389 lines
10 KiB
C#
389 lines
10 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class BackHair1_結1ジグ : アップ
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{
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public Par X0Y0_髪基;
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public Par X0Y0_お下げ_髪根;
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public Par X0Y0_お下げ_髪左1;
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public Par X0Y0_お下げ_髪左2;
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public Par X0Y0_お下げ_髪左3;
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public Par X0Y0_お下げ_髪右1;
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public Par X0Y0_お下げ_髪右2;
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public Par X0Y0_お下げ_髪右3;
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public ColorD 髪基CD;
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public ColorD お下げ_髪根CD;
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public ColorD お下げ_髪左1CD;
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public ColorD お下げ_髪左2CD;
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public ColorD お下げ_髪左3CD;
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public ColorD お下げ_髪右1CD;
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public ColorD お下げ_髪右2CD;
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public ColorD お下げ_髪右3CD;
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public ColorP X0Y0_髪基CP;
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public ColorP X0Y0_お下げ_髪根CP;
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public ColorP X0Y0_お下げ_髪左1CP;
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public ColorP X0Y0_お下げ_髪左2CP;
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public ColorP X0Y0_お下げ_髪左3CP;
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public ColorP X0Y0_お下げ_髪右1CP;
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public ColorP X0Y0_お下げ_髪右2CP;
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public ColorP X0Y0_お下げ_髪右3CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 髪基_表示
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{
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get
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{
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return X0Y0_髪基.Dra;
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}
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set
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{
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X0Y0_髪基.Dra = value;
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X0Y0_髪基.Hit = value;
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}
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}
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public bool お下げ_髪根_表示
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{
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get
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{
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return X0Y0_お下げ_髪根.Dra;
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}
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set
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{
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X0Y0_お下げ_髪根.Dra = value;
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X0Y0_お下げ_髪根.Hit = value;
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}
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}
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public bool お下げ_髪左1_表示
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{
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get
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{
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return X0Y0_お下げ_髪左1.Dra;
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}
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set
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{
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X0Y0_お下げ_髪左1.Dra = value;
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X0Y0_お下げ_髪左1.Hit = value;
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}
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}
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public bool お下げ_髪左2_表示
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{
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get
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{
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return X0Y0_お下げ_髪左2.Dra;
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}
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set
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{
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X0Y0_お下げ_髪左2.Dra = value;
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X0Y0_お下げ_髪左2.Hit = value;
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}
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}
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public bool お下げ_髪左3_表示
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{
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get
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{
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return X0Y0_お下げ_髪左3.Dra;
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}
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set
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{
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X0Y0_お下げ_髪左3.Dra = value;
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X0Y0_お下げ_髪左3.Hit = value;
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}
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}
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public bool お下げ_髪右1_表示
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{
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get
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{
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return X0Y0_お下げ_髪右1.Dra;
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}
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set
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{
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X0Y0_お下げ_髪右1.Dra = value;
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X0Y0_お下げ_髪右1.Hit = value;
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}
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}
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public bool お下げ_髪右2_表示
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{
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get
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{
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return X0Y0_お下げ_髪右2.Dra;
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}
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set
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{
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X0Y0_お下げ_髪右2.Dra = value;
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X0Y0_お下げ_髪右2.Hit = value;
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}
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}
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public bool お下げ_髪右3_表示
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{
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get
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{
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return X0Y0_お下げ_髪右3.Dra;
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}
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set
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{
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X0Y0_お下げ_髪右3.Dra = value;
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X0Y0_お下げ_髪右3.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 髪基_表示;
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}
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set
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{
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髪基_表示 = value;
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お下げ_髪根_表示 = value;
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お下げ_髪左1_表示 = value;
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お下げ_髪左2_表示 = value;
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お下げ_髪左3_表示 = value;
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お下げ_髪右1_表示 = value;
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お下げ_髪右2_表示 = value;
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お下げ_髪右3_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 髪基CD.不透明度;
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}
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set
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{
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髪基CD.不透明度 = value;
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お下げ_髪根CD.不透明度 = value;
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お下げ_髪左1CD.不透明度 = value;
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お下げ_髪左2CD.不透明度 = value;
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お下げ_髪左3CD.不透明度 = value;
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お下げ_髪右1CD.不透明度 = value;
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お下げ_髪右2CD.不透明度 = value;
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お下げ_髪右3CD.不透明度 = value;
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}
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}
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public double 髪長
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{
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set
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{
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double num = 0.5 + 0.9 * value;
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X0Y0_お下げ_髪根.SizeYBase *= num;
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X0Y0_お下げ_髪左1.SizeYBase *= num;
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X0Y0_お下げ_髪左2.SizeYBase *= num;
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X0Y0_お下げ_髪左3.SizeYBase *= num;
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X0Y0_お下げ_髪右1.SizeYBase *= num;
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X0Y0_お下げ_髪右2.SizeYBase *= num;
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X0Y0_お下げ_髪右3.SizeYBase *= num;
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}
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}
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public double 毛量
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{
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set
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{
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double num = 1.0 + 0.5 * value;
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X0Y0_お下げ_髪根.SizeXBase *= num;
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X0Y0_お下げ_髪左1.SizeXBase *= num;
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X0Y0_お下げ_髪左2.SizeXBase *= num;
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X0Y0_お下げ_髪左3.SizeXBase *= num;
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X0Y0_お下げ_髪右1.SizeXBase *= num;
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X0Y0_お下げ_髪右2.SizeXBase *= num;
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X0Y0_お下げ_髪右3.SizeXBase *= num;
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}
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}
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public double 広がり
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{
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set
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{
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X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
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X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
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X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
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X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
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X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
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X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
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}
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}
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public double 高さ
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{
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set
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{
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X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
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}
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}
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public BackHair1_結1ジグ(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, BackHair1_結1ジグD e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "結い1ジグ";
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dif.Add(new Pars(Sta.胴体["BackHair1"][0][0]));
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_髪基 = pars["髪基"].ToPar();
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Pars pars2 = pars["お下げ"].ToPars();
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X0Y0_お下げ_髪根 = pars2["髪根"].ToPar();
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X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar();
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X0Y0_お下げ_髪左2 = pars2["髪左2"].ToPar();
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X0Y0_お下げ_髪左3 = pars2["髪左3"].ToPar();
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X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar();
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X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar();
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X0Y0_お下げ_髪右3 = pars2["髪右3"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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髪基_表示 = e.髪基_表示;
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お下げ_髪根_表示 = e.お下げ_髪根_表示;
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お下げ_髪左1_表示 = e.お下げ_髪左1_表示;
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お下げ_髪左2_表示 = e.お下げ_髪左2_表示;
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お下げ_髪左3_表示 = e.お下げ_髪左3_表示;
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お下げ_髪右1_表示 = e.お下げ_髪右1_表示;
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お下げ_髪右2_表示 = e.お下げ_髪右2_表示;
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お下げ_髪右3_表示 = e.お下げ_髪右3_表示;
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髪長 = e.髪長;
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毛量 = e.毛量;
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広がり = e.広がり;
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高さ = e.高さ;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_髪基CP = new ColorP(X0Y0_髪基, 髪基CD, DisUnit, abj: false);
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X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, お下げ_髪根CD, DisUnit, abj: false);
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X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, お下げ_髪左1CD, DisUnit, abj: false);
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X0Y0_お下げ_髪左2CP = new ColorP(X0Y0_お下げ_髪左2, お下げ_髪左2CD, DisUnit, abj: false);
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X0Y0_お下げ_髪左3CP = new ColorP(X0Y0_お下げ_髪左3, お下げ_髪左3CD, DisUnit, abj: false);
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X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, お下げ_髪右1CD, DisUnit, abj: false);
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X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, お下げ_髪右2CD, DisUnit, abj: false);
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X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, お下げ_髪右3CD, DisUnit, abj: false);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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X0Y0_髪基CP.Update();
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X0Y0_お下げ_髪根CP.Update();
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X0Y0_お下げ_髪左1CP.Update();
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X0Y0_お下げ_髪左2CP.Update();
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X0Y0_お下げ_髪左3CP.Update();
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X0Y0_お下げ_髪右1CP.Update();
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X0Y0_お下げ_髪右2CP.Update();
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X0Y0_お下げ_髪右3CP.Update();
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}
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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お下げ_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪右3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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}
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}
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}
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