_雫4CP = new ColorP(X0Y0_雫4, 雫4CD, DisUnit, abj: true);
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X0Y0_雫5CP = new ColorP(X0Y0_雫5, 雫5CD, DisUnit, abj: true);
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X0Y1_咳基CP = new ColorP(X0Y1_咳基, 咳基CD, DisUnit, abj: true);
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X0Y1_雫1CP = new ColorP(X0Y1_雫1, 雫1CD, DisUnit, abj: true);
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X0Y1_雫2CP = new ColorP(X0Y1_雫2, 雫2CD, DisUnit, abj: true);
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X0Y1_雫3CP = new ColorP(X0Y1_雫3, 雫3CD, DisUnit, abj: true);
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X0Y1_雫4CP = new ColorP(X0Y1_雫4, 雫4CD, DisUnit, abj: true);
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X0Y1_雫5CP = new ColorP(X0Y1_雫5, 雫5CD, DisUnit, abj: true);
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X0Y2_咳基CP = new ColorP(X0Y2_咳基, 咳基CD, DisUnit, abj: true);
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X0Y2_雫1CP = new ColorP(X0Y2_雫1, 雫1CD, DisUnit, abj: true);
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X0Y2_雫2CP = new ColorP(X0Y2_雫2, 雫2CD, DisUnit, abj: true);
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X0Y2_雫3CP = new ColorP(X0Y2_雫3, 雫3CD, DisUnit, abj: true);
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X0Y2_雫4CP = new ColorP(X0Y2_雫4, 雫4CD, DisUnit, abj: true);
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X0Y2_雫5CP = new ColorP(X0Y2_雫5, 雫5CD, DisUnit, abj: true);
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X0Y3_咳基CP = new ColorP(X0Y3_咳基, 咳基CD, DisUnit, abj: true);
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X0Y3_雫1CP = new ColorP(X0Y3_雫1, 雫1CD, DisUnit, abj: true);
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X0Y3_雫2CP = new ColorP(X0Y3_雫2, 雫2CD, DisUnit, abj: true);
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X0Y3_雫3CP = new ColorP(X0Y3_雫3, 雫3CD, DisUnit, abj: true);
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X0Y3_雫4CP = new ColorP(X0Y3_雫4, 雫4CD, DisUnit, abj: true);
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X0Y3_雫5CP = new ColorP(X0Y3_雫5, 雫5CD, DisUnit, abj: true);
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X0Y4_咳基CP = new ColorP(X0Y4_咳基, 咳基CD, DisUnit, abj: true);
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X0Y4_雫1CP = new ColorP(X0Y4_雫1, 雫1CD, DisUnit, abj: true);
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X0Y4_雫2CP = new ColorP(X0Y4_雫2, 雫2CD, DisUnit, abj: true);
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X0Y4_雫3CP = new ColorP(X0Y4_雫3, 雫3CD, DisUnit, abj: true);
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X0Y4_雫4CP = new ColorP(X0Y4_雫4, 雫4CD, DisUnit, abj: true);
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X0Y4_雫5CP = new ColorP(X0Y4_雫5, 雫5CD, DisUnit, abj: true);
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濃度 = e.濃度;
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}
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public override void 色更新()
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{
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switch (本体.IndexY)
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{
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case 0:
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X0Y0_咳基CP.Update();
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X0Y0_雫1CP.Update();
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X0Y0_雫2CP.Update();
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X0Y0_雫3CP.Update();
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X0Y0_雫4CP.Update();
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X0Y0_雫5CP.Update();
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break;
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case 1:
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X0Y1_咳基CP.Update();
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X0Y1_雫1CP.Update();
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X0Y1_雫2CP.Update();
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X0Y1_雫3CP.Update();
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X0Y1_雫4CP.Update();
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X0Y1_雫5CP.Update();
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break;
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case 2:
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X0Y2_咳基CP.Update();
|
|
X0Y2_雫1CP.Update();
|
|
X0Y2_雫2CP.Update();
|
|
X0Y2_雫3CP.Update();
|
|
X0Y2_雫4CP.Update();
|
|
X0Y2_雫5CP.Update();
|
|
break;
|
|
case 3:
|
|
X0Y3_咳基CP.Update();
|
|
X0Y3_雫1CP.Update();
|
|
X0Y3_雫2CP.Update();
|
|
X0Y3_雫3CP.Update();
|
|
X0Y3_雫4CP.Update();
|
|
X0Y3_雫5CP.Update();
|
|
break;
|
|
default:
|
|
X0Y4_咳基CP.Update();
|
|
X0Y4_雫1CP.Update();
|
|
X0Y4_雫2CP.Update();
|
|
X0Y4_雫3CP.Update();
|
|
X0Y4_雫4CP.Update();
|
|
X0Y4_雫5CP.Update();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
咳基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
|
雫1CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
|
雫2CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
|
雫3CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
|
雫4CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
|
雫5CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
|
}
|
|
}
|
|
}
|