52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 尾鰭_魚D : 尾鰭D
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{
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public bool 鰭左2_鰭膜_表示 = true;
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public bool 鰭左2_鰭条_表示 = true;
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public bool 鰭右2_鰭膜_表示 = true;
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public bool 鰭右2_鰭条_表示 = true;
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public bool 鰭左1_鰭膜_表示 = true;
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public bool 鰭左1_鰭条_表示 = true;
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public bool 鰭右1_鰭膜_表示 = true;
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public bool 鰭右1_鰭条_表示 = true;
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public bool 尾_尾_表示 = true;
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public bool 尾_鱗右3_表示 = true;
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public bool 尾_鱗左3_表示 = true;
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public bool 尾_鱗右2_表示 = true;
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public bool 尾_鱗左2_表示 = true;
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public bool 尾_鱗右1_表示 = true;
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public bool 尾_鱗左1_表示 = true;
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public double 展開;
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public 尾鰭_魚D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 尾鰭_魚(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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