96 lines
2.0 KiB
C#
96 lines
2.0 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 尾_蠍D : 尾D
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{
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public bool 節1_尾_表示 = true;
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public bool 節1_線_表示 = true;
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public bool 節1_瘤左_表示 = true;
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public bool 節1_瘤右_表示 = true;
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public bool 節2_尾_表示 = true;
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public bool 節2_線_表示 = true;
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public bool 節2_瘤左_表示 = true;
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public bool 節2_瘤右_表示 = true;
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public bool 節3_尾_表示 = true;
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public bool 節3_線_表示 = true;
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public bool 節3_瘤左_表示 = true;
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public bool 節3_瘤右_表示 = true;
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public bool 輪1_革_表示 = true;
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public bool 輪1_金具1_表示 = true;
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public bool 輪1_金具2_表示 = true;
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public bool 輪1_金具3_表示 = true;
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public bool 輪1_金具左_表示 = true;
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public bool 輪1_金具右_表示 = true;
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public bool 節4_尾_表示 = true;
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public bool 節4_線_表示 = true;
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public bool 節4_瘤左_表示 = true;
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public bool 節4_瘤右_表示 = true;
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public bool 節5_尾_表示 = true;
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public bool 節5_線_表示 = true;
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public bool 節5_瘤左_表示 = true;
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public bool 節5_瘤右_表示 = true;
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public bool 針_尾針_表示 = true;
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public bool 針_線1_表示 = true;
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public bool 針_線2_表示 = true;
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public bool 輪2_革_表示 = true;
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public bool 輪2_金具1_表示 = true;
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public bool 輪2_金具2_表示 = true;
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public bool 輪2_金具3_表示 = true;
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public bool 輪2_金具左_表示 = true;
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public bool 輪2_金具右_表示 = true;
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public bool 輪1表示 = true;
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public bool 輪2表示 = true;
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public bool 鎖表示;
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public 尾_蠍D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 尾_蠍(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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