Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結D.cs
2025-10-25 16:27:11 +04:00

61 lines
1.4 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class BackHair1_編結D : D
{
public bool _表示 = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _編節4_髪節_表示 = true;
public bool _編節4_髪編目_表示 = true;
public bool _編節5_髪節_表示 = true;
public bool _編節5_髪編目_表示 = true;
public bool _編節6_髪節_表示 = true;
public bool _編節6_髪編目_表示 = true;
public bool _編節7_髪節_表示 = true;
public bool _編節7_髪編目_表示 = true;
public double ;
public double ;
public BackHair1_編結D()
{
ThisType = GetType();
}
public BackHair1_編結D SetRandom()
{
= RNG.XS.NextDouble();
= RNG.XS.NextDouble();
return this;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new BackHair1_編結(DisUnit, , , Med, this);
}
}
}