64 lines
1.2 KiB
C#
64 lines
1.2 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 手_蝙D : 翼手D
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{
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public bool 獣翼手_表示 = true;
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public bool 小指_指1_表示 = true;
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public bool 小指_指2_表示 = true;
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public bool 小指_指3_表示 = true;
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public bool 薬指_指1_表示 = true;
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public bool 薬指_指2_表示 = true;
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public bool 薬指_指3_表示 = true;
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public bool 中指_指1_表示 = true;
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public bool 中指_指2_表示 = true;
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public bool 中指_指3_表示 = true;
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public bool 人指_指1_表示 = true;
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public bool 人指_指2_表示 = true;
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public bool 人指_指3_表示 = true;
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public bool 親指_指1_表示 = true;
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public bool 親指_指2_表示 = true;
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public bool 親指_指3_表示 = true;
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public bool 飛膜_表示 = true;
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public double 展開;
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public double シャープ;
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public bool 下部_外線;
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public bool 接部_外線;
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public bool カーブ;
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public 手_蝙D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 手_蝙(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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