Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲D.cs
2025-05-07 10:45:18 -07:00

94 lines
2.1 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _甲D : D
{
public bool _甲羅1_表示 = true;
public bool _甲羅2_表示 = true;
public bool _鱗_鱗12_表示 = true;
public bool _鱗_鱗11_表示 = true;
public bool _鱗_鱗10_表示 = true;
public bool _鱗_鱗9_表示 = true;
public bool _鱗_鱗8_表示 = true;
public bool _鱗_鱗7_表示 = true;
public bool _鱗_鱗6_表示 = true;
public bool _鱗_鱗5_表示 = true;
public bool _鱗_鱗4_表示 = true;
public bool _鱗_鱗3_表示 = true;
public bool _鱗_鱗2_表示 = true;
public bool _鱗_鱗1_表示 = true;
public bool _側甲_側甲4_表示 = true;
public bool _側甲_側甲3_表示 = true;
public bool _側甲_側甲2_表示 = true;
public bool _側甲_側甲1_表示 = true;
public bool _甲羅1_表示 = true;
public bool _甲羅2_表示 = true;
public bool _鱗_鱗12_表示 = true;
public bool _鱗_鱗11_表示 = true;
public bool _鱗_鱗10_表示 = true;
public bool _鱗_鱗9_表示 = true;
public bool _鱗_鱗8_表示 = true;
public bool _鱗_鱗7_表示 = true;
public bool _鱗_鱗6_表示 = true;
public bool _鱗_鱗5_表示 = true;
public bool _鱗_鱗4_表示 = true;
public bool _鱗_鱗3_表示 = true;
public bool _鱗_鱗2_表示 = true;
public bool _鱗_鱗1_表示 = true;
public bool _側甲_側甲4_表示 = true;
public bool _側甲_側甲3_表示 = true;
public bool _側甲_側甲2_表示 = true;
public bool _側甲_側甲1_表示 = true;
public double ;
public _甲D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _甲(DisUnit, , , Med, this);
}
}
}