Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロスD.cs
2025-05-07 10:45:18 -07:00

82 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _クロスD : D
{
public bool _下地_表示;
public bool _皺1_表示;
public bool _皺2_表示;
public bool _下地_表示;
public bool _皺1_表示;
public bool _皺2_表示;
public bool _皺3_表示;
public bool _皺4_表示;
public bool _皺5_表示;
public bool _皺6_表示;
public bool _下地_表示;
public bool _皺1_表示;
public bool _皺2_表示;
public bool _皺3_表示;
public bool _皺4_表示;
public bool _皺5_表示;
public bool _皺6_表示;
public bool ;
public bool 1;
public bool 2;
public bool 3;
public bool 4;
public bool 5;
public bool ;
public bool 1;
public bool 2;
public List<EleD> _接続 = new List<EleD>();
public _クロスD()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._クロス_上着ボトム後_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _クロス(DisUnit, , , Med, this);
}
}
}