2936 lines
89 KiB
C#
2936 lines
89 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 長物_魚 : 半身
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{
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public Par X0Y0_胴6_鱗左_鱗1;
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public Par X0Y0_胴6_鱗左_鱗2;
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public Par X0Y0_胴6_鱗左_鱗3;
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public Par X0Y0_胴6_鱗左_鱗4;
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public Par X0Y0_胴6_鱗右_鱗1;
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public Par X0Y0_胴6_鱗右_鱗2;
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public Par X0Y0_胴6_鱗右_鱗3;
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public Par X0Y0_胴6_鱗右_鱗4;
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public Par X0Y0_胴6_胴;
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public Par X0Y0_胴5_鱗左_鱗1;
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public Par X0Y0_胴5_鱗左_鱗2;
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public Par X0Y0_胴5_鱗左_鱗3;
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public Par X0Y0_胴5_鱗左_鱗4;
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public Par X0Y0_胴5_鱗右_鱗1;
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public Par X0Y0_胴5_鱗右_鱗2;
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public Par X0Y0_胴5_鱗右_鱗3;
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public Par X0Y0_胴5_鱗右_鱗4;
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public Par X0Y0_胴5_胴;
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public Par X0Y0_輪2_革;
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public Par X0Y0_輪2_金具1;
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public Par X0Y0_輪2_金具2;
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public Par X0Y0_輪2_金具3;
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public Par X0Y0_輪2_金具左;
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public Par X0Y0_輪2_金具右;
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public Par X0Y0_胴4_鱗左_鱗1;
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public Par X0Y0_胴4_鱗左_鱗2;
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public Par X0Y0_胴4_鱗左_鱗3;
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public Par X0Y0_胴4_鱗左_鱗4;
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public Par X0Y0_胴4_鱗右_鱗1;
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public Par X0Y0_胴4_鱗右_鱗2;
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public Par X0Y0_胴4_鱗右_鱗3;
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public Par X0Y0_胴4_鱗右_鱗4;
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public Par X0Y0_胴4_胴;
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public Par X0Y0_胴3_鱗左_鱗1;
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public Par X0Y0_胴3_鱗左_鱗2;
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public Par X0Y0_胴3_鱗左_鱗3;
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public Par X0Y0_胴3_鱗左_鱗4;
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public Par X0Y0_胴3_鱗右_鱗1;
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public Par X0Y0_胴3_鱗右_鱗2;
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public Par X0Y0_胴3_鱗右_鱗3;
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public Par X0Y0_胴3_鱗右_鱗4;
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public Par X0Y0_胴3_胴;
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public Par X0Y0_胴2_鱗左_鱗1;
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public Par X0Y0_胴2_鱗左_鱗2;
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public Par X0Y0_胴2_鱗左_鱗3;
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public Par X0Y0_胴2_鱗左_鱗4;
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public Par X0Y0_胴2_鱗右_鱗1;
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public Par X0Y0_胴2_鱗右_鱗2;
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public Par X0Y0_胴2_鱗右_鱗3;
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public Par X0Y0_胴2_鱗右_鱗4;
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public Par X0Y0_胴2_胴;
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public Par X0Y0_胴1_鱗左2_鱗1;
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public Par X0Y0_胴1_鱗左2_鱗2;
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public Par X0Y0_胴1_鱗左2_鱗3;
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public Par X0Y0_胴1_鱗左2_鱗4;
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public Par X0Y0_胴1_鱗右2_鱗1;
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public Par X0Y0_胴1_鱗右2_鱗2;
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public Par X0Y0_胴1_鱗右2_鱗3;
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public Par X0Y0_胴1_鱗右2_鱗4;
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public Par X0Y0_胴1_胴2;
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public Par X0Y0_胴1_胴1;
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public Par X0Y0_胴1_鱗左1_鱗1;
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public Par X0Y0_胴1_鱗左1_鱗2;
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public Par X0Y0_胴1_鱗左1_鱗3;
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public Par X0Y0_胴1_鱗左1_鱗4;
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public Par X0Y0_胴1_鱗右1_鱗1;
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public Par X0Y0_胴1_鱗右1_鱗2;
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public Par X0Y0_胴1_鱗右1_鱗3;
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public Par X0Y0_胴1_鱗右1_鱗4;
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public Par X0Y0_輪1_革;
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public Par X0Y0_輪1_金具1;
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public Par X0Y0_輪1_金具2;
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public Par X0Y0_輪1_金具3;
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public Par X0Y0_輪1_金具左;
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public Par X0Y0_輪1_金具右;
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public ColorD 胴6_鱗左_鱗1CD;
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public ColorD 胴6_鱗左_鱗2CD;
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public ColorD 胴6_鱗左_鱗3CD;
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public ColorD 胴6_鱗左_鱗4CD;
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public ColorD 胴6_鱗右_鱗1CD;
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public ColorD 胴6_鱗右_鱗2CD;
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public ColorD 胴6_鱗右_鱗3CD;
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public ColorD 胴6_鱗右_鱗4CD;
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public ColorD 胴6_胴CD;
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public ColorD 胴5_鱗左_鱗1CD;
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public ColorD 胴5_鱗左_鱗2CD;
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public ColorD 胴5_鱗左_鱗3CD;
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public ColorD 胴5_鱗左_鱗4CD;
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public ColorD 胴5_鱗右_鱗1CD;
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public ColorD 胴5_鱗右_鱗2CD;
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public ColorD 胴5_鱗右_鱗3CD;
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public ColorD 胴5_鱗右_鱗4CD;
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public ColorD 胴5_胴CD;
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public ColorD 胴4_鱗左_鱗1CD;
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public ColorD 胴4_鱗左_鱗2CD;
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public ColorD 胴4_鱗左_鱗3CD;
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public ColorD 胴4_鱗左_鱗4CD;
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public ColorD 胴4_鱗右_鱗1CD;
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public ColorD 胴4_鱗右_鱗2CD;
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public ColorD 胴4_鱗右_鱗3CD;
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public ColorD 胴4_鱗右_鱗4CD;
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public ColorD 胴4_胴CD;
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public ColorD 胴3_鱗左_鱗1CD;
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public ColorD 胴3_鱗左_鱗2CD;
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public ColorD 胴3_鱗左_鱗3CD;
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public ColorD 胴3_鱗左_鱗4CD;
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public ColorD 胴3_鱗右_鱗1CD;
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public ColorD 胴3_鱗右_鱗2CD;
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public ColorD 胴3_鱗右_鱗3CD;
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public ColorD 胴3_鱗右_鱗4CD;
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public ColorD 胴3_胴CD;
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public ColorD 胴2_鱗左_鱗1CD;
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public ColorD 胴2_鱗左_鱗2CD;
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public ColorD 胴2_鱗左_鱗3CD;
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public ColorD 胴2_鱗左_鱗4CD;
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public ColorD 胴2_鱗右_鱗1CD;
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public ColorD 胴2_鱗右_鱗2CD;
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public ColorD 胴2_鱗右_鱗3CD;
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public ColorD 胴2_鱗右_鱗4CD;
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public ColorD 胴2_胴CD;
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public ColorD 胴1_鱗左2_鱗1CD;
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public ColorD 胴1_鱗左2_鱗2CD;
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public ColorD 胴1_鱗左2_鱗3CD;
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public ColorD 胴1_鱗左2_鱗4CD;
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public ColorD 胴1_鱗右2_鱗1CD;
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public ColorD 胴1_鱗右2_鱗2CD;
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public ColorD 胴1_鱗右2_鱗3CD;
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public ColorD 胴1_鱗右2_鱗4CD;
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public ColorD 胴1_胴2CD;
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public ColorD 胴1_胴1CD;
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public ColorD 胴1_鱗左1_鱗1CD;
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public ColorD 胴1_鱗左1_鱗2CD;
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public ColorD 胴1_鱗左1_鱗3CD;
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public ColorD 胴1_鱗左1_鱗4CD;
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public ColorD 胴1_鱗右1_鱗1CD;
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public ColorD 胴1_鱗右1_鱗2CD;
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public ColorD 胴1_鱗右1_鱗3CD;
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public ColorD 胴1_鱗右1_鱗4CD;
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public ColorD 輪1_革CD;
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public ColorD 輪1_金具1CD;
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public ColorD 輪1_金具2CD;
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public ColorD 輪1_金具3CD;
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public ColorD 輪1_金具左CD;
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public ColorD 輪1_金具右CD;
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public ColorD 輪2_革CD;
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public ColorD 輪2_金具1CD;
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public ColorD 輪2_金具2CD;
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public ColorD 輪2_金具3CD;
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public ColorD 輪2_金具左CD;
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public ColorD 輪2_金具右CD;
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public ColorP X0Y0_胴6_鱗左_鱗1CP;
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public ColorP X0Y0_胴6_鱗左_鱗2CP;
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public ColorP X0Y0_胴6_鱗左_鱗3CP;
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public ColorP X0Y0_胴6_鱗左_鱗4CP;
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public ColorP X0Y0_胴6_鱗右_鱗1CP;
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public ColorP X0Y0_胴6_鱗右_鱗2CP;
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public ColorP X0Y0_胴6_鱗右_鱗3CP;
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public ColorP X0Y0_胴6_鱗右_鱗4CP;
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public ColorP X0Y0_胴6_胴CP;
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public ColorP X0Y0_胴5_鱗左_鱗1CP;
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public ColorP X0Y0_胴5_鱗左_鱗2CP;
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public ColorP X0Y0_胴5_鱗左_鱗3CP;
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public ColorP X0Y0_胴5_鱗左_鱗4CP;
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public ColorP X0Y0_胴5_鱗右_鱗1CP;
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public ColorP X0Y0_胴5_鱗右_鱗2CP;
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public ColorP X0Y0_胴5_鱗右_鱗3CP;
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public ColorP X0Y0_胴5_鱗右_鱗4CP;
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public ColorP X0Y0_胴5_胴CP;
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public ColorP X0Y0_輪2_革CP;
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public ColorP X0Y0_輪2_金具1CP;
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public ColorP X0Y0_輪2_金具2CP;
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public ColorP X0Y0_輪2_金具3CP;
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public ColorP X0Y0_輪2_金具左CP;
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public ColorP X0Y0_輪2_金具右CP;
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public ColorP X0Y0_胴4_鱗左_鱗1CP;
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public ColorP X0Y0_胴4_鱗左_鱗2CP;
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public ColorP X0Y0_胴4_鱗左_鱗3CP;
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public ColorP X0Y0_胴4_鱗左_鱗4CP;
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public ColorP X0Y0_胴4_鱗右_鱗1CP;
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public ColorP X0Y0_胴4_鱗右_鱗2CP;
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public ColorP X0Y0_胴4_鱗右_鱗3CP;
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public ColorP X0Y0_胴4_鱗右_鱗4CP;
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public ColorP X0Y0_胴4_胴CP;
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public ColorP X0Y0_胴3_鱗左_鱗1CP;
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public ColorP X0Y0_胴3_鱗左_鱗2CP;
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public ColorP X0Y0_胴3_鱗左_鱗3CP;
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public ColorP X0Y0_胴3_鱗左_鱗4CP;
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public ColorP X0Y0_胴3_鱗右_鱗1CP;
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public ColorP X0Y0_胴3_鱗右_鱗2CP;
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public ColorP X0Y0_胴3_鱗右_鱗3CP;
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public ColorP X0Y0_胴3_鱗右_鱗4CP;
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public ColorP X0Y0_胴3_胴CP;
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public ColorP X0Y0_胴2_鱗左_鱗1CP;
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public ColorP X0Y0_胴2_鱗左_鱗2CP;
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public ColorP X0Y0_胴2_鱗左_鱗3CP;
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public ColorP X0Y0_胴2_鱗左_鱗4CP;
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public ColorP X0Y0_胴2_鱗右_鱗1CP;
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public ColorP X0Y0_胴2_鱗右_鱗2CP;
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public ColorP X0Y0_胴2_鱗右_鱗3CP;
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public ColorP X0Y0_胴2_鱗右_鱗4CP;
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public ColorP X0Y0_胴2_胴CP;
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public ColorP X0Y0_胴1_鱗左2_鱗1CP;
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public ColorP X0Y0_胴1_鱗左2_鱗2CP;
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public ColorP X0Y0_胴1_鱗左2_鱗3CP;
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public ColorP X0Y0_胴1_鱗左2_鱗4CP;
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public ColorP X0Y0_胴1_鱗右2_鱗1CP;
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public ColorP X0Y0_胴1_鱗右2_鱗2CP;
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public ColorP X0Y0_胴1_鱗右2_鱗3CP;
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public ColorP X0Y0_胴1_鱗右2_鱗4CP;
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public ColorP X0Y0_胴1_胴2CP;
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public ColorP X0Y0_胴1_胴1CP;
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public ColorP X0Y0_胴1_鱗左1_鱗1CP;
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public ColorP X0Y0_胴1_鱗左1_鱗2CP;
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public ColorP X0Y0_胴1_鱗左1_鱗3CP;
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public ColorP X0Y0_胴1_鱗左1_鱗4CP;
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public ColorP X0Y0_胴1_鱗右1_鱗1CP;
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public ColorP X0Y0_胴1_鱗右1_鱗2CP;
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public ColorP X0Y0_胴1_鱗右1_鱗3CP;
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public ColorP X0Y0_胴1_鱗右1_鱗4CP;
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public ColorP X0Y0_輪1_革CP;
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public ColorP X0Y0_輪1_金具1CP;
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public ColorP X0Y0_輪1_金具2CP;
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public ColorP X0Y0_輪1_金具3CP;
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public ColorP X0Y0_輪1_金具左CP;
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public ColorP X0Y0_輪1_金具右CP;
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public 拘束鎖 鎖1;
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public 拘束鎖 鎖2;
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public 拘束鎖 鎖3;
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public 拘束鎖 鎖4;
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public bool Rパターン;
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public Ele[] 左0_接続;
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public Ele[] 右0_接続;
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public Ele[] 左1_接続;
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public Ele[] 右1_接続;
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public Ele[] 左2_接続;
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public Ele[] 右2_接続;
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|
|
public Ele[] 左3_接続;
|
|
|
|
public Ele[] 右3_接続;
|
|
|
|
public Ele[] 左4_接続;
|
|
|
|
public Ele[] 右4_接続;
|
|
|
|
public Ele[] 左5_接続;
|
|
|
|
public Ele[] 右5_接続;
|
|
|
|
public Ele[] 左6_接続;
|
|
|
|
public Ele[] 右6_接続;
|
|
|
|
public Ele[] 尾_接続;
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|
|
|
public override bool 欠損
|
|
{
|
|
get
|
|
{
|
|
return 欠損_;
|
|
}
|
|
set
|
|
{
|
|
欠損_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 筋肉
|
|
{
|
|
get
|
|
{
|
|
return 筋肉_;
|
|
}
|
|
set
|
|
{
|
|
筋肉_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 拘束
|
|
{
|
|
get
|
|
{
|
|
return 拘束_;
|
|
}
|
|
set
|
|
{
|
|
拘束_ = value;
|
|
輪1表示 = value;
|
|
輪2表示 = value;
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|
}
|
|
}
|
|
|
|
public bool 胴6_鱗左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗左_鱗1.Dra = value;
|
|
X0Y0_胴6_鱗左_鱗1.Hit = value;
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|
}
|
|
}
|
|
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public bool 胴6_鱗左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗左_鱗2.Dra = value;
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|
X0Y0_胴6_鱗左_鱗2.Hit = value;
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|
}
|
|
}
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|
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public bool 胴6_鱗左_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗左_鱗3.Dra;
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|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗左_鱗3.Dra = value;
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|
X0Y0_胴6_鱗左_鱗3.Hit = value;
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|
}
|
|
}
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|
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public bool 胴6_鱗左_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗左_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗左_鱗4.Dra = value;
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X0Y0_胴6_鱗左_鱗4.Hit = value;
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|
}
|
|
}
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|
|
|
public bool 胴6_鱗右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗右_鱗1.Dra = value;
|
|
X0Y0_胴6_鱗右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴6_鱗右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗右_鱗2.Dra = value;
|
|
X0Y0_胴6_鱗右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴6_鱗右_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗右_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗右_鱗3.Dra = value;
|
|
X0Y0_胴6_鱗右_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴6_鱗右_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_鱗右_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_鱗右_鱗4.Dra = value;
|
|
X0Y0_胴6_鱗右_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴6_胴_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_胴.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_胴.Dra = value;
|
|
X0Y0_胴6_胴.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗左_鱗1.Dra = value;
|
|
X0Y0_胴5_鱗左_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗左_鱗2.Dra = value;
|
|
X0Y0_胴5_鱗左_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗左_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗左_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗左_鱗3.Dra = value;
|
|
X0Y0_胴5_鱗左_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗左_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗左_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗左_鱗4.Dra = value;
|
|
X0Y0_胴5_鱗左_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗右_鱗1.Dra = value;
|
|
X0Y0_胴5_鱗右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗右_鱗2.Dra = value;
|
|
X0Y0_胴5_鱗右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗右_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗右_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗右_鱗3.Dra = value;
|
|
X0Y0_胴5_鱗右_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_鱗右_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_鱗右_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_鱗右_鱗4.Dra = value;
|
|
X0Y0_胴5_鱗右_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴5_胴_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴5_胴.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴5_胴.Dra = value;
|
|
X0Y0_胴5_胴.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_革.Dra = value;
|
|
X0Y0_輪2_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具1.Dra = value;
|
|
X0Y0_輪2_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具2.Dra = value;
|
|
X0Y0_輪2_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具3.Dra = value;
|
|
X0Y0_輪2_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具左.Dra = value;
|
|
X0Y0_輪2_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具右.Dra = value;
|
|
X0Y0_輪2_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗左_鱗1.Dra = value;
|
|
X0Y0_胴4_鱗左_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗左_鱗2.Dra = value;
|
|
X0Y0_胴4_鱗左_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗左_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗左_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗左_鱗3.Dra = value;
|
|
X0Y0_胴4_鱗左_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗左_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗左_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗左_鱗4.Dra = value;
|
|
X0Y0_胴4_鱗左_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗右_鱗1.Dra = value;
|
|
X0Y0_胴4_鱗右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗右_鱗2.Dra = value;
|
|
X0Y0_胴4_鱗右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗右_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗右_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗右_鱗3.Dra = value;
|
|
X0Y0_胴4_鱗右_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_鱗右_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_鱗右_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_鱗右_鱗4.Dra = value;
|
|
X0Y0_胴4_鱗右_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴4_胴_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴4_胴.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴4_胴.Dra = value;
|
|
X0Y0_胴4_胴.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗左_鱗1.Dra = value;
|
|
X0Y0_胴3_鱗左_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗左_鱗2.Dra = value;
|
|
X0Y0_胴3_鱗左_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗左_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗左_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗左_鱗3.Dra = value;
|
|
X0Y0_胴3_鱗左_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗左_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗左_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗左_鱗4.Dra = value;
|
|
X0Y0_胴3_鱗左_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗右_鱗1.Dra = value;
|
|
X0Y0_胴3_鱗右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗右_鱗2.Dra = value;
|
|
X0Y0_胴3_鱗右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗右_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗右_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗右_鱗3.Dra = value;
|
|
X0Y0_胴3_鱗右_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_鱗右_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_鱗右_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_鱗右_鱗4.Dra = value;
|
|
X0Y0_胴3_鱗右_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴3_胴_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴3_胴.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴3_胴.Dra = value;
|
|
X0Y0_胴3_胴.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗左_鱗1.Dra = value;
|
|
X0Y0_胴2_鱗左_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗左_鱗2.Dra = value;
|
|
X0Y0_胴2_鱗左_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗左_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗左_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗左_鱗3.Dra = value;
|
|
X0Y0_胴2_鱗左_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗左_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗左_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗左_鱗4.Dra = value;
|
|
X0Y0_胴2_鱗左_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗右_鱗1.Dra = value;
|
|
X0Y0_胴2_鱗右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗右_鱗2.Dra = value;
|
|
X0Y0_胴2_鱗右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗右_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗右_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗右_鱗3.Dra = value;
|
|
X0Y0_胴2_鱗右_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_鱗右_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_鱗右_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_鱗右_鱗4.Dra = value;
|
|
X0Y0_胴2_鱗右_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴2_胴_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴2_胴.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴2_胴.Dra = value;
|
|
X0Y0_胴2_胴.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左2_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左2_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左2_鱗1.Dra = value;
|
|
X0Y0_胴1_鱗左2_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左2_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左2_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左2_鱗2.Dra = value;
|
|
X0Y0_胴1_鱗左2_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左2_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左2_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左2_鱗3.Dra = value;
|
|
X0Y0_胴1_鱗左2_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左2_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左2_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左2_鱗4.Dra = value;
|
|
X0Y0_胴1_鱗左2_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右2_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右2_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右2_鱗1.Dra = value;
|
|
X0Y0_胴1_鱗右2_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右2_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右2_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右2_鱗2.Dra = value;
|
|
X0Y0_胴1_鱗右2_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右2_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右2_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右2_鱗3.Dra = value;
|
|
X0Y0_胴1_鱗右2_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右2_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右2_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右2_鱗4.Dra = value;
|
|
X0Y0_胴1_鱗右2_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_胴2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_胴2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_胴2.Dra = value;
|
|
X0Y0_胴1_胴2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_胴1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_胴1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_胴1.Dra = value;
|
|
X0Y0_胴1_胴1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左1_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左1_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左1_鱗1.Dra = value;
|
|
X0Y0_胴1_鱗左1_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左1_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左1_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左1_鱗2.Dra = value;
|
|
X0Y0_胴1_鱗左1_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左1_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左1_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左1_鱗3.Dra = value;
|
|
X0Y0_胴1_鱗左1_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗左1_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗左1_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗左1_鱗4.Dra = value;
|
|
X0Y0_胴1_鱗左1_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右1_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右1_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右1_鱗1.Dra = value;
|
|
X0Y0_胴1_鱗右1_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右1_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右1_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右1_鱗2.Dra = value;
|
|
X0Y0_胴1_鱗右1_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右1_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右1_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右1_鱗3.Dra = value;
|
|
X0Y0_胴1_鱗右1_鱗3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴1_鱗右1_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴1_鱗右1_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴1_鱗右1_鱗4.Dra = value;
|
|
X0Y0_胴1_鱗右1_鱗4.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_革.Dra = value;
|
|
X0Y0_輪1_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具1.Dra = value;
|
|
X0Y0_輪1_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具2.Dra = value;
|
|
X0Y0_輪1_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具3.Dra = value;
|
|
X0Y0_輪1_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具左.Dra = value;
|
|
X0Y0_輪1_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具右.Dra = value;
|
|
X0Y0_輪1_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1表示
|
|
{
|
|
get
|
|
{
|
|
return 輪1_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2表示
|
|
{
|
|
get
|
|
{
|
|
return 輪2_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鎖表示
|
|
{
|
|
get
|
|
{
|
|
return 鎖1.表示;
|
|
}
|
|
set
|
|
{
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗1_表示;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗1_表示 = value;
|
|
胴6_鱗左_鱗2_表示 = value;
|
|
胴6_鱗左_鱗3_表示 = value;
|
|
胴6_鱗左_鱗4_表示 = value;
|
|
胴6_鱗右_鱗1_表示 = value;
|
|
胴6_鱗右_鱗2_表示 = value;
|
|
胴6_鱗右_鱗3_表示 = value;
|
|
胴6_鱗右_鱗4_表示 = value;
|
|
胴6_胴_表示 = value;
|
|
胴5_鱗左_鱗1_表示 = value;
|
|
胴5_鱗左_鱗2_表示 = value;
|
|
胴5_鱗左_鱗3_表示 = value;
|
|
胴5_鱗左_鱗4_表示 = value;
|
|
胴5_鱗右_鱗1_表示 = value;
|
|
胴5_鱗右_鱗2_表示 = value;
|
|
胴5_鱗右_鱗3_表示 = value;
|
|
胴5_鱗右_鱗4_表示 = value;
|
|
胴5_胴_表示 = value;
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
胴4_鱗左_鱗1_表示 = value;
|
|
胴4_鱗左_鱗2_表示 = value;
|
|
胴4_鱗左_鱗3_表示 = value;
|
|
胴4_鱗左_鱗4_表示 = value;
|
|
胴4_鱗右_鱗1_表示 = value;
|
|
胴4_鱗右_鱗2_表示 = value;
|
|
胴4_鱗右_鱗3_表示 = value;
|
|
胴4_鱗右_鱗4_表示 = value;
|
|
胴4_胴_表示 = value;
|
|
胴3_鱗左_鱗1_表示 = value;
|
|
胴3_鱗左_鱗2_表示 = value;
|
|
胴3_鱗左_鱗3_表示 = value;
|
|
胴3_鱗左_鱗4_表示 = value;
|
|
胴3_鱗右_鱗1_表示 = value;
|
|
胴3_鱗右_鱗2_表示 = value;
|
|
胴3_鱗右_鱗3_表示 = value;
|
|
胴3_鱗右_鱗4_表示 = value;
|
|
胴3_胴_表示 = value;
|
|
胴2_鱗左_鱗1_表示 = value;
|
|
胴2_鱗左_鱗2_表示 = value;
|
|
胴2_鱗左_鱗3_表示 = value;
|
|
胴2_鱗左_鱗4_表示 = value;
|
|
胴2_鱗右_鱗1_表示 = value;
|
|
胴2_鱗右_鱗2_表示 = value;
|
|
胴2_鱗右_鱗3_表示 = value;
|
|
胴2_鱗右_鱗4_表示 = value;
|
|
胴2_胴_表示 = value;
|
|
胴1_鱗左2_鱗1_表示 = value;
|
|
胴1_鱗左2_鱗2_表示 = value;
|
|
胴1_鱗左2_鱗3_表示 = value;
|
|
胴1_鱗左2_鱗4_表示 = value;
|
|
胴1_鱗右2_鱗1_表示 = value;
|
|
胴1_鱗右2_鱗2_表示 = value;
|
|
胴1_鱗右2_鱗3_表示 = value;
|
|
胴1_鱗右2_鱗4_表示 = value;
|
|
胴1_胴2_表示 = value;
|
|
胴1_胴1_表示 = value;
|
|
胴1_鱗左1_鱗1_表示 = value;
|
|
胴1_鱗左1_鱗2_表示 = value;
|
|
胴1_鱗左1_鱗3_表示 = value;
|
|
胴1_鱗左1_鱗4_表示 = value;
|
|
胴1_鱗右1_鱗1_表示 = value;
|
|
胴1_鱗右1_鱗2_表示 = value;
|
|
胴1_鱗右1_鱗3_表示 = value;
|
|
胴1_鱗右1_鱗4_表示 = value;
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double 濃度
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗1CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗1CD.不透明度 = value;
|
|
胴6_鱗左_鱗2CD.不透明度 = value;
|
|
胴6_鱗左_鱗3CD.不透明度 = value;
|
|
胴6_鱗左_鱗4CD.不透明度 = value;
|
|
胴6_鱗右_鱗1CD.不透明度 = value;
|
|
胴6_鱗右_鱗2CD.不透明度 = value;
|
|
胴6_鱗右_鱗3CD.不透明度 = value;
|
|
胴6_鱗右_鱗4CD.不透明度 = value;
|
|
胴6_胴CD.不透明度 = value;
|
|
胴5_鱗左_鱗1CD.不透明度 = value;
|
|
胴5_鱗左_鱗2CD.不透明度 = value;
|
|
胴5_鱗左_鱗3CD.不透明度 = value;
|
|
胴5_鱗左_鱗4CD.不透明度 = value;
|
|
胴5_鱗右_鱗1CD.不透明度 = value;
|
|
胴5_鱗右_鱗2CD.不透明度 = value;
|
|
胴5_鱗右_鱗3CD.不透明度 = value;
|
|
胴5_鱗右_鱗4CD.不透明度 = value;
|
|
胴5_胴CD.不透明度 = value;
|
|
胴4_鱗左_鱗1CD.不透明度 = value;
|
|
胴4_鱗左_鱗2CD.不透明度 = value;
|
|
胴4_鱗左_鱗3CD.不透明度 = value;
|
|
胴4_鱗左_鱗4CD.不透明度 = value;
|
|
胴4_鱗右_鱗1CD.不透明度 = value;
|
|
胴4_鱗右_鱗2CD.不透明度 = value;
|
|
胴4_鱗右_鱗3CD.不透明度 = value;
|
|
胴4_鱗右_鱗4CD.不透明度 = value;
|
|
胴4_胴CD.不透明度 = value;
|
|
胴3_鱗左_鱗1CD.不透明度 = value;
|
|
胴3_鱗左_鱗2CD.不透明度 = value;
|
|
胴3_鱗左_鱗3CD.不透明度 = value;
|
|
胴3_鱗左_鱗4CD.不透明度 = value;
|
|
胴3_鱗右_鱗1CD.不透明度 = value;
|
|
胴3_鱗右_鱗2CD.不透明度 = value;
|
|
胴3_鱗右_鱗3CD.不透明度 = value;
|
|
胴3_鱗右_鱗4CD.不透明度 = value;
|
|
胴3_胴CD.不透明度 = value;
|
|
胴2_鱗左_鱗1CD.不透明度 = value;
|
|
胴2_鱗左_鱗2CD.不透明度 = value;
|
|
胴2_鱗左_鱗3CD.不透明度 = value;
|
|
胴2_鱗左_鱗4CD.不透明度 = value;
|
|
胴2_鱗右_鱗1CD.不透明度 = value;
|
|
胴2_鱗右_鱗2CD.不透明度 = value;
|
|
胴2_鱗右_鱗3CD.不透明度 = value;
|
|
胴2_鱗右_鱗4CD.不透明度 = value;
|
|
胴2_胴CD.不透明度 = value;
|
|
胴1_鱗左2_鱗1CD.不透明度 = value;
|
|
胴1_鱗左2_鱗2CD.不透明度 = value;
|
|
胴1_鱗左2_鱗3CD.不透明度 = value;
|
|
胴1_鱗左2_鱗4CD.不透明度 = value;
|
|
胴1_鱗右2_鱗1CD.不透明度 = value;
|
|
胴1_鱗右2_鱗2CD.不透明度 = value;
|
|
胴1_鱗右2_鱗3CD.不透明度 = value;
|
|
胴1_鱗右2_鱗4CD.不透明度 = value;
|
|
胴1_胴2CD.不透明度 = value;
|
|
胴1_胴1CD.不透明度 = value;
|
|
胴1_鱗左1_鱗1CD.不透明度 = value;
|
|
胴1_鱗左1_鱗2CD.不透明度 = value;
|
|
胴1_鱗左1_鱗3CD.不透明度 = value;
|
|
胴1_鱗左1_鱗4CD.不透明度 = value;
|
|
胴1_鱗右1_鱗1CD.不透明度 = value;
|
|
胴1_鱗右1_鱗2CD.不透明度 = value;
|
|
胴1_鱗右1_鱗3CD.不透明度 = value;
|
|
胴1_鱗右1_鱗4CD.不透明度 = value;
|
|
輪1_革CD.不透明度 = value;
|
|
輪1_金具1CD.不透明度 = value;
|
|
輪1_金具2CD.不透明度 = value;
|
|
輪1_金具3CD.不透明度 = value;
|
|
輪1_金具左CD.不透明度 = value;
|
|
輪1_金具右CD.不透明度 = value;
|
|
輪2_革CD.不透明度 = value;
|
|
輪2_金具1CD.不透明度 = value;
|
|
輪2_金具2CD.不透明度 = value;
|
|
輪2_金具3CD.不透明度 = value;
|
|
輪2_金具左CD.不透明度 = value;
|
|
輪2_金具右CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public bool 胴_外線
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_胴6_胴.OP[右 ? 2 : 3].Outline;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_胴6_胴.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴5_胴.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴4_胴.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴3_胴.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴2_胴.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴1_胴2.OP[右 ? 2 : 3].Outline = value;
|
|
X0Y0_胴1_胴1.OP[(!右) ? 1 : 2].Outline = value;
|
|
X0Y0_胴1_胴1.OP[右 ? 1 : 2].Outline = value;
|
|
X0Y0_胴1_胴1.OP[(!右) ? 3 : 0].Outline = value;
|
|
}
|
|
}
|
|
|
|
public bool 鱗1
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗1_表示;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗1_表示 = value;
|
|
胴6_鱗右_鱗1_表示 = value;
|
|
胴5_鱗左_鱗1_表示 = value;
|
|
胴5_鱗右_鱗1_表示 = value;
|
|
胴4_鱗左_鱗1_表示 = value;
|
|
胴4_鱗右_鱗1_表示 = value;
|
|
胴3_鱗左_鱗1_表示 = value;
|
|
胴3_鱗右_鱗1_表示 = value;
|
|
胴2_鱗左_鱗1_表示 = value;
|
|
胴2_鱗右_鱗1_表示 = value;
|
|
胴1_鱗左2_鱗1_表示 = value;
|
|
胴1_鱗右2_鱗1_表示 = value;
|
|
胴1_鱗左1_鱗1_表示 = value;
|
|
胴1_鱗右1_鱗1_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鱗2
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗2_表示;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗2_表示 = value;
|
|
胴6_鱗右_鱗2_表示 = value;
|
|
胴5_鱗左_鱗2_表示 = value;
|
|
胴5_鱗右_鱗2_表示 = value;
|
|
胴4_鱗左_鱗2_表示 = value;
|
|
胴4_鱗右_鱗2_表示 = value;
|
|
胴3_鱗左_鱗2_表示 = value;
|
|
胴3_鱗右_鱗2_表示 = value;
|
|
胴2_鱗左_鱗2_表示 = value;
|
|
胴2_鱗右_鱗2_表示 = value;
|
|
胴1_鱗左2_鱗2_表示 = value;
|
|
胴1_鱗右2_鱗2_表示 = value;
|
|
胴1_鱗左1_鱗2_表示 = value;
|
|
胴1_鱗右1_鱗2_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鱗3
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗3_表示;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗3_表示 = value;
|
|
胴6_鱗右_鱗3_表示 = value;
|
|
胴5_鱗左_鱗3_表示 = value;
|
|
胴5_鱗右_鱗3_表示 = value;
|
|
胴4_鱗左_鱗3_表示 = value;
|
|
胴4_鱗右_鱗3_表示 = value;
|
|
胴3_鱗左_鱗3_表示 = value;
|
|
胴3_鱗右_鱗3_表示 = value;
|
|
胴2_鱗左_鱗3_表示 = value;
|
|
胴2_鱗右_鱗3_表示 = value;
|
|
胴1_鱗左2_鱗3_表示 = value;
|
|
胴1_鱗右2_鱗3_表示 = value;
|
|
胴1_鱗左1_鱗3_表示 = value;
|
|
胴1_鱗右1_鱗3_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鱗4
|
|
{
|
|
get
|
|
{
|
|
return 胴6_鱗左_鱗4_表示;
|
|
}
|
|
set
|
|
{
|
|
胴6_鱗左_鱗4_表示 = value;
|
|
胴6_鱗右_鱗4_表示 = value;
|
|
胴5_鱗左_鱗4_表示 = value;
|
|
胴5_鱗右_鱗4_表示 = value;
|
|
胴4_鱗左_鱗4_表示 = value;
|
|
胴4_鱗右_鱗4_表示 = value;
|
|
胴3_鱗左_鱗4_表示 = value;
|
|
胴3_鱗右_鱗4_表示 = value;
|
|
胴2_鱗左_鱗4_表示 = value;
|
|
胴2_鱗右_鱗4_表示 = value;
|
|
胴1_鱗左2_鱗4_表示 = value;
|
|
胴1_鱗右2_鱗4_表示 = value;
|
|
胴1_鱗左1_鱗4_表示 = value;
|
|
胴1_鱗右1_鱗4_表示 = value;
|
|
}
|
|
}
|
|
|
|
public JointS 左0_接続点 => new JointS(本体, X0Y0_胴1_胴2, 3);
|
|
|
|
public JointS 右0_接続点 => new JointS(本体, X0Y0_胴1_胴2, 4);
|
|
|
|
public JointS 左1_接続点 => new JointS(本体, X0Y0_胴1_胴2, 0);
|
|
|
|
public JointS 右1_接続点 => new JointS(本体, X0Y0_胴1_胴2, 1);
|
|
|
|
public JointS 左2_接続点 => new JointS(本体, X0Y0_胴2_胴, 0);
|
|
|
|
public JointS 右2_接続点 => new JointS(本体, X0Y0_胴2_胴, 1);
|
|
|
|
public JointS 左3_接続点 => new JointS(本体, X0Y0_胴3_胴, 0);
|
|
|
|
public JointS 右3_接続点 => new JointS(本体, X0Y0_胴3_胴, 1);
|
|
|
|
public JointS 左4_接続点 => new JointS(本体, X0Y0_胴4_胴, 0);
|
|
|
|
public JointS 右4_接続点 => new JointS(本体, X0Y0_胴4_胴, 1);
|
|
|
|
public JointS 左5_接続点 => new JointS(本体, X0Y0_胴5_胴, 0);
|
|
|
|
public JointS 右5_接続点 => new JointS(本体, X0Y0_胴5_胴, 1);
|
|
|
|
public JointS 左6_接続点 => new JointS(本体, X0Y0_胴6_胴, 0);
|
|
|
|
public JointS 右6_接続点 => new JointS(本体, X0Y0_胴6_胴, 1);
|
|
|
|
public JointS 尾_接続点 => new JointS(本体, X0Y0_胴6_胴, 2);
|
|
|
|
public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0);
|
|
|
|
public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0);
|
|
|
|
public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0);
|
|
|
|
public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0);
|
|
|
|
public 長物_魚(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 長物_魚D e)
|
|
{
|
|
長物_魚 長物_魚2 = this;
|
|
ThisType = GetType();
|
|
Dif dif = new Dif();
|
|
dif.Tag = "魚";
|
|
dif.Add(new Pars(Sta.半身["長物"][0][0]));
|
|
本体 = new Difs();
|
|
本体.Tag = dif.Tag;
|
|
本体.Add(dif);
|
|
Pars pars = 本体[0][0];
|
|
Pars pars2 = pars["胴6"].ToPars();
|
|
Pars pars3 = pars2["鱗左"].ToPars();
|
|
X0Y0_胴6_鱗左_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴6_鱗左_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴6_鱗左_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴6_鱗左_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右"].ToPars();
|
|
X0Y0_胴6_鱗右_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴6_鱗右_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴6_鱗右_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴6_鱗右_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴6_胴 = pars2["胴"].ToPar();
|
|
pars2 = pars["胴5"].ToPars();
|
|
pars3 = pars2["鱗左"].ToPars();
|
|
X0Y0_胴5_鱗左_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴5_鱗左_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴5_鱗左_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴5_鱗左_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右"].ToPars();
|
|
X0Y0_胴5_鱗右_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴5_鱗右_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴5_鱗右_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴5_鱗右_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴5_胴 = pars2["胴"].ToPar();
|
|
pars2 = pars["輪2"].ToPars();
|
|
X0Y0_輪2_革 = pars2["革"].ToPar();
|
|
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
|
|
pars2 = pars["胴4"].ToPars();
|
|
pars3 = pars2["鱗左"].ToPars();
|
|
X0Y0_胴4_鱗左_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴4_鱗左_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴4_鱗左_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴4_鱗左_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右"].ToPars();
|
|
X0Y0_胴4_鱗右_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴4_鱗右_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴4_鱗右_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴4_鱗右_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴4_胴 = pars2["胴"].ToPar();
|
|
pars2 = pars["胴3"].ToPars();
|
|
pars3 = pars2["鱗左"].ToPars();
|
|
X0Y0_胴3_鱗左_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴3_鱗左_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴3_鱗左_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴3_鱗左_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右"].ToPars();
|
|
X0Y0_胴3_鱗右_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴3_鱗右_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴3_鱗右_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴3_鱗右_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴3_胴 = pars2["胴"].ToPar();
|
|
pars2 = pars["胴2"].ToPars();
|
|
pars3 = pars2["鱗左"].ToPars();
|
|
X0Y0_胴2_鱗左_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴2_鱗左_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴2_鱗左_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴2_鱗左_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右"].ToPars();
|
|
X0Y0_胴2_鱗右_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴2_鱗右_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴2_鱗右_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴2_鱗右_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴2_胴 = pars2["胴"].ToPar();
|
|
pars2 = pars["胴1"].ToPars();
|
|
pars3 = pars2["鱗左2"].ToPars();
|
|
X0Y0_胴1_鱗左2_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴1_鱗左2_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴1_鱗左2_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴1_鱗左2_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右2"].ToPars();
|
|
X0Y0_胴1_鱗右2_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴1_鱗右2_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴1_鱗右2_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴1_鱗右2_鱗4 = pars3["鱗4"].ToPar();
|
|
X0Y0_胴1_胴2 = pars2["胴2"].ToPar();
|
|
X0Y0_胴1_胴1 = pars2["胴1"].ToPar();
|
|
pars3 = pars2["鱗左1"].ToPars();
|
|
X0Y0_胴1_鱗左1_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴1_鱗左1_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴1_鱗左1_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴1_鱗左1_鱗4 = pars3["鱗4"].ToPar();
|
|
pars3 = pars2["鱗右1"].ToPars();
|
|
X0Y0_胴1_鱗右1_鱗1 = pars3["鱗1"].ToPar();
|
|
X0Y0_胴1_鱗右1_鱗2 = pars3["鱗2"].ToPar();
|
|
X0Y0_胴1_鱗右1_鱗3 = pars3["鱗3"].ToPar();
|
|
X0Y0_胴1_鱗右1_鱗4 = pars3["鱗4"].ToPar();
|
|
pars2 = pars["輪1"].ToPars();
|
|
X0Y0_輪1_革 = pars2["革"].ToPar();
|
|
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
|
|
本体.SetJoints();
|
|
接続根 = new JointD(本体);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
胴6_鱗左_鱗1_表示 = e.胴6_鱗左_鱗1_表示;
|
|
胴6_鱗左_鱗2_表示 = e.胴6_鱗左_鱗2_表示;
|
|
胴6_鱗左_鱗3_表示 = e.胴6_鱗左_鱗3_表示;
|
|
胴6_鱗左_鱗4_表示 = e.胴6_鱗左_鱗4_表示;
|
|
胴6_鱗右_鱗1_表示 = e.胴6_鱗右_鱗1_表示;
|
|
胴6_鱗右_鱗2_表示 = e.胴6_鱗右_鱗2_表示;
|
|
胴6_鱗右_鱗3_表示 = e.胴6_鱗右_鱗3_表示;
|
|
胴6_鱗右_鱗4_表示 = e.胴6_鱗右_鱗4_表示;
|
|
胴6_胴_表示 = e.胴6_胴_表示;
|
|
胴5_鱗左_鱗1_表示 = e.胴5_鱗左_鱗1_表示;
|
|
胴5_鱗左_鱗2_表示 = e.胴5_鱗左_鱗2_表示;
|
|
胴5_鱗左_鱗3_表示 = e.胴5_鱗左_鱗3_表示;
|
|
胴5_鱗左_鱗4_表示 = e.胴5_鱗左_鱗4_表示;
|
|
胴5_鱗右_鱗1_表示 = e.胴5_鱗右_鱗1_表示;
|
|
胴5_鱗右_鱗2_表示 = e.胴5_鱗右_鱗2_表示;
|
|
胴5_鱗右_鱗3_表示 = e.胴5_鱗右_鱗3_表示;
|
|
胴5_鱗右_鱗4_表示 = e.胴5_鱗右_鱗4_表示;
|
|
胴5_胴_表示 = e.胴5_胴_表示;
|
|
輪2_革_表示 = e.輪2_革_表示;
|
|
輪2_金具1_表示 = e.輪2_金具1_表示;
|
|
輪2_金具2_表示 = e.輪2_金具2_表示;
|
|
輪2_金具3_表示 = e.輪2_金具3_表示;
|
|
輪2_金具左_表示 = e.輪2_金具左_表示;
|
|
輪2_金具右_表示 = e.輪2_金具右_表示;
|
|
胴4_鱗左_鱗1_表示 = e.胴4_鱗左_鱗1_表示;
|
|
胴4_鱗左_鱗2_表示 = e.胴4_鱗左_鱗2_表示;
|
|
胴4_鱗左_鱗3_表示 = e.胴4_鱗左_鱗3_表示;
|
|
胴4_鱗左_鱗4_表示 = e.胴4_鱗左_鱗4_表示;
|
|
胴4_鱗右_鱗1_表示 = e.胴4_鱗右_鱗1_表示;
|
|
胴4_鱗右_鱗2_表示 = e.胴4_鱗右_鱗2_表示;
|
|
胴4_鱗右_鱗3_表示 = e.胴4_鱗右_鱗3_表示;
|
|
胴4_鱗右_鱗4_表示 = e.胴4_鱗右_鱗4_表示;
|
|
胴4_胴_表示 = e.胴4_胴_表示;
|
|
胴3_鱗左_鱗1_表示 = e.胴3_鱗左_鱗1_表示;
|
|
胴3_鱗左_鱗2_表示 = e.胴3_鱗左_鱗2_表示;
|
|
胴3_鱗左_鱗3_表示 = e.胴3_鱗左_鱗3_表示;
|
|
胴3_鱗左_鱗4_表示 = e.胴3_鱗左_鱗4_表示;
|
|
胴3_鱗右_鱗1_表示 = e.胴3_鱗右_鱗1_表示;
|
|
胴3_鱗右_鱗2_表示 = e.胴3_鱗右_鱗2_表示;
|
|
胴3_鱗右_鱗3_表示 = e.胴3_鱗右_鱗3_表示;
|
|
胴3_鱗右_鱗4_表示 = e.胴3_鱗右_鱗4_表示;
|
|
胴3_胴_表示 = e.胴3_胴_表示;
|
|
胴2_鱗左_鱗1_表示 = e.胴2_鱗左_鱗1_表示;
|
|
胴2_鱗左_鱗2_表示 = e.胴2_鱗左_鱗2_表示;
|
|
胴2_鱗左_鱗3_表示 = e.胴2_鱗左_鱗3_表示;
|
|
胴2_鱗左_鱗4_表示 = e.胴2_鱗左_鱗4_表示;
|
|
胴2_鱗右_鱗1_表示 = e.胴2_鱗右_鱗1_表示;
|
|
胴2_鱗右_鱗2_表示 = e.胴2_鱗右_鱗2_表示;
|
|
胴2_鱗右_鱗3_表示 = e.胴2_鱗右_鱗3_表示;
|
|
胴2_鱗右_鱗4_表示 = e.胴2_鱗右_鱗4_表示;
|
|
胴2_胴_表示 = e.胴2_胴_表示;
|
|
胴1_鱗左2_鱗1_表示 = e.胴1_鱗左2_鱗1_表示;
|
|
胴1_鱗左2_鱗2_表示 = e.胴1_鱗左2_鱗2_表示;
|
|
胴1_鱗左2_鱗3_表示 = e.胴1_鱗左2_鱗3_表示;
|
|
胴1_鱗左2_鱗4_表示 = e.胴1_鱗左2_鱗4_表示;
|
|
胴1_鱗右2_鱗1_表示 = e.胴1_鱗右2_鱗1_表示;
|
|
胴1_鱗右2_鱗2_表示 = e.胴1_鱗右2_鱗2_表示;
|
|
胴1_鱗右2_鱗3_表示 = e.胴1_鱗右2_鱗3_表示;
|
|
胴1_鱗右2_鱗4_表示 = e.胴1_鱗右2_鱗4_表示;
|
|
胴1_胴2_表示 = e.胴1_胴2_表示;
|
|
胴1_胴1_表示 = e.胴1_胴1_表示;
|
|
胴1_鱗左1_鱗1_表示 = e.胴1_鱗左1_鱗1_表示;
|
|
胴1_鱗左1_鱗2_表示 = e.胴1_鱗左1_鱗2_表示;
|
|
胴1_鱗左1_鱗3_表示 = e.胴1_鱗左1_鱗3_表示;
|
|
胴1_鱗左1_鱗4_表示 = e.胴1_鱗左1_鱗4_表示;
|
|
胴1_鱗右1_鱗1_表示 = e.胴1_鱗右1_鱗1_表示;
|
|
胴1_鱗右1_鱗2_表示 = e.胴1_鱗右1_鱗2_表示;
|
|
胴1_鱗右1_鱗3_表示 = e.胴1_鱗右1_鱗3_表示;
|
|
胴1_鱗右1_鱗4_表示 = e.胴1_鱗右1_鱗4_表示;
|
|
輪1_革_表示 = e.輪1_革_表示;
|
|
輪1_金具1_表示 = e.輪1_金具1_表示;
|
|
輪1_金具2_表示 = e.輪1_金具2_表示;
|
|
輪1_金具3_表示 = e.輪1_金具3_表示;
|
|
輪1_金具左_表示 = e.輪1_金具左_表示;
|
|
輪1_金具右_表示 = e.輪1_金具右_表示;
|
|
輪1表示 = e.輪1表示;
|
|
輪2表示 = e.輪2表示;
|
|
胴_外線 = e.胴_外線;
|
|
Rパターン = e.Rパターン;
|
|
鱗1 = e.鱗1;
|
|
鱗2 = e.鱗2;
|
|
鱗3 = e.鱗3;
|
|
鱗4 = e.鱗4;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
Ele f;
|
|
if (e.左0_接続.Count > 0)
|
|
{
|
|
左0_接続 = e.左0_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左0_接続;
|
|
f.接続(長物_魚2.左0_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右0_接続.Count > 0)
|
|
{
|
|
右0_接続 = e.右0_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右0_接続;
|
|
f.接続(長物_魚2.右0_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左1_接続.Count > 0)
|
|
{
|
|
左1_接続 = e.左1_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左1_接続;
|
|
f.接続(長物_魚2.左1_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右1_接続.Count > 0)
|
|
{
|
|
右1_接続 = e.右1_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右1_接続;
|
|
f.接続(長物_魚2.右1_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左2_接続.Count > 0)
|
|
{
|
|
左2_接続 = e.左2_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左2_接続;
|
|
f.接続(長物_魚2.左2_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右2_接続.Count > 0)
|
|
{
|
|
右2_接続 = e.右2_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右2_接続;
|
|
f.接続(長物_魚2.右2_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左3_接続.Count > 0)
|
|
{
|
|
左3_接続 = e.左3_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左3_接続;
|
|
f.接続(長物_魚2.左3_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右3_接続.Count > 0)
|
|
{
|
|
右3_接続 = e.右3_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右3_接続;
|
|
f.接続(長物_魚2.右3_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左4_接続.Count > 0)
|
|
{
|
|
左4_接続 = e.左4_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左4_接続;
|
|
f.接続(長物_魚2.左4_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右4_接続.Count > 0)
|
|
{
|
|
右4_接続 = e.右4_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右4_接続;
|
|
f.接続(長物_魚2.右4_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左5_接続.Count > 0)
|
|
{
|
|
左5_接続 = e.左5_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左5_接続;
|
|
f.接続(長物_魚2.左5_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右5_接続.Count > 0)
|
|
{
|
|
右5_接続 = e.右5_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右5_接続;
|
|
f.接続(長物_魚2.右5_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左6_接続.Count > 0)
|
|
{
|
|
左6_接続 = e.左6_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_左6_接続;
|
|
f.接続(長物_魚2.左6_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右6_接続.Count > 0)
|
|
{
|
|
右6_接続 = e.右6_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_右6_接続;
|
|
f.接続(長物_魚2.右6_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.尾_接続.Count > 0)
|
|
{
|
|
尾_接続 = e.尾_接続.Select(delegate(EleD g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 長物_魚2;
|
|
f.ConnectionType = ConnectionInfo.長物_魚_尾_接続;
|
|
f.接続(長物_魚2.尾_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_胴6_鱗左_鱗1CP = new ColorP(X0Y0_胴6_鱗左_鱗1, 胴6_鱗左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗左_鱗2CP = new ColorP(X0Y0_胴6_鱗左_鱗2, 胴6_鱗左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗左_鱗3CP = new ColorP(X0Y0_胴6_鱗左_鱗3, 胴6_鱗左_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗左_鱗4CP = new ColorP(X0Y0_胴6_鱗左_鱗4, 胴6_鱗左_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗右_鱗1CP = new ColorP(X0Y0_胴6_鱗右_鱗1, 胴6_鱗右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗右_鱗2CP = new ColorP(X0Y0_胴6_鱗右_鱗2, 胴6_鱗右_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗右_鱗3CP = new ColorP(X0Y0_胴6_鱗右_鱗3, 胴6_鱗右_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴6_鱗右_鱗4CP = new ColorP(X0Y0_胴6_鱗右_鱗4, 胴6_鱗右_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴6_胴CP = new ColorP(X0Y0_胴6_胴, 胴6_胴CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗左_鱗1CP = new ColorP(X0Y0_胴5_鱗左_鱗1, 胴5_鱗左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗左_鱗2CP = new ColorP(X0Y0_胴5_鱗左_鱗2, 胴5_鱗左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗左_鱗3CP = new ColorP(X0Y0_胴5_鱗左_鱗3, 胴5_鱗左_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗左_鱗4CP = new ColorP(X0Y0_胴5_鱗左_鱗4, 胴5_鱗左_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗右_鱗1CP = new ColorP(X0Y0_胴5_鱗右_鱗1, 胴5_鱗右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗右_鱗2CP = new ColorP(X0Y0_胴5_鱗右_鱗2, 胴5_鱗右_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗右_鱗3CP = new ColorP(X0Y0_胴5_鱗右_鱗3, 胴5_鱗右_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴5_鱗右_鱗4CP = new ColorP(X0Y0_胴5_鱗右_鱗4, 胴5_鱗右_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴5_胴CP = new ColorP(X0Y0_胴5_胴, 胴5_胴CD, DisUnit, abj: true);
|
|
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗左_鱗1CP = new ColorP(X0Y0_胴4_鱗左_鱗1, 胴4_鱗左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗左_鱗2CP = new ColorP(X0Y0_胴4_鱗左_鱗2, 胴4_鱗左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗左_鱗3CP = new ColorP(X0Y0_胴4_鱗左_鱗3, 胴4_鱗左_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗左_鱗4CP = new ColorP(X0Y0_胴4_鱗左_鱗4, 胴4_鱗左_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗右_鱗1CP = new ColorP(X0Y0_胴4_鱗右_鱗1, 胴4_鱗右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗右_鱗2CP = new ColorP(X0Y0_胴4_鱗右_鱗2, 胴4_鱗右_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗右_鱗3CP = new ColorP(X0Y0_胴4_鱗右_鱗3, 胴4_鱗右_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴4_鱗右_鱗4CP = new ColorP(X0Y0_胴4_鱗右_鱗4, 胴4_鱗右_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴4_胴CP = new ColorP(X0Y0_胴4_胴, 胴4_胴CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗左_鱗1CP = new ColorP(X0Y0_胴3_鱗左_鱗1, 胴3_鱗左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗左_鱗2CP = new ColorP(X0Y0_胴3_鱗左_鱗2, 胴3_鱗左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗左_鱗3CP = new ColorP(X0Y0_胴3_鱗左_鱗3, 胴3_鱗左_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗左_鱗4CP = new ColorP(X0Y0_胴3_鱗左_鱗4, 胴3_鱗左_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗右_鱗1CP = new ColorP(X0Y0_胴3_鱗右_鱗1, 胴3_鱗右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗右_鱗2CP = new ColorP(X0Y0_胴3_鱗右_鱗2, 胴3_鱗右_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗右_鱗3CP = new ColorP(X0Y0_胴3_鱗右_鱗3, 胴3_鱗右_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴3_鱗右_鱗4CP = new ColorP(X0Y0_胴3_鱗右_鱗4, 胴3_鱗右_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴3_胴CP = new ColorP(X0Y0_胴3_胴, 胴3_胴CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗左_鱗1CP = new ColorP(X0Y0_胴2_鱗左_鱗1, 胴2_鱗左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗左_鱗2CP = new ColorP(X0Y0_胴2_鱗左_鱗2, 胴2_鱗左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗左_鱗3CP = new ColorP(X0Y0_胴2_鱗左_鱗3, 胴2_鱗左_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗左_鱗4CP = new ColorP(X0Y0_胴2_鱗左_鱗4, 胴2_鱗左_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗右_鱗1CP = new ColorP(X0Y0_胴2_鱗右_鱗1, 胴2_鱗右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗右_鱗2CP = new ColorP(X0Y0_胴2_鱗右_鱗2, 胴2_鱗右_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗右_鱗3CP = new ColorP(X0Y0_胴2_鱗右_鱗3, 胴2_鱗右_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴2_鱗右_鱗4CP = new ColorP(X0Y0_胴2_鱗右_鱗4, 胴2_鱗右_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴2_胴CP = new ColorP(X0Y0_胴2_胴, 胴2_胴CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左2_鱗1CP = new ColorP(X0Y0_胴1_鱗左2_鱗1, 胴1_鱗左2_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左2_鱗2CP = new ColorP(X0Y0_胴1_鱗左2_鱗2, 胴1_鱗左2_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左2_鱗3CP = new ColorP(X0Y0_胴1_鱗左2_鱗3, 胴1_鱗左2_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左2_鱗4CP = new ColorP(X0Y0_胴1_鱗左2_鱗4, 胴1_鱗左2_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右2_鱗1CP = new ColorP(X0Y0_胴1_鱗右2_鱗1, 胴1_鱗右2_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右2_鱗2CP = new ColorP(X0Y0_胴1_鱗右2_鱗2, 胴1_鱗右2_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右2_鱗3CP = new ColorP(X0Y0_胴1_鱗右2_鱗3, 胴1_鱗右2_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右2_鱗4CP = new ColorP(X0Y0_胴1_鱗右2_鱗4, 胴1_鱗右2_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴1_胴2CP = new ColorP(X0Y0_胴1_胴2, 胴1_胴2CD, DisUnit, abj: true);
|
|
X0Y0_胴1_胴1CP = new ColorP(X0Y0_胴1_胴1, 胴1_胴1CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左1_鱗1CP = new ColorP(X0Y0_胴1_鱗左1_鱗1, 胴1_鱗左1_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左1_鱗2CP = new ColorP(X0Y0_胴1_鱗左1_鱗2, 胴1_鱗左1_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左1_鱗3CP = new ColorP(X0Y0_胴1_鱗左1_鱗3, 胴1_鱗左1_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗左1_鱗4CP = new ColorP(X0Y0_胴1_鱗左1_鱗4, 胴1_鱗左1_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右1_鱗1CP = new ColorP(X0Y0_胴1_鱗右1_鱗1, 胴1_鱗右1_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右1_鱗2CP = new ColorP(X0Y0_胴1_鱗右1_鱗2, 胴1_鱗右1_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右1_鱗3CP = new ColorP(X0Y0_胴1_鱗右1_鱗3, 胴1_鱗右1_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_胴1_鱗右1_鱗4CP = new ColorP(X0Y0_胴1_鱗右1_鱗4, 胴1_鱗右1_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 輪1_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 輪1_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 輪1_金具右CD, DisUnit, abj: true);
|
|
濃度 = e.濃度;
|
|
鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖2 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖3 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖4 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖1.接続(鎖1_接続点);
|
|
鎖2.接続(鎖2_接続点);
|
|
鎖3.接続(鎖3_接続点);
|
|
鎖4.接続(鎖4_接続点);
|
|
int num = (右 ? (-10) : 10);
|
|
鎖1.角度B += num;
|
|
鎖2.角度B -= num;
|
|
鎖3.角度B += num;
|
|
鎖4.角度B -= num;
|
|
鎖表示 = e.鎖表示;
|
|
}
|
|
|
|
public override void 描画0(RenderArea Are)
|
|
{
|
|
if (Rパターン)
|
|
{
|
|
Are.Draw(X0Y0_胴6_胴);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴5_胴);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴4_胴);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴3_胴);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴2_胴);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴1_胴2);
|
|
Are.Draw(X0Y0_胴1_胴1);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗1);
|
|
Are.Draw(X0Y0_輪1_革);
|
|
Are.Draw(X0Y0_輪1_金具1);
|
|
Are.Draw(X0Y0_輪1_金具2);
|
|
Are.Draw(X0Y0_輪1_金具3);
|
|
Are.Draw(X0Y0_輪1_金具左);
|
|
Are.Draw(X0Y0_輪1_金具右);
|
|
}
|
|
else
|
|
{
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴6_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴6_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴6_胴);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴5_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴5_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴5_胴);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴4_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴4_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴4_胴);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴3_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴3_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴3_胴);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗1);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗2);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗3);
|
|
Are.Draw(X0Y0_胴2_鱗左_鱗4);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗1);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗2);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗3);
|
|
Are.Draw(X0Y0_胴2_鱗右_鱗4);
|
|
Are.Draw(X0Y0_胴2_胴);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗左2_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗右2_鱗4);
|
|
Are.Draw(X0Y0_胴1_胴2);
|
|
Are.Draw(X0Y0_胴1_胴1);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗左1_鱗4);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗1);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗2);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗3);
|
|
Are.Draw(X0Y0_胴1_鱗右1_鱗4);
|
|
Are.Draw(X0Y0_輪1_革);
|
|
Are.Draw(X0Y0_輪1_金具1);
|
|
Are.Draw(X0Y0_輪1_金具2);
|
|
Are.Draw(X0Y0_輪1_金具3);
|
|
Are.Draw(X0Y0_輪1_金具左);
|
|
Are.Draw(X0Y0_輪1_金具右);
|
|
}
|
|
鎖1.描画0(Are);
|
|
鎖2.描画0(Are);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
鎖1.Dispose();
|
|
鎖2.Dispose();
|
|
鎖3.Dispose();
|
|
鎖4.Dispose();
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
_ = 右;
|
|
double maxAngle = 25.0;
|
|
X0Y0_胴6_胴.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_胴5_胴.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_胴4_胴.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_胴3_胴.AngleBase = maxAngle.GetRanAngle();
|
|
本体.JoinPAall();
|
|
}
|
|
|
|
public IEnumerable<Par> 軸列挙()
|
|
{
|
|
yield return X0Y0_胴3_胴;
|
|
yield return X0Y0_胴4_胴;
|
|
yield return X0Y0_胴5_胴;
|
|
yield return X0Y0_胴6_胴;
|
|
}
|
|
|
|
public override bool Is革(Par p)
|
|
{
|
|
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
|
|
{
|
|
return p == X0Y0_輪1_金具右;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_胴6_鱗左_鱗1CP.Update();
|
|
X0Y0_胴6_鱗左_鱗2CP.Update();
|
|
X0Y0_胴6_鱗左_鱗3CP.Update();
|
|
X0Y0_胴6_鱗左_鱗4CP.Update();
|
|
X0Y0_胴6_鱗右_鱗1CP.Update();
|
|
X0Y0_胴6_鱗右_鱗2CP.Update();
|
|
X0Y0_胴6_鱗右_鱗3CP.Update();
|
|
X0Y0_胴6_鱗右_鱗4CP.Update();
|
|
X0Y0_胴6_胴CP.Update();
|
|
X0Y0_胴5_鱗左_鱗1CP.Update();
|
|
X0Y0_胴5_鱗左_鱗2CP.Update();
|
|
X0Y0_胴5_鱗左_鱗3CP.Update();
|
|
X0Y0_胴5_鱗左_鱗4CP.Update();
|
|
X0Y0_胴5_鱗右_鱗1CP.Update();
|
|
X0Y0_胴5_鱗右_鱗2CP.Update();
|
|
X0Y0_胴5_鱗右_鱗3CP.Update();
|
|
X0Y0_胴5_鱗右_鱗4CP.Update();
|
|
X0Y0_胴5_胴CP.Update();
|
|
X0Y0_輪2_革CP.Update();
|
|
X0Y0_輪2_金具1CP.Update();
|
|
X0Y0_輪2_金具2CP.Update();
|
|
X0Y0_輪2_金具3CP.Update();
|
|
X0Y0_輪2_金具左CP.Update();
|
|
X0Y0_輪2_金具右CP.Update();
|
|
X0Y0_胴4_鱗左_鱗1CP.Update();
|
|
X0Y0_胴4_鱗左_鱗2CP.Update();
|
|
X0Y0_胴4_鱗左_鱗3CP.Update();
|
|
X0Y0_胴4_鱗左_鱗4CP.Update();
|
|
X0Y0_胴4_鱗右_鱗1CP.Update();
|
|
X0Y0_胴4_鱗右_鱗2CP.Update();
|
|
X0Y0_胴4_鱗右_鱗3CP.Update();
|
|
X0Y0_胴4_鱗右_鱗4CP.Update();
|
|
X0Y0_胴4_胴CP.Update();
|
|
X0Y0_胴3_鱗左_鱗1CP.Update();
|
|
X0Y0_胴3_鱗左_鱗2CP.Update();
|
|
X0Y0_胴3_鱗左_鱗3CP.Update();
|
|
X0Y0_胴3_鱗左_鱗4CP.Update();
|
|
X0Y0_胴3_鱗右_鱗1CP.Update();
|
|
X0Y0_胴3_鱗右_鱗2CP.Update();
|
|
X0Y0_胴3_鱗右_鱗3CP.Update();
|
|
X0Y0_胴3_鱗右_鱗4CP.Update();
|
|
X0Y0_胴3_胴CP.Update();
|
|
X0Y0_胴2_鱗左_鱗1CP.Update();
|
|
X0Y0_胴2_鱗左_鱗2CP.Update();
|
|
X0Y0_胴2_鱗左_鱗3CP.Update();
|
|
X0Y0_胴2_鱗左_鱗4CP.Update();
|
|
X0Y0_胴2_鱗右_鱗1CP.Update();
|
|
X0Y0_胴2_鱗右_鱗2CP.Update();
|
|
X0Y0_胴2_鱗右_鱗3CP.Update();
|
|
X0Y0_胴2_鱗右_鱗4CP.Update();
|
|
X0Y0_胴2_胴CP.Update();
|
|
X0Y0_胴1_鱗左2_鱗1CP.Update();
|
|
X0Y0_胴1_鱗左2_鱗2CP.Update();
|
|
X0Y0_胴1_鱗左2_鱗3CP.Update();
|
|
X0Y0_胴1_鱗左2_鱗4CP.Update();
|
|
X0Y0_胴1_鱗右2_鱗1CP.Update();
|
|
X0Y0_胴1_鱗右2_鱗2CP.Update();
|
|
X0Y0_胴1_鱗右2_鱗3CP.Update();
|
|
X0Y0_胴1_鱗右2_鱗4CP.Update();
|
|
X0Y0_胴1_胴2CP.Update();
|
|
X0Y0_胴1_胴1CP.Update();
|
|
X0Y0_胴1_鱗左1_鱗1CP.Update();
|
|
X0Y0_胴1_鱗左1_鱗2CP.Update();
|
|
X0Y0_胴1_鱗左1_鱗3CP.Update();
|
|
X0Y0_胴1_鱗左1_鱗4CP.Update();
|
|
X0Y0_胴1_鱗右1_鱗1CP.Update();
|
|
X0Y0_胴1_鱗右1_鱗2CP.Update();
|
|
X0Y0_胴1_鱗右1_鱗3CP.Update();
|
|
X0Y0_胴1_鱗右1_鱗4CP.Update();
|
|
X0Y0_輪1_革CP.Update();
|
|
X0Y0_輪1_金具1CP.Update();
|
|
X0Y0_輪1_金具2CP.Update();
|
|
X0Y0_輪1_金具3CP.Update();
|
|
X0Y0_輪1_金具左CP.Update();
|
|
X0Y0_輪1_金具右CP.Update();
|
|
鎖1.接続PA();
|
|
鎖2.接続PA();
|
|
鎖3.接続PA();
|
|
鎖4.接続PA();
|
|
鎖1.色更新();
|
|
鎖2.色更新();
|
|
鎖3.色更新();
|
|
鎖4.色更新();
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T0(体配色 体配色)
|
|
{
|
|
胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T1(体配色 体配色)
|
|
{
|
|
胴6_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴6_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴6_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴6_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴5_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴5_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴5_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴5_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴4_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴4_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴4_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴4_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴3_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴3_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴3_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴3_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴2_鱗左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴2_鱗左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗左_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴2_鱗右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_鱗右_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴2_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
|
胴1_鱗左2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗左2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗左2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
胴1_鱗右2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
胴1_鱗右2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗右2_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_胴2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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胴1_胴1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
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胴1_鱗左1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗左1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗左1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗左1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗右1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗右1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗右1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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胴1_鱗右1_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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輪1_革CD = new ColorD();
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輪1_金具1CD = new ColorD();
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輪1_金具2CD = new ColorD();
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輪1_金具3CD = new ColorD();
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輪1_金具左CD = new ColorD();
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輪1_金具右CD = new ColorD();
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輪2_革CD = new ColorD();
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輪2_金具1CD = new ColorD();
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輪2_金具2CD = new ColorD();
|
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輪2_金具3CD = new ColorD();
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輪2_金具左CD = new ColorD();
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輪2_金具右CD = new ColorD();
|
|
}
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public void 輪1配色(拘束具色 配色)
|
|
{
|
|
輪1_革CD.色 = 配色.革部色;
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輪1_金具1CD.色 = 配色.金具色;
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輪1_金具2CD.色 = 輪1_金具1CD.色;
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|
輪1_金具3CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具左CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具右CD.色 = 輪1_金具1CD.色;
|
|
}
|
|
|
|
public void 輪2配色(拘束具色 配色)
|
|
{
|
|
輪2_革CD.色 = 配色.革部色;
|
|
輪2_金具1CD.色 = 配色.金具色;
|
|
輪2_金具2CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具3CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具左CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具右CD.色 = 輪2_金具1CD.色;
|
|
}
|
|
|
|
public void 鎖配色(鎖色 配色)
|
|
{
|
|
鎖1.配色鎖(配色);
|
|
鎖2.配色鎖(配色);
|
|
鎖3.配色鎖(配色);
|
|
鎖4.配色鎖(配色);
|
|
}
|
|
}
|
|
}
|