94 lines
2.1 KiB
C#
94 lines
2.1 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 背中_甲D : 背中D
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{
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public bool 左_甲羅1_表示 = true;
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public bool 左_甲羅2_表示 = true;
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public bool 左_鱗_鱗12_表示 = true;
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public bool 左_鱗_鱗11_表示 = true;
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public bool 左_鱗_鱗10_表示 = true;
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public bool 左_鱗_鱗9_表示 = true;
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public bool 左_鱗_鱗8_表示 = true;
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public bool 左_鱗_鱗7_表示 = true;
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public bool 左_鱗_鱗6_表示 = true;
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public bool 左_鱗_鱗5_表示 = true;
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public bool 左_鱗_鱗4_表示 = true;
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public bool 左_鱗_鱗3_表示 = true;
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public bool 左_鱗_鱗2_表示 = true;
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public bool 左_鱗_鱗1_表示 = true;
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public bool 左_側甲_側甲4_表示 = true;
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public bool 左_側甲_側甲3_表示 = true;
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public bool 左_側甲_側甲2_表示 = true;
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public bool 左_側甲_側甲1_表示 = true;
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public bool 右_甲羅1_表示 = true;
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public bool 右_甲羅2_表示 = true;
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public bool 右_鱗_鱗12_表示 = true;
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public bool 右_鱗_鱗11_表示 = true;
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public bool 右_鱗_鱗10_表示 = true;
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public bool 右_鱗_鱗9_表示 = true;
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public bool 右_鱗_鱗8_表示 = true;
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public bool 右_鱗_鱗7_表示 = true;
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public bool 右_鱗_鱗6_表示 = true;
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public bool 右_鱗_鱗5_表示 = true;
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public bool 右_鱗_鱗4_表示 = true;
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public bool 右_鱗_鱗3_表示 = true;
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public bool 右_鱗_鱗2_表示 = true;
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public bool 右_鱗_鱗1_表示 = true;
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public bool 右_側甲_側甲4_表示 = true;
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public bool 右_側甲_側甲3_表示 = true;
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public bool 右_側甲_側甲2_表示 = true;
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public bool 右_側甲_側甲1_表示 = true;
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public double 縁側角;
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public 背中_甲D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 背中_甲(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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