Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツD.cs
2025-10-25 16:27:11 +04:00

64 lines
1.3 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class BackHair0_パツD : D
{
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public double 0;
public double 1;
public double ;
public double ;
public bool ;
public BackHair0_パツD()
{
ThisType = GetType();
}
public BackHair0_パツD SetRandom()
{
0 = RNG.XS.NextDouble();
1 = RNG.XS.NextDouble();
= RNG.XS.NextDouble();
= RNG.XS.NextDouble();
= RNG.XS.NextBool();
return this;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new BackHair0_パツ(DisUnit, , , Med, this);
}
}
}