Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/パールD.cs
2026-06-13 22:38:57 -05:00

47 lines
928 B
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class D : ElementData
{
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 5_ = true;
public bool 6_ = true;
public bool 7_ = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new (DisUnit, , , Med, this);
}
}
}