Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs
2026-06-13 22:38:57 -05:00

2195 lines
76 KiB
C#

using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class : Element
{
public ShapePart X0Y0_Waist;
public ShapePart X0Y0_股;
public ShapePart X0Y0_下腹;
public ShapePart X0Y0_腰皺;
public ShapePart X0Y0_筋肉_筋肉下;
public ShapePart X0Y0_筋肉_筋肉左;
public ShapePart X0Y0_筋肉_筋肉右;
public ShapePart X0Y0_筋肉_筋上左;
public ShapePart X0Y0_筋肉_筋上右;
public ShapePart X0Y0_筋肉_筋下左;
public ShapePart X0Y0_筋肉_筋下右;
public ShapePart X0Y0_臍;
public ShapePart X0Y0_紋柄_紋左_紋1;
public ShapePart X0Y0_紋柄_紋左_紋2;
public ShapePart X0Y0_紋柄_紋左_紋3;
public ShapePart X0Y0_紋柄_紋右_紋1;
public ShapePart X0Y0_紋柄_紋右_紋2;
public ShapePart X0Y0_紋柄_紋右_紋3;
public ShapePart X0Y0_虎柄_虎左;
public ShapePart X0Y0_虎柄_虎右;
public ShapePart X0Y0_竜性_中_鱗1;
public ShapePart X0Y0_竜性_中_鱗2;
public ShapePart X0Y0_竜性_中_鱗3;
public ShapePart X0Y0_竜性_中_鱗4;
public ShapePart X0Y0_竜性_左_鱗1;
public ShapePart X0Y0_竜性_左_鱗2;
public ShapePart X0Y0_竜性_右_鱗1;
public ShapePart X0Y0_竜性_右_鱗2;
public ShapePart X0Y1_Waist;
public ShapePart X0Y1_股;
public ShapePart X0Y1_下腹;
public ShapePart X0Y1_腰皺;
public ShapePart X0Y1_筋肉_筋肉下;
public ShapePart X0Y1_筋肉_筋肉左;
public ShapePart X0Y1_筋肉_筋肉右;
public ShapePart X0Y1_筋肉_筋上左;
public ShapePart X0Y1_筋肉_筋上右;
public ShapePart X0Y1_筋肉_筋下左;
public ShapePart X0Y1_筋肉_筋下右;
public ShapePart X0Y1_臍;
public ShapePart X0Y1_紋柄_紋左_紋1;
public ShapePart X0Y1_紋柄_紋左_紋2;
public ShapePart X0Y1_紋柄_紋左_紋3;
public ShapePart X0Y1_紋柄_紋右_紋1;
public ShapePart X0Y1_紋柄_紋右_紋2;
public ShapePart X0Y1_紋柄_紋右_紋3;
public ShapePart X0Y1_虎柄_虎左;
public ShapePart X0Y1_虎柄_虎右;
public ShapePart X0Y1_竜性_中_鱗1;
public ShapePart X0Y1_竜性_中_鱗2;
public ShapePart X0Y1_竜性_中_鱗3;
public ShapePart X0Y1_竜性_中_鱗4;
public ShapePart X0Y1_竜性_左_鱗1;
public ShapePart X0Y1_竜性_左_鱗2;
public ShapePart X0Y1_竜性_右_鱗1;
public ShapePart X0Y1_竜性_右_鱗2;
public ShapePart X0Y2_Waist;
public ShapePart X0Y2_股;
public ShapePart X0Y2_下腹;
public ShapePart X0Y2_腰皺;
public ShapePart X0Y2_筋肉_筋肉下;
public ShapePart X0Y2_筋肉_筋肉左;
public ShapePart X0Y2_筋肉_筋肉右;
public ShapePart X0Y2_筋肉_筋上左;
public ShapePart X0Y2_筋肉_筋上右;
public ShapePart X0Y2_筋肉_筋下左;
public ShapePart X0Y2_筋肉_筋下右;
public ShapePart X0Y2_臍;
public ShapePart X0Y2_紋柄_紋左_紋1;
public ShapePart X0Y2_紋柄_紋左_紋2;
public ShapePart X0Y2_紋柄_紋左_紋3;
public ShapePart X0Y2_紋柄_紋右_紋1;
public ShapePart X0Y2_紋柄_紋右_紋2;
public ShapePart X0Y2_紋柄_紋右_紋3;
public ShapePart X0Y2_虎柄_虎左;
public ShapePart X0Y2_虎柄_虎右;
public ShapePart X0Y2_竜性_中_鱗1;
public ShapePart X0Y2_竜性_中_鱗2;
public ShapePart X0Y2_竜性_中_鱗3;
public ShapePart X0Y2_竜性_中_鱗4;
public ShapePart X0Y2_竜性_左_鱗1;
public ShapePart X0Y2_竜性_左_鱗2;
public ShapePart X0Y2_竜性_右_鱗1;
public ShapePart X0Y2_竜性_右_鱗2;
public ShapePart X0Y3_Waist;
public ShapePart X0Y3_股;
public ShapePart X0Y3_下腹;
public ShapePart X0Y3_腰皺;
public ShapePart X0Y3_筋肉_筋肉下;
public ShapePart X0Y3_筋肉_筋肉左;
public ShapePart X0Y3_筋肉_筋肉右;
public ShapePart X0Y3_筋肉_筋上左;
public ShapePart X0Y3_筋肉_筋上右;
public ShapePart X0Y3_筋肉_筋下左;
public ShapePart X0Y3_筋肉_筋下右;
public ShapePart X0Y3_臍;
public ShapePart X0Y3_紋柄_紋左_紋1;
public ShapePart X0Y3_紋柄_紋左_紋2;
public ShapePart X0Y3_紋柄_紋左_紋3;
public ShapePart X0Y3_紋柄_紋右_紋1;
public ShapePart X0Y3_紋柄_紋右_紋2;
public ShapePart X0Y3_紋柄_紋右_紋3;
public ShapePart X0Y3_虎柄_虎左;
public ShapePart X0Y3_虎柄_虎右;
public ShapePart X0Y3_竜性_中_鱗1;
public ShapePart X0Y3_竜性_中_鱗2;
public ShapePart X0Y3_竜性_中_鱗3;
public ShapePart X0Y3_竜性_中_鱗4;
public ShapePart X0Y3_竜性_左_鱗1;
public ShapePart X0Y3_竜性_左_鱗2;
public ShapePart X0Y3_竜性_右_鱗1;
public ShapePart X0Y3_竜性_右_鱗2;
public ShapePart X0Y4_Waist;
public ShapePart X0Y4_股;
public ShapePart X0Y4_下腹;
public ShapePart X0Y4_腰皺;
public ShapePart X0Y4_筋肉_筋肉下;
public ShapePart X0Y4_筋肉_筋肉左;
public ShapePart X0Y4_筋肉_筋肉右;
public ShapePart X0Y4_筋肉_筋上左;
public ShapePart X0Y4_筋肉_筋上右;
public ShapePart X0Y4_筋肉_筋下左;
public ShapePart X0Y4_筋肉_筋下右;
public ShapePart X0Y4_臍;
public ShapePart X0Y4_紋柄_紋左_紋1;
public ShapePart X0Y4_紋柄_紋左_紋2;
public ShapePart X0Y4_紋柄_紋左_紋3;
public ShapePart X0Y4_紋柄_紋右_紋1;
public ShapePart X0Y4_紋柄_紋右_紋2;
public ShapePart X0Y4_紋柄_紋右_紋3;
public ShapePart X0Y4_虎柄_虎左;
public ShapePart X0Y4_虎柄_虎右;
public ShapePart X0Y4_竜性_中_鱗1;
public ShapePart X0Y4_竜性_中_鱗2;
public ShapePart X0Y4_竜性_中_鱗3;
public ShapePart X0Y4_竜性_中_鱗4;
public ShapePart X0Y4_竜性_左_鱗1;
public ShapePart X0Y4_竜性_左_鱗2;
public ShapePart X0Y4_竜性_右_鱗1;
public ShapePart X0Y4_竜性_右_鱗2;
public ColorD WaistCD;
public ColorD CD;
public ColorD CD;
public ColorD CD;
public ColorD _筋肉下CD;
public ColorD _筋肉左CD;
public ColorD _筋肉右CD;
public ColorD _筋上左CD;
public ColorD _筋上右CD;
public ColorD _筋下左CD;
public ColorD _筋下右CD;
public ColorD CD;
public ColorD _紋左_紋1CD;
public ColorD _紋左_紋2CD;
public ColorD _紋左_紋3CD;
public ColorD _紋右_紋1CD;
public ColorD _紋右_紋2CD;
public ColorD _紋右_紋3CD;
public ColorD _虎左CD;
public ColorD _虎右CD;
public ColorD _中_鱗1CD;
public ColorD _中_鱗2CD;
public ColorD _中_鱗3CD;
public ColorD _中_鱗4CD;
public ColorD _左_鱗1CD;
public ColorD _左_鱗2CD;
public ColorD _右_鱗1CD;
public ColorD _右_鱗2CD;
public ColorP X0Y0_WaistCP;
public ColorP X0Y0_股CP;
public ColorP X0Y0_下腹CP;
public ColorP X0Y0_腰皺CP;
public ColorP X0Y0_筋肉_筋肉下CP;
public ColorP X0Y0_筋肉_筋肉左CP;
public ColorP X0Y0_筋肉_筋肉右CP;
public ColorP X0Y0_筋肉_筋上左CP;
public ColorP X0Y0_筋肉_筋上右CP;
public ColorP X0Y0_筋肉_筋下左CP;
public ColorP X0Y0_筋肉_筋下右CP;
public ColorP X0Y0_臍CP;
public ColorP X0Y0_紋柄_紋左_紋1CP;
public ColorP X0Y0_紋柄_紋左_紋2CP;
public ColorP X0Y0_紋柄_紋左_紋3CP;
public ColorP X0Y0_紋柄_紋右_紋1CP;
public ColorP X0Y0_紋柄_紋右_紋2CP;
public ColorP X0Y0_紋柄_紋右_紋3CP;
public ColorP X0Y0_虎柄_虎左CP;
public ColorP X0Y0_虎柄_虎右CP;
public ColorP X0Y0_竜性_中_鱗1CP;
public ColorP X0Y0_竜性_中_鱗2CP;
public ColorP X0Y0_竜性_中_鱗3CP;
public ColorP X0Y0_竜性_中_鱗4CP;
public ColorP X0Y0_竜性_左_鱗1CP;
public ColorP X0Y0_竜性_左_鱗2CP;
public ColorP X0Y0_竜性_右_鱗1CP;
public ColorP X0Y0_竜性_右_鱗2CP;
public ColorP X0Y1_WaistCP;
public ColorP X0Y1_股CP;
public ColorP X0Y1_下腹CP;
public ColorP X0Y1_腰皺CP;
public ColorP X0Y1_筋肉_筋肉下CP;
public ColorP X0Y1_筋肉_筋肉左CP;
public ColorP X0Y1_筋肉_筋肉右CP;
public ColorP X0Y1_筋肉_筋上左CP;
public ColorP X0Y1_筋肉_筋上右CP;
public ColorP X0Y1_筋肉_筋下左CP;
public ColorP X0Y1_筋肉_筋下右CP;
public ColorP X0Y1_臍CP;
public ColorP X0Y1_紋柄_紋左_紋1CP;
public ColorP X0Y1_紋柄_紋左_紋2CP;
public ColorP X0Y1_紋柄_紋左_紋3CP;
public ColorP X0Y1_紋柄_紋右_紋1CP;
public ColorP X0Y1_紋柄_紋右_紋2CP;
public ColorP X0Y1_紋柄_紋右_紋3CP;
public ColorP X0Y1_虎柄_虎左CP;
public ColorP X0Y1_虎柄_虎右CP;
public ColorP X0Y1_竜性_中_鱗1CP;
public ColorP X0Y1_竜性_中_鱗2CP;
public ColorP X0Y1_竜性_中_鱗3CP;
public ColorP X0Y1_竜性_中_鱗4CP;
public ColorP X0Y1_竜性_左_鱗1CP;
public ColorP X0Y1_竜性_左_鱗2CP;
public ColorP X0Y1_竜性_右_鱗1CP;
public ColorP X0Y1_竜性_右_鱗2CP;
public ColorP X0Y2_WaistCP;
public ColorP X0Y2_股CP;
public ColorP X0Y2_下腹CP;
public ColorP X0Y2_腰皺CP;
public ColorP X0Y2_筋肉_筋肉下CP;
public ColorP X0Y2_筋肉_筋肉左CP;
public ColorP X0Y2_筋肉_筋肉右CP;
public ColorP X0Y2_筋肉_筋上左CP;
public ColorP X0Y2_筋肉_筋上右CP;
public ColorP X0Y2_筋肉_筋下左CP;
public ColorP X0Y2_筋肉_筋下右CP;
public ColorP X0Y2_臍CP;
public ColorP X0Y2_紋柄_紋左_紋1CP;
public ColorP X0Y2_紋柄_紋左_紋2CP;
public ColorP X0Y2_紋柄_紋左_紋3CP;
public ColorP X0Y2_紋柄_紋右_紋1CP;
public ColorP X0Y2_紋柄_紋右_紋2CP;
public ColorP X0Y2_紋柄_紋右_紋3CP;
public ColorP X0Y2_虎柄_虎左CP;
public ColorP X0Y2_虎柄_虎右CP;
public ColorP X0Y2_竜性_中_鱗1CP;
public ColorP X0Y2_竜性_中_鱗2CP;
public ColorP X0Y2_竜性_中_鱗3CP;
public ColorP X0Y2_竜性_中_鱗4CP;
public ColorP X0Y2_竜性_左_鱗1CP;
public ColorP X0Y2_竜性_左_鱗2CP;
public ColorP X0Y2_竜性_右_鱗1CP;
public ColorP X0Y2_竜性_右_鱗2CP;
public ColorP X0Y3_WaistCP;
public ColorP X0Y3_股CP;
public ColorP X0Y3_下腹CP;
public ColorP X0Y3_腰皺CP;
public ColorP X0Y3_筋肉_筋肉下CP;
public ColorP X0Y3_筋肉_筋肉左CP;
public ColorP X0Y3_筋肉_筋肉右CP;
public ColorP X0Y3_筋肉_筋上左CP;
public ColorP X0Y3_筋肉_筋上右CP;
public ColorP X0Y3_筋肉_筋下左CP;
public ColorP X0Y3_筋肉_筋下右CP;
public ColorP X0Y3_臍CP;
public ColorP X0Y3_紋柄_紋左_紋1CP;
public ColorP X0Y3_紋柄_紋左_紋2CP;
public ColorP X0Y3_紋柄_紋左_紋3CP;
public ColorP X0Y3_紋柄_紋右_紋1CP;
public ColorP X0Y3_紋柄_紋右_紋2CP;
public ColorP X0Y3_紋柄_紋右_紋3CP;
public ColorP X0Y3_虎柄_虎左CP;
public ColorP X0Y3_虎柄_虎右CP;
public ColorP X0Y3_竜性_中_鱗1CP;
public ColorP X0Y3_竜性_中_鱗2CP;
public ColorP X0Y3_竜性_中_鱗3CP;
public ColorP X0Y3_竜性_中_鱗4CP;
public ColorP X0Y3_竜性_左_鱗1CP;
public ColorP X0Y3_竜性_左_鱗2CP;
public ColorP X0Y3_竜性_右_鱗1CP;
public ColorP X0Y3_竜性_右_鱗2CP;
public ColorP X0Y4_WaistCP;
public ColorP X0Y4_股CP;
public ColorP X0Y4_下腹CP;
public ColorP X0Y4_腰皺CP;
public ColorP X0Y4_筋肉_筋肉下CP;
public ColorP X0Y4_筋肉_筋肉左CP;
public ColorP X0Y4_筋肉_筋肉右CP;
public ColorP X0Y4_筋肉_筋上左CP;
public ColorP X0Y4_筋肉_筋上右CP;
public ColorP X0Y4_筋肉_筋下左CP;
public ColorP X0Y4_筋肉_筋下右CP;
public ColorP X0Y4_臍CP;
public ColorP X0Y4_紋柄_紋左_紋1CP;
public ColorP X0Y4_紋柄_紋左_紋2CP;
public ColorP X0Y4_紋柄_紋左_紋3CP;
public ColorP X0Y4_紋柄_紋右_紋1CP;
public ColorP X0Y4_紋柄_紋右_紋2CP;
public ColorP X0Y4_紋柄_紋右_紋3CP;
public ColorP X0Y4_虎柄_虎左CP;
public ColorP X0Y4_虎柄_虎右CP;
public ColorP X0Y4_竜性_中_鱗1CP;
public ColorP X0Y4_竜性_中_鱗2CP;
public ColorP X0Y4_竜性_中_鱗3CP;
public ColorP X0Y4_竜性_中_鱗4CP;
public ColorP X0Y4_竜性_左_鱗1CP;
public ColorP X0Y4_竜性_左_鱗2CP;
public ColorP X0Y4_竜性_右_鱗1CP;
public ColorP X0Y4_竜性_右_鱗2CP;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_筋肉下_表示 = _;
_筋肉左_表示 = _;
_筋肉右_表示 = _;
_筋上左_表示 = _;
_筋上右_表示 = _;
_筋下左_表示 = _;
_筋下右_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool Waist_表示
{
get
{
return X0Y0_Waist.Dra;
}
set
{
X0Y0_Waist.Dra = value;
X0Y1_Waist.Dra = value;
X0Y2_Waist.Dra = value;
X0Y3_Waist.Dra = value;
X0Y4_Waist.Dra = value;
X0Y0_Waist.Hit = value;
X0Y1_Waist.Hit = value;
X0Y2_Waist.Hit = value;
X0Y3_Waist.Hit = value;
X0Y4_Waist.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_股.Dra;
}
set
{
X0Y0_股.Dra = value;
X0Y1_股.Dra = value;
X0Y2_股.Dra = value;
X0Y3_股.Dra = value;
X0Y4_股.Dra = value;
X0Y0_股.Hit = value;
X0Y1_股.Hit = value;
X0Y2_股.Hit = value;
X0Y3_股.Hit = value;
X0Y4_股.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_下腹.Dra;
}
set
{
X0Y0_下腹.Dra = value;
X0Y1_下腹.Dra = value;
X0Y2_下腹.Dra = value;
X0Y3_下腹.Dra = value;
X0Y4_下腹.Dra = value;
X0Y0_下腹.Hit = value;
X0Y1_下腹.Hit = value;
X0Y2_下腹.Hit = value;
X0Y3_下腹.Hit = value;
X0Y4_下腹.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_腰皺.Dra;
}
set
{
X0Y0_腰皺.Dra = value;
X0Y1_腰皺.Dra = value;
X0Y2_腰皺.Dra = value;
X0Y3_腰皺.Dra = value;
X0Y4_腰皺.Dra = value;
X0Y0_腰皺.Hit = value;
X0Y1_腰皺.Hit = value;
X0Y2_腰皺.Hit = value;
X0Y3_腰皺.Hit = value;
X0Y4_腰皺.Hit = value;
}
}
public bool _筋肉下_表示
{
get
{
return X0Y0_筋肉_筋肉下.Dra;
}
set
{
X0Y0_筋肉_筋肉下.Dra = value;
X0Y1_筋肉_筋肉下.Dra = value;
X0Y2_筋肉_筋肉下.Dra = value;
X0Y3_筋肉_筋肉下.Dra = value;
X0Y4_筋肉_筋肉下.Dra = value;
X0Y0_筋肉_筋肉下.Hit = value;
X0Y1_筋肉_筋肉下.Hit = value;
X0Y2_筋肉_筋肉下.Hit = value;
X0Y3_筋肉_筋肉下.Hit = value;
X0Y4_筋肉_筋肉下.Hit = value;
}
}
public bool _筋肉左_表示
{
get
{
return X0Y0_筋肉_筋肉左.Dra;
}
set
{
X0Y0_筋肉_筋肉左.Dra = value;
X0Y1_筋肉_筋肉左.Dra = value;
X0Y2_筋肉_筋肉左.Dra = value;
X0Y3_筋肉_筋肉左.Dra = value;
X0Y4_筋肉_筋肉左.Dra = value;
X0Y0_筋肉_筋肉左.Hit = value;
X0Y1_筋肉_筋肉左.Hit = value;
X0Y2_筋肉_筋肉左.Hit = value;
X0Y3_筋肉_筋肉左.Hit = value;
X0Y4_筋肉_筋肉左.Hit = value;
}
}
public bool _筋肉右_表示
{
get
{
return X0Y0_筋肉_筋肉右.Dra;
}
set
{
X0Y0_筋肉_筋肉右.Dra = value;
X0Y1_筋肉_筋肉右.Dra = value;
X0Y2_筋肉_筋肉右.Dra = value;
X0Y3_筋肉_筋肉右.Dra = value;
X0Y4_筋肉_筋肉右.Dra = value;
X0Y0_筋肉_筋肉右.Hit = value;
X0Y1_筋肉_筋肉右.Hit = value;
X0Y2_筋肉_筋肉右.Hit = value;
X0Y3_筋肉_筋肉右.Hit = value;
X0Y4_筋肉_筋肉右.Hit = value;
}
}
public bool _筋上左_表示
{
get
{
return X0Y0_筋肉_筋上左.Dra;
}
set
{
X0Y0_筋肉_筋上左.Dra = value;
X0Y1_筋肉_筋上左.Dra = value;
X0Y2_筋肉_筋上左.Dra = value;
X0Y3_筋肉_筋上左.Dra = value;
X0Y4_筋肉_筋上左.Dra = value;
X0Y0_筋肉_筋上左.Hit = value;
X0Y1_筋肉_筋上左.Hit = value;
X0Y2_筋肉_筋上左.Hit = value;
X0Y3_筋肉_筋上左.Hit = value;
X0Y4_筋肉_筋上左.Hit = value;
}
}
public bool _筋上右_表示
{
get
{
return X0Y0_筋肉_筋上右.Dra;
}
set
{
X0Y0_筋肉_筋上右.Dra = value;
X0Y1_筋肉_筋上右.Dra = value;
X0Y2_筋肉_筋上右.Dra = value;
X0Y3_筋肉_筋上右.Dra = value;
X0Y4_筋肉_筋上右.Dra = value;
X0Y0_筋肉_筋上右.Hit = value;
X0Y1_筋肉_筋上右.Hit = value;
X0Y2_筋肉_筋上右.Hit = value;
X0Y3_筋肉_筋上右.Hit = value;
X0Y4_筋肉_筋上右.Hit = value;
}
}
public bool _筋下左_表示
{
get
{
return X0Y0_筋肉_筋下左.Dra;
}
set
{
X0Y0_筋肉_筋下左.Dra = value;
X0Y1_筋肉_筋下左.Dra = value;
X0Y2_筋肉_筋下左.Dra = value;
X0Y3_筋肉_筋下左.Dra = value;
X0Y4_筋肉_筋下左.Dra = value;
X0Y0_筋肉_筋下左.Hit = value;
X0Y1_筋肉_筋下左.Hit = value;
X0Y2_筋肉_筋下左.Hit = value;
X0Y3_筋肉_筋下左.Hit = value;
X0Y4_筋肉_筋下左.Hit = value;
}
}
public bool _筋下右_表示
{
get
{
return X0Y0_筋肉_筋下右.Dra;
}
set
{
X0Y0_筋肉_筋下右.Dra = value;
X0Y1_筋肉_筋下右.Dra = value;
X0Y2_筋肉_筋下右.Dra = value;
X0Y3_筋肉_筋下右.Dra = value;
X0Y4_筋肉_筋下右.Dra = value;
X0Y0_筋肉_筋下右.Hit = value;
X0Y1_筋肉_筋下右.Hit = value;
X0Y2_筋肉_筋下右.Hit = value;
X0Y3_筋肉_筋下右.Hit = value;
X0Y4_筋肉_筋下右.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_臍.Dra;
}
set
{
X0Y0_臍.Dra = value;
X0Y1_臍.Dra = value;
X0Y2_臍.Dra = value;
X0Y3_臍.Dra = value;
X0Y4_臍.Dra = value;
X0Y0_臍.Hit = value;
X0Y1_臍.Hit = value;
X0Y2_臍.Hit = value;
X0Y3_臍.Hit = value;
X0Y4_臍.Hit = value;
}
}
public bool _紋左_紋1_表示
{
get
{
return X0Y0_紋柄_紋左_紋1.Dra;
}
set
{
X0Y0_紋柄_紋左_紋1.Dra = value;
X0Y1_紋柄_紋左_紋1.Dra = value;
X0Y2_紋柄_紋左_紋1.Dra = value;
X0Y3_紋柄_紋左_紋1.Dra = value;
X0Y4_紋柄_紋左_紋1.Dra = value;
X0Y0_紋柄_紋左_紋1.Hit = value;
X0Y1_紋柄_紋左_紋1.Hit = value;
X0Y2_紋柄_紋左_紋1.Hit = value;
X0Y3_紋柄_紋左_紋1.Hit = value;
X0Y4_紋柄_紋左_紋1.Hit = value;
}
}
public bool _紋左_紋2_表示
{
get
{
return X0Y0_紋柄_紋左_紋2.Dra;
}
set
{
X0Y0_紋柄_紋左_紋2.Dra = value;
X0Y1_紋柄_紋左_紋2.Dra = value;
X0Y2_紋柄_紋左_紋2.Dra = value;
X0Y3_紋柄_紋左_紋2.Dra = value;
X0Y4_紋柄_紋左_紋2.Dra = value;
X0Y0_紋柄_紋左_紋2.Hit = value;
X0Y1_紋柄_紋左_紋2.Hit = value;
X0Y2_紋柄_紋左_紋2.Hit = value;
X0Y3_紋柄_紋左_紋2.Hit = value;
X0Y4_紋柄_紋左_紋2.Hit = value;
}
}
public bool _紋左_紋3_表示
{
get
{
return X0Y0_紋柄_紋左_紋3.Dra;
}
set
{
X0Y0_紋柄_紋左_紋3.Dra = value;
X0Y1_紋柄_紋左_紋3.Dra = value;
X0Y2_紋柄_紋左_紋3.Dra = value;
X0Y3_紋柄_紋左_紋3.Dra = value;
X0Y4_紋柄_紋左_紋3.Dra = value;
X0Y0_紋柄_紋左_紋3.Hit = value;
X0Y1_紋柄_紋左_紋3.Hit = value;
X0Y2_紋柄_紋左_紋3.Hit = value;
X0Y3_紋柄_紋左_紋3.Hit = value;
X0Y4_紋柄_紋左_紋3.Hit = value;
}
}
public bool _紋右_紋1_表示
{
get
{
return X0Y0_紋柄_紋右_紋1.Dra;
}
set
{
X0Y0_紋柄_紋右_紋1.Dra = value;
X0Y1_紋柄_紋右_紋1.Dra = value;
X0Y2_紋柄_紋右_紋1.Dra = value;
X0Y3_紋柄_紋右_紋1.Dra = value;
X0Y4_紋柄_紋右_紋1.Dra = value;
X0Y0_紋柄_紋右_紋1.Hit = value;
X0Y1_紋柄_紋右_紋1.Hit = value;
X0Y2_紋柄_紋右_紋1.Hit = value;
X0Y3_紋柄_紋右_紋1.Hit = value;
X0Y4_紋柄_紋右_紋1.Hit = value;
}
}
public bool _紋右_紋2_表示
{
get
{
return X0Y0_紋柄_紋右_紋2.Dra;
}
set
{
X0Y0_紋柄_紋右_紋2.Dra = value;
X0Y1_紋柄_紋右_紋2.Dra = value;
X0Y2_紋柄_紋右_紋2.Dra = value;
X0Y3_紋柄_紋右_紋2.Dra = value;
X0Y4_紋柄_紋右_紋2.Dra = value;
X0Y0_紋柄_紋右_紋2.Hit = value;
X0Y1_紋柄_紋右_紋2.Hit = value;
X0Y2_紋柄_紋右_紋2.Hit = value;
X0Y3_紋柄_紋右_紋2.Hit = value;
X0Y4_紋柄_紋右_紋2.Hit = value;
}
}
public bool _紋右_紋3_表示
{
get
{
return X0Y0_紋柄_紋右_紋3.Dra;
}
set
{
X0Y0_紋柄_紋右_紋3.Dra = value;
X0Y1_紋柄_紋右_紋3.Dra = value;
X0Y2_紋柄_紋右_紋3.Dra = value;
X0Y3_紋柄_紋右_紋3.Dra = value;
X0Y4_紋柄_紋右_紋3.Dra = value;
X0Y0_紋柄_紋右_紋3.Hit = value;
X0Y1_紋柄_紋右_紋3.Hit = value;
X0Y2_紋柄_紋右_紋3.Hit = value;
X0Y3_紋柄_紋右_紋3.Hit = value;
X0Y4_紋柄_紋右_紋3.Hit = value;
}
}
public bool _虎左_表示
{
get
{
return X0Y0_虎柄_虎左.Dra;
}
set
{
X0Y0_虎柄_虎左.Dra = value;
X0Y1_虎柄_虎左.Dra = value;
X0Y2_虎柄_虎左.Dra = value;
X0Y3_虎柄_虎左.Dra = value;
X0Y4_虎柄_虎左.Dra = value;
X0Y0_虎柄_虎左.Hit = value;
X0Y1_虎柄_虎左.Hit = value;
X0Y2_虎柄_虎左.Hit = value;
X0Y3_虎柄_虎左.Hit = value;
X0Y4_虎柄_虎左.Hit = value;
}
}
public bool _虎右_表示
{
get
{
return X0Y0_虎柄_虎右.Dra;
}
set
{
X0Y0_虎柄_虎右.Dra = value;
X0Y1_虎柄_虎右.Dra = value;
X0Y2_虎柄_虎右.Dra = value;
X0Y3_虎柄_虎右.Dra = value;
X0Y4_虎柄_虎右.Dra = value;
X0Y0_虎柄_虎右.Hit = value;
X0Y1_虎柄_虎右.Hit = value;
X0Y2_虎柄_虎右.Hit = value;
X0Y3_虎柄_虎右.Hit = value;
X0Y4_虎柄_虎右.Hit = value;
}
}
public bool _中_鱗1_表示
{
get
{
return X0Y0_竜性_中_鱗1.Dra;
}
set
{
X0Y0_竜性_中_鱗1.Dra = false;
X0Y1_竜性_中_鱗1.Dra = false;
X0Y2_竜性_中_鱗1.Dra = false;
X0Y3_竜性_中_鱗1.Dra = false;
X0Y4_竜性_中_鱗1.Dra = false;
X0Y0_竜性_中_鱗1.Hit = false;
X0Y1_竜性_中_鱗1.Hit = false;
X0Y2_竜性_中_鱗1.Hit = false;
X0Y3_竜性_中_鱗1.Hit = false;
X0Y4_竜性_中_鱗1.Hit = false;
}
}
public bool _中_鱗2_表示
{
get
{
return X0Y0_竜性_中_鱗2.Dra;
}
set
{
X0Y0_竜性_中_鱗2.Dra = false;
X0Y1_竜性_中_鱗2.Dra = false;
X0Y2_竜性_中_鱗2.Dra = false;
X0Y3_竜性_中_鱗2.Dra = false;
X0Y4_竜性_中_鱗2.Dra = false;
X0Y0_竜性_中_鱗2.Hit = false;
X0Y1_竜性_中_鱗2.Hit = false;
X0Y2_竜性_中_鱗2.Hit = false;
X0Y3_竜性_中_鱗2.Hit = false;
X0Y4_竜性_中_鱗2.Hit = false;
}
}
public bool _中_鱗3_表示
{
get
{
return X0Y0_竜性_中_鱗3.Dra;
}
set
{
X0Y0_竜性_中_鱗3.Dra = false;
X0Y1_竜性_中_鱗3.Dra = false;
X0Y2_竜性_中_鱗3.Dra = false;
X0Y3_竜性_中_鱗3.Dra = false;
X0Y4_竜性_中_鱗3.Dra = false;
X0Y0_竜性_中_鱗3.Hit = false;
X0Y1_竜性_中_鱗3.Hit = false;
X0Y2_竜性_中_鱗3.Hit = false;
X0Y3_竜性_中_鱗3.Hit = false;
X0Y4_竜性_中_鱗3.Hit = false;
}
}
public bool _中_鱗4_表示
{
get
{
return X0Y0_竜性_中_鱗4.Dra;
}
set
{
X0Y0_竜性_中_鱗4.Dra = false;
X0Y1_竜性_中_鱗4.Dra = false;
X0Y2_竜性_中_鱗4.Dra = false;
X0Y3_竜性_中_鱗4.Dra = false;
X0Y4_竜性_中_鱗4.Dra = false;
X0Y0_竜性_中_鱗4.Hit = false;
X0Y1_竜性_中_鱗4.Hit = false;
X0Y2_竜性_中_鱗4.Hit = false;
X0Y3_竜性_中_鱗4.Hit = false;
X0Y4_竜性_中_鱗4.Hit = false;
}
}
public bool _左_鱗1_表示
{
get
{
return X0Y0_竜性_左_鱗1.Dra;
}
set
{
X0Y0_竜性_左_鱗1.Dra = value;
X0Y1_竜性_左_鱗1.Dra = value;
X0Y2_竜性_左_鱗1.Dra = value;
X0Y3_竜性_左_鱗1.Dra = value;
X0Y4_竜性_左_鱗1.Dra = value;
X0Y0_竜性_左_鱗1.Hit = value;
X0Y1_竜性_左_鱗1.Hit = value;
X0Y2_竜性_左_鱗1.Hit = value;
X0Y3_竜性_左_鱗1.Hit = value;
X0Y4_竜性_左_鱗1.Hit = value;
}
}
public bool _左_鱗2_表示
{
get
{
return X0Y0_竜性_左_鱗2.Dra;
}
set
{
X0Y0_竜性_左_鱗2.Dra = value;
X0Y1_竜性_左_鱗2.Dra = value;
X0Y2_竜性_左_鱗2.Dra = value;
X0Y3_竜性_左_鱗2.Dra = value;
X0Y4_竜性_左_鱗2.Dra = value;
X0Y0_竜性_左_鱗2.Hit = value;
X0Y1_竜性_左_鱗2.Hit = value;
X0Y2_竜性_左_鱗2.Hit = value;
X0Y3_竜性_左_鱗2.Hit = value;
X0Y4_竜性_左_鱗2.Hit = value;
}
}
public bool _右_鱗1_表示
{
get
{
return X0Y0_竜性_右_鱗1.Dra;
}
set
{
X0Y0_竜性_右_鱗1.Dra = value;
X0Y1_竜性_右_鱗1.Dra = value;
X0Y2_竜性_右_鱗1.Dra = value;
X0Y3_竜性_右_鱗1.Dra = value;
X0Y4_竜性_右_鱗1.Dra = value;
X0Y0_竜性_右_鱗1.Hit = value;
X0Y1_竜性_右_鱗1.Hit = value;
X0Y2_竜性_右_鱗1.Hit = value;
X0Y3_竜性_右_鱗1.Hit = value;
X0Y4_竜性_右_鱗1.Hit = value;
}
}
public bool _右_鱗2_表示
{
get
{
return X0Y0_竜性_右_鱗2.Dra;
}
set
{
X0Y0_竜性_右_鱗2.Dra = value;
X0Y1_竜性_右_鱗2.Dra = value;
X0Y2_竜性_右_鱗2.Dra = value;
X0Y3_竜性_右_鱗2.Dra = value;
X0Y4_竜性_右_鱗2.Dra = value;
X0Y0_竜性_右_鱗2.Hit = value;
X0Y1_竜性_右_鱗2.Hit = value;
X0Y2_竜性_右_鱗2.Hit = value;
X0Y3_竜性_右_鱗2.Hit = value;
X0Y4_竜性_右_鱗2.Hit = value;
}
}
public double
{
get
{
return _筋肉下CD.;
}
set
{
_筋肉下CD. = value;
_筋肉左CD. = value;
_筋肉右CD. = value;
_筋上左CD. = value;
_筋上右CD. = value;
_筋下左CD. = value;
_筋下右CD. = value;
}
}
public override bool
{
get
{
return Waist_表示;
}
set
{
Waist_表示 = value;
_表示 = value;
_表示 = value;
_表示 = value;
_筋肉下_表示 = value;
_筋肉左_表示 = value;
_筋肉右_表示 = value;
_筋上左_表示 = value;
_筋上右_表示 = value;
_筋下左_表示 = value;
_筋下右_表示 = value;
_表示 = value;
_紋左_紋1_表示 = value;
_紋左_紋2_表示 = value;
_紋左_紋3_表示 = value;
_紋右_紋1_表示 = value;
_紋右_紋2_表示 = value;
_紋右_紋3_表示 = value;
_虎左_表示 = value;
_虎右_表示 = value;
_中_鱗1_表示 = value;
_中_鱗2_表示 = value;
_中_鱗3_表示 = value;
_中_鱗4_表示 = value;
_左_鱗1_表示 = value;
_左_鱗2_表示 = value;
_右_鱗1_表示 = value;
_右_鱗2_表示 = value;
}
}
public override double Intensity
{
get
{
return WaistCD.;
}
set
{
WaistCD. = value;
CD. = value;
CD. = value;
CD. = value;
_筋肉下CD. = value;
_筋肉左CD. = value;
_筋肉右CD. = value;
_筋上左CD. = value;
_筋上右CD. = value;
_筋下左CD. = value;
_筋下右CD. = value;
CD. = value;
_紋左_紋1CD. = value;
_紋左_紋2CD. = value;
_紋左_紋3CD. = value;
_紋右_紋1CD. = value;
_紋右_紋2CD. = value;
_紋右_紋3CD. = value;
_虎左CD. = value;
_虎右CD. = value;
_中_鱗1CD. = value;
_中_鱗2CD. = value;
_中_鱗3CD. = value;
_中_鱗4CD. = value;
_左_鱗1CD. = value;
_左_鱗2CD. = value;
_右_鱗1CD. = value;
_右_鱗2CD. = value;
}
}
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 0);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 1);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 3);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 6);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 7);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 8);
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
2 = this;
ThisType = GetType();
Body = new VariantGrid(GlobalState.["四足腰"]);
PartGroup partGroup = Body[0][0];
X0Y0_Waist = partGroup["腰"].ToPar();
X0Y0_股 = partGroup["股"].ToPar();
X0Y0_下腹 = partGroup["下腹"].ToPar();
X0Y0_腰皺 = partGroup["腰皺"].ToPar();
PartGroup pars2 = partGroup["筋肉"].ToPars();
X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
X0Y0_筋肉_筋上左 = pars2["筋上左"].ToPar();
X0Y0_筋肉_筋上右 = pars2["筋上右"].ToPar();
X0Y0_筋肉_筋下左 = pars2["筋下左"].ToPar();
X0Y0_筋肉_筋下右 = pars2["筋下右"].ToPar();
X0Y0_臍 = partGroup["臍"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
PartGroup pars3 = pars2["紋左"].ToPars();
X0Y0_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
X0Y0_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
X0Y0_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
pars3 = pars2["紋右"].ToPars();
X0Y0_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
X0Y0_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
X0Y0_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
pars2 = partGroup["虎柄"].ToPars();
X0Y0_虎柄_虎左 = pars2["虎左"].ToPar();
X0Y0_虎柄_虎右 = pars2["虎右"].ToPar();
pars2 = partGroup["鱗"].ToPars();
pars3 = pars2["中"].ToPars();
X0Y0_竜性_中_鱗1 = pars3["鱗1"].ToPar();
X0Y0_竜性_中_鱗2 = pars3["鱗2"].ToPar();
X0Y0_竜性_中_鱗3 = pars3["鱗3"].ToPar();
X0Y0_竜性_中_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["左"].ToPars();
X0Y0_竜性_左_鱗1 = pars3["鱗1"].ToPar();
X0Y0_竜性_左_鱗2 = pars3["鱗2"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar();
X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar();
partGroup = Body[0][1];
X0Y1_Waist = partGroup["腰"].ToPar();
X0Y1_股 = partGroup["股"].ToPar();
X0Y1_下腹 = partGroup["下腹"].ToPar();
X0Y1_腰皺 = partGroup["腰皺"].ToPar();
pars2 = partGroup["筋肉"].ToPars();
X0Y1_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
X0Y1_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y1_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
X0Y1_筋肉_筋上左 = pars2["筋上左"].ToPar();
X0Y1_筋肉_筋上右 = pars2["筋上右"].ToPar();
X0Y1_筋肉_筋下左 = pars2["筋下左"].ToPar();
X0Y1_筋肉_筋下右 = pars2["筋下右"].ToPar();
X0Y1_臍 = partGroup["臍"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
pars3 = pars2["紋左"].ToPars();
X0Y1_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
X0Y1_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
X0Y1_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
pars3 = pars2["紋右"].ToPars();
X0Y1_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
X0Y1_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
X0Y1_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
pars2 = partGroup["虎柄"].ToPars();
X0Y1_虎柄_虎左 = pars2["虎左"].ToPar();
X0Y1_虎柄_虎右 = pars2["虎右"].ToPar();
pars2 = partGroup["鱗"].ToPars();
pars3 = pars2["中"].ToPars();
X0Y1_竜性_中_鱗1 = pars3["鱗1"].ToPar();
X0Y1_竜性_中_鱗2 = pars3["鱗2"].ToPar();
X0Y1_竜性_中_鱗3 = pars3["鱗3"].ToPar();
X0Y1_竜性_中_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["左"].ToPars();
X0Y1_竜性_左_鱗1 = pars3["鱗1"].ToPar();
X0Y1_竜性_左_鱗2 = pars3["鱗2"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y1_竜性_右_鱗1 = pars3["鱗1"].ToPar();
X0Y1_竜性_右_鱗2 = pars3["鱗2"].ToPar();
partGroup = Body[0][2];
X0Y2_Waist = partGroup["腰"].ToPar();
X0Y2_股 = partGroup["股"].ToPar();
X0Y2_下腹 = partGroup["下腹"].ToPar();
X0Y2_腰皺 = partGroup["腰皺"].ToPar();
pars2 = partGroup["筋肉"].ToPars();
X0Y2_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
X0Y2_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y2_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
X0Y2_筋肉_筋上左 = pars2["筋上左"].ToPar();
X0Y2_筋肉_筋上右 = pars2["筋上右"].ToPar();
X0Y2_筋肉_筋下左 = pars2["筋下左"].ToPar();
X0Y2_筋肉_筋下右 = pars2["筋下右"].ToPar();
X0Y2_臍 = partGroup["臍"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
pars3 = pars2["紋左"].ToPars();
X0Y2_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
X0Y2_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
X0Y2_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
pars3 = pars2["紋右"].ToPars();
X0Y2_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
X0Y2_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
X0Y2_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
pars2 = partGroup["虎柄"].ToPars();
X0Y2_虎柄_虎左 = pars2["虎左"].ToPar();
X0Y2_虎柄_虎右 = pars2["虎右"].ToPar();
pars2 = partGroup["鱗"].ToPars();
pars3 = pars2["中"].ToPars();
X0Y2_竜性_中_鱗1 = pars3["鱗1"].ToPar();
X0Y2_竜性_中_鱗2 = pars3["鱗2"].ToPar();
X0Y2_竜性_中_鱗3 = pars3["鱗3"].ToPar();
X0Y2_竜性_中_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["左"].ToPars();
X0Y2_竜性_左_鱗1 = pars3["鱗1"].ToPar();
X0Y2_竜性_左_鱗2 = pars3["鱗2"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y2_竜性_右_鱗1 = pars3["鱗1"].ToPar();
X0Y2_竜性_右_鱗2 = pars3["鱗2"].ToPar();
partGroup = Body[0][3];
X0Y3_Waist = partGroup["腰"].ToPar();
X0Y3_股 = partGroup["股"].ToPar();
X0Y3_下腹 = partGroup["下腹"].ToPar();
X0Y3_腰皺 = partGroup["腰皺"].ToPar();
pars2 = partGroup["筋肉"].ToPars();
X0Y3_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
X0Y3_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y3_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
X0Y3_筋肉_筋上左 = pars2["筋上左"].ToPar();
X0Y3_筋肉_筋上右 = pars2["筋上右"].ToPar();
X0Y3_筋肉_筋下左 = pars2["筋下左"].ToPar();
X0Y3_筋肉_筋下右 = pars2["筋下右"].ToPar();
X0Y3_臍 = partGroup["臍"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
pars3 = pars2["紋左"].ToPars();
X0Y3_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
X0Y3_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
X0Y3_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
pars3 = pars2["紋右"].ToPars();
X0Y3_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
X0Y3_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
X0Y3_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
pars2 = partGroup["虎柄"].ToPars();
X0Y3_虎柄_虎左 = pars2["虎左"].ToPar();
X0Y3_虎柄_虎右 = pars2["虎右"].ToPar();
pars2 = partGroup["鱗"].ToPars();
pars3 = pars2["中"].ToPars();
X0Y3_竜性_中_鱗1 = pars3["鱗1"].ToPar();
X0Y3_竜性_中_鱗2 = pars3["鱗2"].ToPar();
X0Y3_竜性_中_鱗3 = pars3["鱗3"].ToPar();
X0Y3_竜性_中_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["左"].ToPars();
X0Y3_竜性_左_鱗1 = pars3["鱗1"].ToPar();
X0Y3_竜性_左_鱗2 = pars3["鱗2"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y3_竜性_右_鱗1 = pars3["鱗1"].ToPar();
X0Y3_竜性_右_鱗2 = pars3["鱗2"].ToPar();
partGroup = Body[0][4];
X0Y4_Waist = partGroup["腰"].ToPar();
X0Y4_股 = partGroup["股"].ToPar();
X0Y4_下腹 = partGroup["下腹"].ToPar();
X0Y4_腰皺 = partGroup["腰皺"].ToPar();
pars2 = partGroup["筋肉"].ToPars();
X0Y4_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
X0Y4_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
X0Y4_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
X0Y4_筋肉_筋上左 = pars2["筋上左"].ToPar();
X0Y4_筋肉_筋上右 = pars2["筋上右"].ToPar();
X0Y4_筋肉_筋下左 = pars2["筋下左"].ToPar();
X0Y4_筋肉_筋下右 = pars2["筋下右"].ToPar();
X0Y4_臍 = partGroup["臍"].ToPar();
pars2 = partGroup["紋柄"].ToPars();
pars3 = pars2["紋左"].ToPars();
X0Y4_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
X0Y4_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
X0Y4_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
pars3 = pars2["紋右"].ToPars();
X0Y4_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
X0Y4_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
X0Y4_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
pars2 = partGroup["虎柄"].ToPars();
X0Y4_虎柄_虎左 = pars2["虎左"].ToPar();
X0Y4_虎柄_虎右 = pars2["虎右"].ToPar();
pars2 = partGroup["鱗"].ToPars();
pars3 = pars2["中"].ToPars();
X0Y4_竜性_中_鱗1 = pars3["鱗1"].ToPar();
X0Y4_竜性_中_鱗2 = pars3["鱗2"].ToPar();
X0Y4_竜性_中_鱗3 = pars3["鱗3"].ToPar();
X0Y4_竜性_中_鱗4 = pars3["鱗4"].ToPar();
pars3 = pars2["左"].ToPars();
X0Y4_竜性_左_鱗1 = pars3["鱗1"].ToPar();
X0Y4_竜性_左_鱗2 = pars3["鱗2"].ToPar();
pars3 = pars2["右"].ToPars();
X0Y4_竜性_右_鱗1 = pars3["鱗1"].ToPar();
X0Y4_竜性_右_鱗2 = pars3["鱗2"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
Waist_表示 = e.Waist_表示;
_表示 = e._表示;
_表示 = e._表示;
_表示 = e._表示;
_筋肉下_表示 = e._筋肉下_表示;
_筋肉左_表示 = e._筋肉左_表示;
_筋肉右_表示 = e._筋肉右_表示;
_筋上左_表示 = e._筋上左_表示;
_筋上右_表示 = e._筋上右_表示;
_筋下左_表示 = e._筋下左_表示;
_筋下右_表示 = e._筋下右_表示;
_表示 = e._表示;
_紋左_紋1_表示 = e._紋左_紋1_表示;
_紋左_紋2_表示 = e._紋左_紋2_表示;
_紋左_紋3_表示 = e._紋左_紋3_表示;
_紋右_紋1_表示 = e._紋右_紋1_表示;
_紋右_紋2_表示 = e._紋右_紋2_表示;
_紋右_紋3_表示 = e._紋右_紋3_表示;
_虎左_表示 = e._虎左_表示;
_虎右_表示 = e._虎右_表示;
_中_鱗1_表示 = e._中_鱗1_表示;
_中_鱗2_表示 = e._中_鱗2_表示;
_中_鱗3_表示 = e._中_鱗3_表示;
_中_鱗4_表示 = e._中_鱗4_表示;
_左_鱗1_表示 = e._左_鱗1_表示;
_左_鱗2_表示 = e._左_鱗2_表示;
_右_鱗1_表示 = e._右_鱗1_表示;
_右_鱗2_表示 = e._右_鱗2_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._腿左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._腿右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._膣基_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._肛門_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._尾_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._半身_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._上着_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._肌_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._翼左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._翼右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true);
X0Y0_股CP = new ColorP(X0Y0_股, CD, DisUnit, abj: false);
X0Y0_下腹CP = new ColorP(X0Y0_下腹, CD, DisUnit, abj: false);
X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, CD, DisUnit, abj: false);
X0Y0_筋肉_筋肉下CP = new ColorP(X0Y0_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y0_筋肉_筋上左CP = new ColorP(X0Y0_筋肉_筋上左, _筋上左CD, DisUnit, abj: false);
X0Y0_筋肉_筋上右CP = new ColorP(X0Y0_筋肉_筋上右, _筋上右CD, DisUnit, abj: false);
X0Y0_筋肉_筋下左CP = new ColorP(X0Y0_筋肉_筋下左, _筋下左CD, DisUnit, abj: false);
X0Y0_筋肉_筋下右CP = new ColorP(X0Y0_筋肉_筋下右, _筋下右CD, DisUnit, abj: false);
X0Y0_臍CP = new ColorP(X0Y0_臍, CD, DisUnit, abj: false);
X0Y0_紋柄_紋左_紋1CP = new ColorP(X0Y0_紋柄_紋左_紋1, _紋左_紋1CD, DisUnit, abj: true);
X0Y0_紋柄_紋左_紋2CP = new ColorP(X0Y0_紋柄_紋左_紋2, _紋左_紋2CD, DisUnit, abj: true);
X0Y0_紋柄_紋左_紋3CP = new ColorP(X0Y0_紋柄_紋左_紋3, _紋左_紋3CD, DisUnit, abj: true);
X0Y0_紋柄_紋右_紋1CP = new ColorP(X0Y0_紋柄_紋右_紋1, _紋右_紋1CD, DisUnit, abj: true);
X0Y0_紋柄_紋右_紋2CP = new ColorP(X0Y0_紋柄_紋右_紋2, _紋右_紋2CD, DisUnit, abj: true);
X0Y0_紋柄_紋右_紋3CP = new ColorP(X0Y0_紋柄_紋右_紋3, _紋右_紋3CD, DisUnit, abj: true);
X0Y0_虎柄_虎左CP = new ColorP(X0Y0_虎柄_虎左, _虎左CD, DisUnit, abj: true);
X0Y0_虎柄_虎右CP = new ColorP(X0Y0_虎柄_虎右, _虎右CD, DisUnit, abj: true);
X0Y0_竜性_中_鱗1CP = new ColorP(X0Y0_竜性_中_鱗1, _中_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_中_鱗2CP = new ColorP(X0Y0_竜性_中_鱗2, _中_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_中_鱗3CP = new ColorP(X0Y0_竜性_中_鱗3, _中_鱗3CD, DisUnit, abj: true);
X0Y0_竜性_中_鱗4CP = new ColorP(X0Y0_竜性_中_鱗4, _中_鱗4CD, DisUnit, abj: true);
X0Y0_竜性_左_鱗1CP = new ColorP(X0Y0_竜性_左_鱗1, _左_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_左_鱗2CP = new ColorP(X0Y0_竜性_左_鱗2, _左_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_右_鱗1CP = new ColorP(X0Y0_竜性_右_鱗1, _右_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_右_鱗2CP = new ColorP(X0Y0_竜性_右_鱗2, _右_鱗2CD, DisUnit, abj: true);
X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true);
X0Y1_股CP = new ColorP(X0Y1_股, CD, DisUnit, abj: false);
X0Y1_下腹CP = new ColorP(X0Y1_下腹, CD, DisUnit, abj: false);
X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, CD, DisUnit, abj: false);
X0Y1_筋肉_筋肉下CP = new ColorP(X0Y1_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y1_筋肉_筋肉左CP = new ColorP(X0Y1_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y1_筋肉_筋肉右CP = new ColorP(X0Y1_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y1_筋肉_筋上左CP = new ColorP(X0Y1_筋肉_筋上左, _筋上左CD, DisUnit, abj: false);
X0Y1_筋肉_筋上右CP = new ColorP(X0Y1_筋肉_筋上右, _筋上右CD, DisUnit, abj: false);
X0Y1_筋肉_筋下左CP = new ColorP(X0Y1_筋肉_筋下左, _筋下左CD, DisUnit, abj: false);
X0Y1_筋肉_筋下右CP = new ColorP(X0Y1_筋肉_筋下右, _筋下右CD, DisUnit, abj: false);
X0Y1_臍CP = new ColorP(X0Y1_臍, CD, DisUnit, abj: false);
X0Y1_紋柄_紋左_紋1CP = new ColorP(X0Y1_紋柄_紋左_紋1, _紋左_紋1CD, DisUnit, abj: true);
X0Y1_紋柄_紋左_紋2CP = new ColorP(X0Y1_紋柄_紋左_紋2, _紋左_紋2CD, DisUnit, abj: true);
X0Y1_紋柄_紋左_紋3CP = new ColorP(X0Y1_紋柄_紋左_紋3, _紋左_紋3CD, DisUnit, abj: true);
X0Y1_紋柄_紋右_紋1CP = new ColorP(X0Y1_紋柄_紋右_紋1, _紋右_紋1CD, DisUnit, abj: true);
X0Y1_紋柄_紋右_紋2CP = new ColorP(X0Y1_紋柄_紋右_紋2, _紋右_紋2CD, DisUnit, abj: true);
X0Y1_紋柄_紋右_紋3CP = new ColorP(X0Y1_紋柄_紋右_紋3, _紋右_紋3CD, DisUnit, abj: true);
X0Y1_虎柄_虎左CP = new ColorP(X0Y1_虎柄_虎左, _虎左CD, DisUnit, abj: true);
X0Y1_虎柄_虎右CP = new ColorP(X0Y1_虎柄_虎右, _虎右CD, DisUnit, abj: true);
X0Y1_竜性_中_鱗1CP = new ColorP(X0Y1_竜性_中_鱗1, _中_鱗1CD, DisUnit, abj: true);
X0Y1_竜性_中_鱗2CP = new ColorP(X0Y1_竜性_中_鱗2, _中_鱗2CD, DisUnit, abj: true);
X0Y1_竜性_中_鱗3CP = new ColorP(X0Y1_竜性_中_鱗3, _中_鱗3CD, DisUnit, abj: true);
X0Y1_竜性_中_鱗4CP = new ColorP(X0Y1_竜性_中_鱗4, _中_鱗4CD, DisUnit, abj: true);
X0Y1_竜性_左_鱗1CP = new ColorP(X0Y1_竜性_左_鱗1, _左_鱗1CD, DisUnit, abj: true);
X0Y1_竜性_左_鱗2CP = new ColorP(X0Y1_竜性_左_鱗2, _左_鱗2CD, DisUnit, abj: true);
X0Y1_竜性_右_鱗1CP = new ColorP(X0Y1_竜性_右_鱗1, _右_鱗1CD, DisUnit, abj: true);
X0Y1_竜性_右_鱗2CP = new ColorP(X0Y1_竜性_右_鱗2, _右_鱗2CD, DisUnit, abj: true);
X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true);
X0Y2_股CP = new ColorP(X0Y2_股, CD, DisUnit, abj: false);
X0Y2_下腹CP = new ColorP(X0Y2_下腹, CD, DisUnit, abj: false);
X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, CD, DisUnit, abj: false);
X0Y2_筋肉_筋肉下CP = new ColorP(X0Y2_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y2_筋肉_筋肉左CP = new ColorP(X0Y2_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y2_筋肉_筋肉右CP = new ColorP(X0Y2_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y2_筋肉_筋上左CP = new ColorP(X0Y2_筋肉_筋上左, _筋上左CD, DisUnit, abj: false);
X0Y2_筋肉_筋上右CP = new ColorP(X0Y2_筋肉_筋上右, _筋上右CD, DisUnit, abj: false);
X0Y2_筋肉_筋下左CP = new ColorP(X0Y2_筋肉_筋下左, _筋下左CD, DisUnit, abj: false);
X0Y2_筋肉_筋下右CP = new ColorP(X0Y2_筋肉_筋下右, _筋下右CD, DisUnit, abj: false);
X0Y2_臍CP = new ColorP(X0Y2_臍, CD, DisUnit, abj: false);
X0Y2_紋柄_紋左_紋1CP = new ColorP(X0Y2_紋柄_紋左_紋1, _紋左_紋1CD, DisUnit, abj: true);
X0Y2_紋柄_紋左_紋2CP = new ColorP(X0Y2_紋柄_紋左_紋2, _紋左_紋2CD, DisUnit, abj: true);
X0Y2_紋柄_紋左_紋3CP = new ColorP(X0Y2_紋柄_紋左_紋3, _紋左_紋3CD, DisUnit, abj: true);
X0Y2_紋柄_紋右_紋1CP = new ColorP(X0Y2_紋柄_紋右_紋1, _紋右_紋1CD, DisUnit, abj: true);
X0Y2_紋柄_紋右_紋2CP = new ColorP(X0Y2_紋柄_紋右_紋2, _紋右_紋2CD, DisUnit, abj: true);
X0Y2_紋柄_紋右_紋3CP = new ColorP(X0Y2_紋柄_紋右_紋3, _紋右_紋3CD, DisUnit, abj: true);
X0Y2_虎柄_虎左CP = new ColorP(X0Y2_虎柄_虎左, _虎左CD, DisUnit, abj: true);
X0Y2_虎柄_虎右CP = new ColorP(X0Y2_虎柄_虎右, _虎右CD, DisUnit, abj: true);
X0Y2_竜性_中_鱗1CP = new ColorP(X0Y2_竜性_中_鱗1, _中_鱗1CD, DisUnit, abj: true);
X0Y2_竜性_中_鱗2CP = new ColorP(X0Y2_竜性_中_鱗2, _中_鱗2CD, DisUnit, abj: true);
X0Y2_竜性_中_鱗3CP = new ColorP(X0Y2_竜性_中_鱗3, _中_鱗3CD, DisUnit, abj: true);
X0Y2_竜性_中_鱗4CP = new ColorP(X0Y2_竜性_中_鱗4, _中_鱗4CD, DisUnit, abj: true);
X0Y2_竜性_左_鱗1CP = new ColorP(X0Y2_竜性_左_鱗1, _左_鱗1CD, DisUnit, abj: true);
X0Y2_竜性_左_鱗2CP = new ColorP(X0Y2_竜性_左_鱗2, _左_鱗2CD, DisUnit, abj: true);
X0Y2_竜性_右_鱗1CP = new ColorP(X0Y2_竜性_右_鱗1, _右_鱗1CD, DisUnit, abj: true);
X0Y2_竜性_右_鱗2CP = new ColorP(X0Y2_竜性_右_鱗2, _右_鱗2CD, DisUnit, abj: true);
X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true);
X0Y3_股CP = new ColorP(X0Y3_股, CD, DisUnit, abj: false);
X0Y3_下腹CP = new ColorP(X0Y3_下腹, CD, DisUnit, abj: false);
X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, CD, DisUnit, abj: false);
X0Y3_筋肉_筋肉下CP = new ColorP(X0Y3_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y3_筋肉_筋肉左CP = new ColorP(X0Y3_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y3_筋肉_筋肉右CP = new ColorP(X0Y3_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y3_筋肉_筋上左CP = new ColorP(X0Y3_筋肉_筋上左, _筋上左CD, DisUnit, abj: false);
X0Y3_筋肉_筋上右CP = new ColorP(X0Y3_筋肉_筋上右, _筋上右CD, DisUnit, abj: false);
X0Y3_筋肉_筋下左CP = new ColorP(X0Y3_筋肉_筋下左, _筋下左CD, DisUnit, abj: false);
X0Y3_筋肉_筋下右CP = new ColorP(X0Y3_筋肉_筋下右, _筋下右CD, DisUnit, abj: false);
X0Y3_臍CP = new ColorP(X0Y3_臍, CD, DisUnit, abj: false);
X0Y3_紋柄_紋左_紋1CP = new ColorP(X0Y3_紋柄_紋左_紋1, _紋左_紋1CD, DisUnit, abj: true);
X0Y3_紋柄_紋左_紋2CP = new ColorP(X0Y3_紋柄_紋左_紋2, _紋左_紋2CD, DisUnit, abj: true);
X0Y3_紋柄_紋左_紋3CP = new ColorP(X0Y3_紋柄_紋左_紋3, _紋左_紋3CD, DisUnit, abj: true);
X0Y3_紋柄_紋右_紋1CP = new ColorP(X0Y3_紋柄_紋右_紋1, _紋右_紋1CD, DisUnit, abj: true);
X0Y3_紋柄_紋右_紋2CP = new ColorP(X0Y3_紋柄_紋右_紋2, _紋右_紋2CD, DisUnit, abj: true);
X0Y3_紋柄_紋右_紋3CP = new ColorP(X0Y3_紋柄_紋右_紋3, _紋右_紋3CD, DisUnit, abj: true);
X0Y3_虎柄_虎左CP = new ColorP(X0Y3_虎柄_虎左, _虎左CD, DisUnit, abj: true);
X0Y3_虎柄_虎右CP = new ColorP(X0Y3_虎柄_虎右, _虎右CD, DisUnit, abj: true);
X0Y3_竜性_中_鱗1CP = new ColorP(X0Y3_竜性_中_鱗1, _中_鱗1CD, DisUnit, abj: true);
X0Y3_竜性_中_鱗2CP = new ColorP(X0Y3_竜性_中_鱗2, _中_鱗2CD, DisUnit, abj: true);
X0Y3_竜性_中_鱗3CP = new ColorP(X0Y3_竜性_中_鱗3, _中_鱗3CD, DisUnit, abj: true);
X0Y3_竜性_中_鱗4CP = new ColorP(X0Y3_竜性_中_鱗4, _中_鱗4CD, DisUnit, abj: true);
X0Y3_竜性_左_鱗1CP = new ColorP(X0Y3_竜性_左_鱗1, _左_鱗1CD, DisUnit, abj: true);
X0Y3_竜性_左_鱗2CP = new ColorP(X0Y3_竜性_左_鱗2, _左_鱗2CD, DisUnit, abj: true);
X0Y3_竜性_右_鱗1CP = new ColorP(X0Y3_竜性_右_鱗1, _右_鱗1CD, DisUnit, abj: true);
X0Y3_竜性_右_鱗2CP = new ColorP(X0Y3_竜性_右_鱗2, _右_鱗2CD, DisUnit, abj: true);
X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true);
X0Y4_股CP = new ColorP(X0Y4_股, CD, DisUnit, abj: false);
X0Y4_下腹CP = new ColorP(X0Y4_下腹, CD, DisUnit, abj: false);
X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, CD, DisUnit, abj: false);
X0Y4_筋肉_筋肉下CP = new ColorP(X0Y4_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y4_筋肉_筋肉左CP = new ColorP(X0Y4_筋肉_筋肉左, _筋肉左CD, DisUnit, abj: false);
X0Y4_筋肉_筋肉右CP = new ColorP(X0Y4_筋肉_筋肉右, _筋肉右CD, DisUnit, abj: false);
X0Y4_筋肉_筋上左CP = new ColorP(X0Y4_筋肉_筋上左, _筋上左CD, DisUnit, abj: false);
X0Y4_筋肉_筋上右CP = new ColorP(X0Y4_筋肉_筋上右, _筋上右CD, DisUnit, abj: false);
X0Y4_筋肉_筋下左CP = new ColorP(X0Y4_筋肉_筋下左, _筋下左CD, DisUnit, abj: false);
X0Y4_筋肉_筋下右CP = new ColorP(X0Y4_筋肉_筋下右, _筋下右CD, DisUnit, abj: false);
X0Y4_臍CP = new ColorP(X0Y4_臍, CD, DisUnit, abj: false);
X0Y4_紋柄_紋左_紋1CP = new ColorP(X0Y4_紋柄_紋左_紋1, _紋左_紋1CD, DisUnit, abj: true);
X0Y4_紋柄_紋左_紋2CP = new ColorP(X0Y4_紋柄_紋左_紋2, _紋左_紋2CD, DisUnit, abj: true);
X0Y4_紋柄_紋左_紋3CP = new ColorP(X0Y4_紋柄_紋左_紋3, _紋左_紋3CD, DisUnit, abj: true);
X0Y4_紋柄_紋右_紋1CP = new ColorP(X0Y4_紋柄_紋右_紋1, _紋右_紋1CD, DisUnit, abj: true);
X0Y4_紋柄_紋右_紋2CP = new ColorP(X0Y4_紋柄_紋右_紋2, _紋右_紋2CD, DisUnit, abj: true);
X0Y4_紋柄_紋右_紋3CP = new ColorP(X0Y4_紋柄_紋右_紋3, _紋右_紋3CD, DisUnit, abj: true);
X0Y4_虎柄_虎左CP = new ColorP(X0Y4_虎柄_虎左, _虎左CD, DisUnit, abj: true);
X0Y4_虎柄_虎右CP = new ColorP(X0Y4_虎柄_虎右, _虎右CD, DisUnit, abj: true);
X0Y4_竜性_中_鱗1CP = new ColorP(X0Y4_竜性_中_鱗1, _中_鱗1CD, DisUnit, abj: true);
X0Y4_竜性_中_鱗2CP = new ColorP(X0Y4_竜性_中_鱗2, _中_鱗2CD, DisUnit, abj: true);
X0Y4_竜性_中_鱗3CP = new ColorP(X0Y4_竜性_中_鱗3, _中_鱗3CD, DisUnit, abj: true);
X0Y4_竜性_中_鱗4CP = new ColorP(X0Y4_竜性_中_鱗4, _中_鱗4CD, DisUnit, abj: true);
X0Y4_竜性_左_鱗1CP = new ColorP(X0Y4_竜性_左_鱗1, _左_鱗1CD, DisUnit, abj: true);
X0Y4_竜性_左_鱗2CP = new ColorP(X0Y4_竜性_左_鱗2, _左_鱗2CD, DisUnit, abj: true);
X0Y4_竜性_右_鱗1CP = new ColorP(X0Y4_竜性_右_鱗1, _右_鱗1CD, DisUnit, abj: true);
X0Y4_竜性_右_鱗2CP = new ColorP(X0Y4_竜性_右_鱗2, _右_鱗2CD, DisUnit, abj: true);
= e.;
Intensity = e.;
YB = 0.96;
double num = 1.0025;
X0Y0_臍.SetBasePointBase(new Vector2D(X0Y0_臍.GetBasePointBase().X, 0.363998381176966));
X0Y1_臍.SetBasePointBase(new Vector2D(X0Y1_臍.GetBasePointBase().X, 0.363099175689868));
X0Y2_臍.SetBasePointBase(new Vector2D(X0Y2_臍.GetBasePointBase().X, 0.362199970202771));
X0Y3_臍.SetBasePointBase(new Vector2D(X0Y3_臍.GetBasePointBase().X, 0.361300764715674));
X0Y4_臍.SetBasePointBase(new Vector2D(X0Y4_臍.GetBasePointBase().X, 0.360401559228577));
num = 1.5;
X0Y0_臍.SetSizeBase(X0Y0_臍.GetSizeBase() * num);
X0Y1_臍.SetSizeBase(X0Y1_臍.GetSizeBase() * num);
X0Y2_臍.SetSizeBase(X0Y2_臍.GetSizeBase() * num);
X0Y3_臍.SetSizeBase(X0Y3_臍.GetSizeBase() * num);
X0Y4_臍.SetSizeBase(X0Y4_臍.GetSizeBase() * num);
num = 0.6;
X0Y0_臍.SetSizeXBase(X0Y0_臍.GetSizeXBase() * num);
X0Y1_臍.SetSizeXBase(X0Y1_臍.GetSizeXBase() * num);
X0Y2_臍.SetSizeXBase(X0Y2_臍.GetSizeXBase() * num);
X0Y3_臍.SetSizeXBase(X0Y3_臍.GetSizeXBase() * num);
X0Y4_臍.SetSizeXBase(X0Y4_臍.GetSizeXBase() * num);
}
public override void ()
{
switch (Body.GetIndexY())
{
case 0:
X0Y0_WaistCP.Update();
X0Y0_股CP.Update();
X0Y0_下腹CP.Update();
X0Y0_腰皺CP.Update();
X0Y0_筋肉_筋肉下CP.Update();
X0Y0_筋肉_筋肉左CP.Update();
X0Y0_筋肉_筋肉右CP.Update();
X0Y0_筋肉_筋上左CP.Update();
X0Y0_筋肉_筋上右CP.Update();
X0Y0_筋肉_筋下左CP.Update();
X0Y0_筋肉_筋下右CP.Update();
X0Y0_臍CP.Update();
X0Y0_紋柄_紋左_紋1CP.Update();
X0Y0_紋柄_紋左_紋2CP.Update();
X0Y0_紋柄_紋左_紋3CP.Update();
X0Y0_紋柄_紋右_紋1CP.Update();
X0Y0_紋柄_紋右_紋2CP.Update();
X0Y0_紋柄_紋右_紋3CP.Update();
X0Y0_虎柄_虎左CP.Update();
X0Y0_虎柄_虎右CP.Update();
X0Y0_竜性_中_鱗1CP.Update();
X0Y0_竜性_中_鱗2CP.Update();
X0Y0_竜性_中_鱗3CP.Update();
X0Y0_竜性_中_鱗4CP.Update();
X0Y0_竜性_左_鱗1CP.Update();
X0Y0_竜性_左_鱗2CP.Update();
X0Y0_竜性_右_鱗1CP.Update();
X0Y0_竜性_右_鱗2CP.Update();
break;
case 1:
X0Y1_WaistCP.Update();
X0Y1_股CP.Update();
X0Y1_下腹CP.Update();
X0Y1_腰皺CP.Update();
X0Y1_筋肉_筋肉下CP.Update();
X0Y1_筋肉_筋肉左CP.Update();
X0Y1_筋肉_筋肉右CP.Update();
X0Y1_筋肉_筋上左CP.Update();
X0Y1_筋肉_筋上右CP.Update();
X0Y1_筋肉_筋下左CP.Update();
X0Y1_筋肉_筋下右CP.Update();
X0Y1_臍CP.Update();
X0Y1_紋柄_紋左_紋1CP.Update();
X0Y1_紋柄_紋左_紋2CP.Update();
X0Y1_紋柄_紋左_紋3CP.Update();
X0Y1_紋柄_紋右_紋1CP.Update();
X0Y1_紋柄_紋右_紋2CP.Update();
X0Y1_紋柄_紋右_紋3CP.Update();
X0Y1_虎柄_虎左CP.Update();
X0Y1_虎柄_虎右CP.Update();
X0Y1_竜性_中_鱗1CP.Update();
X0Y1_竜性_中_鱗2CP.Update();
X0Y1_竜性_中_鱗3CP.Update();
X0Y1_竜性_中_鱗4CP.Update();
X0Y1_竜性_左_鱗1CP.Update();
X0Y1_竜性_左_鱗2CP.Update();
X0Y1_竜性_右_鱗1CP.Update();
X0Y1_竜性_右_鱗2CP.Update();
break;
case 2:
X0Y2_WaistCP.Update();
X0Y2_股CP.Update();
X0Y2_下腹CP.Update();
X0Y2_腰皺CP.Update();
X0Y2_筋肉_筋肉下CP.Update();
X0Y2_筋肉_筋肉左CP.Update();
X0Y2_筋肉_筋肉右CP.Update();
X0Y2_筋肉_筋上左CP.Update();
X0Y2_筋肉_筋上右CP.Update();
X0Y2_筋肉_筋下左CP.Update();
X0Y2_筋肉_筋下右CP.Update();
X0Y2_臍CP.Update();
X0Y2_紋柄_紋左_紋1CP.Update();
X0Y2_紋柄_紋左_紋2CP.Update();
X0Y2_紋柄_紋左_紋3CP.Update();
X0Y2_紋柄_紋右_紋1CP.Update();
X0Y2_紋柄_紋右_紋2CP.Update();
X0Y2_紋柄_紋右_紋3CP.Update();
X0Y2_虎柄_虎左CP.Update();
X0Y2_虎柄_虎右CP.Update();
X0Y2_竜性_中_鱗1CP.Update();
X0Y2_竜性_中_鱗2CP.Update();
X0Y2_竜性_中_鱗3CP.Update();
X0Y2_竜性_中_鱗4CP.Update();
X0Y2_竜性_左_鱗1CP.Update();
X0Y2_竜性_左_鱗2CP.Update();
X0Y2_竜性_右_鱗1CP.Update();
X0Y2_竜性_右_鱗2CP.Update();
break;
case 3:
X0Y3_WaistCP.Update();
X0Y3_股CP.Update();
X0Y3_下腹CP.Update();
X0Y3_腰皺CP.Update();
X0Y3_筋肉_筋肉下CP.Update();
X0Y3_筋肉_筋肉左CP.Update();
X0Y3_筋肉_筋肉右CP.Update();
X0Y3_筋肉_筋上左CP.Update();
X0Y3_筋肉_筋上右CP.Update();
X0Y3_筋肉_筋下左CP.Update();
X0Y3_筋肉_筋下右CP.Update();
X0Y3_臍CP.Update();
X0Y3_紋柄_紋左_紋1CP.Update();
X0Y3_紋柄_紋左_紋2CP.Update();
X0Y3_紋柄_紋左_紋3CP.Update();
X0Y3_紋柄_紋右_紋1CP.Update();
X0Y3_紋柄_紋右_紋2CP.Update();
X0Y3_紋柄_紋右_紋3CP.Update();
X0Y3_虎柄_虎左CP.Update();
X0Y3_虎柄_虎右CP.Update();
X0Y3_竜性_中_鱗1CP.Update();
X0Y3_竜性_中_鱗2CP.Update();
X0Y3_竜性_中_鱗3CP.Update();
X0Y3_竜性_中_鱗4CP.Update();
X0Y3_竜性_左_鱗1CP.Update();
X0Y3_竜性_左_鱗2CP.Update();
X0Y3_竜性_右_鱗1CP.Update();
X0Y3_竜性_右_鱗2CP.Update();
break;
default:
X0Y4_WaistCP.Update();
X0Y4_股CP.Update();
X0Y4_下腹CP.Update();
X0Y4_腰皺CP.Update();
X0Y4_筋肉_筋肉下CP.Update();
X0Y4_筋肉_筋肉左CP.Update();
X0Y4_筋肉_筋肉右CP.Update();
X0Y4_筋肉_筋上左CP.Update();
X0Y4_筋肉_筋上右CP.Update();
X0Y4_筋肉_筋下左CP.Update();
X0Y4_筋肉_筋下右CP.Update();
X0Y4_臍CP.Update();
X0Y4_紋柄_紋左_紋1CP.Update();
X0Y4_紋柄_紋左_紋2CP.Update();
X0Y4_紋柄_紋左_紋3CP.Update();
X0Y4_紋柄_紋右_紋1CP.Update();
X0Y4_紋柄_紋右_紋2CP.Update();
X0Y4_紋柄_紋右_紋3CP.Update();
X0Y4_虎柄_虎左CP.Update();
X0Y4_虎柄_虎右CP.Update();
X0Y4_竜性_中_鱗1CP.Update();
X0Y4_竜性_中_鱗2CP.Update();
X0Y4_竜性_中_鱗3CP.Update();
X0Y4_竜性_中_鱗4CP.Update();
X0Y4_竜性_左_鱗1CP.Update();
X0Y4_竜性_左_鱗2CP.Update();
X0Y4_竜性_右_鱗1CP.Update();
X0Y4_竜性_右_鱗2CP.Update();
break;
}
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
WaistCD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref Color2.Empty);
_筋肉下CD = new ColorD(ref ., ref .0O);
_筋肉左CD = new ColorD(ref ., ref .0O);
_筋肉右CD = new ColorD(ref ., ref .0O);
_筋上左CD = new ColorD(ref ., ref .0O);
_筋上右CD = new ColorD(ref ., ref .0O);
_筋下左CD = new ColorD(ref ., ref .0O);
_筋下右CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_虎左CD = new ColorD(ref ColorHelper.Black, ref .);
_虎右CD = new ColorD(ref ColorHelper.Black, ref .);
_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
private void T0(BodyColorSet )
{
WaistCD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref Color2.Empty);
_筋肉下CD = new ColorD(ref ., ref .0O);
_筋肉左CD = new ColorD(ref ., ref .0O);
_筋肉右CD = new ColorD(ref ., ref .0O);
_筋上左CD = new ColorD(ref ., ref .0O);
_筋上右CD = new ColorD(ref ., ref .0O);
_筋下左CD = new ColorD(ref ., ref .0O);
_筋下右CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_虎左CD = new ColorD(ref ColorHelper.Black, ref .);
_虎右CD = new ColorD(ref ColorHelper.Black, ref .);
_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref .O);
_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref .O);
_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
private void T1(BodyColorSet )
{
WaistCD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref Color2.Empty);
_筋肉下CD = new ColorD(ref ., ref .0O);
_筋肉左CD = new ColorD(ref ., ref .0O);
_筋肉右CD = new ColorD(ref ., ref .0O);
_筋上左CD = new ColorD(ref ., ref .0O);
_筋上右CD = new ColorD(ref ., ref .0O);
_筋下左CD = new ColorD(ref ., ref .0O);
_筋下右CD = new ColorD(ref ., ref .0O);
CD = new ColorD(ref ., ref .0O);
_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref .O);
_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref .O);
_虎左CD = new ColorD(ref ColorHelper.Black, ref .);
_虎右CD = new ColorD(ref ColorHelper.Black, ref .);
_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref .O);
_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref .O);
_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
}
}