Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶D.cs
2025-05-07 10:45:18 -07:00

64 lines
1.4 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蝶D : D
{
public bool _後翅_表示 = true;
public bool _水青_柄_表示 = true;
public bool _水青_紋1_表示 = true;
public bool _水青_紋2_表示 = true;
public bool _水青_紋3_表示 = true;
public bool _揚羽_柄1_表示 = true;
public bool _揚羽_柄2_表示 = true;
public bool _揚羽_柄3_表示 = true;
public bool _揚羽_柄4_表示 = true;
public bool _揚羽_柄5_表示 = true;
public bool _揚羽_柄6_表示 = true;
public bool _揚羽_柄7_表示 = true;
public bool _揚羽_柄8_表示 = true;
public bool _揚羽_柄9_表示 = true;
public bool _揚羽_柄10_表示 = true;
public bool _揚羽_紋1_表示 = true;
public bool _揚羽_紋2_表示 = true;
public bool _揚羽_紋3_表示 = true;
public bool _揚羽_紋4_表示 = true;
public bool _揚羽_紋5_表示 = true;
public bool _揚羽_紋6_表示 = true;
public bool ;
public _蝶D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蝶(DisUnit, , , Med, this);
}
}
}