Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足脇D.cs
2026-06-13 22:38:57 -05:00

37 lines
821 B
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class D : ElementData
{
public bool _表示 = true;
public bool _表示 = true;
public double = 1.0;
public List<ElementData> UpperArm_接続 = new List<ElementData>();
public D()
{
ThisType = GetType();
}
public void UpperArm接続(ElementData e)
{
UpperArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._UpperArm_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new (DisUnit, , , Med, this);
}
}
}