Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_竜D.cs
Absolutely disgusting 8e015aa5c9 Added mouse hide
2025-11-04 12:19:57 +04:00

83 lines
1.7 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class Leg_竜D : D
{
public bool Leg_表示 = true;
public bool _鱗脹_鱗1_表示;
public bool _鱗脹_鱗2_表示;
public bool _鱗脹_鱗3_表示;
public bool _鱗脹_鱗4_表示;
public bool _鱗脹_鱗5_表示;
public bool _鱗脹_鱗6_表示;
public bool _鱗脹_鱗7_表示;
public bool _鱗脹_鱗8_表示;
public bool _鱗脛_鱗1_表示;
public bool _鱗脛_鱗2_表示;
public bool _鱗脛_鱗3_表示;
public bool _鱗脛_鱗4_表示;
public bool _鱗脛_鱗5_表示;
public bool _鱗脛_鱗6_表示;
public bool _鱗脛_鱗7_表示;
public bool _鱗脛_鱗8_表示;
public bool _鱗脛_鱗9_表示;
public bool _鱗脛_鱗10_表示;
public bool _表示;
public bool _革_表示;
public bool _金具1_表示;
public bool _金具2_表示;
public bool _金具3_表示;
public bool _金具左_表示;
public bool _金具右_表示;
public bool ;
public bool ;
public Leg_竜D()
{
ThisType = GetType();
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_竜_足_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, )
{
return new Leg_竜(DisUnit, , , Med, this);
}
}
}