61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class BackHair1_編結D : アップD
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{
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public bool 髪基_表示 = true;
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public bool お下げ_編節1_髪節_表示 = true;
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public bool お下げ_編節1_髪編目_表示 = true;
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public bool お下げ_編節2_髪節_表示 = true;
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public bool お下げ_編節2_髪編目_表示 = true;
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public bool お下げ_編節3_髪節_表示 = true;
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public bool お下げ_編節3_髪編目_表示 = true;
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public bool お下げ_編節4_髪節_表示 = true;
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public bool お下げ_編節4_髪編目_表示 = true;
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public bool お下げ_編節5_髪節_表示 = true;
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public bool お下げ_編節5_髪編目_表示 = true;
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public bool お下げ_編節6_髪節_表示 = true;
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public bool お下げ_編節6_髪編目_表示 = true;
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public bool お下げ_編節7_髪節_表示 = true;
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public bool お下げ_編節7_髪編目_表示 = true;
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public double 毛量;
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public double 高さ;
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public BackHair1_編結D()
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{
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ThisType = GetType();
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}
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public BackHair1_編結D SetRandom()
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{
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毛量 = RNG.XS.NextDouble();
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高さ = RNG.XS.NextDouble();
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return this;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new BackHair1_編結(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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