- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
52 lines
747 B
YAML
52 lines
747 B
YAML
id: 四足UpperArm
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original_key: 四足上腕
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resource: 腕左
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morph_x: 2
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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- x: 1
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y: 0
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file: x1y0.svg
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fields:
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- name: 筋肉上
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- name: 上腕
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- name: 筋肉下
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- name: 虎柄
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- name: 鱗
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joints:
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- position: [
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0.0776090258406749,
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0.0666146658662219
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]
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- position: [
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0.05636515080019466,
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0.06626143700652762
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]
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- position: [
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0.009307784641308431,
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-0.023539039544349737
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]
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- position: [
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0.008842682619453885,
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-0.02328738079580974
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]
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- position: [
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0.008073215725038512,
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-0.022975682007035987
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]
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- position: [
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0.03829360131887328,
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0.0050548530859284855
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]
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- position: [
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0.09118582473193013,
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0.07089467187295634
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]
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- position: [
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0.08706011231230343,
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0.06548408928052393
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]
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