Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs
2025-10-25 21:25:58 +04:00

2936 lines
89 KiB
C#

using System.Collections.Generic;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _魚 :
{
public Par X0Y0_胴6_鱗左_鱗1;
public Par X0Y0_胴6_鱗左_鱗2;
public Par X0Y0_胴6_鱗左_鱗3;
public Par X0Y0_胴6_鱗左_鱗4;
public Par X0Y0_胴6_鱗右_鱗1;
public Par X0Y0_胴6_鱗右_鱗2;
public Par X0Y0_胴6_鱗右_鱗3;
public Par X0Y0_胴6_鱗右_鱗4;
public Par X0Y0_胴6_胴;
public Par X0Y0_胴5_鱗左_鱗1;
public Par X0Y0_胴5_鱗左_鱗2;
public Par X0Y0_胴5_鱗左_鱗3;
public Par X0Y0_胴5_鱗左_鱗4;
public Par X0Y0_胴5_鱗右_鱗1;
public Par X0Y0_胴5_鱗右_鱗2;
public Par X0Y0_胴5_鱗右_鱗3;
public Par X0Y0_胴5_鱗右_鱗4;
public Par X0Y0_胴5_胴;
public Par X0Y0_輪2_革;
public Par X0Y0_輪2_金具1;
public Par X0Y0_輪2_金具2;
public Par X0Y0_輪2_金具3;
public Par X0Y0_輪2_金具左;
public Par X0Y0_輪2_金具右;
public Par X0Y0_胴4_鱗左_鱗1;
public Par X0Y0_胴4_鱗左_鱗2;
public Par X0Y0_胴4_鱗左_鱗3;
public Par X0Y0_胴4_鱗左_鱗4;
public Par X0Y0_胴4_鱗右_鱗1;
public Par X0Y0_胴4_鱗右_鱗2;
public Par X0Y0_胴4_鱗右_鱗3;
public Par X0Y0_胴4_鱗右_鱗4;
public Par X0Y0_胴4_胴;
public Par X0Y0_胴3_鱗左_鱗1;
public Par X0Y0_胴3_鱗左_鱗2;
public Par X0Y0_胴3_鱗左_鱗3;
public Par X0Y0_胴3_鱗左_鱗4;
public Par X0Y0_胴3_鱗右_鱗1;
public Par X0Y0_胴3_鱗右_鱗2;
public Par X0Y0_胴3_鱗右_鱗3;
public Par X0Y0_胴3_鱗右_鱗4;
public Par X0Y0_胴3_胴;
public Par X0Y0_胴2_鱗左_鱗1;
public Par X0Y0_胴2_鱗左_鱗2;
public Par X0Y0_胴2_鱗左_鱗3;
public Par X0Y0_胴2_鱗左_鱗4;
public Par X0Y0_胴2_鱗右_鱗1;
public Par X0Y0_胴2_鱗右_鱗2;
public Par X0Y0_胴2_鱗右_鱗3;
public Par X0Y0_胴2_鱗右_鱗4;
public Par X0Y0_胴2_胴;
public Par X0Y0_胴1_鱗左2_鱗1;
public Par X0Y0_胴1_鱗左2_鱗2;
public Par X0Y0_胴1_鱗左2_鱗3;
public Par X0Y0_胴1_鱗左2_鱗4;
public Par X0Y0_胴1_鱗右2_鱗1;
public Par X0Y0_胴1_鱗右2_鱗2;
public Par X0Y0_胴1_鱗右2_鱗3;
public Par X0Y0_胴1_鱗右2_鱗4;
public Par X0Y0_胴1_胴2;
public Par X0Y0_胴1_胴1;
public Par X0Y0_胴1_鱗左1_鱗1;
public Par X0Y0_胴1_鱗左1_鱗2;
public Par X0Y0_胴1_鱗左1_鱗3;
public Par X0Y0_胴1_鱗左1_鱗4;
public Par X0Y0_胴1_鱗右1_鱗1;
public Par X0Y0_胴1_鱗右1_鱗2;
public Par X0Y0_胴1_鱗右1_鱗3;
public Par X0Y0_胴1_鱗右1_鱗4;
public Par X0Y0_輪1_革;
public Par X0Y0_輪1_金具1;
public Par X0Y0_輪1_金具2;
public Par X0Y0_輪1_金具3;
public Par X0Y0_輪1_金具左;
public Par X0Y0_輪1_金具右;
public ColorD 6__鱗1CD;
public ColorD 6__鱗2CD;
public ColorD 6__鱗3CD;
public ColorD 6__鱗4CD;
public ColorD 6__鱗1CD;
public ColorD 6__鱗2CD;
public ColorD 6__鱗3CD;
public ColorD 6__鱗4CD;
public ColorD 6_CD;
public ColorD 5__鱗1CD;
public ColorD 5__鱗2CD;
public ColorD 5__鱗3CD;
public ColorD 5__鱗4CD;
public ColorD 5__鱗1CD;
public ColorD 5__鱗2CD;
public ColorD 5__鱗3CD;
public ColorD 5__鱗4CD;
public ColorD 5_CD;
public ColorD 4__鱗1CD;
public ColorD 4__鱗2CD;
public ColorD 4__鱗3CD;
public ColorD 4__鱗4CD;
public ColorD 4__鱗1CD;
public ColorD 4__鱗2CD;
public ColorD 4__鱗3CD;
public ColorD 4__鱗4CD;
public ColorD 4_CD;
public ColorD 3__鱗1CD;
public ColorD 3__鱗2CD;
public ColorD 3__鱗3CD;
public ColorD 3__鱗4CD;
public ColorD 3__鱗1CD;
public ColorD 3__鱗2CD;
public ColorD 3__鱗3CD;
public ColorD 3__鱗4CD;
public ColorD 3_CD;
public ColorD 2__鱗1CD;
public ColorD 2__鱗2CD;
public ColorD 2__鱗3CD;
public ColorD 2__鱗4CD;
public ColorD 2__鱗1CD;
public ColorD 2__鱗2CD;
public ColorD 2__鱗3CD;
public ColorD 2__鱗4CD;
public ColorD 2_CD;
public ColorD 1_2_1CD;
public ColorD 1_2_2CD;
public ColorD 1_2_3CD;
public ColorD 1_2_4CD;
public ColorD 1_2_1CD;
public ColorD 1_2_2CD;
public ColorD 1_2_3CD;
public ColorD 1_2_4CD;
public ColorD 1_2CD;
public ColorD 1_1CD;
public ColorD 1_1_1CD;
public ColorD 1_1_2CD;
public ColorD 1_1_3CD;
public ColorD 1_1_4CD;
public ColorD 1_1_1CD;
public ColorD 1_1_2CD;
public ColorD 1_1_3CD;
public ColorD 1_1_4CD;
public ColorD 1_CD;
public ColorD 1_1CD;
public ColorD 1_2CD;
public ColorD 1_3CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 2_CD;
public ColorD 2_1CD;
public ColorD 2_2CD;
public ColorD 2_3CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorP X0Y0_胴6_鱗左_鱗1CP;
public ColorP X0Y0_胴6_鱗左_鱗2CP;
public ColorP X0Y0_胴6_鱗左_鱗3CP;
public ColorP X0Y0_胴6_鱗左_鱗4CP;
public ColorP X0Y0_胴6_鱗右_鱗1CP;
public ColorP X0Y0_胴6_鱗右_鱗2CP;
public ColorP X0Y0_胴6_鱗右_鱗3CP;
public ColorP X0Y0_胴6_鱗右_鱗4CP;
public ColorP X0Y0_胴6_胴CP;
public ColorP X0Y0_胴5_鱗左_鱗1CP;
public ColorP X0Y0_胴5_鱗左_鱗2CP;
public ColorP X0Y0_胴5_鱗左_鱗3CP;
public ColorP X0Y0_胴5_鱗左_鱗4CP;
public ColorP X0Y0_胴5_鱗右_鱗1CP;
public ColorP X0Y0_胴5_鱗右_鱗2CP;
public ColorP X0Y0_胴5_鱗右_鱗3CP;
public ColorP X0Y0_胴5_鱗右_鱗4CP;
public ColorP X0Y0_胴5_胴CP;
public ColorP X0Y0_輪2_革CP;
public ColorP X0Y0_輪2_金具1CP;
public ColorP X0Y0_輪2_金具2CP;
public ColorP X0Y0_輪2_金具3CP;
public ColorP X0Y0_輪2_金具左CP;
public ColorP X0Y0_輪2_金具右CP;
public ColorP X0Y0_胴4_鱗左_鱗1CP;
public ColorP X0Y0_胴4_鱗左_鱗2CP;
public ColorP X0Y0_胴4_鱗左_鱗3CP;
public ColorP X0Y0_胴4_鱗左_鱗4CP;
public ColorP X0Y0_胴4_鱗右_鱗1CP;
public ColorP X0Y0_胴4_鱗右_鱗2CP;
public ColorP X0Y0_胴4_鱗右_鱗3CP;
public ColorP X0Y0_胴4_鱗右_鱗4CP;
public ColorP X0Y0_胴4_胴CP;
public ColorP X0Y0_胴3_鱗左_鱗1CP;
public ColorP X0Y0_胴3_鱗左_鱗2CP;
public ColorP X0Y0_胴3_鱗左_鱗3CP;
public ColorP X0Y0_胴3_鱗左_鱗4CP;
public ColorP X0Y0_胴3_鱗右_鱗1CP;
public ColorP X0Y0_胴3_鱗右_鱗2CP;
public ColorP X0Y0_胴3_鱗右_鱗3CP;
public ColorP X0Y0_胴3_鱗右_鱗4CP;
public ColorP X0Y0_胴3_胴CP;
public ColorP X0Y0_胴2_鱗左_鱗1CP;
public ColorP X0Y0_胴2_鱗左_鱗2CP;
public ColorP X0Y0_胴2_鱗左_鱗3CP;
public ColorP X0Y0_胴2_鱗左_鱗4CP;
public ColorP X0Y0_胴2_鱗右_鱗1CP;
public ColorP X0Y0_胴2_鱗右_鱗2CP;
public ColorP X0Y0_胴2_鱗右_鱗3CP;
public ColorP X0Y0_胴2_鱗右_鱗4CP;
public ColorP X0Y0_胴2_胴CP;
public ColorP X0Y0_胴1_鱗左2_鱗1CP;
public ColorP X0Y0_胴1_鱗左2_鱗2CP;
public ColorP X0Y0_胴1_鱗左2_鱗3CP;
public ColorP X0Y0_胴1_鱗左2_鱗4CP;
public ColorP X0Y0_胴1_鱗右2_鱗1CP;
public ColorP X0Y0_胴1_鱗右2_鱗2CP;
public ColorP X0Y0_胴1_鱗右2_鱗3CP;
public ColorP X0Y0_胴1_鱗右2_鱗4CP;
public ColorP X0Y0_胴1_胴2CP;
public ColorP X0Y0_胴1_胴1CP;
public ColorP X0Y0_胴1_鱗左1_鱗1CP;
public ColorP X0Y0_胴1_鱗左1_鱗2CP;
public ColorP X0Y0_胴1_鱗左1_鱗3CP;
public ColorP X0Y0_胴1_鱗左1_鱗4CP;
public ColorP X0Y0_胴1_鱗右1_鱗1CP;
public ColorP X0Y0_胴1_鱗右1_鱗2CP;
public ColorP X0Y0_胴1_鱗右1_鱗3CP;
public ColorP X0Y0_胴1_鱗右1_鱗4CP;
public ColorP X0Y0_輪1_革CP;
public ColorP X0Y0_輪1_金具1CP;
public ColorP X0Y0_輪1_金具2CP;
public ColorP X0Y0_輪1_金具3CP;
public ColorP X0Y0_輪1_金具左CP;
public ColorP X0Y0_輪1_金具右CP;
public 1;
public 2;
public 3;
public 4;
public bool Rパターン;
public Ele[] 0_;
public Ele[] 0_;
public Ele[] 1_;
public Ele[] 1_;
public Ele[] 2_;
public Ele[] 2_;
public Ele[] 3_;
public Ele[] 3_;
public Ele[] 4_;
public Ele[] 4_;
public Ele[] 5_;
public Ele[] 5_;
public Ele[] 6_;
public Ele[] 6_;
public Ele[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
1 = value;
2 = value;
}
}
public bool 6__鱗1_表示
{
get
{
return X0Y0_胴6_鱗左_鱗1.Dra;
}
set
{
X0Y0_胴6_鱗左_鱗1.Dra = value;
X0Y0_胴6_鱗左_鱗1.Hit = value;
}
}
public bool 6__鱗2_表示
{
get
{
return X0Y0_胴6_鱗左_鱗2.Dra;
}
set
{
X0Y0_胴6_鱗左_鱗2.Dra = value;
X0Y0_胴6_鱗左_鱗2.Hit = value;
}
}
public bool 6__鱗3_表示
{
get
{
return X0Y0_胴6_鱗左_鱗3.Dra;
}
set
{
X0Y0_胴6_鱗左_鱗3.Dra = value;
X0Y0_胴6_鱗左_鱗3.Hit = value;
}
}
public bool 6__鱗4_表示
{
get
{
return X0Y0_胴6_鱗左_鱗4.Dra;
}
set
{
X0Y0_胴6_鱗左_鱗4.Dra = value;
X0Y0_胴6_鱗左_鱗4.Hit = value;
}
}
public bool 6__鱗1_表示
{
get
{
return X0Y0_胴6_鱗右_鱗1.Dra;
}
set
{
X0Y0_胴6_鱗右_鱗1.Dra = value;
X0Y0_胴6_鱗右_鱗1.Hit = value;
}
}
public bool 6__鱗2_表示
{
get
{
return X0Y0_胴6_鱗右_鱗2.Dra;
}
set
{
X0Y0_胴6_鱗右_鱗2.Dra = value;
X0Y0_胴6_鱗右_鱗2.Hit = value;
}
}
public bool 6__鱗3_表示
{
get
{
return X0Y0_胴6_鱗右_鱗3.Dra;
}
set
{
X0Y0_胴6_鱗右_鱗3.Dra = value;
X0Y0_胴6_鱗右_鱗3.Hit = value;
}
}
public bool 6__鱗4_表示
{
get
{
return X0Y0_胴6_鱗右_鱗4.Dra;
}
set
{
X0Y0_胴6_鱗右_鱗4.Dra = value;
X0Y0_胴6_鱗右_鱗4.Hit = value;
}
}
public bool 6__表示
{
get
{
return X0Y0_胴6_胴.Dra;
}
set
{
X0Y0_胴6_胴.Dra = value;
X0Y0_胴6_胴.Hit = value;
}
}
public bool 5__鱗1_表示
{
get
{
return X0Y0_胴5_鱗左_鱗1.Dra;
}
set
{
X0Y0_胴5_鱗左_鱗1.Dra = value;
X0Y0_胴5_鱗左_鱗1.Hit = value;
}
}
public bool 5__鱗2_表示
{
get
{
return X0Y0_胴5_鱗左_鱗2.Dra;
}
set
{
X0Y0_胴5_鱗左_鱗2.Dra = value;
X0Y0_胴5_鱗左_鱗2.Hit = value;
}
}
public bool 5__鱗3_表示
{
get
{
return X0Y0_胴5_鱗左_鱗3.Dra;
}
set
{
X0Y0_胴5_鱗左_鱗3.Dra = value;
X0Y0_胴5_鱗左_鱗3.Hit = value;
}
}
public bool 5__鱗4_表示
{
get
{
return X0Y0_胴5_鱗左_鱗4.Dra;
}
set
{
X0Y0_胴5_鱗左_鱗4.Dra = value;
X0Y0_胴5_鱗左_鱗4.Hit = value;
}
}
public bool 5__鱗1_表示
{
get
{
return X0Y0_胴5_鱗右_鱗1.Dra;
}
set
{
X0Y0_胴5_鱗右_鱗1.Dra = value;
X0Y0_胴5_鱗右_鱗1.Hit = value;
}
}
public bool 5__鱗2_表示
{
get
{
return X0Y0_胴5_鱗右_鱗2.Dra;
}
set
{
X0Y0_胴5_鱗右_鱗2.Dra = value;
X0Y0_胴5_鱗右_鱗2.Hit = value;
}
}
public bool 5__鱗3_表示
{
get
{
return X0Y0_胴5_鱗右_鱗3.Dra;
}
set
{
X0Y0_胴5_鱗右_鱗3.Dra = value;
X0Y0_胴5_鱗右_鱗3.Hit = value;
}
}
public bool 5__鱗4_表示
{
get
{
return X0Y0_胴5_鱗右_鱗4.Dra;
}
set
{
X0Y0_胴5_鱗右_鱗4.Dra = value;
X0Y0_胴5_鱗右_鱗4.Hit = value;
}
}
public bool 5__表示
{
get
{
return X0Y0_胴5_胴.Dra;
}
set
{
X0Y0_胴5_胴.Dra = value;
X0Y0_胴5_胴.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_革.Dra;
}
set
{
X0Y0_輪2_革.Dra = value;
X0Y0_輪2_革.Hit = value;
}
}
public bool 2_1_
{
get
{
return X0Y0_輪2_金具1.Dra;
}
set
{
X0Y0_輪2_金具1.Dra = value;
X0Y0_輪2_金具1.Hit = value;
}
}
public bool 2_2_
{
get
{
return X0Y0_輪2_金具2.Dra;
}
set
{
X0Y0_輪2_金具2.Dra = value;
X0Y0_輪2_金具2.Hit = value;
}
}
public bool 2_3_
{
get
{
return X0Y0_輪2_金具3.Dra;
}
set
{
X0Y0_輪2_金具3.Dra = value;
X0Y0_輪2_金具3.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具左.Dra;
}
set
{
X0Y0_輪2_金具左.Dra = value;
X0Y0_輪2_金具左.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具右.Dra;
}
set
{
X0Y0_輪2_金具右.Dra = value;
X0Y0_輪2_金具右.Hit = value;
}
}
public bool 4__鱗1_表示
{
get
{
return X0Y0_胴4_鱗左_鱗1.Dra;
}
set
{
X0Y0_胴4_鱗左_鱗1.Dra = value;
X0Y0_胴4_鱗左_鱗1.Hit = value;
}
}
public bool 4__鱗2_表示
{
get
{
return X0Y0_胴4_鱗左_鱗2.Dra;
}
set
{
X0Y0_胴4_鱗左_鱗2.Dra = value;
X0Y0_胴4_鱗左_鱗2.Hit = value;
}
}
public bool 4__鱗3_表示
{
get
{
return X0Y0_胴4_鱗左_鱗3.Dra;
}
set
{
X0Y0_胴4_鱗左_鱗3.Dra = value;
X0Y0_胴4_鱗左_鱗3.Hit = value;
}
}
public bool 4__鱗4_表示
{
get
{
return X0Y0_胴4_鱗左_鱗4.Dra;
}
set
{
X0Y0_胴4_鱗左_鱗4.Dra = value;
X0Y0_胴4_鱗左_鱗4.Hit = value;
}
}
public bool 4__鱗1_表示
{
get
{
return X0Y0_胴4_鱗右_鱗1.Dra;
}
set
{
X0Y0_胴4_鱗右_鱗1.Dra = value;
X0Y0_胴4_鱗右_鱗1.Hit = value;
}
}
public bool 4__鱗2_表示
{
get
{
return X0Y0_胴4_鱗右_鱗2.Dra;
}
set
{
X0Y0_胴4_鱗右_鱗2.Dra = value;
X0Y0_胴4_鱗右_鱗2.Hit = value;
}
}
public bool 4__鱗3_表示
{
get
{
return X0Y0_胴4_鱗右_鱗3.Dra;
}
set
{
X0Y0_胴4_鱗右_鱗3.Dra = value;
X0Y0_胴4_鱗右_鱗3.Hit = value;
}
}
public bool 4__鱗4_表示
{
get
{
return X0Y0_胴4_鱗右_鱗4.Dra;
}
set
{
X0Y0_胴4_鱗右_鱗4.Dra = value;
X0Y0_胴4_鱗右_鱗4.Hit = value;
}
}
public bool 4__表示
{
get
{
return X0Y0_胴4_胴.Dra;
}
set
{
X0Y0_胴4_胴.Dra = value;
X0Y0_胴4_胴.Hit = value;
}
}
public bool 3__鱗1_表示
{
get
{
return X0Y0_胴3_鱗左_鱗1.Dra;
}
set
{
X0Y0_胴3_鱗左_鱗1.Dra = value;
X0Y0_胴3_鱗左_鱗1.Hit = value;
}
}
public bool 3__鱗2_表示
{
get
{
return X0Y0_胴3_鱗左_鱗2.Dra;
}
set
{
X0Y0_胴3_鱗左_鱗2.Dra = value;
X0Y0_胴3_鱗左_鱗2.Hit = value;
}
}
public bool 3__鱗3_表示
{
get
{
return X0Y0_胴3_鱗左_鱗3.Dra;
}
set
{
X0Y0_胴3_鱗左_鱗3.Dra = value;
X0Y0_胴3_鱗左_鱗3.Hit = value;
}
}
public bool 3__鱗4_表示
{
get
{
return X0Y0_胴3_鱗左_鱗4.Dra;
}
set
{
X0Y0_胴3_鱗左_鱗4.Dra = value;
X0Y0_胴3_鱗左_鱗4.Hit = value;
}
}
public bool 3__鱗1_表示
{
get
{
return X0Y0_胴3_鱗右_鱗1.Dra;
}
set
{
X0Y0_胴3_鱗右_鱗1.Dra = value;
X0Y0_胴3_鱗右_鱗1.Hit = value;
}
}
public bool 3__鱗2_表示
{
get
{
return X0Y0_胴3_鱗右_鱗2.Dra;
}
set
{
X0Y0_胴3_鱗右_鱗2.Dra = value;
X0Y0_胴3_鱗右_鱗2.Hit = value;
}
}
public bool 3__鱗3_表示
{
get
{
return X0Y0_胴3_鱗右_鱗3.Dra;
}
set
{
X0Y0_胴3_鱗右_鱗3.Dra = value;
X0Y0_胴3_鱗右_鱗3.Hit = value;
}
}
public bool 3__鱗4_表示
{
get
{
return X0Y0_胴3_鱗右_鱗4.Dra;
}
set
{
X0Y0_胴3_鱗右_鱗4.Dra = value;
X0Y0_胴3_鱗右_鱗4.Hit = value;
}
}
public bool 3__表示
{
get
{
return X0Y0_胴3_胴.Dra;
}
set
{
X0Y0_胴3_胴.Dra = value;
X0Y0_胴3_胴.Hit = value;
}
}
public bool 2__鱗1_表示
{
get
{
return X0Y0_胴2_鱗左_鱗1.Dra;
}
set
{
X0Y0_胴2_鱗左_鱗1.Dra = value;
X0Y0_胴2_鱗左_鱗1.Hit = value;
}
}
public bool 2__鱗2_表示
{
get
{
return X0Y0_胴2_鱗左_鱗2.Dra;
}
set
{
X0Y0_胴2_鱗左_鱗2.Dra = value;
X0Y0_胴2_鱗左_鱗2.Hit = value;
}
}
public bool 2__鱗3_表示
{
get
{
return X0Y0_胴2_鱗左_鱗3.Dra;
}
set
{
X0Y0_胴2_鱗左_鱗3.Dra = value;
X0Y0_胴2_鱗左_鱗3.Hit = value;
}
}
public bool 2__鱗4_表示
{
get
{
return X0Y0_胴2_鱗左_鱗4.Dra;
}
set
{
X0Y0_胴2_鱗左_鱗4.Dra = value;
X0Y0_胴2_鱗左_鱗4.Hit = value;
}
}
public bool 2__鱗1_表示
{
get
{
return X0Y0_胴2_鱗右_鱗1.Dra;
}
set
{
X0Y0_胴2_鱗右_鱗1.Dra = value;
X0Y0_胴2_鱗右_鱗1.Hit = value;
}
}
public bool 2__鱗2_表示
{
get
{
return X0Y0_胴2_鱗右_鱗2.Dra;
}
set
{
X0Y0_胴2_鱗右_鱗2.Dra = value;
X0Y0_胴2_鱗右_鱗2.Hit = value;
}
}
public bool 2__鱗3_表示
{
get
{
return X0Y0_胴2_鱗右_鱗3.Dra;
}
set
{
X0Y0_胴2_鱗右_鱗3.Dra = value;
X0Y0_胴2_鱗右_鱗3.Hit = value;
}
}
public bool 2__鱗4_表示
{
get
{
return X0Y0_胴2_鱗右_鱗4.Dra;
}
set
{
X0Y0_胴2_鱗右_鱗4.Dra = value;
X0Y0_胴2_鱗右_鱗4.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_胴2_胴.Dra;
}
set
{
X0Y0_胴2_胴.Dra = value;
X0Y0_胴2_胴.Hit = value;
}
}
public bool 1_2_1_
{
get
{
return X0Y0_胴1_鱗左2_鱗1.Dra;
}
set
{
X0Y0_胴1_鱗左2_鱗1.Dra = value;
X0Y0_胴1_鱗左2_鱗1.Hit = value;
}
}
public bool 1_2_2_
{
get
{
return X0Y0_胴1_鱗左2_鱗2.Dra;
}
set
{
X0Y0_胴1_鱗左2_鱗2.Dra = value;
X0Y0_胴1_鱗左2_鱗2.Hit = value;
}
}
public bool 1_2_3_
{
get
{
return X0Y0_胴1_鱗左2_鱗3.Dra;
}
set
{
X0Y0_胴1_鱗左2_鱗3.Dra = value;
X0Y0_胴1_鱗左2_鱗3.Hit = value;
}
}
public bool 1_2_4_
{
get
{
return X0Y0_胴1_鱗左2_鱗4.Dra;
}
set
{
X0Y0_胴1_鱗左2_鱗4.Dra = value;
X0Y0_胴1_鱗左2_鱗4.Hit = value;
}
}
public bool 1_2_1_
{
get
{
return X0Y0_胴1_鱗右2_鱗1.Dra;
}
set
{
X0Y0_胴1_鱗右2_鱗1.Dra = value;
X0Y0_胴1_鱗右2_鱗1.Hit = value;
}
}
public bool 1_2_2_
{
get
{
return X0Y0_胴1_鱗右2_鱗2.Dra;
}
set
{
X0Y0_胴1_鱗右2_鱗2.Dra = value;
X0Y0_胴1_鱗右2_鱗2.Hit = value;
}
}
public bool 1_2_3_
{
get
{
return X0Y0_胴1_鱗右2_鱗3.Dra;
}
set
{
X0Y0_胴1_鱗右2_鱗3.Dra = value;
X0Y0_胴1_鱗右2_鱗3.Hit = value;
}
}
public bool 1_2_4_
{
get
{
return X0Y0_胴1_鱗右2_鱗4.Dra;
}
set
{
X0Y0_胴1_鱗右2_鱗4.Dra = value;
X0Y0_胴1_鱗右2_鱗4.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_胴1_胴2.Dra;
}
set
{
X0Y0_胴1_胴2.Dra = value;
X0Y0_胴1_胴2.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_胴1_胴1.Dra;
}
set
{
X0Y0_胴1_胴1.Dra = value;
X0Y0_胴1_胴1.Hit = value;
}
}
public bool 1_1_1_
{
get
{
return X0Y0_胴1_鱗左1_鱗1.Dra;
}
set
{
X0Y0_胴1_鱗左1_鱗1.Dra = value;
X0Y0_胴1_鱗左1_鱗1.Hit = value;
}
}
public bool 1_1_2_
{
get
{
return X0Y0_胴1_鱗左1_鱗2.Dra;
}
set
{
X0Y0_胴1_鱗左1_鱗2.Dra = value;
X0Y0_胴1_鱗左1_鱗2.Hit = value;
}
}
public bool 1_1_3_
{
get
{
return X0Y0_胴1_鱗左1_鱗3.Dra;
}
set
{
X0Y0_胴1_鱗左1_鱗3.Dra = value;
X0Y0_胴1_鱗左1_鱗3.Hit = value;
}
}
public bool 1_1_4_
{
get
{
return X0Y0_胴1_鱗左1_鱗4.Dra;
}
set
{
X0Y0_胴1_鱗左1_鱗4.Dra = value;
X0Y0_胴1_鱗左1_鱗4.Hit = value;
}
}
public bool 1_1_1_
{
get
{
return X0Y0_胴1_鱗右1_鱗1.Dra;
}
set
{
X0Y0_胴1_鱗右1_鱗1.Dra = value;
X0Y0_胴1_鱗右1_鱗1.Hit = value;
}
}
public bool 1_1_2_
{
get
{
return X0Y0_胴1_鱗右1_鱗2.Dra;
}
set
{
X0Y0_胴1_鱗右1_鱗2.Dra = value;
X0Y0_胴1_鱗右1_鱗2.Hit = value;
}
}
public bool 1_1_3_
{
get
{
return X0Y0_胴1_鱗右1_鱗3.Dra;
}
set
{
X0Y0_胴1_鱗右1_鱗3.Dra = value;
X0Y0_胴1_鱗右1_鱗3.Hit = value;
}
}
public bool 1_1_4_
{
get
{
return X0Y0_胴1_鱗右1_鱗4.Dra;
}
set
{
X0Y0_胴1_鱗右1_鱗4.Dra = value;
X0Y0_胴1_鱗右1_鱗4.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_革.Dra;
}
set
{
X0Y0_輪1_革.Dra = value;
X0Y0_輪1_革.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_輪1_金具1.Dra;
}
set
{
X0Y0_輪1_金具1.Dra = value;
X0Y0_輪1_金具1.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_輪1_金具2.Dra;
}
set
{
X0Y0_輪1_金具2.Dra = value;
X0Y0_輪1_金具2.Hit = value;
}
}
public bool 1_3_
{
get
{
return X0Y0_輪1_金具3.Dra;
}
set
{
X0Y0_輪1_金具3.Dra = value;
X0Y0_輪1_金具3.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具左.Dra;
}
set
{
X0Y0_輪1_金具左.Dra = value;
X0Y0_輪1_金具左.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具右.Dra;
}
set
{
X0Y0_輪1_金具右.Dra = value;
X0Y0_輪1_金具右.Hit = value;
}
}
public bool 1
{
get
{
return 1__表示;
}
set
{
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
}
}
public bool 2
{
get
{
return 2__表示;
}
set
{
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override bool
{
get
{
return 6__鱗1_表示;
}
set
{
6__鱗1_表示 = value;
6__鱗2_表示 = value;
6__鱗3_表示 = value;
6__鱗4_表示 = value;
6__鱗1_表示 = value;
6__鱗2_表示 = value;
6__鱗3_表示 = value;
6__鱗4_表示 = value;
6__表示 = value;
5__鱗1_表示 = value;
5__鱗2_表示 = value;
5__鱗3_表示 = value;
5__鱗4_表示 = value;
5__鱗1_表示 = value;
5__鱗2_表示 = value;
5__鱗3_表示 = value;
5__鱗4_表示 = value;
5__表示 = value;
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
4__鱗1_表示 = value;
4__鱗2_表示 = value;
4__鱗3_表示 = value;
4__鱗4_表示 = value;
4__鱗1_表示 = value;
4__鱗2_表示 = value;
4__鱗3_表示 = value;
4__鱗4_表示 = value;
4__表示 = value;
3__鱗1_表示 = value;
3__鱗2_表示 = value;
3__鱗3_表示 = value;
3__鱗4_表示 = value;
3__鱗1_表示 = value;
3__鱗2_表示 = value;
3__鱗3_表示 = value;
3__鱗4_表示 = value;
3__表示 = value;
2__鱗1_表示 = value;
2__鱗2_表示 = value;
2__鱗3_表示 = value;
2__鱗4_表示 = value;
2__鱗1_表示 = value;
2__鱗2_表示 = value;
2__鱗3_表示 = value;
2__鱗4_表示 = value;
2__表示 = value;
1_2_1_ = value;
1_2_2_ = value;
1_2_3_ = value;
1_2_4_ = value;
1_2_1_ = value;
1_2_2_ = value;
1_2_3_ = value;
1_2_4_ = value;
1_2_ = value;
1_1_ = value;
1_1_1_ = value;
1_1_2_ = value;
1_1_3_ = value;
1_1_4_ = value;
1_1_1_ = value;
1_1_2_ = value;
1_1_3_ = value;
1_1_4_ = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override double
{
get
{
return 6__鱗1CD.;
}
set
{
6__鱗1CD. = value;
6__鱗2CD. = value;
6__鱗3CD. = value;
6__鱗4CD. = value;
6__鱗1CD. = value;
6__鱗2CD. = value;
6__鱗3CD. = value;
6__鱗4CD. = value;
6_CD. = value;
5__鱗1CD. = value;
5__鱗2CD. = value;
5__鱗3CD. = value;
5__鱗4CD. = value;
5__鱗1CD. = value;
5__鱗2CD. = value;
5__鱗3CD. = value;
5__鱗4CD. = value;
5_CD. = value;
4__鱗1CD. = value;
4__鱗2CD. = value;
4__鱗3CD. = value;
4__鱗4CD. = value;
4__鱗1CD. = value;
4__鱗2CD. = value;
4__鱗3CD. = value;
4__鱗4CD. = value;
4_CD. = value;
3__鱗1CD. = value;
3__鱗2CD. = value;
3__鱗3CD. = value;
3__鱗4CD. = value;
3__鱗1CD. = value;
3__鱗2CD. = value;
3__鱗3CD. = value;
3__鱗4CD. = value;
3_CD. = value;
2__鱗1CD. = value;
2__鱗2CD. = value;
2__鱗3CD. = value;
2__鱗4CD. = value;
2__鱗1CD. = value;
2__鱗2CD. = value;
2__鱗3CD. = value;
2__鱗4CD. = value;
2_CD. = value;
1_2_1CD. = value;
1_2_2CD. = value;
1_2_3CD. = value;
1_2_4CD. = value;
1_2_1CD. = value;
1_2_2CD. = value;
1_2_3CD. = value;
1_2_4CD. = value;
1_2CD. = value;
1_1CD. = value;
1_1_1CD. = value;
1_1_2CD. = value;
1_1_3CD. = value;
1_1_4CD. = value;
1_1_1CD. = value;
1_1_2CD. = value;
1_1_3CD. = value;
1_1_4CD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
1_3CD. = value;
1_CD. = value;
1_CD. = value;
2_CD. = value;
2_1CD. = value;
2_2CD. = value;
2_3CD. = value;
2_CD. = value;
2_CD. = value;
}
}
public bool _外線
{
get
{
return X0Y0_胴6_胴.OP[ ? 2 : 3].Outline;
}
set
{
X0Y0_胴6_胴.OP[ ? 2 : 3].Outline = value;
X0Y0_胴5_胴.OP[ ? 2 : 3].Outline = value;
X0Y0_胴4_胴.OP[ ? 2 : 3].Outline = value;
X0Y0_胴3_胴.OP[ ? 2 : 3].Outline = value;
X0Y0_胴2_胴.OP[ ? 2 : 3].Outline = value;
X0Y0_胴1_胴2.OP[ ? 2 : 3].Outline = value;
X0Y0_胴1_胴1.OP[(!) ? 1 : 2].Outline = value;
X0Y0_胴1_胴1.OP[ ? 1 : 2].Outline = value;
X0Y0_胴1_胴1.OP[(!) ? 3 : 0].Outline = value;
}
}
public bool 1
{
get
{
return 6__鱗1_表示;
}
set
{
6__鱗1_表示 = value;
6__鱗1_表示 = value;
5__鱗1_表示 = value;
5__鱗1_表示 = value;
4__鱗1_表示 = value;
4__鱗1_表示 = value;
3__鱗1_表示 = value;
3__鱗1_表示 = value;
2__鱗1_表示 = value;
2__鱗1_表示 = value;
1_2_1_ = value;
1_2_1_ = value;
1_1_1_ = value;
1_1_1_ = value;
}
}
public bool 2
{
get
{
return 6__鱗2_表示;
}
set
{
6__鱗2_表示 = value;
6__鱗2_表示 = value;
5__鱗2_表示 = value;
5__鱗2_表示 = value;
4__鱗2_表示 = value;
4__鱗2_表示 = value;
3__鱗2_表示 = value;
3__鱗2_表示 = value;
2__鱗2_表示 = value;
2__鱗2_表示 = value;
1_2_2_ = value;
1_2_2_ = value;
1_1_2_ = value;
1_1_2_ = value;
}
}
public bool 3
{
get
{
return 6__鱗3_表示;
}
set
{
6__鱗3_表示 = value;
6__鱗3_表示 = value;
5__鱗3_表示 = value;
5__鱗3_表示 = value;
4__鱗3_表示 = value;
4__鱗3_表示 = value;
3__鱗3_表示 = value;
3__鱗3_表示 = value;
2__鱗3_表示 = value;
2__鱗3_表示 = value;
1_2_3_ = value;
1_2_3_ = value;
1_1_3_ = value;
1_1_3_ = value;
}
}
public bool 4
{
get
{
return 6__鱗4_表示;
}
set
{
6__鱗4_表示 = value;
6__鱗4_表示 = value;
5__鱗4_表示 = value;
5__鱗4_表示 = value;
4__鱗4_表示 = value;
4__鱗4_表示 = value;
3__鱗4_表示 = value;
3__鱗4_表示 = value;
2__鱗4_表示 = value;
2__鱗4_表示 = value;
1_2_4_ = value;
1_2_4_ = value;
1_1_4_ = value;
1_1_4_ = value;
}
}
public JointS 0_ => new JointS(, X0Y0_胴1_胴2, 3);
public JointS 0_ => new JointS(, X0Y0_胴1_胴2, 4);
public JointS 1_ => new JointS(, X0Y0_胴1_胴2, 0);
public JointS 1_ => new JointS(, X0Y0_胴1_胴2, 1);
public JointS 2_ => new JointS(, X0Y0_胴2_胴, 0);
public JointS 2_ => new JointS(, X0Y0_胴2_胴, 1);
public JointS 3_ => new JointS(, X0Y0_胴3_胴, 0);
public JointS 3_ => new JointS(, X0Y0_胴3_胴, 1);
public JointS 4_ => new JointS(, X0Y0_胴4_胴, 0);
public JointS 4_ => new JointS(, X0Y0_胴4_胴, 1);
public JointS 5_ => new JointS(, X0Y0_胴5_胴, 0);
public JointS 5_ => new JointS(, X0Y0_胴5_胴, 1);
public JointS 6_ => new JointS(, X0Y0_胴6_胴, 0);
public JointS 6_ => new JointS(, X0Y0_胴6_胴, 1);
public JointS _接続点 => new JointS(, X0Y0_胴6_胴, 2);
public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_輪1_金具右, 0);
public JointS 3_ => new JointS(, X0Y0_輪2_金具左, 0);
public JointS 4_ => new JointS(, X0Y0_輪2_金具右, 0);
public _魚(double DisUnit, , , Med Med, _魚D e)
{
_魚 _魚2 = this;
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "魚";
dif.Add(new Pars(Sta.["長物"][0][0]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
Pars pars2 = pars["胴6"].ToPars();
Pars pars3 = pars2["鱗左"].ToPars();
X0Y0_胴6_鱗左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴6_鱗左_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴6_鱗左_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴6_鱗左_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右"].ToPars();
X0Y0_胴6_鱗右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴6_鱗右_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴6_鱗右_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴6_鱗右_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴6_胴 = pars2["胴"].ToPar();
pars2 = pars["胴5"].ToPars();
pars3 = pars2["鱗左"].ToPars();
X0Y0_胴5_鱗左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴5_鱗左_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴5_鱗左_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴5_鱗左_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右"].ToPars();
X0Y0_胴5_鱗右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴5_鱗右_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴5_鱗右_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴5_鱗右_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴5_胴 = pars2["胴"].ToPar();
pars2 = pars["輪2"].ToPars();
X0Y0_輪2_革 = pars2["革"].ToPar();
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
pars2 = pars["胴4"].ToPars();
pars3 = pars2["鱗左"].ToPars();
X0Y0_胴4_鱗左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴4_鱗左_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴4_鱗左_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴4_鱗左_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右"].ToPars();
X0Y0_胴4_鱗右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴4_鱗右_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴4_鱗右_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴4_鱗右_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴4_胴 = pars2["胴"].ToPar();
pars2 = pars["胴3"].ToPars();
pars3 = pars2["鱗左"].ToPars();
X0Y0_胴3_鱗左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴3_鱗左_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴3_鱗左_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴3_鱗左_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右"].ToPars();
X0Y0_胴3_鱗右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴3_鱗右_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴3_鱗右_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴3_鱗右_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴3_胴 = pars2["胴"].ToPar();
pars2 = pars["胴2"].ToPars();
pars3 = pars2["鱗左"].ToPars();
X0Y0_胴2_鱗左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴2_鱗左_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴2_鱗左_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴2_鱗左_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右"].ToPars();
X0Y0_胴2_鱗右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴2_鱗右_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴2_鱗右_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴2_鱗右_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴2_胴 = pars2["胴"].ToPar();
pars2 = pars["胴1"].ToPars();
pars3 = pars2["鱗左2"].ToPars();
X0Y0_胴1_鱗左2_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴1_鱗左2_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴1_鱗左2_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴1_鱗左2_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右2"].ToPars();
X0Y0_胴1_鱗右2_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴1_鱗右2_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴1_鱗右2_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴1_鱗右2_鱗4 = pars3["鱗4"].ToPar();
X0Y0_胴1_胴2 = pars2["胴2"].ToPar();
X0Y0_胴1_胴1 = pars2["胴1"].ToPar();
pars3 = pars2["鱗左1"].ToPars();
X0Y0_胴1_鱗左1_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴1_鱗左1_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴1_鱗左1_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴1_鱗左1_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["鱗右1"].ToPars();
X0Y0_胴1_鱗右1_鱗1 = pars3["鱗1"].ToPar();
X0Y0_胴1_鱗右1_鱗2 = pars3["鱗2"].ToPar();
X0Y0_胴1_鱗右1_鱗3 = pars3["鱗3"].ToPar();
X0Y0_胴1_鱗右1_鱗4 = pars3["鱗4"].ToPar();
pars2 = pars["輪1"].ToPars();
X0Y0_輪1_革 = pars2["革"].ToPar();
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
6__鱗1_表示 = e.6__鱗1_表示;
6__鱗2_表示 = e.6__鱗2_表示;
6__鱗3_表示 = e.6__鱗3_表示;
6__鱗4_表示 = e.6__鱗4_表示;
6__鱗1_表示 = e.6__鱗1_表示;
6__鱗2_表示 = e.6__鱗2_表示;
6__鱗3_表示 = e.6__鱗3_表示;
6__鱗4_表示 = e.6__鱗4_表示;
6__表示 = e.6__表示;
5__鱗1_表示 = e.5__鱗1_表示;
5__鱗2_表示 = e.5__鱗2_表示;
5__鱗3_表示 = e.5__鱗3_表示;
5__鱗4_表示 = e.5__鱗4_表示;
5__鱗1_表示 = e.5__鱗1_表示;
5__鱗2_表示 = e.5__鱗2_表示;
5__鱗3_表示 = e.5__鱗3_表示;
5__鱗4_表示 = e.5__鱗4_表示;
5__表示 = e.5__表示;
2__表示 = e.2__表示;
2_1_ = e.2_1_;
2_2_ = e.2_2_;
2_3_ = e.2_3_;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
4__鱗1_表示 = e.4__鱗1_表示;
4__鱗2_表示 = e.4__鱗2_表示;
4__鱗3_表示 = e.4__鱗3_表示;
4__鱗4_表示 = e.4__鱗4_表示;
4__鱗1_表示 = e.4__鱗1_表示;
4__鱗2_表示 = e.4__鱗2_表示;
4__鱗3_表示 = e.4__鱗3_表示;
4__鱗4_表示 = e.4__鱗4_表示;
4__表示 = e.4__表示;
3__鱗1_表示 = e.3__鱗1_表示;
3__鱗2_表示 = e.3__鱗2_表示;
3__鱗3_表示 = e.3__鱗3_表示;
3__鱗4_表示 = e.3__鱗4_表示;
3__鱗1_表示 = e.3__鱗1_表示;
3__鱗2_表示 = e.3__鱗2_表示;
3__鱗3_表示 = e.3__鱗3_表示;
3__鱗4_表示 = e.3__鱗4_表示;
3__表示 = e.3__表示;
2__鱗1_表示 = e.2__鱗1_表示;
2__鱗2_表示 = e.2__鱗2_表示;
2__鱗3_表示 = e.2__鱗3_表示;
2__鱗4_表示 = e.2__鱗4_表示;
2__鱗1_表示 = e.2__鱗1_表示;
2__鱗2_表示 = e.2__鱗2_表示;
2__鱗3_表示 = e.2__鱗3_表示;
2__鱗4_表示 = e.2__鱗4_表示;
2__表示 = e.2__表示;
1_2_1_ = e.1_2_1_;
1_2_2_ = e.1_2_2_;
1_2_3_ = e.1_2_3_;
1_2_4_ = e.1_2_4_;
1_2_1_ = e.1_2_1_;
1_2_2_ = e.1_2_2_;
1_2_3_ = e.1_2_3_;
1_2_4_ = e.1_2_4_;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
1_1_1_ = e.1_1_1_;
1_1_2_ = e.1_1_2_;
1_1_3_ = e.1_1_3_;
1_1_4_ = e.1_1_4_;
1_1_1_ = e.1_1_1_;
1_1_2_ = e.1_1_2_;
1_1_3_ = e.1_1_3_;
1_1_4_ = e.1_1_4_;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_3_ = e.1_3_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1 = e.1;
2 = e.2;
_外線 = e._外線;
Rパターン = e.Rパターン;
1 = e.1;
2 = e.2;
3 = e.3;
4 = e.4;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Ele f;
if (e.0_.Count > 0)
{
0_ = e.0_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左0_接続;
f.(_魚2.0_);
return f;
}).ToArray();
}
if (e.0_.Count > 0)
{
0_ = e.0_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右0_接続;
f.(_魚2.0_);
return f;
}).ToArray();
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左1_接続;
f.(_魚2.1_);
return f;
}).ToArray();
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右1_接続;
f.(_魚2.1_);
return f;
}).ToArray();
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左2_接続;
f.(_魚2.2_);
return f;
}).ToArray();
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右2_接続;
f.(_魚2.2_);
return f;
}).ToArray();
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左3_接続;
f.(_魚2.3_);
return f;
}).ToArray();
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右3_接続;
f.(_魚2.3_);
return f;
}).ToArray();
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左4_接続;
f.(_魚2.4_);
return f;
}).ToArray();
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右4_接続;
f.(_魚2.4_);
return f;
}).ToArray();
}
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左5_接続;
f.(_魚2.5_);
return f;
}).ToArray();
}
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右5_接続;
f.(_魚2.5_);
return f;
}).ToArray();
}
if (e.6_.Count > 0)
{
6_ = e.6_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_左6_接続;
f.(_魚2.6_);
return f;
}).ToArray();
}
if (e.6_.Count > 0)
{
6_ = e.6_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_右6_接続;
f.(_魚2.6_);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _魚2;
f.ConnectionType = ConnectionInfo._魚_尾_接続;
f.(_魚2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_胴6_鱗左_鱗1CP = new ColorP(X0Y0_胴6_鱗左_鱗1, 6__鱗1CD, DisUnit, abj: true);
X0Y0_胴6_鱗左_鱗2CP = new ColorP(X0Y0_胴6_鱗左_鱗2, 6__鱗2CD, DisUnit, abj: true);
X0Y0_胴6_鱗左_鱗3CP = new ColorP(X0Y0_胴6_鱗左_鱗3, 6__鱗3CD, DisUnit, abj: true);
X0Y0_胴6_鱗左_鱗4CP = new ColorP(X0Y0_胴6_鱗左_鱗4, 6__鱗4CD, DisUnit, abj: true);
X0Y0_胴6_鱗右_鱗1CP = new ColorP(X0Y0_胴6_鱗右_鱗1, 6__鱗1CD, DisUnit, abj: true);
X0Y0_胴6_鱗右_鱗2CP = new ColorP(X0Y0_胴6_鱗右_鱗2, 6__鱗2CD, DisUnit, abj: true);
X0Y0_胴6_鱗右_鱗3CP = new ColorP(X0Y0_胴6_鱗右_鱗3, 6__鱗3CD, DisUnit, abj: true);
X0Y0_胴6_鱗右_鱗4CP = new ColorP(X0Y0_胴6_鱗右_鱗4, 6__鱗4CD, DisUnit, abj: true);
X0Y0_胴6_胴CP = new ColorP(X0Y0_胴6_胴, 6_CD, DisUnit, abj: true);
X0Y0_胴5_鱗左_鱗1CP = new ColorP(X0Y0_胴5_鱗左_鱗1, 5__鱗1CD, DisUnit, abj: true);
X0Y0_胴5_鱗左_鱗2CP = new ColorP(X0Y0_胴5_鱗左_鱗2, 5__鱗2CD, DisUnit, abj: true);
X0Y0_胴5_鱗左_鱗3CP = new ColorP(X0Y0_胴5_鱗左_鱗3, 5__鱗3CD, DisUnit, abj: true);
X0Y0_胴5_鱗左_鱗4CP = new ColorP(X0Y0_胴5_鱗左_鱗4, 5__鱗4CD, DisUnit, abj: true);
X0Y0_胴5_鱗右_鱗1CP = new ColorP(X0Y0_胴5_鱗右_鱗1, 5__鱗1CD, DisUnit, abj: true);
X0Y0_胴5_鱗右_鱗2CP = new ColorP(X0Y0_胴5_鱗右_鱗2, 5__鱗2CD, DisUnit, abj: true);
X0Y0_胴5_鱗右_鱗3CP = new ColorP(X0Y0_胴5_鱗右_鱗3, 5__鱗3CD, DisUnit, abj: true);
X0Y0_胴5_鱗右_鱗4CP = new ColorP(X0Y0_胴5_鱗右_鱗4, 5__鱗4CD, DisUnit, abj: true);
X0Y0_胴5_胴CP = new ColorP(X0Y0_胴5_胴, 5_CD, DisUnit, abj: true);
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 2_1CD, DisUnit, abj: true);
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 2_2CD, DisUnit, abj: true);
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 2_3CD, DisUnit, abj: true);
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 2_CD, DisUnit, abj: true);
X0Y0_胴4_鱗左_鱗1CP = new ColorP(X0Y0_胴4_鱗左_鱗1, 4__鱗1CD, DisUnit, abj: true);
X0Y0_胴4_鱗左_鱗2CP = new ColorP(X0Y0_胴4_鱗左_鱗2, 4__鱗2CD, DisUnit, abj: true);
X0Y0_胴4_鱗左_鱗3CP = new ColorP(X0Y0_胴4_鱗左_鱗3, 4__鱗3CD, DisUnit, abj: true);
X0Y0_胴4_鱗左_鱗4CP = new ColorP(X0Y0_胴4_鱗左_鱗4, 4__鱗4CD, DisUnit, abj: true);
X0Y0_胴4_鱗右_鱗1CP = new ColorP(X0Y0_胴4_鱗右_鱗1, 4__鱗1CD, DisUnit, abj: true);
X0Y0_胴4_鱗右_鱗2CP = new ColorP(X0Y0_胴4_鱗右_鱗2, 4__鱗2CD, DisUnit, abj: true);
X0Y0_胴4_鱗右_鱗3CP = new ColorP(X0Y0_胴4_鱗右_鱗3, 4__鱗3CD, DisUnit, abj: true);
X0Y0_胴4_鱗右_鱗4CP = new ColorP(X0Y0_胴4_鱗右_鱗4, 4__鱗4CD, DisUnit, abj: true);
X0Y0_胴4_胴CP = new ColorP(X0Y0_胴4_胴, 4_CD, DisUnit, abj: true);
X0Y0_胴3_鱗左_鱗1CP = new ColorP(X0Y0_胴3_鱗左_鱗1, 3__鱗1CD, DisUnit, abj: true);
X0Y0_胴3_鱗左_鱗2CP = new ColorP(X0Y0_胴3_鱗左_鱗2, 3__鱗2CD, DisUnit, abj: true);
X0Y0_胴3_鱗左_鱗3CP = new ColorP(X0Y0_胴3_鱗左_鱗3, 3__鱗3CD, DisUnit, abj: true);
X0Y0_胴3_鱗左_鱗4CP = new ColorP(X0Y0_胴3_鱗左_鱗4, 3__鱗4CD, DisUnit, abj: true);
X0Y0_胴3_鱗右_鱗1CP = new ColorP(X0Y0_胴3_鱗右_鱗1, 3__鱗1CD, DisUnit, abj: true);
X0Y0_胴3_鱗右_鱗2CP = new ColorP(X0Y0_胴3_鱗右_鱗2, 3__鱗2CD, DisUnit, abj: true);
X0Y0_胴3_鱗右_鱗3CP = new ColorP(X0Y0_胴3_鱗右_鱗3, 3__鱗3CD, DisUnit, abj: true);
X0Y0_胴3_鱗右_鱗4CP = new ColorP(X0Y0_胴3_鱗右_鱗4, 3__鱗4CD, DisUnit, abj: true);
X0Y0_胴3_胴CP = new ColorP(X0Y0_胴3_胴, 3_CD, DisUnit, abj: true);
X0Y0_胴2_鱗左_鱗1CP = new ColorP(X0Y0_胴2_鱗左_鱗1, 2__鱗1CD, DisUnit, abj: true);
X0Y0_胴2_鱗左_鱗2CP = new ColorP(X0Y0_胴2_鱗左_鱗2, 2__鱗2CD, DisUnit, abj: true);
X0Y0_胴2_鱗左_鱗3CP = new ColorP(X0Y0_胴2_鱗左_鱗3, 2__鱗3CD, DisUnit, abj: true);
X0Y0_胴2_鱗左_鱗4CP = new ColorP(X0Y0_胴2_鱗左_鱗4, 2__鱗4CD, DisUnit, abj: true);
X0Y0_胴2_鱗右_鱗1CP = new ColorP(X0Y0_胴2_鱗右_鱗1, 2__鱗1CD, DisUnit, abj: true);
X0Y0_胴2_鱗右_鱗2CP = new ColorP(X0Y0_胴2_鱗右_鱗2, 2__鱗2CD, DisUnit, abj: true);
X0Y0_胴2_鱗右_鱗3CP = new ColorP(X0Y0_胴2_鱗右_鱗3, 2__鱗3CD, DisUnit, abj: true);
X0Y0_胴2_鱗右_鱗4CP = new ColorP(X0Y0_胴2_鱗右_鱗4, 2__鱗4CD, DisUnit, abj: true);
X0Y0_胴2_胴CP = new ColorP(X0Y0_胴2_胴, 2_CD, DisUnit, abj: true);
X0Y0_胴1_鱗左2_鱗1CP = new ColorP(X0Y0_胴1_鱗左2_鱗1, 1_2_1CD, DisUnit, abj: true);
X0Y0_胴1_鱗左2_鱗2CP = new ColorP(X0Y0_胴1_鱗左2_鱗2, 1_2_2CD, DisUnit, abj: true);
X0Y0_胴1_鱗左2_鱗3CP = new ColorP(X0Y0_胴1_鱗左2_鱗3, 1_2_3CD, DisUnit, abj: true);
X0Y0_胴1_鱗左2_鱗4CP = new ColorP(X0Y0_胴1_鱗左2_鱗4, 1_2_4CD, DisUnit, abj: true);
X0Y0_胴1_鱗右2_鱗1CP = new ColorP(X0Y0_胴1_鱗右2_鱗1, 1_2_1CD, DisUnit, abj: true);
X0Y0_胴1_鱗右2_鱗2CP = new ColorP(X0Y0_胴1_鱗右2_鱗2, 1_2_2CD, DisUnit, abj: true);
X0Y0_胴1_鱗右2_鱗3CP = new ColorP(X0Y0_胴1_鱗右2_鱗3, 1_2_3CD, DisUnit, abj: true);
X0Y0_胴1_鱗右2_鱗4CP = new ColorP(X0Y0_胴1_鱗右2_鱗4, 1_2_4CD, DisUnit, abj: true);
X0Y0_胴1_胴2CP = new ColorP(X0Y0_胴1_胴2, 1_2CD, DisUnit, abj: true);
X0Y0_胴1_胴1CP = new ColorP(X0Y0_胴1_胴1, 1_1CD, DisUnit, abj: true);
X0Y0_胴1_鱗左1_鱗1CP = new ColorP(X0Y0_胴1_鱗左1_鱗1, 1_1_1CD, DisUnit, abj: true);
X0Y0_胴1_鱗左1_鱗2CP = new ColorP(X0Y0_胴1_鱗左1_鱗2, 1_1_2CD, DisUnit, abj: true);
X0Y0_胴1_鱗左1_鱗3CP = new ColorP(X0Y0_胴1_鱗左1_鱗3, 1_1_3CD, DisUnit, abj: true);
X0Y0_胴1_鱗左1_鱗4CP = new ColorP(X0Y0_胴1_鱗左1_鱗4, 1_1_4CD, DisUnit, abj: true);
X0Y0_胴1_鱗右1_鱗1CP = new ColorP(X0Y0_胴1_鱗右1_鱗1, 1_1_1CD, DisUnit, abj: true);
X0Y0_胴1_鱗右1_鱗2CP = new ColorP(X0Y0_胴1_鱗右1_鱗2, 1_1_2CD, DisUnit, abj: true);
X0Y0_胴1_鱗右1_鱗3CP = new ColorP(X0Y0_胴1_鱗右1_鱗3, 1_1_3CD, DisUnit, abj: true);
X0Y0_胴1_鱗右1_鱗4CP = new ColorP(X0Y0_胴1_鱗右1_鱗4, 1_1_4CD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 1_3CD, DisUnit, abj: true);
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 1_CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix);
3 = new (DisUnit, , , , Xasix);
4 = new (DisUnit, !, , , Xasix);
1.(1_);
2.(2_);
3.(3_);
4.(4_);
int num = ( ? (-10) : 10);
1.B += num;
2.B -= num;
3.B += num;
4.B -= num;
= e.;
}
public override void 0(RenderArea Are)
{
if (Rパターン)
{
Are.Draw(X0Y0_胴6_胴);
Are.Draw(X0Y0_胴6_鱗右_鱗4);
Are.Draw(X0Y0_胴6_鱗右_鱗3);
Are.Draw(X0Y0_胴6_鱗右_鱗2);
Are.Draw(X0Y0_胴6_鱗右_鱗1);
Are.Draw(X0Y0_胴6_鱗左_鱗4);
Are.Draw(X0Y0_胴6_鱗左_鱗3);
Are.Draw(X0Y0_胴6_鱗左_鱗2);
Are.Draw(X0Y0_胴6_鱗左_鱗1);
Are.Draw(X0Y0_胴5_胴);
Are.Draw(X0Y0_胴5_鱗右_鱗4);
Are.Draw(X0Y0_胴5_鱗右_鱗3);
Are.Draw(X0Y0_胴5_鱗右_鱗2);
Are.Draw(X0Y0_胴5_鱗右_鱗1);
Are.Draw(X0Y0_胴5_鱗左_鱗4);
Are.Draw(X0Y0_胴5_鱗左_鱗3);
Are.Draw(X0Y0_胴5_鱗左_鱗2);
Are.Draw(X0Y0_胴5_鱗左_鱗1);
Are.Draw(X0Y0_胴4_胴);
Are.Draw(X0Y0_胴4_鱗右_鱗4);
Are.Draw(X0Y0_胴4_鱗右_鱗3);
Are.Draw(X0Y0_胴4_鱗右_鱗2);
Are.Draw(X0Y0_胴4_鱗右_鱗1);
Are.Draw(X0Y0_胴4_鱗左_鱗4);
Are.Draw(X0Y0_胴4_鱗左_鱗3);
Are.Draw(X0Y0_胴4_鱗左_鱗2);
Are.Draw(X0Y0_胴4_鱗左_鱗1);
Are.Draw(X0Y0_胴3_胴);
Are.Draw(X0Y0_胴3_鱗右_鱗4);
Are.Draw(X0Y0_胴3_鱗右_鱗3);
Are.Draw(X0Y0_胴3_鱗右_鱗2);
Are.Draw(X0Y0_胴3_鱗右_鱗1);
Are.Draw(X0Y0_胴3_鱗左_鱗4);
Are.Draw(X0Y0_胴3_鱗左_鱗3);
Are.Draw(X0Y0_胴3_鱗左_鱗2);
Are.Draw(X0Y0_胴3_鱗左_鱗1);
Are.Draw(X0Y0_胴2_胴);
Are.Draw(X0Y0_胴2_鱗右_鱗4);
Are.Draw(X0Y0_胴2_鱗右_鱗3);
Are.Draw(X0Y0_胴2_鱗右_鱗2);
Are.Draw(X0Y0_胴2_鱗右_鱗1);
Are.Draw(X0Y0_胴2_鱗左_鱗4);
Are.Draw(X0Y0_胴2_鱗左_鱗3);
Are.Draw(X0Y0_胴2_鱗左_鱗2);
Are.Draw(X0Y0_胴2_鱗左_鱗1);
Are.Draw(X0Y0_胴1_胴2);
Are.Draw(X0Y0_胴1_胴1);
Are.Draw(X0Y0_胴1_鱗右1_鱗4);
Are.Draw(X0Y0_胴1_鱗右1_鱗3);
Are.Draw(X0Y0_胴1_鱗右1_鱗2);
Are.Draw(X0Y0_胴1_鱗右1_鱗1);
Are.Draw(X0Y0_胴1_鱗左1_鱗4);
Are.Draw(X0Y0_胴1_鱗左1_鱗3);
Are.Draw(X0Y0_胴1_鱗左1_鱗2);
Are.Draw(X0Y0_胴1_鱗左1_鱗1);
Are.Draw(X0Y0_胴1_鱗右2_鱗4);
Are.Draw(X0Y0_胴1_鱗右2_鱗3);
Are.Draw(X0Y0_胴1_鱗右2_鱗2);
Are.Draw(X0Y0_胴1_鱗右2_鱗1);
Are.Draw(X0Y0_胴1_鱗左2_鱗4);
Are.Draw(X0Y0_胴1_鱗左2_鱗3);
Are.Draw(X0Y0_胴1_鱗左2_鱗2);
Are.Draw(X0Y0_胴1_鱗左2_鱗1);
Are.Draw(X0Y0_輪1_革);
Are.Draw(X0Y0_輪1_金具1);
Are.Draw(X0Y0_輪1_金具2);
Are.Draw(X0Y0_輪1_金具3);
Are.Draw(X0Y0_輪1_金具左);
Are.Draw(X0Y0_輪1_金具右);
}
else
{
Are.Draw(X0Y0_胴6_鱗左_鱗1);
Are.Draw(X0Y0_胴6_鱗左_鱗2);
Are.Draw(X0Y0_胴6_鱗左_鱗3);
Are.Draw(X0Y0_胴6_鱗左_鱗4);
Are.Draw(X0Y0_胴6_鱗右_鱗1);
Are.Draw(X0Y0_胴6_鱗右_鱗2);
Are.Draw(X0Y0_胴6_鱗右_鱗3);
Are.Draw(X0Y0_胴6_鱗右_鱗4);
Are.Draw(X0Y0_胴6_胴);
Are.Draw(X0Y0_胴5_鱗左_鱗1);
Are.Draw(X0Y0_胴5_鱗左_鱗2);
Are.Draw(X0Y0_胴5_鱗左_鱗3);
Are.Draw(X0Y0_胴5_鱗左_鱗4);
Are.Draw(X0Y0_胴5_鱗右_鱗1);
Are.Draw(X0Y0_胴5_鱗右_鱗2);
Are.Draw(X0Y0_胴5_鱗右_鱗3);
Are.Draw(X0Y0_胴5_鱗右_鱗4);
Are.Draw(X0Y0_胴5_胴);
Are.Draw(X0Y0_胴4_鱗左_鱗1);
Are.Draw(X0Y0_胴4_鱗左_鱗2);
Are.Draw(X0Y0_胴4_鱗左_鱗3);
Are.Draw(X0Y0_胴4_鱗左_鱗4);
Are.Draw(X0Y0_胴4_鱗右_鱗1);
Are.Draw(X0Y0_胴4_鱗右_鱗2);
Are.Draw(X0Y0_胴4_鱗右_鱗3);
Are.Draw(X0Y0_胴4_鱗右_鱗4);
Are.Draw(X0Y0_胴4_胴);
Are.Draw(X0Y0_胴3_鱗左_鱗1);
Are.Draw(X0Y0_胴3_鱗左_鱗2);
Are.Draw(X0Y0_胴3_鱗左_鱗3);
Are.Draw(X0Y0_胴3_鱗左_鱗4);
Are.Draw(X0Y0_胴3_鱗右_鱗1);
Are.Draw(X0Y0_胴3_鱗右_鱗2);
Are.Draw(X0Y0_胴3_鱗右_鱗3);
Are.Draw(X0Y0_胴3_鱗右_鱗4);
Are.Draw(X0Y0_胴3_胴);
Are.Draw(X0Y0_胴2_鱗左_鱗1);
Are.Draw(X0Y0_胴2_鱗左_鱗2);
Are.Draw(X0Y0_胴2_鱗左_鱗3);
Are.Draw(X0Y0_胴2_鱗左_鱗4);
Are.Draw(X0Y0_胴2_鱗右_鱗1);
Are.Draw(X0Y0_胴2_鱗右_鱗2);
Are.Draw(X0Y0_胴2_鱗右_鱗3);
Are.Draw(X0Y0_胴2_鱗右_鱗4);
Are.Draw(X0Y0_胴2_胴);
Are.Draw(X0Y0_胴1_鱗左2_鱗1);
Are.Draw(X0Y0_胴1_鱗左2_鱗2);
Are.Draw(X0Y0_胴1_鱗左2_鱗3);
Are.Draw(X0Y0_胴1_鱗左2_鱗4);
Are.Draw(X0Y0_胴1_鱗右2_鱗1);
Are.Draw(X0Y0_胴1_鱗右2_鱗2);
Are.Draw(X0Y0_胴1_鱗右2_鱗3);
Are.Draw(X0Y0_胴1_鱗右2_鱗4);
Are.Draw(X0Y0_胴1_胴2);
Are.Draw(X0Y0_胴1_胴1);
Are.Draw(X0Y0_胴1_鱗左1_鱗1);
Are.Draw(X0Y0_胴1_鱗左1_鱗2);
Are.Draw(X0Y0_胴1_鱗左1_鱗3);
Are.Draw(X0Y0_胴1_鱗左1_鱗4);
Are.Draw(X0Y0_胴1_鱗右1_鱗1);
Are.Draw(X0Y0_胴1_鱗右1_鱗2);
Are.Draw(X0Y0_胴1_鱗右1_鱗3);
Are.Draw(X0Y0_胴1_鱗右1_鱗4);
Are.Draw(X0Y0_輪1_革);
Are.Draw(X0Y0_輪1_金具1);
Are.Draw(X0Y0_輪1_金具2);
Are.Draw(X0Y0_輪1_金具3);
Are.Draw(X0Y0_輪1_金具左);
Are.Draw(X0Y0_輪1_金具右);
}
1.0(Are);
2.0(Are);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
3.Dispose();
4.Dispose();
}
public override void SetAngle0()
{
_ = ;
double maxAngle = 25.0;
X0Y0_胴6_胴.AngleBase = maxAngle.GetRanAngle();
X0Y0_胴5_胴.AngleBase = maxAngle.GetRanAngle();
X0Y0_胴4_胴.AngleBase = maxAngle.GetRanAngle();
X0Y0_胴3_胴.AngleBase = maxAngle.GetRanAngle();
.JoinPAall();
}
public IEnumerable<Par> ()
{
yield return X0Y0_胴3_胴;
yield return X0Y0_胴4_胴;
yield return X0Y0_胴5_胴;
yield return X0Y0_胴6_胴;
}
public override bool Is革(Par p)
{
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
{
return p == X0Y0_輪1_金具右;
}
return true;
}
public override void ()
{
X0Y0_胴6_鱗左_鱗1CP.Update();
X0Y0_胴6_鱗左_鱗2CP.Update();
X0Y0_胴6_鱗左_鱗3CP.Update();
X0Y0_胴6_鱗左_鱗4CP.Update();
X0Y0_胴6_鱗右_鱗1CP.Update();
X0Y0_胴6_鱗右_鱗2CP.Update();
X0Y0_胴6_鱗右_鱗3CP.Update();
X0Y0_胴6_鱗右_鱗4CP.Update();
X0Y0_胴6_胴CP.Update();
X0Y0_胴5_鱗左_鱗1CP.Update();
X0Y0_胴5_鱗左_鱗2CP.Update();
X0Y0_胴5_鱗左_鱗3CP.Update();
X0Y0_胴5_鱗左_鱗4CP.Update();
X0Y0_胴5_鱗右_鱗1CP.Update();
X0Y0_胴5_鱗右_鱗2CP.Update();
X0Y0_胴5_鱗右_鱗3CP.Update();
X0Y0_胴5_鱗右_鱗4CP.Update();
X0Y0_胴5_胴CP.Update();
X0Y0_輪2_革CP.Update();
X0Y0_輪2_金具1CP.Update();
X0Y0_輪2_金具2CP.Update();
X0Y0_輪2_金具3CP.Update();
X0Y0_輪2_金具左CP.Update();
X0Y0_輪2_金具右CP.Update();
X0Y0_胴4_鱗左_鱗1CP.Update();
X0Y0_胴4_鱗左_鱗2CP.Update();
X0Y0_胴4_鱗左_鱗3CP.Update();
X0Y0_胴4_鱗左_鱗4CP.Update();
X0Y0_胴4_鱗右_鱗1CP.Update();
X0Y0_胴4_鱗右_鱗2CP.Update();
X0Y0_胴4_鱗右_鱗3CP.Update();
X0Y0_胴4_鱗右_鱗4CP.Update();
X0Y0_胴4_胴CP.Update();
X0Y0_胴3_鱗左_鱗1CP.Update();
X0Y0_胴3_鱗左_鱗2CP.Update();
X0Y0_胴3_鱗左_鱗3CP.Update();
X0Y0_胴3_鱗左_鱗4CP.Update();
X0Y0_胴3_鱗右_鱗1CP.Update();
X0Y0_胴3_鱗右_鱗2CP.Update();
X0Y0_胴3_鱗右_鱗3CP.Update();
X0Y0_胴3_鱗右_鱗4CP.Update();
X0Y0_胴3_胴CP.Update();
X0Y0_胴2_鱗左_鱗1CP.Update();
X0Y0_胴2_鱗左_鱗2CP.Update();
X0Y0_胴2_鱗左_鱗3CP.Update();
X0Y0_胴2_鱗左_鱗4CP.Update();
X0Y0_胴2_鱗右_鱗1CP.Update();
X0Y0_胴2_鱗右_鱗2CP.Update();
X0Y0_胴2_鱗右_鱗3CP.Update();
X0Y0_胴2_鱗右_鱗4CP.Update();
X0Y0_胴2_胴CP.Update();
X0Y0_胴1_鱗左2_鱗1CP.Update();
X0Y0_胴1_鱗左2_鱗2CP.Update();
X0Y0_胴1_鱗左2_鱗3CP.Update();
X0Y0_胴1_鱗左2_鱗4CP.Update();
X0Y0_胴1_鱗右2_鱗1CP.Update();
X0Y0_胴1_鱗右2_鱗2CP.Update();
X0Y0_胴1_鱗右2_鱗3CP.Update();
X0Y0_胴1_鱗右2_鱗4CP.Update();
X0Y0_胴1_胴2CP.Update();
X0Y0_胴1_胴1CP.Update();
X0Y0_胴1_鱗左1_鱗1CP.Update();
X0Y0_胴1_鱗左1_鱗2CP.Update();
X0Y0_胴1_鱗左1_鱗3CP.Update();
X0Y0_胴1_鱗左1_鱗4CP.Update();
X0Y0_胴1_鱗右1_鱗1CP.Update();
X0Y0_胴1_鱗右1_鱗2CP.Update();
X0Y0_胴1_鱗右1_鱗3CP.Update();
X0Y0_胴1_鱗右1_鱗4CP.Update();
X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update();
X0Y0_輪1_金具3CP.Update();
X0Y0_輪1_金具左CP.Update();
X0Y0_輪1_金具右CP.Update();
1.PA();
2.PA();
3.PA();
4.PA();
1.();
2.();
3.();
4.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
6__鱗1CD = new ColorD(ref Col.Black, ref .0O);
6__鱗2CD = new ColorD(ref Col.Black, ref .0O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6__鱗1CD = new ColorD(ref Col.Black, ref .0O);
6__鱗2CD = new ColorD(ref Col.Black, ref .0O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6_CD = new ColorD(ref Col.Black, ref .1O);
5__鱗1CD = new ColorD(ref Col.Black, ref .0O);
5__鱗2CD = new ColorD(ref Col.Black, ref .0O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5__鱗1CD = new ColorD(ref Col.Black, ref .0O);
5__鱗2CD = new ColorD(ref Col.Black, ref .0O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5_CD = new ColorD(ref Col.Black, ref .1O);
4__鱗1CD = new ColorD(ref Col.Black, ref .0O);
4__鱗2CD = new ColorD(ref Col.Black, ref .0O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4__鱗1CD = new ColorD(ref Col.Black, ref .0O);
4__鱗2CD = new ColorD(ref Col.Black, ref .0O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4_CD = new ColorD(ref Col.Black, ref .1O);
3__鱗1CD = new ColorD(ref Col.Black, ref .0O);
3__鱗2CD = new ColorD(ref Col.Black, ref .0O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3__鱗1CD = new ColorD(ref Col.Black, ref .0O);
3__鱗2CD = new ColorD(ref Col.Black, ref .0O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3_CD = new ColorD(ref Col.Black, ref .1O);
2__鱗1CD = new ColorD(ref Col.Black, ref .0O);
2__鱗2CD = new ColorD(ref Col.Black, ref .0O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2__鱗1CD = new ColorD(ref Col.Black, ref .0O);
2__鱗2CD = new ColorD(ref Col.Black, ref .0O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2_CD = new ColorD(ref Col.Black, ref .1O);
1_2_1CD = new ColorD(ref Col.Black, ref .0O);
1_2_2CD = new ColorD(ref Col.Black, ref .0O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2_1CD = new ColorD(ref Col.Black, ref .0O);
1_2_2CD = new ColorD(ref Col.Black, ref .0O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T0( )
{
6__鱗1CD = new ColorD(ref Col.Black, ref .0O);
6__鱗2CD = new ColorD(ref Col.Black, ref .O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6__鱗1CD = new ColorD(ref Col.Black, ref .0O);
6__鱗2CD = new ColorD(ref Col.Black, ref .O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6_CD = new ColorD(ref Col.Black, ref .1O);
5__鱗1CD = new ColorD(ref Col.Black, ref .0O);
5__鱗2CD = new ColorD(ref Col.Black, ref .O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5__鱗1CD = new ColorD(ref Col.Black, ref .0O);
5__鱗2CD = new ColorD(ref Col.Black, ref .O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5_CD = new ColorD(ref Col.Black, ref .1O);
4__鱗1CD = new ColorD(ref Col.Black, ref .0O);
4__鱗2CD = new ColorD(ref Col.Black, ref .O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4__鱗1CD = new ColorD(ref Col.Black, ref .0O);
4__鱗2CD = new ColorD(ref Col.Black, ref .O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4_CD = new ColorD(ref Col.Black, ref .1O);
3__鱗1CD = new ColorD(ref Col.Black, ref .0O);
3__鱗2CD = new ColorD(ref Col.Black, ref .O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3__鱗1CD = new ColorD(ref Col.Black, ref .0O);
3__鱗2CD = new ColorD(ref Col.Black, ref .O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3_CD = new ColorD(ref Col.Black, ref .1O);
2__鱗1CD = new ColorD(ref Col.Black, ref .0O);
2__鱗2CD = new ColorD(ref Col.Black, ref .O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2__鱗1CD = new ColorD(ref Col.Black, ref .0O);
2__鱗2CD = new ColorD(ref Col.Black, ref .O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2_CD = new ColorD(ref Col.Black, ref .1O);
1_2_1CD = new ColorD(ref Col.Black, ref .0O);
1_2_2CD = new ColorD(ref Col.Black, ref .O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2_1CD = new ColorD(ref Col.Black, ref .0O);
1_2_2CD = new ColorD(ref Col.Black, ref .O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T1( )
{
6__鱗1CD = new ColorD(ref Col.Black, ref .O);
6__鱗2CD = new ColorD(ref Col.Black, ref .0O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6__鱗1CD = new ColorD(ref Col.Black, ref .O);
6__鱗2CD = new ColorD(ref Col.Black, ref .0O);
6__鱗3CD = new ColorD(ref Col.Black, ref .0O);
6__鱗4CD = new ColorD(ref Col.Black, ref .0O);
6_CD = new ColorD(ref Col.Black, ref .1O);
5__鱗1CD = new ColorD(ref Col.Black, ref .O);
5__鱗2CD = new ColorD(ref Col.Black, ref .0O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5__鱗1CD = new ColorD(ref Col.Black, ref .O);
5__鱗2CD = new ColorD(ref Col.Black, ref .0O);
5__鱗3CD = new ColorD(ref Col.Black, ref .0O);
5__鱗4CD = new ColorD(ref Col.Black, ref .0O);
5_CD = new ColorD(ref Col.Black, ref .1O);
4__鱗1CD = new ColorD(ref Col.Black, ref .O);
4__鱗2CD = new ColorD(ref Col.Black, ref .0O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4__鱗1CD = new ColorD(ref Col.Black, ref .O);
4__鱗2CD = new ColorD(ref Col.Black, ref .0O);
4__鱗3CD = new ColorD(ref Col.Black, ref .0O);
4__鱗4CD = new ColorD(ref Col.Black, ref .0O);
4_CD = new ColorD(ref Col.Black, ref .1O);
3__鱗1CD = new ColorD(ref Col.Black, ref .O);
3__鱗2CD = new ColorD(ref Col.Black, ref .0O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3__鱗1CD = new ColorD(ref Col.Black, ref .O);
3__鱗2CD = new ColorD(ref Col.Black, ref .0O);
3__鱗3CD = new ColorD(ref Col.Black, ref .0O);
3__鱗4CD = new ColorD(ref Col.Black, ref .0O);
3_CD = new ColorD(ref Col.Black, ref .1O);
2__鱗1CD = new ColorD(ref Col.Black, ref .O);
2__鱗2CD = new ColorD(ref Col.Black, ref .0O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2__鱗1CD = new ColorD(ref Col.Black, ref .O);
2__鱗2CD = new ColorD(ref Col.Black, ref .0O);
2__鱗3CD = new ColorD(ref Col.Black, ref .0O);
2__鱗4CD = new ColorD(ref Col.Black, ref .0O);
2_CD = new ColorD(ref Col.Black, ref .1O);
1_2_1CD = new ColorD(ref Col.Black, ref .O);
1_2_2CD = new ColorD(ref Col.Black, ref .0O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2_1CD = new ColorD(ref Col.Black, ref .O);
1_2_2CD = new ColorD(ref Col.Black, ref .0O);
1_2_3CD = new ColorD(ref Col.Black, ref .0O);
1_2_4CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1_3CD = new ColorD(ref Col.Black, ref .0O);
1_1_4CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
public void 1( )
{
1_CD. = .;
1_1CD. = .;
1_2CD. = 1_1CD.;
1_3CD. = 1_1CD.;
1_CD. = 1_1CD.;
1_CD. = 1_1CD.;
}
public void 2( )
{
2_CD. = .;
2_1CD. = .;
2_2CD. = 2_1CD.;
2_3CD. = 2_1CD.;
2_CD. = 2_1CD.;
2_CD. = 2_1CD.;
}
public void ( )
{
1.();
2.();
3.();
4.();
}
}
}