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SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs
Absolutely disgusting b8fb901c18 Added rename Chest
2025-11-04 09:39:25 +04:00

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using _2DGAMELIB;
namespace SlaveMatrix
{
public static class Uni
{
public static HeadD ()
{
HeadD obj = new HeadD();
obj.(new D());
obj.(new D());
obj.(new D
{
= true
});
obj.(new D());
obj.(new D
{
= true
});
obj.(new D());
obj.(new D());
obj.(new D());
obj.(new D
{
= true
});
obj.(new D());
obj.(new D
{
= true
});
obj.(new D());
obj.(new D());
return obj;
}
public static ChestD Chest()
{
ChestD obj = new ChestD();
obj.(new D());
obj.(new D());
obj.(new D());
obj.(new _チューブD());
obj.(new _クロスD());
obj.(new _ビキニD());
obj.(new _マイクロD());
obj.(new _ブラD());
obj.(new _ドレスD());
D D2 = ();
obj.(D2);
obj.(D2.Get逆());
return obj;
}
public static TorsoD ()
{
TorsoD obj = new TorsoD();
obj.(new D());
obj.(new D());
obj.(new _ドレスD());
return obj;
}
public static WaistD ()
{
WaistD waist_description = new WaistD();
waist_description.(new _人D());
waist_description.(new _人D());
waist_description.(new _人D());
waist_description.(());
waist_description.(());
waist_description.(());
waist_description.(new D());
waist_description.(new _ーマルD());
waist_description.(new _マイクロD());
_クロスD _クロスD2 = new _クロスD();
_クロスD2.(new _クロス後D());
waist_description.(_クロスD2);
waist_description.(new _前掛けD());
return waist_description;
}
public static D ()
{
D obj = new D();
obj.(new D
{
B = 1.4
});
obj.(new D
{
B = 1.3
});
return obj;
}
public static D ()
{
D obj = new D();
obj.(new D
{
B = 1.35
});
return obj;
}
public static D ()
{
D obj = new D();
obj.(new _獣D());
obj.(new _獣D());
obj.(new _獣D());
obj.(());
obj.(());
obj.(new _獣D());
obj.(new D
{
B = 1.4,
_腹板1_縦線_表示 = false,
_腹板1_腹板_表示 = false,
_腹板2_縦線_表示 = false,
_腹板2_腹板_表示 = false
});
obj._中_鱗1_表示 = false;
obj._中_鱗2_表示 = false;
obj._中_鱗3_表示 = false;
obj._中_鱗4_表示 = false;
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new _弱D
{
=
});
obj.(new D
{
=
});
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new _中D
{
=
});
obj.(new D
{
=
});
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new _強D
{
=
});
obj.(new D
{
=
});
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new _獣D
{
=
});
obj.(new D
{
=
});
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new _宇D
{
=
});
obj.(new D
{
=
});
return obj;
}
public static D ()
{
D obj = new D();
obj.(new D());
obj.(new D
{
C = new Vector2D(0.01, 0.0)
});
obj.(new D
{
= true,
C = new Vector2D(-0.01, 0.0)
});
return obj;
}
public static D ()
{
D obj = new D();
obj.(new D());
return obj;
}
public static D (bool )
{
D obj = new D();
obj. = ;
obj.(new D
{
=
});
return obj;
}
public static _人D D()
{
_人D obj = new _人D();
obj.(new D());
obj.(new D
{
= true
});
return obj;
}
public static _獣D D()
{
_獣D obj = new _獣D();
obj.(new D());
obj.(new D
{
= true
});
return obj;
}
public static EleD[] D()
{
return new EleD[6]
{
new _通常D(),
new _通常D(),
new _通常D
{
= true
},
new _人D(),
new D(),
new D()
};
}
public static EleD[] D()
{
return new EleD[6]
{
new _裂けD(),
new _裂けD(),
new _裂けD
{
= true
},
new _人D(),
new D(),
new D()
};
}
public static D ()
{
D obj = new D();
obj.(new D());
obj.(new D());
obj.(new 2D());
obj.(new D());
return obj;
}
public static _人D ()
{
_人D obj = new _人D();
obj.(new D());
return obj;
}
public static _人D ()
{
_人D obj = new _人D();
obj.(new _人D());
return obj;
}
public static _獣D ()
{
_獣D obj = new _獣D();
obj.(new _獣D());
return obj;
}
public static _人D ()
{
_人D obj = new _人D();
obj.(new _人D());
obj.(new _人D());
obj.尿(new 尿_人D());
obj.尿(new _小_人D());
obj.尿(new _大_人D());
obj.(new D());
obj.(new 1D());
obj.(new D());
return obj;
}
public static _獣D ()
{
_獣D obj = new _獣D();
obj.(new _獣D());
obj.(new _獣D());
obj.尿(new 尿_獣D());
obj.尿(new _小_獣D());
obj.尿(new _大_獣D());
obj.(new D());
obj.(new 1D());
return obj;
}
}
}