223 lines
4.7 KiB
C#
223 lines
4.7 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 肛門精液_人 : 肛門精液
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{
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public Par X0Y0_精液;
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public Par X0Y1_精液;
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public Par X0Y2_精液;
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public Par X0Y3_精液;
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public Par X0Y4_精液;
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public Par X0Y5_精液;
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public ColorD 精液CD;
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public ColorP X0Y0_精液CP;
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public ColorP X0Y1_精液CP;
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public ColorP X0Y2_精液CP;
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public ColorP X0Y3_精液CP;
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public ColorP X0Y4_精液CP;
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public ColorP X0Y5_精液CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public override bool 精液_表示
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{
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get
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{
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return X0Y0_精液.Dra;
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}
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set
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{
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X0Y0_精液.Dra = value;
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X0Y1_精液.Dra = value;
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X0Y2_精液.Dra = value;
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X0Y3_精液.Dra = value;
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X0Y4_精液.Dra = value;
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X0Y5_精液.Dra = value;
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X0Y0_精液.Hit = value;
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X0Y1_精液.Hit = value;
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X0Y2_精液.Hit = value;
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X0Y3_精液.Hit = value;
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X0Y4_精液.Hit = value;
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X0Y5_精液.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 精液_表示;
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}
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set
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{
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精液_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 精液CD.不透明度;
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}
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set
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{
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精液CD.不透明度 = value;
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}
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}
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public 肛門精液_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 肛門精液_人D e)
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{
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ThisType = GetType();
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本体 = new Difs(Sta.胴体["肛門精液垂れ"]);
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Pars pars = 本体[0][0];
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X0Y0_精液 = pars["精液"].ToPar();
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pars = 本体[0][1];
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X0Y1_精液 = pars["精液"].ToPar();
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pars = 本体[0][2];
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X0Y2_精液 = pars["精液"].ToPar();
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pars = 本体[0][3];
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X0Y3_精液 = pars["精液"].ToPar();
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pars = 本体[0][4];
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X0Y4_精液 = pars["精液"].ToPar();
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pars = 本体[0][5];
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X0Y5_精液 = pars["精液"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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精液_表示 = e.精液_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_精液CP = new ColorP(X0Y0_精液, 精液CD, DisUnit, abj: true);
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X0Y1_精液CP = new ColorP(X0Y1_精液, 精液CD, DisUnit, abj: true);
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X0Y2_精液CP = new ColorP(X0Y2_精液, 精液CD, DisUnit, abj: true);
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X0Y3_精液CP = new ColorP(X0Y3_精液, 精液CD, DisUnit, abj: true);
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X0Y4_精液CP = new ColorP(X0Y4_精液, 精液CD, DisUnit, abj: true);
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X0Y5_精液CP = new ColorP(X0Y5_精液, 精液CD, DisUnit, abj: true);
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濃度 = e.濃度;
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}
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public override void 色更新()
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{
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switch (本体.IndexY)
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{
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case 0:
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X0Y0_精液CP.Update();
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break;
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case 1:
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X0Y1_精液CP.Update();
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break;
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case 2:
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X0Y2_精液CP.Update();
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break;
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case 3:
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X0Y3_精液CP.Update();
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break;
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case 4:
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X0Y4_精液CP.Update();
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break;
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default:
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X0Y5_精液CP.Update();
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break;
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}
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}
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private void 配色(体配色 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(体配色 体配色)
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{
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精液CD = new ColorD();
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}
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public void 精液配色(主人公配色 配色)
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{
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精液CD.線 = 配色.精線;
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精液CD.色 = 配色.精液垂れ;
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X0Y0_精液CP.Setting();
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X0Y1_精液CP.Setting();
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X0Y2_精液CP.Setting();
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X0Y3_精液CP.Setting();
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X0Y4_精液CP.Setting();
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X0Y5_精液CP.Setting();
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}
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}
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}
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