Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/基髪.cs
2026-06-13 22:38:57 -05:00

254 lines
5.7 KiB
C#

using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class : Element
{
public ShapePart X0Y0_髪;
public ColorD CD;
public ColorP X0Y0_髪CP;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public Element[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_髪.Dra;
}
set
{
X0Y0_髪.Dra = value;
X0Y0_髪.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public override double
{
set
{
}
}
public override double
{
set
{
}
}
public JointS _接続点 => new JointS(Body, X0Y0_髪, 0);
public JointS _接続点 => new JointS(Body, X0Y0_髪, 1);
public JointS _接続点 => new JointS(Body, X0Y0_髪, 0);
public JointS _接続点 => new JointS(Body, X0Y0_髪, 1);
public JointS _接続点 => new JointS(Body, X0Y0_髪, 2);
public JointS _接続点 => new JointS(Body, X0Y0_髪, 3);
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
2 = this;
ThisType = GetType();
Body = new VariantGrid(GlobalState.["基髪"]);
PartGroup partGroup = Body[0][0];
X0Y0_髪 = partGroup["髪"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._頭頂左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._頭頂右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._横髪左_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._横髪右_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._前髪_接続;
f.(2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.ConnectionType = ConnectionInfo._後髪_接続;
f.(2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_髪CP = new ColorP(X0Y0_髪, CD, DisUnit, abj: false);
Intensity = e.;
}
public override void ()
{
X0Y0_髪CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref .O);
}
}
}