Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_豚.cs
2025-05-07 10:45:18 -07:00

159 lines
2.9 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _豚 :
{
public Par X0Y0_鰭;
public ColorD CD;
public ColorP X0Y0_鰭CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_鰭.Dra;
}
set
{
X0Y0_鰭.Dra = value;
X0Y0_鰭.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public _豚(double DisUnit, , , Med Med, _豚D e)
{
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "豚鰭";
dif.Add(new Pars(Sta.["鰭"][1][0]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_鰭 = pars["鰭"].ToPar();
Xasix = false;
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_鰭CP = new ColorP(X0Y0_鰭, CD, DisUnit, abj: true);
= e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_鰭.AngleBase = num * -20.0;
.JoinPAall();
}
public override void ()
{
X0Y0_鰭CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
}
}
}