46 lines
913 B
C#
46 lines
913 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 節尾_曳航D : 節尾D
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{
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public bool 前腿節_表示 = true;
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public bool 腿節_表示 = true;
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public bool 輪_革_表示 = true;
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public bool 輪_金具1_表示 = true;
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public bool 輪_金具2_表示 = true;
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public bool 輪_金具3_表示 = true;
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public bool 輪_金具左_表示 = true;
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public bool 輪_金具右_表示 = true;
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public bool 脛節_表示 = true;
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public bool 付節1_表示 = true;
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public bool 付節2_表示 = true;
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public bool 輪表示 = true;
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public bool 鎖表示;
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public 節尾_曳航D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 節尾_曳航(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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