483 lines
12 KiB
C#
483 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 多足_蜘 : 半身
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{
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public Par X0Y0_胴;
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public Par X0Y0_胸版;
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public Par X0Y0_柄;
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public ColorD 胴CD;
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public ColorD 胸版CD;
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public ColorD 柄CD;
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public ColorP X0Y0_胴CP;
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public ColorP X0Y0_胸版CP;
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public ColorP X0Y0_柄CP;
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public Ele[] 触肢左_接続;
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public Ele[] 触肢右_接続;
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public Ele[] 節足左1_接続;
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public Ele[] 節足左2_接続;
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public Ele[] 節足左3_接続;
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public Ele[] 節足左4_接続;
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public Ele[] 節足右1_接続;
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public Ele[] 節足右2_接続;
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public Ele[] 節足右3_接続;
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public Ele[] 節足右4_接続;
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public Ele[] 尾_接続;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 胴_表示
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{
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get
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{
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return X0Y0_胴.Dra;
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}
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set
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{
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X0Y0_胴.Dra = value;
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X0Y0_胴.Hit = value;
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}
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}
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public bool 胸版_表示
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{
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get
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{
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return X0Y0_胸版.Dra;
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}
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set
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{
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X0Y0_胸版.Dra = value;
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X0Y0_胸版.Hit = value;
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}
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}
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public bool 柄_表示
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{
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get
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{
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return X0Y0_柄.Dra;
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}
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set
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{
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X0Y0_柄.Dra = value;
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X0Y0_柄.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 胴_表示;
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}
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set
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{
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胴_表示 = value;
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胸版_表示 = value;
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柄_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 胴CD.不透明度;
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}
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set
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{
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胴CD.不透明度 = value;
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胸版CD.不透明度 = value;
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柄CD.不透明度 = value;
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}
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}
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public JointS 触肢左_接続点 => new JointS(本体, X0Y0_胴, 10);
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public JointS 触肢右_接続点 => new JointS(本体, X0Y0_胴, 11);
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public JointS 節足左1_接続点 => new JointS(本体, X0Y0_胴, 2);
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public JointS 節足左2_接続点 => new JointS(本体, X0Y0_胴, 4);
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public JointS 節足左3_接続点 => new JointS(本体, X0Y0_胴, 6);
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public JointS 節足左4_接続点 => new JointS(本体, X0Y0_胴, 8);
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public JointS 節足右1_接続点 => new JointS(本体, X0Y0_胴, 3);
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public JointS 節足右2_接続点 => new JointS(本体, X0Y0_胴, 5);
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public JointS 節足右3_接続点 => new JointS(本体, X0Y0_胴, 7);
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public JointS 節足右4_接続点 => new JointS(本体, X0Y0_胴, 9);
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public JointS 尾_接続点 => new JointS(本体, X0Y0_胴, 0);
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public 多足_蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 多足_蜘D e)
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{
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多足_蜘 多足_蜘2 = this;
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "蜘";
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dif.Add(new Pars(Sta.半身["多足"][0][1]));
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本体 = new Difs();
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本体.Tag = dif.Tag;
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本体.Add(dif);
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Pars pars = 本体[0][0];
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X0Y0_胴 = pars["Torso"].ToPar();
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X0Y0_胸版 = pars["胸版"].ToPar();
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X0Y0_柄 = pars["柄"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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胴_表示 = e.胴_表示;
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胸版_表示 = e.胸版_表示;
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柄_表示 = e.柄_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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Ele f;
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if (e.触肢左_接続.Count > 0)
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{
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触肢左_接続 = e.触肢左_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_触肢左_接続;
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f.接続(多足_蜘2.触肢左_接続点);
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return f;
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}).ToArray();
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}
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if (e.触肢右_接続.Count > 0)
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{
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触肢右_接続 = e.触肢右_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_触肢右_接続;
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f.接続(多足_蜘2.触肢右_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足左1_接続.Count > 0)
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{
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節足左1_接続 = e.節足左1_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足左1_接続;
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f.接続(多足_蜘2.節足左1_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足左2_接続.Count > 0)
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{
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節足左2_接続 = e.節足左2_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足左2_接続;
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f.接続(多足_蜘2.節足左2_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足左3_接続.Count > 0)
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{
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節足左3_接続 = e.節足左3_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足左3_接続;
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f.接続(多足_蜘2.節足左3_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足左4_接続.Count > 0)
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{
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節足左4_接続 = e.節足左4_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足左4_接続;
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f.接続(多足_蜘2.節足左4_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足右1_接続.Count > 0)
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{
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節足右1_接続 = e.節足右1_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足右1_接続;
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f.接続(多足_蜘2.節足右1_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足右2_接続.Count > 0)
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{
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節足右2_接続 = e.節足右2_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足右2_接続;
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f.接続(多足_蜘2.節足右2_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足右3_接続.Count > 0)
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{
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節足右3_接続 = e.節足右3_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足右3_接続;
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f.接続(多足_蜘2.節足右3_接続点);
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return f;
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}).ToArray();
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}
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if (e.節足右4_接続.Count > 0)
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{
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節足右4_接続 = e.節足右4_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_節足右4_接続;
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f.接続(多足_蜘2.節足右4_接続点);
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return f;
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}).ToArray();
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}
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if (e.尾_接続.Count > 0)
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{
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尾_接続 = e.尾_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = 多足_蜘2;
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f.ConnectionType = ConnectionInfo.多足_蜘_尾_接続;
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f.接続(多足_蜘2.尾_接続点);
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return f;
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}).ToArray();
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_胴CP = new ColorP(X0Y0_胴, 胴CD, DisUnit, abj: true);
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X0Y0_胸版CP = new ColorP(X0Y0_胸版, 胸版CD, DisUnit, abj: true);
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X0Y0_柄CP = new ColorP(X0Y0_柄, 柄CD, DisUnit, abj: true);
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濃度 = e.濃度;
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}
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public override void 色更新()
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{
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X0Y0_胴CP.Update();
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X0Y0_胸版CP.Update();
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X0Y0_柄CP.Update();
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}
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private void 配色(体配色 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(体配色 体配色)
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{
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胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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胸版CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
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柄CD = new ColorD(ref Col.Black, ref 体配色.体0O);
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}
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private void 配色T0(体配色 体配色)
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{
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胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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胸版CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
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柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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}
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private void 配色T1(体配色 体配色)
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{
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胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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胸版CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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柄CD = new ColorD(ref Col.Black, ref 体配色.体0O);
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}
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public override IEnumerable<Ele> EnumEle()
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{
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yield return this;
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if (尾_接続 != null)
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{
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foreach (Ele item in 尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item;
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}
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}
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if (節足左4_接続 != null)
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{
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foreach (Ele item2 in 節足左4_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item2;
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}
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}
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if (節足右4_接続 != null)
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{
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foreach (Ele item3 in 節足右4_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item3;
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}
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}
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if (節足左3_接続 != null)
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{
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foreach (Ele item4 in 節足左3_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item4;
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}
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}
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if (節足右3_接続 != null)
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{
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foreach (Ele item5 in 節足右3_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item5;
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}
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}
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if (節足左2_接続 != null)
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{
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foreach (Ele item6 in 節足左2_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item6;
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}
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}
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if (節足右2_接続 != null)
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{
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foreach (Ele item7 in 節足右2_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item7;
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}
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}
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if (節足左1_接続 != null)
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{
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foreach (Ele item8 in 節足左1_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item8;
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}
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}
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if (節足右1_接続 != null)
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{
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foreach (Ele item9 in 節足右1_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item9;
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}
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}
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if (触肢左_接続 != null)
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{
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foreach (Ele item10 in 触肢左_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
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{
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yield return item10;
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}
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}
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if (触肢右_接続 == null)
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{
|
|
yield break;
|
|
}
|
|
foreach (Ele item11 in 触肢右_接続.Select((Ele e) => e.EnumEle()).JoinEnum())
|
|
{
|
|
yield return item11;
|
|
}
|
|
}
|
|
}
|
|
}
|