83 lines
1.7 KiB
C#
83 lines
1.7 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class Leg_竜D : 獣脚D
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{
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public bool Leg_表示 = true;
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public bool 竜性_鱗脹_鱗1_表示;
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public bool 竜性_鱗脹_鱗2_表示;
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public bool 竜性_鱗脹_鱗3_表示;
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public bool 竜性_鱗脹_鱗4_表示;
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public bool 竜性_鱗脹_鱗5_表示;
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public bool 竜性_鱗脹_鱗6_表示;
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public bool 竜性_鱗脹_鱗7_表示;
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public bool 竜性_鱗脹_鱗8_表示;
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public bool 竜性_鱗脛_鱗1_表示;
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public bool 竜性_鱗脛_鱗2_表示;
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public bool 竜性_鱗脛_鱗3_表示;
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public bool 竜性_鱗脛_鱗4_表示;
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public bool 竜性_鱗脛_鱗5_表示;
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public bool 竜性_鱗脛_鱗6_表示;
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public bool 竜性_鱗脛_鱗7_表示;
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public bool 竜性_鱗脛_鱗8_表示;
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public bool 竜性_鱗脛_鱗9_表示;
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public bool 竜性_鱗脛_鱗10_表示;
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public bool 筋_表示;
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public bool 脚輪_革_表示;
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public bool 脚輪_金具1_表示;
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public bool 脚輪_金具2_表示;
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public bool 脚輪_金具3_表示;
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public bool 脚輪_金具左_表示;
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public bool 脚輪_金具右_表示;
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public bool 脚輪表示;
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public bool 鎖表示;
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public Leg_竜D()
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{
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ThisType = GetType();
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}
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public override void 足接続(EleD e)
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{
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足_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Leg_竜_足_接続;
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, 体配色 体配色)
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{
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return new Leg_竜(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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