Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_蝙D.cs
2025-05-07 10:45:18 -07:00

64 lines
1.2 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蝙D : D
{
public bool _表示 = true;
public bool _指1_表示 = true;
public bool _指2_表示 = true;
public bool _指3_表示 = true;
public bool _指1_表示 = true;
public bool _指2_表示 = true;
public bool _指3_表示 = true;
public bool _指1_表示 = true;
public bool _指2_表示 = true;
public bool _指3_表示 = true;
public bool _指1_表示 = true;
public bool _指2_表示 = true;
public bool _指3_表示 = true;
public bool _指1_表示 = true;
public bool _指2_表示 = true;
public bool _指3_表示 = true;
public bool _表示 = true;
public double ;
public double ;
public bool _外線;
public bool _外線;
public bool ;
public _蝙D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蝙(DisUnit, , , Med, this);
}
}
}