266 lines
5.7 KiB
C#
266 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class WaistD : EleD
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{
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public bool 腰_表示 = true;
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public bool 股_表示 = true;
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public bool 下腹_表示 = true;
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public bool 腰皺_表示 = true;
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public bool 筋肉_筋肉下_表示;
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public bool 筋肉_筋肉左_表示;
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public bool 筋肉_筋肉右_表示;
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public bool 筋肉_筋上左_表示;
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public bool 筋肉_筋上右_表示;
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public bool 筋肉_筋下左_表示;
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public bool 筋肉_筋下右_表示;
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public bool ハイライト_表示;
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public bool 臍_表示 = true;
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public bool 悪タトゥ_渦_タトゥ1左_表示;
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public bool 悪タトゥ_渦_タトゥ1右_表示;
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public bool 悪タトゥ_渦_タトゥ2左_表示;
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public bool 悪タトゥ_渦_タトゥ2右_表示;
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public bool 淫タトゥ_ハート_タトゥ1左_表示;
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public bool 淫タトゥ_ハート_タトゥ1右_表示;
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public bool 淫タトゥ_ハート_タトゥ2左_表示;
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public bool 淫タトゥ_ハート_タトゥ2右_表示;
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public bool 傷X左_表示;
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public bool 傷X右_表示;
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public bool 傷I左_表示;
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public bool 傷I右_表示;
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public bool 紋柄_紋左_紋1_表示;
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public bool 紋柄_紋左_紋2_表示;
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public bool 紋柄_紋左_紋3_表示;
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public bool 紋柄_紋右_紋1_表示;
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public bool 紋柄_紋右_紋2_表示;
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public bool 紋柄_紋右_紋3_表示;
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public bool 獣性_獣毛左_表示;
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public bool 獣性_獣毛右_表示;
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public bool 虫性_甲殻2_表示;
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public bool 虫性_甲殻1_表示;
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public bool 竜性_左_鱗1_表示;
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public bool 竜性_左_鱗2_表示;
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public bool 竜性_右_鱗1_表示;
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public bool 竜性_右_鱗2_表示;
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public bool ハイライト上左_表示;
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public bool ハイライト上右_表示;
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public bool ハイライト下左_表示;
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public bool ハイライト下右_表示;
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public bool ハイライト表示;
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public double 筋肉濃度 = 1.0;
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public double 傷X左濃度 = 1.0;
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public double 傷X右濃度 = 1.0;
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public double 傷I左濃度 = 1.0;
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public double 傷I右濃度 = 1.0;
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public double ハイライト濃度 = 1.0;
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public bool スライム;
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public List<EleD> 胴_接続 = new List<EleD>();
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public List<EleD> 腿左_接続 = new List<EleD>();
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public List<EleD> 腿右_接続 = new List<EleD>();
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public List<EleD> 膣基_接続 = new List<EleD>();
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public List<EleD> 肛門_接続 = new List<EleD>();
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public List<EleD> 尾_接続 = new List<EleD>();
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public List<EleD> 半身_接続 = new List<EleD>();
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public List<EleD> 上着_接続 = new List<EleD>();
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public List<EleD> 肌_接続 = new List<EleD>();
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public List<EleD> 翼左_接続 = new List<EleD>();
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public List<EleD> 翼右_接続 = new List<EleD>();
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public WaistD()
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{
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ThisType = GetType();
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}
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public void 胴接続(EleD e)
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{
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胴_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_胴_接続;
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}
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public void 腿左接続(EleD e)
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{
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腿左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_腿左_接続;
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if (!(e is 獣腿D))
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{
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return;
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}
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 0.9;
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}
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}
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public void 腿右接続(EleD e)
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{
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腿右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_腿右_接続;
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if (!(e is 獣腿D))
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{
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return;
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}
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 0.9;
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}
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}
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public void 膣基接続(EleD e)
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{
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膣基_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_膣基_接続;
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}
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public void 肛門接続(EleD e)
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{
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肛門_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_肛門_接続;
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}
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public void 尾接続(EleD e)
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{
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尾_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_尾_接続;
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if (e is 尾_ヘD || e is 尾_ウD || e is 尾_ガD || e is 尾_蟲D)
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{
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 0.6;
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}
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return;
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}
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foreach (EleD item2 in e.EnumEleD())
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{
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item2.尺度B = 1.0;
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}
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}
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public void 半身接続(EleD e)
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{
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半身_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_半身_接続;
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}
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public void 上着接続(EleD e)
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{
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上着_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_上着_接続;
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}
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public void 肌接続(EleD e)
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{
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肌_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_肌_接続;
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}
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public void 翼左接続(EleD e)
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{
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翼左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_翼左_接続;
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if (!(e is 尾D))
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{
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return;
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}
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 1.0;
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}
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}
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public void 翼右接続(EleD e)
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{
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翼右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Waist_翼右_接続;
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if (!(e is 尾D))
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{
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return;
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}
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 1.0;
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}
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new Waist(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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