Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/WaistD.cs
2025-10-23 20:42:00 +04:00

266 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class WaistD : EleD
{
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _筋肉下_表示;
public bool _筋肉左_表示;
public bool _筋肉右_表示;
public bool _筋上左_表示;
public bool _筋上右_表示;
public bool _筋下左_表示;
public bool _筋下右_表示;
public bool _表示;
public bool _表示 = true;
public bool _渦_タトゥ1左_表示;
public bool _渦_タトゥ1右_表示;
public bool _渦_タトゥ2左_表示;
public bool _渦_タトゥ2右_表示;
public bool _ハート_タトゥ1左_表示;
public bool _ハート_タトゥ1右_表示;
public bool _ハート_タトゥ2左_表示;
public bool _ハート_タトゥ2右_表示;
public bool X左_表示;
public bool X右_表示;
public bool I左_表示;
public bool I右_表示;
public bool _紋左_紋1_表示;
public bool _紋左_紋2_表示;
public bool _紋左_紋3_表示;
public bool _紋右_紋1_表示;
public bool _紋右_紋2_表示;
public bool _紋右_紋3_表示;
public bool _獣毛左_表示;
public bool _獣毛右_表示;
public bool _甲殻2_表示;
public bool _甲殻1_表示;
public bool _左_鱗1_表示;
public bool _左_鱗2_表示;
public bool _右_鱗1_表示;
public bool _右_鱗2_表示;
public bool _表示;
public bool _表示;
public bool _表示;
public bool _表示;
public bool ;
public double = 1.0;
public double X左濃度 = 1.0;
public double X右濃度 = 1.0;
public double I左濃度 = 1.0;
public double I右濃度 = 1.0;
public double = 1.0;
public bool ;
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public WaistD()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_胴_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_腿左_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 0.9;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_腿右_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 0.9;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_膣基_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_肛門_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_尾_接続;
if (e is _ヘD || e is _ウD || e is _ガD || e is _蟲D)
{
foreach (EleD item in e.EnumEleD())
{
item.B = 0.6;
}
return;
}
foreach (EleD item2 in e.EnumEleD())
{
item2.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_半身_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_上着_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_肌_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_翼左_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Waist_翼右_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new Waist(DisUnit, , , Med, this);
}
}
}