64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 後翅_蝶D : 後翅D
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{
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public bool 後翅_後翅_表示 = true;
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public bool 後翅_水青_柄_表示 = true;
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public bool 後翅_水青_紋1_表示 = true;
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public bool 後翅_水青_紋2_表示 = true;
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public bool 後翅_水青_紋3_表示 = true;
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public bool 後翅_揚羽_柄1_表示 = true;
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public bool 後翅_揚羽_柄2_表示 = true;
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public bool 後翅_揚羽_柄3_表示 = true;
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public bool 後翅_揚羽_柄4_表示 = true;
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public bool 後翅_揚羽_柄5_表示 = true;
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public bool 後翅_揚羽_柄6_表示 = true;
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public bool 後翅_揚羽_柄7_表示 = true;
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public bool 後翅_揚羽_柄8_表示 = true;
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public bool 後翅_揚羽_柄9_表示 = true;
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public bool 後翅_揚羽_柄10_表示 = true;
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public bool 後翅_揚羽_紋1_表示 = true;
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public bool 後翅_揚羽_紋2_表示 = true;
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public bool 後翅_揚羽_紋3_表示 = true;
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public bool 後翅_揚羽_紋4_表示 = true;
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public bool 後翅_揚羽_紋5_表示 = true;
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public bool 後翅_揚羽_紋6_表示 = true;
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public bool 水青;
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public 後翅_蝶D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 後翅_蝶(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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