Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎上.cs
2025-05-07 10:45:18 -07:00

215 lines
4.1 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class : Ele
{
public Par X0Y0_甲殻;
public Par X0Y0_線左;
public Par X0Y0_線右;
public Par X0Y0_棘左;
public Par X0Y0_棘右;
public ColorD CD;
public ColorD CD;
public ColorD CD;
public ColorD CD;
public ColorD CD;
public ColorP X0Y0_甲殻CP;
public ColorP X0Y0_線左CP;
public ColorP X0Y0_線右CP;
public ColorP X0Y0_棘左CP;
public ColorP X0Y0_棘右CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_甲殻.Dra;
}
set
{
X0Y0_甲殻.Dra = value;
X0Y0_甲殻.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_線左.Dra;
}
set
{
X0Y0_線左.Dra = value;
X0Y0_線左.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_線右.Dra;
}
set
{
X0Y0_線右.Dra = value;
X0Y0_線右.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_棘左.Dra;
}
set
{
X0Y0_棘左.Dra = value;
X0Y0_棘左.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_棘右.Dra;
}
set
{
X0Y0_棘右.Dra = value;
X0Y0_棘右.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
_表示 = value;
_表示 = value;
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
CD. = value;
CD. = value;
CD. = value;
}
}
public (double DisUnit, , )
{
ThisType = GetType();
= new Difs(Sta.["大顎上"]);
Pars pars = [0][0];
X0Y0_甲殻 = pars["甲殻"].ToPar();
X0Y0_線左 = pars["線左"].ToPar();
X0Y0_線右 = pars["線右"].ToPar();
X0Y0_棘左 = pars["刺左"].ToPar();
X0Y0_棘右 = pars["刺右"].ToPar();
.SetJoints();
= new JointD();
base. = ;
();
X0Y0_甲殻CP = new ColorP(X0Y0_甲殻, CD, DisUnit, abj: true);
X0Y0_線左CP = new ColorP(X0Y0_線左, CD, DisUnit, abj: true);
X0Y0_線右CP = new ColorP(X0Y0_線右, CD, DisUnit, abj: true);
X0Y0_棘左CP = new ColorP(X0Y0_棘左, CD, DisUnit, abj: true);
X0Y0_棘右CP = new ColorP(X0Y0_棘右, CD, DisUnit, abj: true);
}
public override void ()
{
X0Y0_甲殻CP.Update();
X0Y0_線左CP.Update();
X0Y0_線右CP.Update();
X0Y0_棘左CP.Update();
X0Y0_棘右CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
}
}
}