Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_獣D.cs
2026-06-13 22:38:57 -05:00

48 lines
952 B
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class Leg_獣D : D
{
public bool Leg_表示 = true;
public bool _表示;
public bool _革_表示;
public bool _金具1_表示;
public bool _金具2_表示;
public bool _金具3_表示;
public bool _金具左_表示;
public bool _金具右_表示;
public bool ;
public bool ;
public Leg_獣D()
{
ThisType = GetType();
}
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_獣_足_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_獣(DisUnit, , , Med, this);
}
}
}