63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class BackHair0_下2ジグD : お下げ2D
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{
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public bool 髪基_表示 = true;
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public bool お下げ左_髪縛1_表示 = true;
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public bool お下げ左_髪縛2_表示 = true;
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public bool お下げ左_髪左_表示 = true;
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public bool お下げ左_髪右_表示 = true;
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public bool お下げ左_髪根_表示 = true;
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public bool お下げ右_髪縛1_表示 = true;
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public bool お下げ右_髪縛2_表示 = true;
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public bool お下げ右_髪右_表示 = true;
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public bool お下げ右_髪左_表示 = true;
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public bool お下げ右_髪根_表示 = true;
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public double 髪長0;
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public double 髪長1;
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public double 毛量;
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public double 広がり;
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public bool スライム;
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public BackHair0_下2ジグD()
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{
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ThisType = GetType();
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}
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public BackHair0_下2ジグD SetRandom()
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{
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new BackHair0_下2ジグ(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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