Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs
Absolutely disgusting b8fb901c18 Added rename Chest
2025-11-04 09:39:25 +04:00

451 lines
12 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class Torso : Ele
{
public Par X0Y0_胴;
public Par X0Y0_筋肉_筋肉左;
public Par X0Y0_筋肉_筋肉右;
public Par X0Y0_獣性_獣毛左;
public Par X0Y0_獣性_獣毛右;
public Par X0Y0_植タトゥ_左_タトゥ2;
public Par X0Y0_植タトゥ_左_タトゥ1;
public Par X0Y0_植タトゥ_右_タトゥ2;
public Par X0Y0_植タトゥ_右_タトゥ1;
public ColorD CD;
public ColorD _筋肉左CD;
public ColorD _筋肉右CD;
public ColorD _獣毛左CD;
public ColorD _獣毛右CD;
public ColorD _左_タトゥ2CD;
public ColorD _左_タトゥ1CD;
public ColorD _右_タトゥ2CD;
public ColorD _右_タトゥ1CD;
public ColorP X0Y0_胴CP;
public ColorP X0Y0_筋肉_筋肉左CP;
public ColorP X0Y0_筋肉_筋肉右CP;
public ColorP X0Y0_獣性_獣毛左CP;
public ColorP X0Y0_獣性_獣毛右CP;
public ColorP X0Y0_植タトゥ_左_タトゥ2CP;
public ColorP X0Y0_植タトゥ_左_タトゥ1CP;
public ColorP X0Y0_植タトゥ_右_タトゥ2CP;
public ColorP X0Y0_植タトゥ_右_タトゥ1CP;
public K ;
public W ;
public Ele[] Chest_接続;
public Ele[] _接続;
public Ele[] _接続;
public Ele[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_筋肉左_表示 = _;
_筋肉右_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_胴.Dra;
}
set
{
X0Y0_胴.Dra = value;
X0Y0_胴.Hit = value;
}
}
public bool _筋肉左_表示
{
get
{
return X0Y0_筋肉_筋肉左.Dra;
}
set
{
X0Y0_筋肉_筋肉左.Dra = value;
X0Y0_筋肉_筋肉左.Hit = value;
}
}
public bool _筋肉右_表示
{
get
{
return X0Y0_筋肉_筋肉右.Dra;
}
set
{
X0Y0_筋肉_筋肉右.Dra = value;
X0Y0_筋肉_筋肉右.Hit = value;
}
}
public bool _獣毛左_表示
{
get
{
return X0Y0_獣性_獣毛左.Dra;
}
set
{
X0Y0_獣性_獣毛左.Dra = value;
X0Y0_獣性_獣毛左.Hit = value;
}
}
public bool _獣毛右_表示
{
get
{
return X0Y0_獣性_獣毛右.Dra;
}
set
{
X0Y0_獣性_獣毛右.Dra = value;
X0Y0_獣性_獣毛右.Hit = value;
}
}
public bool _左_タトゥ2_表示
{
get
{
return X0Y0_植タトゥ_左_タトゥ2.Dra;
}
set
{
X0Y0_植タトゥ_左_タトゥ2.Dra = value;
X0Y0_植タトゥ_左_タトゥ2.Hit = value;
}
}
public bool _左_タトゥ1_表示
{
get
{
return X0Y0_植タトゥ_左_タトゥ1.Dra;
}
set
{
X0Y0_植タトゥ_左_タトゥ1.Dra = value;
X0Y0_植タトゥ_左_タトゥ1.Hit = value;
}
}
public bool _右_タトゥ2_表示
{
get
{
return X0Y0_植タトゥ_右_タトゥ2.Dra;
}
set
{
X0Y0_植タトゥ_右_タトゥ2.Dra = value;
X0Y0_植タトゥ_右_タトゥ2.Hit = value;
}
}
public bool _右_タトゥ1_表示
{
get
{
return X0Y0_植タトゥ_右_タトゥ1.Dra;
}
set
{
X0Y0_植タトゥ_右_タトゥ1.Dra = value;
X0Y0_植タトゥ_右_タトゥ1.Hit = value;
}
}
public double
{
get
{
return _筋肉左CD.;
}
set
{
_筋肉左CD. = value;
_筋肉右CD. = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_筋肉左_表示 = value;
_筋肉右_表示 = value;
_獣毛左_表示 = value;
_獣毛右_表示 = value;
_左_タトゥ2_表示 = value;
_左_タトゥ1_表示 = value;
_右_タトゥ2_表示 = value;
_右_タトゥ1_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
_筋肉左CD. = value;
_筋肉右CD. = value;
_獣毛左CD. = value;
_獣毛右CD. = value;
_左_タトゥ2CD. = value;
_左_タトゥ1CD. = value;
_右_タトゥ2CD. = value;
_右_タトゥ1CD. = value;
}
}
public JointS Chest_接続点 => new JointS(, X0Y0_胴, 0);
public JointS _接続点 => new JointS(, X0Y0_胴, 5);
public JointS _接続点 => new JointS(, X0Y0_胴, 1);
public JointS _接続点 => new JointS(, X0Y0_胴, 2);
public Torso(double DisUnit, , , Med Med, TorsoD e)
{
Torso 2 = this;
ThisType = GetType();
//This had no Torso (胴体)
= new Difs(Sta.["Torso"]);
Pars pars = [0][0];
X0Y0_胴 = pars["胴"].ToPar();
Pars pars2 = pars["筋肉"].ToPars();
X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
pars2 = pars["獣性"].ToPars();
X0Y0_獣性_獣毛左 = pars2["獣毛左"].ToPar();
X0Y0_獣性_獣毛右 = pars2["獣毛右"].ToPar();
pars2 = pars["植タトゥ"].ToPars();
Pars pars3 = pars2["左"].ToPars();
X0Y0_植タトゥ_左_タトゥ2 = pars3["タトゥ2"].ToPar();
X0Y0_植タトゥ_左_タトゥ1 = pars3["タトゥ1"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y0_植タトゥ_右_タトゥ2 = pars3["タトゥ2"].ToPar();
X0Y0_植タトゥ_右_タトゥ1 = pars3["タトゥ1"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_筋肉左_表示 = e._筋肉左_表示;
_筋肉右_表示 = e._筋肉右_表示;
_獣毛左_表示 = e._獣毛左_表示;
_獣毛右_表示 = e._獣毛右_表示;
_左_タトゥ2_表示 = e._左_タトゥ2_表示;
_左_タトゥ1_表示 = e._左_タトゥ1_表示;
_右_タトゥ2_表示 = e._右_タトゥ2_表示;
_右_タトゥ1_表示 = e._右_タトゥ1_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Ele f;
if (e.Chest_接続.Count > 0)
{
Chest_接続 = e.Chest_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Torso_Chest_接続;
f.(2.Chest_接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Torso_肌_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Torso_翼左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo.Torso_翼右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_胴CP = new ColorP(X0Y0_胴, CD, DisUnit, abj: true);
X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y0_獣性_獣毛左CP = new ColorP(X0Y0_獣性_獣毛左, _獣毛左CD, DisUnit, abj: true);
X0Y0_獣性_獣毛右CP = new ColorP(X0Y0_獣性_獣毛右, _獣毛右CD, DisUnit, abj: true);
X0Y0_植タトゥ_左_タトゥ2CP = new ColorP(X0Y0_植タトゥ_左_タトゥ2, _左_タトゥ2CD, DisUnit, abj: true);
X0Y0_植タトゥ_左_タトゥ1CP = new ColorP(X0Y0_植タトゥ_左_タトゥ1, _左_タトゥ1CD, DisUnit, abj: true);
X0Y0_植タトゥ_右_タトゥ2CP = new ColorP(X0Y0_植タトゥ_右_タトゥ2, _右_タトゥ2CD, DisUnit, abj: true);
X0Y0_植タトゥ_右_タトゥ1CP = new ColorP(X0Y0_植タトゥ_右_タトゥ1, _右_タトゥ1CD, DisUnit, abj: true);
= e.;
= e.;
YB = 0.9;
}
public override void 0(RenderArea Are)
{
.Draw(Are);
.Draw(Are);
.Draw(Are);
}
public override void ()
{
X0Y0_胴CP.Update();
X0Y0_筋肉_筋肉左CP.Update();
X0Y0_筋肉_筋肉右CP.Update();
X0Y0_獣性_獣毛左CP.Update();
X0Y0_獣性_獣毛右CP.Update();
X0Y0_植タトゥ_左_タトゥ2CP.Update();
X0Y0_植タトゥ_左_タトゥ1CP.Update();
X0Y0_植タトゥ_右_タトゥ2CP.Update();
X0Y0_植タトゥ_右_タトゥ1CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .R);
_筋肉左CD = new ColorD(ref ., ref .O);
_筋肉右CD = new ColorD(ref ., ref .O);
_獣毛左CD = new ColorD(ref Col.Black, ref .0O);
_獣毛右CD = new ColorD(ref Col.Black, ref .0O);
_左_タトゥ2CD = new ColorD(ref Col.Black, ref .);
_左_タトゥ1CD = new ColorD(ref Col.Black, ref .);
_右_タトゥ2CD = new ColorD(ref Col.Black, ref .);
_右_タトゥ1CD = new ColorD(ref Col.Black, ref .);
}
}
}