37 lines
821 B
C#
37 lines
821 B
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 四足脇D : ElementData
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{
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public bool 脇_表示 = true;
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public bool 筋肉_表示 = true;
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public double 筋肉濃度 = 1.0;
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public List<ElementData> UpperArm_接続 = new List<ElementData>();
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public 四足脇D()
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{
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ThisType = GetType();
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}
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public void UpperArm接続(ElementData e)
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{
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UpperArm_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足脇_UpperArm_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 四足脇(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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